Taki17 Posted 12 hours ago Author Posted 12 hours ago 17 minutes ago, Fairwyn said: So my mod for whatever reason, is getting a "true" back when it asks DHLP if an event is going on. Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values. @Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it.
Fairwyn Posted 10 hours ago Posted 10 hours ago 1 hour ago, Taki17 said: Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values. @Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it. Np at all ♥️ Just for reference, here's the function from my mod for the exact two values it's looking for. bool function isDHLP_ReduxEventRunning() global if(isDHLPInstalled()) WD_Util dhplUtil = Quest.GetQuest( "WD_Main" ) as WD_Util return dhplUtil.WD_SceneRunning.GetValueInt() == 1 || dhplUtil.WD_CreatureSceneRunning.GetValueInt() == 1 endif return false endfunction
Polyleritae Posted 8 hours ago Posted 8 hours ago 4 hours ago, Taki17 said: Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values. @Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it. Thank you both for your input! I've tried the two suggestions above -- unfortunately PC still shows as plugged. I tried to save and load, thinking a reboot of sorts might jostle it, but to no avail.
Taki17 Posted 2 hours ago Author Posted 2 hours ago 5 hours ago, Polyleritae said: but to no avail. Could you fetch the log with the DHLP and Curse of Life logging enabled? Also, does this happen if you start a new game too?
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