crococat Posted August 13, 2025 Posted August 13, 2025 1 hour ago, Cerral said: Like me, use te console command to start the quest. The quest progress well for the moment. Started and had progress with this qest 3 times launching new games with no problems, both in LE and SE. Didnt come to end but seems all is working ok
eflat01 Posted August 13, 2025 Posted August 13, 2025 (edited) On 8/12/2025 at 1:36 PM, Donuts4me said: I know. @Gristle mentioned in the list of updates that those two revisits were now available. I was thinking add more lines to Tirwin for folks who do not read update info (or just forget). Right now after being asked the question Tirwin just says "Yes. I'd like that." but I was thinking maybe more lines can be added as more quests get completed. Like first she will just say 'We should talk to Ria about the bear." and then later "We should see if the deer is still at (deer location name, I forget where it was)". Something like that. The more quests that are completed, the more lines she can say. Again, this can just be used to inform players who have not read here on the mod page or updates list that these revisits are available. Not everyone reads everything on the mod page. Tirwin does have some banter occasionally speaking about past creatures I think? The PC does not need Tirwin to play with bear again but does for the elk. What I'd imagine is she could say "Yes, I'd love to but can't make up my mind. Should we ask Ria if Olaf's up for some mauling?" "Or I'm so wet, feel in season, maybe we could go hunting for that buc again?" I do not know if you'd want the PC to respond with an answer but it could be with another innuendo. btw The buc is located near: Spoiler the Twilight Sepulcher Edited August 13, 2025 by eflat01 1
eflat01 Posted August 13, 2025 Posted August 13, 2025 On 8/12/2025 at 3:14 PM, killer905 said: What mod? Things in the Dark, ... Who knows? Delzaron wrote many mods on LE.
killer905 Posted August 13, 2025 Posted August 13, 2025 4 minutes ago, eflat01 said: Things in the Dark, ... Who knows? Delzaron wrote many mods on LE. I play all his mods but i not recall this mod name. I play like 6 years ago? maybe more 1
Eskeran Luka Posted August 14, 2025 Posted August 14, 2025 There is no map marker for the wolf quest. Can't find the specific camp Aela told me to look for.
killer905 Posted August 14, 2025 Posted August 14, 2025 18 minutes ago, Eskeran Luka said: There is no map marker for the wolf quest. Can't find the specific camp Aela told me to look for. I am convinced that I should be a marker, and this camp is behind Whiterun. Here: https://gamemap.uesp.net/sr/?world=skyrim&layer=day&x=22036&y=3454&zoom=8
Formwandler Posted August 14, 2025 Posted August 14, 2025 Sorry for my English. Thanks for this great mod and all the work for it. I really like to play them and hope for many more nice moments. So far I had only small problems, but it is probably due to other mods that I have installed. The mod sexlab Matchmaker is very helpful here if an animation does not start and at the party I had to end one in sexlab. So thank you again for the great work
kamithemoon Posted August 14, 2025 Posted August 14, 2025 On 8/13/2025 at 1:20 PM, eflat01 said: Tirwin does have some banter occasionally speaking about past creatures I think? The PC does not need Tirwin to play with bear again but does for the elk. What I'd imagine is she could say "Yes, I'd love to but can't make up my mind. Should we ask Ria if Olaf's up for some mauling?" "Or I'm so wet, feel in season, maybe we could go hunting for that buc again?" I do not know if you'd want the PC to respond with an answer but it could be with another innuendo. btw The buc is located near: Reveal hidden contents the Twilight Sepulcher audio_0.mp3 audio_1.mp3 3
killer905 Posted August 14, 2025 Posted August 14, 2025 1 hour ago, Formwandler said: Sorry for my English. Thanks for this great mod and all the work for it. I really like to play them and hope for many more nice moments. So far I had only small problems, but it is probably due to other mods that I have installed. The mod sexlab Matchmaker is very helpful here if an animation does not start and at the party I had to end one in sexlab. So thank you again for the great work If you have encountered a problem, it is worth sharing what it was.
SluttySalem Posted August 15, 2025 Posted August 15, 2025 (edited) so i have a issue the horse quest in main quest line it gets to the animation and the thalmar come then nothing happens at all is there a fix for this also the girl is not force approaching me anymore. Edit to this stuck on stage 110 Edited August 15, 2025 by SluttySalem
kamithemoon Posted August 15, 2025 Posted August 15, 2025 (edited) Would someone be able to tell me what I'm doing wrong here? I'm trying to give Tirwin SMP hair. Replacing her braids wigs was easy enough, but her long hair is giving me trouble. The head part for long hair contains 3 virtual headparts for collisions. Without them, there are no SMP physics but with them, I get this issue where Tirwin's forehead and brows are missing textures. Update: I just realized that the Animal Research Replacer mod uses HPH so I'm guessing these virtual heads are breaking something in there. It looks like I need to find some HPH SMP headparts if I want this to work. Edited August 15, 2025 by kamithemoon
Carnotaurus Posted August 15, 2025 Posted August 15, 2025 On 8/12/2025 at 8:40 PM, killer905 said: Where exactly did Ingun get stuck? More information will help us find the problem. As for the party, Tirwin is taking care of everything, but something got in her way. (It's possible that one NPC kicked you out, because she should have gone to each of the 18 NPCs for fun. All sex scenes with Ingun failed; she would just stand there and none of the animals would move to initiate the action. And Tirwin did not go to any of the guests after the first one. She dressed again in the Serana-like clothes and began wandering around not initiating any contact. Not sure what one NPC kicking me out means.
Formwandler Posted August 15, 2025 Posted August 15, 2025 13 hours ago, killer905 said: If you have encountered a problem, it is worth sharing what it was. I had problems in the cave with the Rieklings. The first animation did not want to start there. An animation started with the Mod SexLab Matchmaker (apply spell on Tirwin and Rieklings) and then it continued automatically.
Formwandler Posted August 15, 2025 Posted August 15, 2025 2 hours ago, Carnotaurus said: All sex scenes with Ingun failed; she would just stand there and none of the animals would move to initiate the action. And Tirwin did not go to any of the guests after the first one. She dressed again in the Serana-like clothes and began wandering around not initiating any contact. Not sure what one NPC kicking me out means. Here I had the experience of taking all of Tirwin's clothes away before entering the location. When I put the mask on it was completely dressed again and the animation didn't start. It worked without any clothes in the inventory.
killer905 Posted August 15, 2025 Posted August 15, 2025 6 hours ago, SluttySalem said: so i have a issue the horse quest in main quest line it gets to the animation and the thalmar come then nothing happens at all is there a fix for this also the girl is not force approaching me anymore. Edit to this stuck on stage 110 When Thalmor arrives, there should be a brief conversation between Tirwin and Thalmor, but it ends in a fight. Stage 120 or 130, and it should continue.
killer905 Posted August 15, 2025 Posted August 15, 2025 (edited) 5 hours ago, kamithemoon said: Would someone be able to tell me what I'm doing wrong here? I'm trying to give Tirwin SMP hair. Replacing her braids wigs was easy enough, but her long hair is giving me trouble. The head part for long hair contains 3 virtual headparts for collisions. Without them, there are no SMP physics but with them, I get this issue where Tirwin's forehead and brows are missing textures. Update: I just realized that the Animal Research Replacer mod uses HPH so I'm guessing these virtual heads are breaking something in there. It looks like I need to find some HPH SMP headparts if I want this to work. I'm sure someone has already made an SMP for Tirwin... it should be somewhere on the forum. As for the problem, can't you remove those 3 segments? To be honest, I don't use SMP/HDT for hair myself, so I have no idea what could be causing it ;/ normalny this mean "missing texture" Edited August 15, 2025 by killer905
killer905 Posted August 15, 2025 Posted August 15, 2025 2 hours ago, Carnotaurus said: All sex scenes with Ingun failed; she would just stand there and none of the animals would move to initiate the action. And Tirwin did not go to any of the guests after the first one. She dressed again in the Serana-like clothes and began wandering around not initiating any contact. Not sure what one NPC kicking me out means. 46 minutes ago, Formwandler said: I had problems in the cave with the Rieklings. The first animation did not want to start there. An animation started with the Mod SexLab Matchmaker (apply spell on Tirwin and Rieklings) and then it continued automatically. 40 minutes ago, Formwandler said: Here I had the experience of taking all of Tirwin's clothes away before entering the location. When I put the mask on it was completely dressed again and the animation didn't start. It worked without any clothes in the inventory. Here, @Gristle has to say something, because I'll say that I don't have such problems, so it's also difficult for me to find a solution.
MrNok Posted August 15, 2025 Posted August 15, 2025 Is there a way to update to a newer version without starting a new save? Tried to just disable old, enable new and now on the part where I ask Freyka where to find werebears nothing happens
killer905 Posted August 15, 2025 Posted August 15, 2025 1 hour ago, MrNok said: Is there a way to update to a newer version without starting a new save? Tried to just disable old, enable new and now on the part where I ask Freyka where to find werebears nothing happens There is a ‘skip’ option in Tirwin's ‘Talk about books...’ dialogue, but it doesn't apply to all tasks, only a group of tasks. Leave the old version, and before you return to Skaal Village (after finding and doing what you need to do with Werebear), delete the old version and install the newer one. You can also complete the tasks until you finish the ‘Chase’ task and then install the newer version. Considering that you are in the middle of the Werebear task, you basically have this task and the Chase quest left.
Amrovich Posted August 15, 2025 Posted August 15, 2025 Just finished my playthrough of this mod. Gotta say very nice and enjoyable quest! Thanks a lot for sharing! One question/recommendation is when I ask Tirwin if she wants to visit some of the previous creatures she says yes but no quest starts ... no map markers nor anything. Was wondering if that is intended. And if it is then maybe would be nice to start a repeatable quest every time where you select creature in dialogue and get a map marker. And lastly I noticed a minor incompatibility with Nether Follow Framework NFF .... When I tell Tirwin to follow through mod dialogue she is not treated as a follower by NFF and noticed her outfit and collar don't usually update correctly in this case but everything else is fine. But when I tell her to follow through vanilla follower dialogue she follows as an actual follower but sometimes this can break quests when she needs to forcegreet the player. Not 100% but I noticed it is generally more stable when I use the follow from your mod and live with outfits not updating sometimes rather than breaking the quests.
killer905 Posted August 15, 2025 Posted August 15, 2025 1 hour ago, Amrovich said: One question/recommendation is when I ask Tirwin if she wants to visit some of the previous creatures she says yes but no quest starts ... no map markers nor anything. Was wondering if that is intended. And if it is then maybe would be nice to start a repeatable quest every time where you select creature in dialogue and get a map marker. The dialogue with Tirwin is for people who have already completed Deer and Bear before this update, because otherwise it would not be possible to repeat Bear and Deer. The lack of markers is intentional, because Deer is in the same place where you met him before, and Bear, you have to talk to Ria (as far as I remember) to make Bear available for fun. 1 hour ago, Amrovich said: And lastly I noticed a minor incompatibility with Nether Follow Framework NFF .... When I tell Tirwin to follow through mod dialogue she is not treated as a follower by NFF and noticed her outfit and collar don't usually update correctly in this case but everything else is fine. But when I tell her to follow through vanilla follower dialogue she follows as an actual follower but sometimes this can break quests when she needs to forcegreet the player. Not 100% but I noticed it is generally more stable when I use the follow from your mod and live with outfits not updating sometimes rather than breaking the quests. I personally use NFF, but I haven't had any problems like yours. Perhaps you accidentally import by accident it? 2
kamithemoon Posted August 15, 2025 Posted August 15, 2025 (edited) 5 hours ago, killer905 said: I'm sure someone has already made an SMP for Tirwin... it should be somewhere on the forum. As for the problem, can't you remove those 3 segments? To be honest, I don't use SMP/HDT for hair myself, so I have no idea what could be causing it ;/ normalny this mean "missing texture" I searched the forums and couldn't find an SMP hair patch, other than the one I attempted to make back in March. In theory, the patch should have worked. It added a long hair wig to Tirwin's outfit with 0 armor so that whenever Tirwin's script adds her braided wig with 10 armor, the braided wig would be equipped instead. I gave it the sexlab no strip keywords so its not supposed to be removed during sex, however, I tested it out with the first book with the wolf and it kept getting removed. I would guess something in Tirwin's clothing script is removing it independent of SexLab? The Virtual Head parts appear to be needed or the hair will not have physics. And yeah, the issue appears to be they're vanilla head parts and are not compatible with HPH. Update: Bit of sleep and I see it now. Numerous references to Tirwin's outfit and a naked outfit in the scripts. So it's not as simple as changing her default outfit. But now that I know this, lemme see if I can adjust it to suit my needs. Edited August 15, 2025 by kamithemoon
eflat01 Posted August 15, 2025 Posted August 15, 2025 (edited) 11 hours ago, kamithemoon said: Would someone be able to tell me what I'm doing wrong here? I'm trying to give Tirwin SMP hair. Replacing her braids wigs was easy enough, but her long hair is giving me trouble. The head part for long hair contains 3 virtual headparts for collisions. Without them, there are no SMP physics but with them, I get this issue where Tirwin's forehead and brows are missing textures. Update: I just realized that the Animal Research Replacer mod uses HPH so I'm guessing these virtual heads are breaking something in there. It looks like I need to find some HPH SMP headparts if I want this to work. Who, what, where? Pull your entire loadorder into SSeEdit so you can see what mod is doing what and which one is winning. If you're using Animanl ResearchReplacers.esp and that's a the HPH and head parts. (I use that mod so had not noticed but should had known because I have another follower replacer the author used those parts on - their Mjoll the Lioness replacer, which they used in another preset or npc 00Lily) That mod is replacing her head, brows and eyes - so you need those too. (The brows are from some HP set I think) What it looks like to me is you're overriding their override or they're overriding yours. or some silly strange thing. You can copy all those to your mod. I'm not good at this and is trial and error on my part usually. I'd start with that mod. In SSeEdit.ex Copy Tirwin's record from Animal ResearchReplacers.esp as an override into your new mod (name it Animal ResearchReplacersSMP.esp or some such thing) Remember to copy all the meshes/textures to your mods mesh and texture directories. put a copy VAR_JordanHeadPart then replace with the Jordan from whatever SMP hair you're replacing it with in your mesh/texture directories. really double-check your esp If you're ambition you could copy every npc in it and do the same and slowly remove the dependencies. If your esp contains the mesh and texture and your mod wins out in the load order There should be no reason why you can't use their parts in your esp. Worse case you may have to rerun a facegen? You can likely remove any dependencies on Animanl ResearchReplacers.esp but make sure to have the dependency on AnimalResearch.esp I'd likely load the new esp into CK but that usually requires me to temporarily change the flag on AnimalResearch.esp to an .esm just til my mod is done. I'd bring up my mod in CK open the NPC up check her face and full view... then save (forcing a new facegen) Big question in my mind is when she is her hair up - I assume it will kick back to that nif wo an issue? Spoiler Edited August 15, 2025 by eflat01
kamithemoon Posted August 15, 2025 Posted August 15, 2025 22 minutes ago, eflat01 said: Who, what, where? If you're using Animanl ResearchReplacers.esp and that's a the HPH and head parts? I'm not good at this and is trial and error on my part usually. I'd start with that mod. In SSeEdit.ex Copy Tirwin's record as an override int your new mod (patch) Remember to copy the meshes/textures to your mods mesh and texture directories. put a copy VAR_JordanHeadPart then replace with the Jordan from whatever SMP hair you're replacing it with. really double-check your esp You can likely remove any dependencies on Animanl ResearchReplacers.esp but make sure to have the dependency on AnimalResearch.esp I'd likely load the new esp into CK but that usually requires me to temporarily change the flag on AnimalResearch.esp to an .esm just til my mod is done. I'd bring up my mod in CK open the NPC up check her face and full view... then save (forcing a new facegen) Big question in my mind is when she is her hair up - I assume it will kick back to that nif wo an issue? Reveal hidden contents If I knew anything at all about face genning, and could use the CK, this would be a whole lot easier! But as it stands, I almost got things working properly with my bastardized workarounds. I've duplicated her outfit and her naked outfit and added SMP hairs to them, then redirected all scripts to these new formids. When she redresses after sex, her outfit includes an SMP wig with long hair and when she visits a city, that wig is replaced with a braided wig correctly. The only issue I have currently is that prior to her redressing after sex, she's using her default Jordan hair. This means that the SMP wig I'm giving her is being stripped. 1
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