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Posted
17 minutes ago, Fairwyn said:

So my mod for whatever reason, is getting a "true" back when it asks DHLP if an event is going on.

Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values.

 

@Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it.

Posted
1 hour ago, Taki17 said:

Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values.

 

@Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it.

 

Np at all ♥️ Just for reference, here's the function from my mod for the exact two values it's looking for.  

 

bool function isDHLP_ReduxEventRunning() global
    if(isDHLPInstalled())
        WD_Util dhplUtil = Quest.GetQuest( "WD_Main" ) as WD_Util
        return dhplUtil.WD_SceneRunning.GetValueInt() == 1 || dhplUtil.WD_CreatureSceneRunning.GetValueInt() == 1
    endif
    return false
endfunction

 

Posted
4 hours ago, Taki17 said:

Thanks for the input! ♥️ And afaik when we last talked about this, the check was implemented by checking for DHLP global values.

 

@Polyleritae Please try the following: in the DHLP config menu, hit "Send dhlp-Resume Event". If that doesn't clear this use the "Reset Running Scenes" below it.

 

Thank you both for your input! I've tried the two suggestions above -- unfortunately PC still shows as plugged. I tried to save and load, thinking a reboot of sorts might jostle it, but to no avail.

Posted
5 hours ago, Polyleritae said:

but to no avail.

Could you fetch the log with the DHLP and Curse of Life logging enabled?

 

Also, does this happen if you start a new game too?

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