Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 1 hour ago, Zaflis said: Then the dialog to bind every inch, she does add some DD's but then removes them all 2 seconds later. I tried this one twice too. (This could be due my MCM settings which many seem to default to 0 in min and max times) Yeah, I need to make it have some default times. Min and max are 0 if you don't change them and as soon as it cycles, you get freed. I am add that to the list to adjust! 1 hour ago, Zaflis said: rror: Cannot call GetName() on a None object, aborting function call stack: [bind_MainQuest (5B0012C4)].bind_MainQuestScript.ProcessLocationChange() - "bind_MainQuestScript.psc" Line 2773 [alias TheSub on quest bind_MainQuest (5B0012C4)].bind_TheSubScript.OnLocationChange() - "bind_TheSubScript.psc" Line 236 Thanks for reporting this! 1 hour ago, Zaflis said: If i try the dialog option "Can we try a different look?" and then agree to do it now, it first takes clothes off player and then gets stuck. Nothing happens, she doesn't follow after me anymore so i have to load game to before i asked. Do any menus show up for you after the freeze if you hit the Action key? The safeword under debug menu in the mcm should clean up any of these events that fail btw.
Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 40 minutes ago, Skwii007 said: I'm liking all the ideas but please please, if I have one important advice is to not lose focus on what your mod is or wants to be... The feature bloat in LL mods is too real and it ends up just being too much and diluting the core essence of what made the mod great. Just my two cents It HOPEFULLY will not be too crazy 😀 Think furniture and bondage and positional D/s rules (ritual stuff, entry/exit, poses, conversation, etc.) and then supporting dialogue and small events to support those things. Then super refine all of those ideas. I have been working towards something that is more an always on atmospheric experience vs. a collection of complex repeatable quests.
Zaflis Posted November 1, 2024 Posted November 1, 2024 (edited) 5 hours ago, Lazy Palm said: Do any menus show up for you after the freeze if you hit the Action key? The safeword under debug menu in the mcm should clean up any of these events that fail btw. So that's how it works, yes it opens the item menu. Also i'm having issues with the camping event. - Follower wants to stay in sleeping pose after i'm already awake and camping furnitures are all removed. Even if i talk to her, stands up for a moment and then lays down on grass. I used action key and dialog and that seemed to get her straight. - First time i had a pole for a "bed", after waking up the pole had disappeared and my camera was stuck so i couldn't rotate it. Player rotated in 3rd person but camera didn't move behind her. This didn't happen with the barrel, it didn't disappear to begin with but was removed with a small scene. I use NFF for follower but sandboxing is disabled. Another thing, are the location change notifications coming from this mod? It breaks immersion for spamming so much. Edited November 1, 2024 by Zaflis
Lazy Palm Posted November 1, 2024 Author Posted November 1, 2024 1 hour ago, Zaflis said: Also i'm having issues with the camping event. - Follower wants to stay in sleeping pose after i'm already awake and camping furnitures are all removed. Even if i talk to her, stands up for a moment and then lays down on grass. I used action key and dialog and that seemed to get her straight. Yeah, I noticed that in testing the other day. I had commented out a line that cleared that sleeping package. I should have fix for that in the next release. 1 hour ago, Zaflis said: First time i had a pole for a "bed", after waking up the pole had disappeared and my camera was stuck so i couldn't rotate it. Player rotated in 3rd person but camera didn't move behind her. This didn't happen with the barrel, it didn't disappear to begin with but was removed with a small scene. Yeah, the ZAP furniture can sometimes play havoc with the camera angles. Did it clear up after the event ended? I will put in an option to favor the DDC furniture for that event if you people want (it does not look like stuff that might be in a campsite or found), but it works better. Or maybe the option to disable certain zap stuff in that rotation. 1 hour ago, Zaflis said: Another thing, are the location change notifications coming from this mod? It breaks immersion for spamming so much. I have that in for debugging / testing. I keep forgetting to comment it out before I do a release. I will put an MCM option to make it where you have to turn on a checkbox to make them show up (so off by default). Thanks for reminding me!!
Anunya Posted November 1, 2024 Posted November 1, 2024 (edited) 16 hours ago, Lazy Palm said: I should have phrased that more as a question of the concept, was writing too many things yesterday and clearly sentences were missed. It did kind of read like "Anunya, write more lines!" 🤣 Not at all. This is me being keen to contribute (but also busy at work right now) Edited November 1, 2024 by Anunya
Zaflis Posted November 1, 2024 Posted November 1, 2024 (edited) 6 hours ago, Lazy Palm said: Yeah, the ZAP furniture can sometimes play havoc with the camera angles. Did it clear up after the event ended? I will put in an option to favor the DDC furniture for that event if you people want (it does not look like stuff that might be in a campsite or found), but it works better. Or maybe the option to disable certain zap stuff in that rotation. No i loaded the game. I have never heard of a fix to ZAP furniture bugging other than using some other furniture, as that triggers some kind of camera reset. But there was no furnitures to use in the wilderness. The bug would even persist if you zone through doors or save/load the game i think. But what begun the issue was furniture being gone right after wait/sleep ended. It never gave your script a chance to end it gracefully. Edited November 1, 2024 by Zaflis
Guest Posted November 1, 2024 Posted November 1, 2024 (edited) Sorry for spamming again with my bubbling , but I just had one more thought regarding the potential "comments" addon. What if comments had some conditions based on NPCs' social status, type of clothing or race? I imagine an average labourer, like a miner, would probably react with surprise or some compassion for the enslaved PC, while some rich people would seem kind of amused and even think about having their own servant/slave (think Maven Black-Briar or Nazeem). High Elves, especially Thalmor, might be much more enthusiastic about it as well (with all that talk about their supremacy in the game). Vampires (if in a friendly faction state at the moment) would definitely love the idea. Orcs would despise an enslaved weakling. Maybe even some gender preference settings? For femdom sub people females in the game could express some significant enthusiasm for owning a potential male servant (the more that femdom mods are rather sparse). With maledom people things could be the other way around. Haha, imagination runs wild. Many possibilities, but implementation and the mod's integrity is always more important. I perfectly understand that having less but flawless content is a top priority. Less sometimes means better as they say . Edited November 1, 2024 by lovergover
Lazy Palm Posted November 1, 2024 Author Posted November 1, 2024 4 hours ago, Zaflis said: No i loaded the game. I have never heard of a fix to ZAP furniture bugging other than using some other furniture, as that triggers some kind of camera reset. But there was no furnitures to use in the wilderness. The bug would even persist if you zone through doors or save/load the game i think. But what begun the issue was furniture being gone right after wait/sleep ended. It never gave your script a chance to end it gracefully. Understand. If you ever need another piece of furniture, you can press left shift + action key to bring up the furniture menu and you can add another. I will take a look at the timings on the release from the furniture and the packing up of the campsite. Might need to sleep the process a bit longer.
Lazy Palm Posted November 1, 2024 Author Posted November 1, 2024 2 hours ago, lovergover said: Sorry for spamming again with my bubbling , but I just had one more thought regarding the potential "comments" addon. What if comments had some conditions based on NPCs' social status, type of clothing or race? I imagine an average labourer, like a miner, would probably react with surprise or some compassion for the enslaved PC, while some rich people would seem kind of amused and even think about having their own servant/slave (think Maven Black-Briar or Nazeem). High Elves, especially Thalmor, might be much more enthusiastic about it as well (with all that talk about their supremacy in the game). Vampires (if in a friendly faction state at the moment) would definitely love the idea. Orcs would despise an enslaved weakling. This makes a lot of sense. The super wealthy are probably not going to have the same level of compassion or concern. The "I want one of those" is probably spot on. I have not looked at all of the factions, but I am sure a lot of random dialogue could condition based on that. Also you could probably have a setting for the pervasiveness of slavery in the game (none, rare, common) or territory, and have the NPCs react differently based on their experiences of seeing it. This is probably one of those things that somebody needs to write an entire mod to do 😀
Lenore Posted November 1, 2024 Posted November 1, 2024 (edited) 35 minutes ago, Lazy Palm said: The super wealthy are probably not going to have the same level of compassion or concern. Honestly, for the sake of easiness, random might work fine? Ex.: Concerned Guard: "What a shame to see a soul bound in chains. This is no life for anyone." Callous Noble: "Look at that one, barely worth the coin it took to purchase them. Just a tool for labor." Sympathetic Villager: "These poor souls... I can’t imagine what they’ve been through. They deserve better." Skeptical Merchant: "Slaves? In Skyrim? I thought we were above such things. Seems I was wrong." Cynical Hunter: "They say the strong survive in this land. Guess that doesn’t apply to everyone." Outraged Adventurer: "This is barbaric! Someone needs to put a stop to this injustice!" Pragmatic Blacksmith: "As much as I dislike it, they do help keep the economy running. Can't deny that." Whispering Townsfolk: "I heard they were captured during the last raid. Just a tragic fate for those unprepared." Envious Mercenary: "I wouldn’t mind a few of them to do my grunt work. Less trouble, more gold for me." Old Farmer: "I remember when such practices were unheard of in Skyrim. What has this world come to?" Also, these are all lore-friendly. Edited November 1, 2024 by Lenore
Lazy Palm Posted November 1, 2024 Author Posted November 1, 2024 6 hours ago, Lenore said: Honestly, for the sake of easiness, random might work fine? Ex.: Concerned Guard: "What a shame to see a soul bound in chains. This is no life for anyone." Callous Noble: "Look at that one, barely worth the coin it took to purchase them. Just a tool for labor." Sympathetic Villager: "These poor souls... I can’t imagine what they’ve been through. They deserve better." Skeptical Merchant: "Slaves? In Skyrim? I thought we were above such things. Seems I was wrong." Cynical Hunter: "They say the strong survive in this land. Guess that doesn’t apply to everyone." Outraged Adventurer: "This is barbaric! Someone needs to put a stop to this injustice!" Pragmatic Blacksmith: "As much as I dislike it, they do help keep the economy running. Can't deny that." Whispering Townsfolk: "I heard they were captured during the last raid. Just a tragic fate for those unprepared." Envious Mercenary: "I wouldn’t mind a few of them to do my grunt work. Less trouble, more gold for me." Old Farmer: "I remember when such practices were unheard of in Skyrim. What has this world come to?" Also, these are all lore-friendly. I like those!! There is a faction for most of them also. Now I kind of think there should be different idle NPC lines for PC in furniture, PC getting whipped, collared PC, etc. 1
Lenore Posted November 1, 2024 Posted November 1, 2024 1 hour ago, Lazy Palm said: I like those!! Heh, thanks! I'd love to say I came up with them myself, but I didn't. I just asked Chatgpt to throw me out a bunch of comments that Skyrim people might say on seeing a slave, LOL. I can give you more if you want! As for the different types of comments, yeah that could be interesting!
Lazy Palm Posted November 2, 2024 Author Posted November 2, 2024 15 hours ago, Lenore said: Heh, thanks! I'd love to say I came up with them myself, but I didn't. I just asked Chatgpt to throw me out a bunch of comments that Skyrim people might say on seeing a slave, LOL. I can give you more if you want! As for the different types of comments, yeah that could be interesting! That Is too funny. Gpt has a disturbingly good understanding of Skyrim and the peoples motivations. Was your prompt that simple to get that result?
Lenore Posted November 2, 2024 Posted November 2, 2024 (edited) 2 hours ago, Lazy Palm said: That Is too funny. Gpt has a disturbingly good understanding of Skyrim and the peoples motivations. Was your prompt that simple to get that result? LOL it really does, and honestly, it'll keep cranking out new ones if you ask for more. Edited November 2, 2024 by Lenore
Tetras66 Posted November 2, 2024 Posted November 2, 2024 2 hours ago, Lazy Palm said: Gpt has a disturbingly good understanding of Skyrim and the peoples motivations. Was your prompt that simple to get that result? Don't want to bring a hot topic into your thread, but keep in mind these things don't disclose their sources. It could be taking stuff from fanfics, other adult mods, similar games, who knows what else. I wouldn't be using them myself, at least not verbatim, but they're fine for inspiration.
Lenore Posted November 2, 2024 Posted November 2, 2024 (edited) This one is especially funny! Spoiler Edited November 2, 2024 by Lenore 1
Lenore Posted November 2, 2024 Posted November 2, 2024 4 minutes ago, Tetras66 said: Don't want to bring a hot topic into your thread, but keep in mind these things don't disclose their sources. It could be taking stuff from fanfics, other adult mods, similar games, who knows what else. I wouldn't be using them myself, at least not verbatim, but they're fine for inspiration. Maybe? When I asked it, it replied with this: Spoiler But who knows honestly?
Anunya Posted November 2, 2024 Posted November 2, 2024 Personally I'd prefer not having ChatGPT (or similar LLM) generated content in any of the mods I use, or at least an option to exclude it. I'm not making any demands here, just stating a personal preference. 1
lovalter Posted November 2, 2024 Posted November 2, 2024 How would I go about adding more devices to the selection? (like leather versions for example)
audhol Posted November 2, 2024 Posted November 2, 2024 1 hour ago, Anunya said: Personally I'd prefer not having ChatGPT (or similar LLM) generated content in any of the mods I use, or at least an option to exclude it. I'm not making any demands here, just stating a personal preference. If you think of it only as a tool to speed up the process I don't see why modders wouldn't use it. The comments in the screengrab of @Lenore make perfect sense and fit both the theme of the mod and the environment. If @Lazy Palm had asked us for input we would all have disagreed and had different ideas about what tone the comments should have. Chat GPT is simply a database of knowledge that can be interactively accessed. I have used it to write scripts for me as its something I have no knowledge of and it allows more time to do the things that I do know how to do. I do understand where your relunctance comes from as it can be percieved as a giant sticky plaster that can do everything without the need for human input but thats simply not true. @Lenore took the time to think about the right question to ask and the chatbot gave the output. Its exactly the same as if they had researched sentance structure related to attitude but it was done in 30 seconds rather than a number of hours. I'm not trying to be negative to your viewpoint but makng a mod is very time consuming, and also I get the impression that @Lazy Palm is trying to please everyone by including all suggestions so anything that can be used to facilitate the process should be welcomed. 1
Lenore Posted November 2, 2024 Posted November 2, 2024 (edited) I mean personally, I wouldn't use it for main storyline stuff but for fill-in, not that important to the story .. comments, I just don't see a problem. I was honestly just trying to offer help/suggestions .. use it or don't, I still adore the mod ❤️. And yeah, as @audhol stated, it just allows more time for other more involved stuff. Also, it's not like anyone would even know if it was used or not, unless the modder went through and added spelling errors, lol. Edited November 2, 2024 by Lenore 2
DonQuiWho Posted November 2, 2024 Posted November 2, 2024 (edited) 15 minutes ago, Lenore said: I mean personally, I wouldn't use it for main storyline stuff but for fill-in, not that important to the story .. comments, I just don't see a problem. I was honestly just trying to offer help/suggestions .. use it or don't, I still adore the mod ❤️ You carry on. But you might suggest to ChatGPT that it buys, reads, and uses one of these when providing its next answers 😉 Edited November 2, 2024 by DonQuiWho
Lenore Posted November 2, 2024 Posted November 2, 2024 8 minutes ago, DonQuiWho said: You carry on. Honestly, I don't mod. I only use it to search lore for my other D&D pursuits. I only asked it out of curiosity, to see what it would come up with. LOL
Zaflis Posted November 2, 2024 Posted November 2, 2024 (edited) This mod shouldn't remove items equipped by Sluts. That includes gag and boots. If they are changed the delivery will fail because driver thinks i've lost the items. They are also really hard to re-equip with console commands. On second note, i then changed MCM so that mod doesn't remove gag for dialogs. But rule change triggered and she still removed the Sluts bridle. Lastly i can't pause the mod events. I tried to change the rule change's chance to 0% but it still triggered. Edited November 2, 2024 by Zaflis
Lazy Palm Posted November 2, 2024 Author Posted November 2, 2024 (edited) You guys found the area of contention subject while I was away 🤣 I probably would not use LLM generated content myself. I don't want to risk a copyright infringement notice showing up in my mailbox in the future 😀 That said... If @Lenore had said that was original content, I would have been none the wiser. Crazy how far the machines have come with that stuff! Edited November 2, 2024 by Lazy Palm 1
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