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Posted
17 hours ago, LittleWhiteNeko said:

I do have a plan to remove SL as a dependency and make the mod compatible for both OStim and SexLab
However, it will take some time as I need to research how to do that, if it is possible at all.

 

At the very least, I want to remove the SL as dependency first, so Ostim users can use this just without the sex scenes.

 

I have no idea what may causing it, but there are lines I find quite important

[03/17/2025 - 01:22:40PM] ERROR: pdadmmanagerscript.PlaceDispayModels() being called on an invalid object, aborting function call
stack:
	[alias PlayerAlias on quest pdaMainQuest (E0000D62)].pdaPlayerScript.ModInit() - "pdaPlayerScript.psc" Line 145
	[alias PlayerAlias on quest pdaMainQuest (E0000D62)].pdaPlayerScript.OnPlayerLoadGame() - "pdaPlayerScript.psc" Line 132

 

Hello for the Ostim Standalone, I think this modder could help if possible https://www.loverslab.com/profile/3536860-fxd2/

Posted
14 hours ago, LittleWhiteNeko said:

我已经移除了一些控制限制,但还会有一些剩余

有些场景仍然会阻止移动,因为玩家必须随着游戏而移动。

 

 

啊,如果你使用自定义种族,这通常会发生

I still don't understand why, in the vr after one aggression the player and npc just stand still

Posted (edited)
2 hours ago, eruberia said:

I still don't understand why, in the vr after one aggression the player and npc just stand still

It is not VR issue. I screwed up something and the fix for that part specifically was not included/missing. I will upload a hotfix soon

 

Hotfix has been uploaded

Edited by LittleWhiteNeko
Hotfix
Posted

with the update and other fixes on the front page, what ever the shop keep quest is or when the bandits sell the player it always crashes. what should I look at that might be the issue to fix this?

Posted
22 minutes ago, COLOCO said:

No way to get a version without zazanimation pack ?!

 

8 hours ago, kaydens1234 said:

Any chance for a non necro version? Just unconscious 


At current time, no

 

14 hours ago, revicevicevice said:

with the update and other fixes on the front page, what ever the shop keep quest is or when the bandits sell the player it always crashes. what should I look at that might be the issue to fix this?

There can be various reasons why this occurs, but I don't know yet. The one apparent issue that causes it (decapitation) has been fixed.

Posted
11 hours ago, LittleWhiteNeko said:

 


At current time, no

 

There can be various reasons why this occurs, but I don't know yet. The one apparent issue that causes it (decapitation) has been fixed.

Say that cause Zaz have too much anims in it and can't charge

Posted

Is there meant to be any guard dialog that were meant to appear while player is lying death in Storemcloak/imperial barage? I saw the guard mouth moving but no dialog appear (event still play out normally)

Posted
1 hour ago, patrolstranger said:

Is there meant to be any guard dialog that were meant to appear while player is lying death in Storemcloak/imperial barage? I saw the guard mouth moving but no dialog appear (event still play out normally)

Probably the UI is hidden. 

Set the HideUI to be false in Death Camera .ini
This is my setting

 

Freecam also can cause issues with subtitles

Posted

This mod can be used with Your Money or Your Life is this mod linked?

I really like this mod, but every time after I watch player's encounter, I must to load the save, which is really destructive and immersive. It would be great if the player could be resurrected in a nearby town by lowering their level by 1 after the encounter is played

Posted
44 minutes ago, rgdpj said:

This mod can be used with Your Money or Your Life is this mod linked?

I really like this mod, but every time after I watch player's encounter, I must to load the save, which is really destructive and immersive. It would be great if the player could be resurrected in a nearby town by lowering their level by 1 after the encounter is played

Unfortunately this mod is never intended to have continuity in the first place.

Part of the reason is because this mod actually handles real (in game) death, not defeat/knockdown state like typical Defeat mods, and also handles decapitations.

I believe continuing a game when the player character has died may have permanent gameplay impact/bugs. Even more if the player is decapitated.

 

This mod can be used together with other defeat mods, though, as long as the defeat mod in question can allow a chance to die instead.

Acheron (with patch) and Baka Defeat (with some configuration), are examples of compatible defeat mods.

Posted

Could you please help me see what is causing this, this is not my body in the game, and I have used bodyslide to refresh my body

20250321094445.png

Posted
26 minutes ago, zzzwer said:

Could you please help me see what is causing this, this is not my body in the game, and I have used bodyslide to refresh my body

20250321094445.png

I do not know much about this, actually, as I just use the display model and not modify/improve anything. For Toast DM pack related bugs, I think it is best asked to Toast instead, whether in LL or in his discord. I suggest his discord server

 

Posted
2 minutes ago, LittleWhiteNeko said:

实际上,我对此了解不多,因为我只是使用显示模型,并没有修改/改进任何东西。对于Toast DM包相关的bug,我认为最好请Toast代替,不管是在LL中还是在他的不和谐中。我建议他不协调服务器

 

ok  thank you

Posted

Whenever I die they just stand around me and do nothing. Only something happens when I click right alt and stop quest and then click it again and do a scenario, but then 2 scenarios are trying to play now. 

 

For example, If I test thalmor scene, I will die and they will just idle next to me. I click Alt and stop Quest and then start a generic scenario and then I get teleported to the Thalmor jail but im messed up because the generic scene tries to mess with it too. 

 

Have any ideas?

Posted
1 hour ago, Eon Flux said:

Hello LittleWhiteNeko, have you seen my suggestion? 

Ostim integration is not a priority right now and I do not have time to work on the mod recently, unfortunately

 

2 hours ago, J0HN13! said:

Whenever I die they just stand around me and do nothing. Only something happens when I click right alt and stop quest and then click it again and do a scenario, but then 2 scenarios are trying to play now. 

 

For example, If I test thalmor scene, I will die and they will just idle next to me. I click Alt and stop Quest and then start a generic scenario and then I get teleported to the Thalmor jail but im messed up because the generic scene tries to mess with it too. 

 

Have any ideas?

I'll check on that interaction later.

In the meantime, please provide papyrus log to help with the debugging

Posted
On 3/19/2025 at 5:27 AM, LittleWhiteNeko said:

 


At current time, no

 

There can be various reasons why this occurs, but I don't know yet. The one apparent issue that causes it (decapitation) has been fixed.

I figured it out, my dumb ass went to the Zaz animation pack paged and downloaded pack 7 from the green button instead of scrolling down to download the 8 it actually needed >.> so you know for future dummies like me

Posted
22 hours ago, LittleWhiteNeko said:

Ostim integration is not a priority right now and I do not have time to work on the mod recently, unfortunately

 

I'll check on that interaction later.

In the meantime, please provide papyrus log to help with the debugging

Hi, took a while to figure out how to get it, but here it is. Thanks

Papyrus.0.log

Posted

It's really a fantasitc mod. But I think it could be better with a triggering chance, especially the generic death. Cuz it will make mentally tired if it happens from time to time. What's more, nothing happened to Drangonborn's meat is another after death ending, isn't it?^^

Posted
On 3/22/2025 at 8:08 PM, Yuchen Wu said:

It's really a fantasitc mod. But I think it could be better with a triggering chance, especially the generic death. Cuz it will make mentally tired if it happens from time to time. What's more, nothing happened to Drangonborn's meat is another after death ending, isn't it?^^

Fair point, shouldnt be too hard to make

Posted
4 hours ago, poetrycollectorme said:

encountered a weird bug.. where i installed both SLGPN and PDA in my load order,  under handle generic death menu option (Death Menu + SLGPN) is missing from my new start (?)
image.png.ddb9b02fc136d4d145f97c1832883f65.png 

I checked in mine and it works fine.

 

For this kind of issue, make sure that:

  1. You are using the right version of SLPGN
  2. Make sure the esp name isn't changed and is not modified in any way (e.g. merging, ESL-ified, etc)
  3. Make sure the mod is installed properly and running in the first place (happens more often than people think, actually)

While most likely not gonna affect it, try putting SLPGN in lower priority than PDA.

 

Meanwhile, I will try make the detection more consistent. I saw possible issue in the code (it was an old one)

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