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Posted

Hi!

Thanks for the mod!

 

Not sure if youa re aware but this mod is quite "naturally" integrated with devious strikers.

 

(You are fighting bandits, the striker wraps you as a gift, the bandits get the gift).

 

I recommend people to use this in combination with that one.

  • 2 weeks later...
  • 4 weeks later...
Posted
On 11/23/2024 at 6:22 AM, try again. said:

this mod is quite "naturally" integrated with devious strikers.

What mod is this?  I did a search and couldn't find it. Do you have a link? Thank you.

Posted
8 hours ago, Seeker999 said:

What mod is this?  I did a search and couldn't find it. Do you have a link? Thank you.

 

This one: 


 

  • 2 weeks later...
  • 2 months later...
Posted (edited)
On 8/6/2024 at 10:17 AM, Roggvir said:

@krzp Would you please describe in a few more words what does it mean?

Will the draugr/creatures now ignore bound player, or will they keep attacking as if this mod wouldn't be even installed, or is it about something else?

Reflect for Roggvir post, I found some weird glitch. If the necromancers summon some skeletons meanwille DHLP screen is running or player is too far from the necromancers, skeletons always attack bounded or raped player. Other weird thing, skeletons (mostly skeletons, what's wrong with that bony guys?) again and again attack followers when DHLP sceen running. If more than ~20 enemies in the cell (I realy don't know the exact number, I didn't have a time for counting), DHLP doesen't work, maybe few of them are chilled, but othgers are remaininig still aggresive.

I think this mod needs re-writing again, sorry krzp, I know u worked hard, but this isn't enough good for normal playing..... so try the SL Seduction, not so elegant what DH was, but working well. Frankly I cannot find a good mod which can handle a tied up player in correct way. Original DH was a last one.

Edited by palracz
  • 1 month later...
Posted
1 hour ago, Vollkornstulle said:

There are 2 files with the same name and size in the recent release.

Are both of them identical or are they for different version?

Oops - thanks, must've accidentally uploaded the same file twice 😀

Posted (edited)

If anyone's gotten an update notification, that may have been due to the ownership change: from today on,

I will be taking over the maintenance and development of Deviously Helpless Redux!

 

Much thanks to @krzp and all of the previous maintainers and contributors who had worked on DHLP, and I'm excited to continue the work on this mod! ☺️

yes, that means an update is in the works~

 

Edited by Taki17
Posted

If the player is in the appropriate devices, what are the chances they will be attacked by a passerby? is it 100% or is it a random roll? I would like an mcm slider to set the chances. (but that is also because I would like to adjust it over time in my mod)

 

A potential thing to consider that might add to the "helpless" aspect of this mod. Maybe an MCM option that restricts the player from picking up items or opening doors when they have an armbinder/yoke/mittens equipped?

  • If it also had dialogue options in the mcm (follower, everyone) where you could ask for help with those things, it would be top tier. or maybe if you have a follower you can ask them, and if you don't have a follower you can ask strangers.
Posted
22 hours ago, thor3222 said:

If the player is in the appropriate devices, what are the chances they will be attacked by a passerby? is it 100% or is it a random roll? I would like an mcm slider to set the chances. (but that is also because I would like to adjust it over time in my mod)

If all conditions are met, enemies are sure to chase the player. The way it's implemented currently, every enemy that detects the player wearing the appropriate restraints will join the chase. I'm not sure a random roll for that would be viable, because if one enemy is triggered and it catches the player, all others will join in on the fun as well, kinda making it redundant.

 

How do you mean adjust the chance over time though? Adjust based on what?

 

22 hours ago, thor3222 said:

Maybe an MCM option that restricts the player from picking up items or opening doors when they have an armbinder/yoke/mittens equipped?

While I'm personally in favor of a "hardcore mode" for DD, that should be done either in the main mod itself or in a standalone mod that is not this one. I'd like to keep it focused on its main feature, and that is "enemies chasing the player instead of bothering to fight when she's bound".

 

22 hours ago, thor3222 said:

If it also had dialogue options in the mcm (follower, everyone) where you could ask for help with those things, it would be top tier. or maybe if you have a follower you can ask them, and if you don't have a follower you can ask strangers.

Again, well outside the scope of this mod, I want to keep it focused and not have every mod trying to do everything. This mod gets you sex and a way to get bound. Another mod gets you features that allow more ways to get out of them, so the two mods interact perfectly! Totally not shameless self promo, but I happened to have made one such mod... 😊

Posted (edited)

Cant load any save while this mod is active. No crush but endless black screen. All requirments fulfilled.

Will try on next update.

Solved. It was another mod

Edited by crococat
Posted
7 minutes ago, crococat said:

Cant load any save while this mod is active. No crush but endless black screen.

That sounds suspiciously like a plugin issue.

 

How does it behave on starting a new game?

Posted
54 minutes ago, Taki17 said:

If all conditions are met, enemies are sure to chase the player. The way it's implemented currently, every enemy that detects the player wearing the appropriate restraints will join the chase. I'm not sure a random roll for that would be viable, because if one enemy is triggered and it catches the player, all others will join in on the fun as well, kinda making it redundant.

How do you mean adjust the chance over time though? Adjust based on what?


So my LMAO mod has a "world events" module, where I am trying to dynamically change things with other mods over time. I keep track of recognition (how long you spend in the hold, how many people you talk to - though im working on a SLSF implementation of that), guard hostility (how many petty crimes you commit), respect (quests can add or remove respect depending on the outcome), and "slave level" - this is an ambient rising factor increased if the player is a slave and such, there will be factors to reduce it though.

I use these factors to update mcm's that players generally have to manually adjust, but manually adjusting a mcm to fit the world is tedious.

So for example with licenses over time i turn on the various licenses to correspond with player progress. I'll be adjusting chances for pama's prison outcomes for instance, I'll be adjusting sexist guards player dialogue options, I turn on more and more of the hydra slavegirls npcs over time, etc.



So if there was a % chance activation roll I could scale that with the gameplay. the start of the game gets more forgiving with that stuff, but the more the player is a degen the more likely it is to get activated.

I do think that once its triggered everyone else jumping in would make sense, so I think the random roll would just be until its been triggered basically.

But I totally understand if all those suggestions I made are out of scope.
 

Posted
31 minutes ago, Taki17 said:

That sounds suspiciously like a plugin issue.

 

How does it behave on starting a new game?

I am sorry, had updated another mod together with installing yours and forgot that cleansave was needed.

Now all is ok.

 

Just one question. Dont like chsity belts. Is it possible to have option to use invible belts or just locking plug instead?

Posted
On 5/7/2025 at 1:18 PM, thor3222 said:

If the player is in the appropriate devices, what are the chances they will be attacked by a passerby? is it 100% or is it a random roll? I would like an mcm slider to set the chances. (but that is also because I would like to adjust it over time in my mod)

DHLP is not a random SL scene spawner, it's more of a "combat alternative" - it only deals with hostiles, not NPC's 🙂

Posted
Just now, krzp said:

DHLP is not a random SL scene spawner, it's more of a "combat alternative" - it only deals with hostiles, not NPC's 🙂


Ohhhhhh fair! misunderstanding by me! makes sense!

Posted
1 hour ago, crococat said:

Just one question. Dont like chsity belts. Is it possible to have option to use invible belts or just locking plug instead?

Not in the current version, however I do plan to expand the restraint selector.

Posted
22 hours ago, crococat said:

Cant load any save while this mod is active. No crush but endless black screen. All requirments fulfilled.

Will try on next update.

Solved. It was another mod

thats so odd, cause i had this exact issue happen. loaded this mod, and the game was stuck infinetly trying to load the main menu. which mod was it for you?

Posted
5 hours ago, Lillithcometh said:

hats so odd, cause i had this exact issue happen. loaded this mod, and the game was stuck infinetly trying to load the main menu. which mod was it for you?

DevioysCurses, just download few days ago and had no time to play game, so didnt remember about requirments for update.

As i remember from LE this mod (DHLP) dont cause any problems as it dont change any data, just add.

Posted (edited)

Deviously Helpless Redux v1.30 has been released!

 

This is a thorough overhaul of the mod, and the first release since I took it over, so I'm really excited to share all the changes! ☺️Thanks to everyone who has downloaded and given feedback on the mod, I hope to have you in the future too!

 

Changes:

  • made Scrab's Papyrus Extender a requirement, legacy solutions that do not involve using it were removed
  • simplified a lot of script functions and overhauled some more with the use of Scrab's Papyrus Extender
  • improved the performance of magic effects by trimming their conditions
  • expanded/improved the SPID-based filtering for actors, also made some "toggleable" alternate lines for them
  • expanded restraint selection to all available devices
  • changed animation start functions to always use DD's method
  • changed detection of actors in SexLab scenes to DD implementation (accounts for both SL and DD animation scenes)
  • in case of an all-female rape scene, lesbian animations will be preferred
  • reworked the config menu's look and feel
  • rephrased some dialogue and notification lines
  • updated the version string
  • added a config menu splash image

Additions:

  • added configuration options to more restraint types that trigger sex attacks
  • added a configuration option for gangbang chance
  • added config menu options send out dhlp-Suspend and dhlp-Resume events manually
  • added piercing removal tool and furniture key stealing
  • (re)added creature support, now it behaves similarly to the scenes with human enemies
  • added configurable, SPID-based Chastity Key distribution to actors that can trigger DHLP scenes
  • added new config menu options for allowed devices

Removals:

  • removed unused and unnecessary script properties
  • removed unnecessary globals and moved their values into conditional variables
  • removed all remaining Captured Dreams references
  • removed all remaining references of the rusted belt and key
  • removed the draugr plug event that registered itself to DD
  • removed the tracking of hours spent restrained and resulting gained perks
  • removed color and material preference, since it can only be managed through legacy DD functions and the pool of restraints supporting it is limited
  • removed heavy bondage stripping, since DDNG can now make animations work for them and has internal fallbacks for removing them
  • removed redressing the player after the rape scenes

New game required!

Edited by Taki17

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