Taki17 Posted July 6 Author Posted July 6 17 minutes ago, Fairwyn said: So my mod for whatever reason, is getting a "true" back when it asks DHLP if an event is going on. Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values. @Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it.
Fairwyn Posted July 6 Posted July 6 1 hour ago, Taki17 said: Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values. @Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it. Np at all ♥️ Just for reference, here's the function from my mod for the exact two values it's looking for. bool function isDHLP_ReduxEventRunning() global if(isDHLPInstalled()) WD_Util dhplUtil = Quest.GetQuest( "WD_Main" ) as WD_Util return dhplUtil.WD_SceneRunning.GetValueInt() == 1 || dhplUtil.WD_CreatureSceneRunning.GetValueInt() == 1 endif return false endfunction
Polyleritae Posted July 7 Posted July 7 4 hours ago, Taki17 said: Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values. @Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it. Thank you both for your input! I've tried the two suggestions above -- unfortunately PC still shows as plugged. I tried to save and load, thinking a reboot of sorts might jostle it, but to no avail.
Taki17 Posted July 7 Author Posted July 7 5 hours ago, Polyleritae said: but to no avail. Could you fetch the log with the DHLP and Curse of Life logging enabled? Also, does this happen if you start a new game too?
KalBreen Posted July 14 Posted July 14 (edited) There maybe be a conflict with Deviously Cursed Loot. I tested it repeatedly to be sure although I did get it to work once. When the Devious Helpless MCM menu item shows up my game crashes. When the Devious Helpless MCM doesn’t appear Cursed Loot doesn’t trigger. You may want to check just to be sure. Crash logger attached. I don't know how to read it though. crash-2026-07-14-19-02-31.log crash-2026-07-14-18-52-42.log Edited July 14 by KalBreen Adding crash loggers
Taki17 Posted July 15 Author Posted July 15 On 7/14/2026 at 10:19 AM, KalBreen said: There maybe be a conflict with Deviously Cursed Loot. I tested it repeatedly to be sure although I did get it to work once. When the Devious Helpless MCM menu item shows up my game crashes. I haven't the faintest idea what this might be 😕 Logs say the crash happens when DCL tries to initialize its config menu. No idea either what the problem is there, might be SkyUI or might be not~ Have you checked if the problem still occurs if DHLP is not installed but DCL is, and vice versa?
Fairwyn Posted July 17 Posted July 17 On 7/6/2026 at 8:18 PM, Polyleritae said: Thank you both for your input! I've tried the two suggestions above -- unfortunately PC still shows as plugged. I tried to save and load, thinking a reboot of sorts might jostle it, but to no avail. I released an update to Curse of Life that allows you to turn off the plugged status. I doesn't exactly fix WHY yours got stuck (I honestly have no idea how it is happening, but you're not alone on the issue), but it should at least allow you to get the status cleared. Let me know if that worked for you, thanks!
KalBreen Posted July 18 Posted July 18 On 7/15/2026 at 9:29 PM, Taki17 said: I haven't the faintest idea what this might be 😕 Logs say the crash happens when DCL tries to initialize its config menu. No idea either what the problem is there, might be SkyUI or might be not~ Have you checked if the problem still occurs if DHLP is not installed but DCL is, and vice versa? Hi Taki17 Yes, I checked with other mods individually as well. DCL does occasionally crash my game even without DHLP installed, but only with DHLP, DCL does not trigger at all, with all my other mods, DCL triggers. Odd really. The mod is a great idea though, so I might persist and see if i can figure this one out. Cheers.
gamer098 Posted August 4 Posted August 4 Since upgrading DHLPRedux from version 131 to 140, I'm seeing this error intermittently. [08/03/2026 - 09:47:05PM] [Helpless]: Attackers close enough, starting scene [08/03/2026 - 09:47:05PM] [Helpless]: StartPlayerRape() [08/03/2026 - 09:47:05PM] [Helpless]: GetActors(Estella) [08/03/2026 - 09:47:05PM] [Helpless]: Found 2 actors [08/03/2026 - 09:47:05PM] [Helpless]: Building actor list (Estella) [08/03/2026 - 09:47:05PM] [Helpless]: 0: Pan's Hound at a distance of 172.348679 [08/03/2026 - 09:47:05PM] [Helpless]: Pan's Hound added. [08/03/2026 - 09:47:05PM] [Helpless]: Actor list done. [08/03/2026 - 09:47:05PM] ================================================================================= [08/03/2026 - 09:47:05PM] [Helpless]|ERROR|: Tried to start scene, but initial GetActors() Returned nothing. [08/03/2026 - 09:47:05PM] ================================================================================= It looks like it found the actors fine. So I'm guessing it's actually failing because of this libs.IsAnimating(pl) condition in StartPlayerRape(): If actors[0] == None || libs.IsAnimating(pl) Debug.Notification("Deviously Helpless failed to start the scene.") Debug.Notification("See the log for more details.") log("Tried to start scene, but initial GetActors() Returned nothing.", 2) Game.SetPlayerAIDriven(False) StopSceneAndClear() Return EndIf I do see this is a new condition since version 131. However, at the time, the player is not in any actual sexlab animation. The player is, however, in a stumble animation. For example, caused by leg cuffs or bondage boots, which is of course a common reason for attackers to reach the player. I also recently switched from Sexlab to Sexlab P+, in case that's related. Is it possible to improve the handling of this so rape could still start in these cases? I might go back to version 131 in the mean time.
Taki17 Posted August 5 Author Posted August 5 On 8/4/2026 at 5:05 AM, gamer098 said: Is it possible to improve the handling of this so rape could still start in these cases? Possibly? I understand why is it an issue, howerver the IsAnimating() is otherwise too good of a catch-all for nearly all problematic cases to just discard it, so I need to think of something that allows for DD stumble animations to play. Maybe a retry timer, since these finish under a couple of seconds...?
Ratinira1 Posted Sunday at 05:13 PM Posted Sunday at 05:13 PM Hi, I have some problem with that mod: After I put a full bunch of devices: 1. Creature enemies are following my character and do nothing except that. Am already been followed by two wolves, sibercat, rat and giant. 2. Human enemies (bandits for test) just completely ignore my character Have sexlab p+ Devices ng latest from discord In other situation sex scenes are working What can problem be with?
Taki17 Posted Monday at 06:23 AM Author Posted Monday at 06:23 AM 13 hours ago, Ratinira1 said: What can problem be with? Post log with DHLP logging enabled, then I might be able to tell more.
Ratinira1 Posted Monday at 07:06 AM Posted Monday at 07:06 AM 42 minutes ago, Taki17 said: Post log with DHLP logging enabled, then I might be able to tell more. where to find that log?
Taki17 Posted Monday at 10:08 AM Author Posted Monday at 10:08 AM 3 hours ago, Ratinira1 said: where to find that log? https://www.nexusmods.com/skyrim/articles/368
Ratinira1 Posted Monday at 01:34 PM Posted Monday at 01:34 PM 3 hours ago, Taki17 said: https://www.nexusmods.com/skyrim/articles/368 Papyrus.2.log Hope that will tell you something...
Taki17 Posted Monday at 03:18 PM Author Posted Monday at 03:18 PM 1 hour ago, Ratinira1 said: Hope that will tell you something... I'm seeing this in the log: [08/24/2026 - 04:19:15PM] [Helpless]: OnEffectStart(Death Hound, Adventurer) [08/24/2026 - 04:19:15PM] [Helpless]: addCreature() ... [08/24/2026 - 04:19:20PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousHarness (12017C43)>] ... [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousArmCuffs (12003DF9)>] [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousLegCuffs (12003DF8)>] ... [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousCollar (12003DF7)>] ... [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousBra (12003DFA)>] [08/24/2026 - 04:19:21PM] [Helpless]: Player is not vulnerable. [08/24/2026 - 04:19:21PM] [Zad-NG]: Selecting DD-aware animations. ... [08/24/2026 - 04:19:24PM] [Zad-NG]: Selecting SexLab animations with number of actors: 2 [08/24/2026 - 04:19:24PM] [Zad-NG]: Selecting SexLab animations with tag string: [08/24/2026 - 04:19:24PM] [Zad-NG]: Selecting SexLab animations with suppress string: Boobjob,Anal, [08/24/2026 - 04:19:25PM] [Helpless]: Death Hound slotted. Based on this, what I'm guessing happened: your character encountered a death hound while being bound the system evaluated her restraints, and deemed that the helplesness level is not sufficient for a sex attack to trigger appropriate animations was still checked for the death hound got slotted as a potential attacker for some reason This doesn't explain yet why did it happen, but it gives me a good enough lead to start investigating to see how is this slipping through the validation. If you are able, please fetch me a log against human enemies as well, that'd be useful! In the meantime, see if resetting running scenes from the config menu solves the issue of creatures following you!
Ratinira1 Posted Monday at 03:28 PM Posted Monday at 03:28 PM (edited) 13 minutes ago, Taki17 said: I'm seeing this in the log: [08/24/2026 - 04:19:15PM] [Helpless]: OnEffectStart(Death Hound, Adventurer) [08/24/2026 - 04:19:15PM] [Helpless]: addCreature() ... [08/24/2026 - 04:19:20PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousHarness (12017C43)>] ... [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousArmCuffs (12003DF9)>] [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousLegCuffs (12003DF8)>] ... [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousCollar (12003DF7)>] ... [08/24/2026 - 04:19:21PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousBra (12003DFA)>] [08/24/2026 - 04:19:21PM] [Helpless]: Player is not vulnerable. [08/24/2026 - 04:19:21PM] [Zad-NG]: Selecting DD-aware animations. ... [08/24/2026 - 04:19:24PM] [Zad-NG]: Selecting SexLab animations with number of actors: 2 [08/24/2026 - 04:19:24PM] [Zad-NG]: Selecting SexLab animations with tag string: [08/24/2026 - 04:19:24PM] [Zad-NG]: Selecting SexLab animations with suppress string: Boobjob,Anal, [08/24/2026 - 04:19:25PM] [Helpless]: Death Hound slotted. Based on this, what I'm guessing happened: your character encountered a death hound while being bound the system evaluated her restraints, and deemed that the helplesness level is not sufficient for a sex attack to trigger appropriate animations was still checked for the death hound got slotted as a potential attacker for some reason This doesn't explain yet why did it happen, but it gives me a good enough lead to start investigating to see how is this slipping through the validation. If you are able, please fetch me a log against human enemies as well, that'd be useful! In the meantime, see if resetting running scenes from the config menu solves the issue of creatures following you! There should have been human enemies somewhere there in log too, as I was running around vampire camp and there was at least 1 vamp. master and 4 thralls (well, 1 was argonean)... Vampires are humans, right? Or i need human-human? And about helplesness, I have tried both increasing and decreasing below threhord, but that doesnt change anything for me. (For that log my helplesness was 70+) Edited Monday at 03:32 PM by Ratinira1
Taki17 Posted Monday at 03:39 PM Author Posted Monday at 03:39 PM 6 minutes ago, Ratinira1 said: There should have been human enemies somewhere there in log too, as I was running around vampire camp and there was at least 1 vamp. master and 4 thralls (well, 1 was argonean)... Vampires are humans, right? Or i need human-human? No, vampires are considered human by Sexlab alright. And yes, there is a bit about it: [08/24/2026 - 04:20:54PM] [Helpless]: OnEffectStart(Master Vampire, Adventurer) [08/24/2026 - 04:20:54PM] [Helpless]: AddRapist() ... [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousHarness (12017C43)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousArmCuffs (12003DF9)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousLegCuffs (12003DF8)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousCollar (12003DF7)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousBra (12003DFA)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousHarness (12017C43)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousArmCuffs (12003DF9)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousLegCuffs (12003DF8)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousCollar (12003DF7)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousBra (12003DFA)>] What this looks like is that this vampire wasn't even slotted to be an attackers, however I need to look into it as to why that happened. It's been a hot minute since I last worked on DHLP and I need to refresh my knowledge of its code before I can tell that for sure.
Ratinira1 Posted Monday at 07:11 PM Posted Monday at 07:11 PM 3 hours ago, Taki17 said: No, vampires are considered human by Sexlab alright. And yes, there is a bit about it: [08/24/2026 - 04:20:54PM] [Helpless]: OnEffectStart(Master Vampire, Adventurer) [08/24/2026 - 04:20:54PM] [Helpless]: AddRapist() ... [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousHarness (12017C43)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousArmCuffs (12003DF9)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousLegCuffs (12003DF8)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousCollar (12003DF7)>] [08/24/2026 - 04:21:10PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousBra (12003DFA)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousHarness (12017C43)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousArmCuffs (12003DF9)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousLegCuffs (12003DF8)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousCollar (12003DF7)>] [08/24/2026 - 04:21:43PM] [Helpless]: Player wearing a device with keyword [Keyword <zad_DeviousBra (12003DFA)>] What this looks like is that this vampire wasn't even slotted to be an attackers, however I need to look into it as to why that happened. It's been a hot minute since I last worked on DHLP and I need to refresh my knowledge of its code before I can tell that for sure. Well, I deleted several mods, started new game and now everything works as intended...🙈 Or at least looks like that for now Sorry for the trouble:)
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