eflat01 Posted August 15, 2025 Posted August 15, 2025 (edited) 31 minutes ago, kamithemoon said: If I knew anything at all about face genning, and could use the CK, this would be a whole lot easier! But as it stands, I almost got things working properly with my bastardized workarounds. I've duplicated her outfit and her naked outfit and added SMP hairs to them, then redirected all scripts to these new formids. When she redresses after sex, her outfit includes an SMP wig with long hair and when she visits a city, that wig is replaced with a braided wig correctly. The only issue I have currently is that prior to her redressing after sex, she's using her default Jordan hair. This means that the SMP wig I'm giving her is being stripped. I know of this which is a _KID.ini for keyword Item Distributor https://www.nexusmods.com/skyrimspecialedition/mods/57910 You could remove the flowergirls line and just keep Keyword = SexLabNoStrip|Armor|KSWigsSMP.esp to see if it's SexLab toying with you. If you're using a different smp wig than KSWigsSMP.esp change that to yours. I don't use wigs much here but any I do have on npcs don't get stripped. In other news my Tirwin is not the only lady in game who put's who put's her hair up and down - https://www.nexusmods.com/skyrimspecialedition/mods/81444 Edited August 15, 2025 by eflat01
Gristle Posted August 15, 2025 Author Posted August 15, 2025 On 8/14/2025 at 11:47 AM, Eskeran Luka said: There is no map marker for the wolf quest. Can't find the specific camp Aela told me to look for. If a map marker doesn't appear, this is often a sign that something didn't run right. I would go back and rerun the dialogue with Aela. While you can still find the bandit camp, I would expect you to have further problems.
Gristle Posted August 15, 2025 Author Posted August 15, 2025 10 hours ago, Carnotaurus said: All sex scenes with Ingun failed; she would just stand there and none of the animals would move to initiate the action. This is a tough one. I've never seen this either, and no one else has reported it. There's really nothing different about these Sexlab scenes than any other Sexlab scenes in the mod. Ingun is a clone, so no Ingun mods would affect. The animals are unique mod-added NPCs, but could be affected by creature-related mods. Do the later scenes where you can ask Ingun about optional sex with the animals work? The only difference between these scenes and the earlier scenes is the earlier ones have more tag conditions (to try to force vaginal sex). But my understanding was that Sexlab would just pick a random animation for the race if it couldn't find one matching requested tags. 10 hours ago, Carnotaurus said: And Tirwin did not go to any of the guests after the first one. She dressed again in the Serana-like clothes and began wandering around not initiating any contact. Not sure what one NPC kicking me out means. The issue of Tirwin redressing during the party should be addressed in v0.45. In the meantime, you can fix by asking her to wear her robes before entering the manor. As for her not initiating any contact, it may be because she is looking for someone who went upstairs. The navmesh is blocked on the stairs, which I thought would prevent this, but the NPCs are able to teleport past it somehow. This will be addressed in the next version.
Gristle Posted August 15, 2025 Author Posted August 15, 2025 8 hours ago, Formwandler said: Here I had the experience of taking all of Tirwin's clothes away before entering the location. When I put the mask on it was completely dressed again and the animation didn't start. It worked without any clothes in the inventory. This should be fixed in v0.45.
Gristle Posted August 15, 2025 Author Posted August 15, 2025 5 hours ago, Amrovich said: Just finished my playthrough of this mod. Gotta say very nice and enjoyable quest! Thanks a lot for sharing! Thanks. Glad you liked it. 5 hours ago, Amrovich said: One question/recommendation is when I ask Tirwin if she wants to visit some of the previous creatures she says yes but no quest starts ... no map markers nor anything. Was wondering if that is intended. And if it is then maybe would be nice to start a repeatable quest every time where you select creature in dialogue and get a map marker. Yes, this will be worked on and improved in the next version. In the meantime, the bear (via Ria in Jorrvaskyr) and the deer (outside the Twilight Sepulcher) have been added. 5 hours ago, Amrovich said: And lastly I noticed a minor incompatibility with Nether Follow Framework NFF .... When I tell Tirwin to follow through mod dialogue she is not treated as a follower by NFF and noticed her outfit and collar don't usually update correctly in this case but everything else is fine. But when I tell her to follow through vanilla follower dialogue she follows as an actual follower but sometimes this can break quests when she needs to forcegreet the player. Not 100% but I noticed it is generally more stable when I use the follow from your mod and live with outfits not updating sometimes rather than breaking the quests. I'm not sure what you mean by "follow through vanilla follower dialogue". Tirwin isn't in any vanilla follower faction and shouldn't have any vanilla follower dialogue. It must be a feature of NFF that allows you to make any NPC a follower, presumably by adding them to the follower factions. I would not use such a feature, as I would expect it to conflict with Tirwin's AI packages. I don't understand why NFF would be affecting her outfits if she's not a NFF follower. One note is that Tirwin should only ever have one outfit in her inventory. If she has more, then Skyrim will try to select the "best" outfit for her when she changes cells. Future plans involve a multi-outfit system, but for now she can only have one outfit -- and I'm not counting her robes, which she manages herself. 1
Gristle Posted August 15, 2025 Author Posted August 15, 2025 1 hour ago, kamithemoon said: I've duplicated her outfit and her naked outfit and added SMP hairs to them, then redirected all scripts to these new formids. When she redresses after sex, her outfit includes an SMP wig with long hair and when she visits a city, that wig is replaced with a braided wig correctly. The only issue I have currently is that prior to her redressing after sex, she's using her default Jordan hair. This means that the SMP wig I'm giving her is being stripped. There's a few different "strip" scripts in the mod, but they all check the SexLabNoStrip keyword. For example, here's one: Function StripTirwin() int iSlotMask = 0x00000001 While (iSlotMask <= 0x40000000) Armor Thing = TirwinLH.GetWornForm(iSlotMask) as Armor If !(Thing.HasKeywordString ("SexLabNoStrip")) TirwinLH.UnequipItem(Thing) TirwinLH.RemoveItem(Thing,1,false,HoldingChest) Endif iSlotMask *= 2 EndWhile EndFunction
kamithemoon Posted August 15, 2025 Posted August 15, 2025 1 hour ago, eflat01 said: I know of this which is a _KID.ini for keyword Item Distributor https://www.nexusmods.com/skyrimspecialedition/mods/57910 You could remove the flowergirls line and just keep Keyword = SexLabNoStrip|Armor|KSWigsSMP.esp to see if it's SexLab toying with you. If you're using a different smp wig than KSWigsSMP.esp change that to yours. I don't use wigs much here but any I do have on npcs don't get stripped. In other news my Tirwin is not the only lady in game who put's who put's her hair up and down - https://www.nexusmods.com/skyrimspecialedition/mods/81444 I have the SexLab NoStrip keyword applied correctly and even tried adding it as an exclusion to the MCM but with the way script info is baked into a save it's a bit difficult to test. I'm on my way to book 2 to retest things and hope for the best. But I've gotten it so far that even if the smp wig is removed while she's completely naked once she redresses, the current long hair smp wig is similar enough to the Jordan hair that it looks fine. If you're looking for another hair manager, I would recommend Simple Outfit Equipment System NG. It works really well and makes things feel very immersive. And you can use wigs to simulate hair up/down. But it has one major flaw at the moment in that it does not have SexLab support so any NPC managed by this system will softlock your game if you try to fuck them. Oh, you could also use SexLab Triggers to auto equip a hair down wig after sex set to a timer. It comes preset with triggers to equip ZaZ objects of leaking juices that unequip after a short time that you could just redirect to a wig instead. 1
kamithemoon Posted August 15, 2025 Posted August 15, 2025 (edited) 1 hour ago, Gristle said: There's a few different "strip" scripts in the mod, but they all check the SexLabNoStrip keyword. For example, here's one: Function StripTirwin() int iSlotMask = 0x00000001 While (iSlotMask <= 0x40000000) Armor Thing = TirwinLH.GetWornForm(iSlotMask) as Armor If !(Thing.HasKeywordString ("SexLabNoStrip")) TirwinLH.UnequipItem(Thing) TirwinLH.RemoveItem(Thing,1,false,HoldingChest) Endif iSlotMask *= 2 EndWhile EndFunction Oh, that's good to know. I think I know my issue but I'll need to adventure to book 2 to be sure. With the say scripts get baked into a save or something, I was having trouble giving Tirwin her new default outfit as resetinventory didn't work nor did disable/enable. I had to complete the wolf quest before the scripts equipped her new default outfit correctly and she has the correct SMP hair I wanted to give her. But now that she has the hair I want, I need to test the next animal to see if it gets stripped or not. Anyways, finally playing the mod! And I'm quite enjoying it! I'm making a list of her voices that seem terrible out of context and I'm attempting to fix those lines but yowzers, generating audio without any context for the scenes they're used in made them sound terrible! I had not idea ear damage I was inflicting on everyone =(. Update: Welp, scratch testing for me. Nothing to do with this mod, but my game broke and I'm now immortal and none of the console commands I've tried seem to do anything. I've pinpointed the last save I made before I gained immortality and it was prior to even starting Animal Research. Guess I have to significantly trim down my modlist and try again from the beginning. Edited August 15, 2025 by kamithemoon 3
Celedhring Posted August 15, 2025 Posted August 15, 2025 Does the latest version with FOMD install very slowly (if at all) after hitting 50% installation? FOMD never popped up so I had to revert to the previous version of this mod. Skyrim SE version 640 and have all requirements installed.
killer905 Posted August 16, 2025 Posted August 16, 2025 2 hours ago, Celedhring said: Does the latest version with FOMD install very slowly (if at all) after hitting 50% installation? FOMD never popped up so I had to revert to the previous version of this mod. Skyrim SE version 640 and have all requirements installed. First of all, you didn't specify which Mod Organizer you are using. Vortex, MO2, or maybe something else.
Gristle Posted August 16, 2025 Author Posted August 16, 2025 (edited) 7 hours ago, Celedhring said: Does the latest version with FOMD install very slowly (if at all) after hitting 50% installation? FOMD never popped up so I had to revert to the previous version of this mod. Skyrim SE version 640 and have all requirements installed. I have the same Skyrim version and it didn't install slowly for me and the FOMOD worked fine. This version actually became much smaller than the last version (because of more efficient voice usage), so it shouldn't take long to install. Maybe try redownloading and unzipping? Edited August 16, 2025 by Gristle
Gristle Posted August 16, 2025 Author Posted August 16, 2025 9 hours ago, kamithemoon said: Anyways, finally playing the mod! And I'm quite enjoying it! I'm making a list of her voices that seem terrible out of context and I'm attempting to fix those lines but yowzers, generating audio without any context for the scenes they're used in made them sound terrible! I had not idea ear damage I was inflicting on everyone =(. No problem, but glad you're playing now. The earlier quests are good character-wise, but the later ones add more custom locations, NPCs and items, and so (IMHO) are more interesting to play.
kamithemoon Posted August 16, 2025 Posted August 16, 2025 If anyone wants to give my Tirwin SMP hair patch a try here it is. I won't be able to fully test it until I fix my load order then level up a bit. The only thing I need to confirm is that after beast sex, while naked, she is using the SMP hair. Note: It works oddly on an on going game. Tirwin's braided wig will update normally but her long hair will not update until the next time she's called to let it down. Resetinventory and disable/enable commands don't seem to work here as her outfit is controlled by script. I may have fixed this bit but wasn't able to test it out yet. I also changed the call Tirwin spell into a Summon Tirwin lesser power just to fit it in with my other summon follower powers for ease of use. You can just delete this change in the esp if you don't like it. Requirements: Animal Research NPC Replacer by Lil Li Ly KS Haris SMP (wigs) AnimalResearch Tirwin Replacer SMP.7z 1
tlrd Posted August 17, 2025 Posted August 17, 2025 (edited) Getting my load order updated after not playing for awhile dyndolod is throwing me some errors. 5 deleted references and 5 "Property Not Found In Scripts" errors. Not sure how serious they are but thought it was worth a mention. Error: Deleted reference Animal_Research.esp [REFR:02017E86] (in DLC1VampireCastleExterior09 [CELL:000018FC] (in Tamriel "Skyrim" [WRLD:0000003C] at -42,36)) Error: Deleted reference Animal_Research.esp [REFR:04026E80] (in DLC2HaknirsTreasurePOI02 [CELL:0400EEB8] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,9)) Error: Deleted reference Animal_Research.esp [REFR:040279C0] (in [CELL:0400ED64] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 14,19)) Error: Deleted reference Animal_Research.esp [REFR:04036710] (in DLC2POIWestRJ01 [CELL:0400EDB0] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,17)) Error: Deleted reference Animal_Research.esp [REFR:0403A006] (in DLC2POIAshRJ01 [CELL:0400EF3A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 6,5)) Warning: Property not found doonce in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found gargquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found gargstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found vqquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found vqstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Edited August 17, 2025 by tlrd
raeder87 Posted August 17, 2025 Posted August 17, 2025 I tried the mod again and Seeds of Lust Ingun x Dog still not working. I checked my sexlab console and it looks like the animation tries to add Serana actor and that cause a fatal error and stops in the background.
killer905 Posted August 17, 2025 Posted August 17, 2025 1 hour ago, raeder87 said: I tried the mod again and Seeds of Lust Ingun x Dog still not working. I checked my sexlab console and it looks like the animation tries to add Serana actor and that cause a fatal error and stops in the background. A screenshot of the error would be helpful.
Guest Posted August 17, 2025 Posted August 17, 2025 @Gristle @killer905 Thanks for the update 0.44 LE SE AE which I used to overwrite on an existing game where I had not talked to Tirwin yet, when I entered the Bannered Mare Tirwin and the Dark Elf (can't think of her name, getting old!) just stand there looking at each other with no dialogue that usually starts the whole thing off, tried talking to her and no dialogue to start her adventure. Do I need to start a new Game?? Thanks for the mod and any help! Spoiler
killer905 Posted August 17, 2025 Posted August 17, 2025 1 hour ago, Caveman 74 said: @Gristle @killer905 Thanks for the update 0.44 LE SE AE which I used to overwrite on an existing game where I had not talked to Tirwin yet, when I entered the Bannered Mare Tirwin and the Dark Elf (can't think of her name, getting old!) just stand there looking at each other with no dialogue that usually starts the whole thing off, tried talking to her and no dialogue to start her adventure. Do I need to start a new Game?? Thanks for the mod and any help! Reveal hidden contents Try save and load. Push both NPC. or use stagestage VAR_MainQuest 20 or 30 (i not remmebr what stage are foir take Tirwin With you. But first try on new save if work without problems.
raeder87 Posted August 17, 2025 Posted August 17, 2025 2 hours ago, killer905 said: A screenshot of the error would be helpful. It never works, not with the dog nor with the horse. Maybe if i teleport Serana here she will be used instead of Ingun.
eflat01 Posted August 17, 2025 Posted August 17, 2025 (edited) On 8/15/2025 at 4:35 PM, kamithemoon said: I have the SexLab NoStrip keyword applied correctly and even tried adding it as an exclusion to the MCM but with the way script info is baked into a save it's a bit difficult to test. I'm on my way to book 2 to retest things and hope for the best. But I've gotten it so far that even if the smp wig is removed while she's completely naked once she redresses, the current long hair smp wig is similar enough to the Jordan hair that it looks fine. If you're looking for another hair manager, I would recommend Simple Outfit Equipment System NG. It works really well and makes things feel very immersive. And you can use wigs to simulate hair up/down. But it has one major flaw at the moment in that it does not have SexLab support so any NPC managed by this system will softlock your game if you try to fuck them. Oh, you could also use SexLab Triggers to auto equip a hair down wig after sex set to a timer. It comes preset with triggers to equip ZaZ objects of leaking juices that unequip after a short time that you could just redirect to a wig instead. Interesting. On another note: What smp hair pack and style had you used on your first go of changing her hair to smp? I'd given a bit of thought about this. I have no vanilla hair in my game, for females https://www.nexusmods.com/skyrimspecialedition/mods/74846 and because all female npcs using vanilla get KS smp because it outright replaces all vanilla. Only a replacer which actually changes to their own hair models would override. What the mod mentioned is doing is replacing the hair model itself , so the npcs hair is changed indirectly. Seems to me anyone could do that to any other mod. iow: Anyone may target the id,, name, model, extra parts and parts of the hair straight on - not the npc in the mod. pros: The only dependency would be AnimalResearch.esp The hair would carry over onto replacers like Animal ResearchReplacer.esp or any replacer which had not changed the hair should not need any facegen. (if black face fix is in the load) would not have to include AR scripts - thus @Gristle is in control of any code with hair and outfits. Spoiler Edited August 17, 2025 by eflat01
kamithemoon Posted August 17, 2025 Posted August 17, 2025 8 minutes ago, eflat01 said: Interesting. I have no vanilla hair in my game, for females https://www.nexusmods.com/skyrimspecialedition/mods/74846 and because it's early any npc not even touched by a replacer gets KS smp because it outright replaces all vanilla. On another note: What smp hair pack and style had you used on your first go of changing her hair to smp? I use KS SMP hair and wigs. There are other hair mods but I find a lot of them too unrealistic. Although for some NPCs I might use Azure Pony Tails as the shorter pony tail looks quite good. I also use the mod you linked to change all vanilla hairs to KS SMP hairs and follow it up with Random KS SMP Hairs (SPID) so that even mod added NPCs with custom hairs will have smp wigs. I did have to modify the base esp though to make the wigs non playable so I'm not scalping every female I loot. The only two caveats to this so far are Serana and Tirwin. Serana, because a wig interferes with her hood, and I rather like the hood effect and animation. I give her all 3 vampire armors, which look good with the hood, and use an outfit manager to switch between them, so with the hood, it's like she has 6 different outfits and feels the most alive of my followers.\ Tirwin was an issue because I didn't know her outfit was controlled by script so I had no idea why her long hair wig wasn't working for me. And also, because her replacer uses a high poly head so I could not simply change out her head part with a vanilla head SMP hair head part or it would cause texture issues. If I could find a HPH long hair SMP head part that would have been easy to fix, but alas, I couldn't find any to suit my needs. I did briefly clone Taarie's look from Faithful NPCs (SMP) which gave her native smp hair without a wig, so she would without issue, but I hated the new face. Honestly, I've been encountering a lot of Stigma from players about giving NPCs SMP physics who like to cite performance loss. But with FSMP out for a few years now, I haven't noticed any performance issues (for the most part) and I play in VR. Every female gets the hair in my game. But I didn't care for the men and didn't do cloth physics as it interferes with CBPC and looks terrible when they sit or move. And I do change the settings so only those nearby get physics. And I did have to install the experimental CUDA and AVX2 version of FSMP. 2
Gristle Posted August 17, 2025 Author Posted August 17, 2025 10 hours ago, tlrd said: Getting my load order updated after not playing for awhile dyndolod is throwing me some errors. 5 deleted references and 5 "Property Not Found In Scripts" errors. Not sure how serious they are but thought it was worth a mention. Hide contents Error: Deleted reference Animal_Research.esp [REFR:02017E86] (in DLC1VampireCastleExterior09 [CELL:000018FC] (in Tamriel "Skyrim" [WRLD:0000003C] at -42,36)) Error: Deleted reference Animal_Research.esp [REFR:04026E80] (in DLC2HaknirsTreasurePOI02 [CELL:0400EEB8] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,9)) Error: Deleted reference Animal_Research.esp [REFR:040279C0] (in [CELL:0400ED64] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 14,19)) Error: Deleted reference Animal_Research.esp [REFR:04036710] (in DLC2POIWestRJ01 [CELL:0400EDB0] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,17)) Error: Deleted reference Animal_Research.esp [REFR:0403A006] (in DLC2POIAshRJ01 [CELL:0400EF3A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 6,5)) Warning: Property not found doonce in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found gargquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found gargstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found vqquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Warning: Property not found vqstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:264F4027] Thanks. I'll take a look at these.
Gristle Posted August 17, 2025 Author Posted August 17, 2025 8 hours ago, raeder87 said: I tried the mod again and Seeds of Lust Ingun x Dog still not working. I checked my sexlab console and it looks like the animation tries to add Serana actor and that cause a fatal error and stops in the background. I checked the code for the Ingun-dog scene and the Ingun-horse scene and it is correctly referencing Ingun: elseif VAR_SprigganQuest.GetStage() == 90 Ingun.RemoveItem(IBoots,1) Ingun.RemoveItem(IClothes,1) Ingun.SetOutfit(NakedOutfit) Actor[] acts = new Actor[2] acts[0] = Ingun acts[1] = Bravil sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Canines", "Vaginal,Doggy,DoggyStyle",TagSuppress="BJ,Cunnilingus,Furniture,Object,Mage,Magic") SexLab.StartSex(acts, anims,CenterOn=BBSexSpot, hook = "VARSexEndHook") elseif VAR_SprigganQuest.GetStage() == 160 Actor[] acts = new Actor[2] acts[0] = Ingun acts[1] = Storm sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Horses", "Vaginal",TagSuppress="Oral,BJ,Cunnilingus,Furniture,Object,Behind,Mage,Magic") SexLab.StartSex(acts, anims,CenterOn=BBSexSpot, hook = "VARSexEndHook") Also, I checked the "Ingun" property and it is referencing the mod-added Ingun placed in Black-Briar Manor. So, the code is right. Either your "Ingun" property got corrupted somehow (in which case, reload the mod) or something in your setup is interfering with Sexlab.
TheTreeman Posted August 17, 2025 Posted August 17, 2025 Is there a way to completly disable Tirwins script for putting her hair up - and just keep it down from the start? Even after I get the option to tell her to always keep it down, she still keeps switching back to the braids
Gristle Posted August 17, 2025 Author Posted August 17, 2025 4 minutes ago, TheTreeman said: Is there a way to completly disable Tirwins script for putting her hair up - and just keep it down from the start? Even after I get the option to tell her to always keep it down, she still keeps switching back to the braids The only time she should automatically put her hair up is when she walks into a city, town, inn, etc. This script checks the 'VAR_LHRequest' global variable when she enters a populated area. if !(TirwinLH.IsEquipped(Braids)) && VAR_LHRequest.GetValue() == 0 TirwinLH.AddItem(Braids,1,true) Utility.Wait(0.1) TirwinLH.EquipItem(Braids,true,true) debug.Notification("Tirwin puts her silver hair up in braids") So, you can check the value of this variable, or set it '1' manually. But asking her to keep her hair down (available after the giant/mammoth) sets it for you. TirwinLH.RemoveItem(Braids,1,true) debug.Notification("Tirwin lets her silver hair down") VAR_LHRequest.SetValue(1) Under what circumstance is she switching to the braids?
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