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Posted
Just now, Lenore said:

Does Binding 0.1.10 require MinAI? I hope not, not sure even what that is.


No.  100% not required and never will be.  I will probably try to build a separate bridge mod that fits between the two when I figure it out.  
 

Sorry, should have made that more clear!

Posted

Reminds me, there was a detail I wanted to mention. While you can get bound in DSE furniture or ZAP furniture placed via ZAZ Helper if you initiate it via the dialogue, this does not work if the Dom decides to lock you in and you are ordered to kneel close to the furniture (holds true for both punishment and random usage). In those two later cases only furniture that has been placed in the world via a plugin seems to work. Would be great if those two events also worked with manually placed and DSE furnitures.
This is for 1.09, but I didn't notice anything that seems related to it in the changelog, so I guess its still relevant.

As for the changelog:

Quote

When your dom is attacked during an event, you will get prompted with an dialogue that will let you escape from bondage to help fight or get left to your fate.

I would like it if a dragon attack also instantly allows you to get out of bondage and be allowed armor, even if the Dom has not (yet) been attacked directly. I think a dragon on the loose is a sufficiently great threat to justify that.

 

Posted
14 minutes ago, Talesien said:

In those two later cases only furniture that has been placed in the world via a plugin seems to work. Would be great if those two events also worked with manually placed and DSE furnitures.

I will check it out!

 

14 minutes ago, Talesien said:

I think a dragon on the loose is a sufficiently great threat to justify that.


Yeah, seems reasonable 😀 I will see if I can make that happen!

Posted
43 minutes ago, Lazy Palm said:

Yeah, seems reasonable 😀 I will see if I can make that happen!

SLTR has a such a mechanism, perhaps you can get inspiration how to best implement it from there.

Posted

I wanted to say that I'm really enjoying this mod and the idea behind it and so far had very few bugs/hiccups with it so, thank you. It's a pleasure to see a more bondage-oriented mod since I feel most of the follower ones out there are about sex and pure degradation (not shaming, I just prefer bondage obviously). 

I love that you're also really receptive to feedback and suggestions so that's truly appreciated!

I wanted to ask if you had any ideas about expanding or adding more spontaneous random events triggered by the follower?
To elaborate a bit, I like the interaction between the player and the follower but I also love seeing random events that are triggered without my input. They could be triggered depending on location, time, state, etc... To take a few examples from other mods:
- PetProject had the spouse/follower decide to restrain the player in public while she does some shopping (when you enter a town), or meets a friend and keep you locked in a corner (when approaching a market). Sometimes when entering a home at night she'd decide to go have a night out while keeping her pet bound in furniture until she returns (with multiple outcomes after her return). 
- Submissive Lola has events that trigger when you reach a certain encumbrance percentage outside of town. The follower ties you up and forces you to return to town and sell stuff. SLR has plenty of other scenarios as well but you get the idea. 

I am playing a fully passive no-combat character, who just lets her followers fight while she serves as a mule/cook/crafter/servant (it's kind of a refreshing playstyle haha). But I'd also like some random scenarios happen from time to time that adds to the helplessness of my character.
I know we don't want to blatantly copy other mods but just some inspiration for similar events!

Also speaking of rules, I'm not fully understanding what makes the dom pick/remove rules. When I set the rules decision to "dom decides", all she does is eventually remove all the rules one by one and I rarely see her add new ones. I like the surprise of having a new rule added but instead I keep switching to "sub decides" to readd the ones she removed.. Do I have to misbehave for her to keep adding and not removing existing ones? :D

Thank you again for the amazing work.

Posted (edited)
2 hours ago, Skwii007 said:

I wanted to say that I'm really enjoying this mod and the idea behind it and so far had very few bugs/hiccups with it so, thank you. It's a pleasure to see a more bondage-oriented mod since I feel most of the follower ones out there are about sex and pure degradation (not shaming, I just prefer bondage obviously). 
 

 

So glad you are enjoying it!  I have probably written this a time or two, but I was always amazed people had build SO many and such great bondage and furniture options and about the only way to experience them a lot of them was through role play and self equipping.  And the few that do it well (DF, SLTR, etc.) don't use the items enough or are just not exactly what I was looking for content wise.

 

2 hours ago, Skwii007 said:

I wanted to ask if you had any ideas about expanding or adding more spontaneous random events triggered by the follower?

 

Yes, I plan on adding many of these type of events.  That overburdened tie the PC and force them to go back into town has always been one of my favorite parts in SLTR, and I always liked the get tied up for causing damage the follower one also.  Those pet project events are great also!  One of the extensions for SLTR had a great coming into the city quest that would tie you up at the entry while the follower conducted business all day also.

 

I don't know if you have noticed there are a few randomly triggered events in Binding already, but you have to enable them in the MCM.

 

Furniture - will start the Put on Display event where a the follower happens by a ZAP, DDC, DM3 furniture and ties the PC to it a for a bit.  I am going to expand this a bunch (comments from pcs, sex possibility, teasing from follower dom, dom hires a guard to watch you and leaves for business, etc.) but I have not gotten the bandwidth yet.

 

Harsh Bondage - follower will tie the player up with lots of gear for a period of time.  This will get more randomized options in the future.

 

Inspection - follower will check out their property.  This one is only like 10% built so far, and will get many new features.

 

They are all set to disabled when you start a new game (my fault for not making them default on).  You can bump up the chance they are used and set the number of hours they can happen in the mcm also.

 

2 hours ago, Skwii007 said:

Also speaking of rules, I'm not fully understanding what makes the dom pick/remove rules. When I set the rules decision to "dom decides", all she does is eventually remove all the rules one by one and I rarely see her add new ones. I like the surprise of having a new rule added but instead I keep switching to "sub decides" to readd the ones she removed.. Do I have to misbehave for her to keep adding and not removing existing ones?

 

This is another one you have to tune in the MCM, under preferences you need to dial up the % chance to add hourly and the max rules you want added.  Under the hood the dom has a bunch of pre-generated values for how much they like certain rules and they will have conversations with you after where you can say you like/dislike rules and this will be tracked also.  It uses this to generate the chance of an unused rule getting activated.  That said....

 

I am in the middle of rebuilding all of this stuff to integrate all of the new D/s rules and some additional bondage rules (hood, blindfolds, plugs) and I will try to make it more clear why everything is happening!  And I will make sure being bad plays into getting additional rules (or at least an option for it)!

 

 

2 hours ago, Skwii007 said:

Thank you again for the amazing work.

 

Thank you so much for the feedback!  And if you have additional things you would like to see, please throw out ideas.  I love working with everybody on here to discover ideas that I never considered but end up being something that I can't live without!

 

This mod is still really early in its journey and I hope to make it much more feature rich in the coming months/years.

 

Edited by Lazy Palm
Posted (edited)

Thank you for an amazing mod. It's a very promising alternative for Submissive Lola.
If I may suggest a small (perhaps) thing: dialogues could use some cycle between multiple versions of responses. I noticed that right now there are probably only two responses from the owner when I'm kneeling and interacting with them:
1) I like you on your knees. What would you like to ask me?
2) What do you need, my pat?
Some more variations would make the interactions more lively and enjoyable, I think.

One question about sleeping: I understand from description that you trigger sleep (after being tied up on the ground) by action key - in my case A on the xbox controller. It doesn't do much though - it makes my character to stand up, and then lie down again... I also tried holding the button longer to maybe a have an option in the mod's message box menu, but there's none - the screen goes black and then back to the scene with my character lying tied up.
Long story short: I can't pass time like in normal sleep function. Maybe a conflict with Go To Bed mod?

I was also wondering if there would be a chance for one more separate clothing rule, regarding footwear. I thought it would be interesting that the player character would have to go barefoot, with similar options as for body coverage (allowed to wear shoes when leaving town, or entering dangerous areas, or forced to be barefoot all the time). I think it could be a nice, more subtle addition to player's humiliation and would play good with ankle restraints (like chain shackles).

Anyway, just an idea. Thank you!

Edited by lovergover
Posted
2 hours ago, lovergover said:

If I may suggest a small (perhaps) thing: dialogues could use some cycle between multiple versions of responses. I noticed that right now there are probably only two responses from the owner when I'm kneeling and interacting with them:
1) I like you on your knees. What would you like to ask me?
2) What do you need, my pat?
Some more variations would make the interactions more lively and enjoyable, I think.

 

Funny you should mention this.  Every time I test this I think I need to add more also.  I generate a random int that gets passed to the dialogue branch, but it only has two options to play currently.  I will try to move it up on my to-do!

 

2 hours ago, lovergover said:

One question about sleeping: I understand from description that you trigger sleep (after being tied up on the ground) by action key - in my case A on the xbox controller. It doesn't do much though - it makes my character to stand up, and then lie down again... I also tried holding the button longer to maybe a have an option in the mod's message box menu, but there's none - the screen goes black and then back to the scene with my character lying tied up.
Long story short: I can't pass time like in normal sleep function. Maybe a conflict with Go To Bed mod?

 

It worked in my tests, but those were keyboard/mouse.  I will try it with a controller also!  At least we can narrow that down before trying to figure out Go To Bed issues.

 

2 hours ago, lovergover said:

I was also wondering if there would be a chance for one more separate clothing rule, regarding footwear. I thought it would be interesting that the player character would have to go barefoot, with similar options as for body coverage (allowed to wear shoes when leaving town, or entering dangerous areas, or forced to be barefoot all the time). I think it could be a nice, more subtle addition to player's humiliation and would play good with ankle restraints (like chain shackles).

 

I can add that to the potential rules list.  I already have ritual for prayer that requires barefeet, so the code is mostly there already.

 

So glad the mod is working out for you, and thanks for reporting a potential bug!

 

 

 

 

Posted
6 hours ago, Lazy Palm said:

I don't know if you have noticed there are a few randomly triggered events in Binding already, but you have to enable them in the MCM.

 

Yes I have tweaked the MCM thoroughly and appreciate the random events as well. Just being a bit greedy and wanting more... MORE hehehe. But all these events worked very well, although I was a little surprised that my "harsh bondage" barely lasted a few seconds because I didn't realize the slider was "game time" and not real time hehe. 

As for the furniture, I enjoyed it indeed but if I may add a suggestion, it's to have the mistress walk next to the furniture in question and ask you to kneel next to it. The reason is, if you have a mod that adds a ton of furniture in a town (like the Bannered Mare playground), it gets super confusing.
At some point I left Breezehome and as soon as I loaded outside, my mistress suggested I get into a furniture, and then I had to go kneel next to it... But it wasn't the one closest to us and I had to run around for a long while, kneeling next to random furniture to figure out which one she meant (while she was waiting in front of Breezehome).

But of course that's for a specific situation where there were many added furniture. If there are just a few around it should be fine I suppose.

 

Posted
22 minutes ago, Skwii007 said:

As for the furniture, I enjoyed it indeed but if I may add a suggestion, it's to have the mistress walk next to the furniture in question and ask you to kneel next to it. The reason is, if you have a mod that adds a ton of furniture in a town (like the Bannered Mare playground), it gets super confusing.
At some point I left Breezehome and as soon as I loaded outside, my mistress suggested I get into a furniture, and then I had to go kneel next to it... But it wasn't the one closest to us and I had to run around for a long while, kneeling next to random furniture to figure out which one she meant (while she was waiting in front of Breezehome).

 

Did it not add a quest marker to the furniture you were supposed to kneel by? And it needs to be set as an active quest. I might have broken that if not 🤣

 

I will go test this to confirm!

 

23 minutes ago, Skwii007 said:

Yes I have tweaked the MCM thoroughly and appreciate the random events as well. Just being a bit greedy and wanting more... MORE

 

I completely understand!!!

Posted
2 hours ago, lovergover said:

One question about sleeping: I understand from description that you trigger sleep (after being tied up on the ground) by action key - in my case A on the xbox controller. It doesn't do much though - it makes my character to stand up, and then lie down again... I also tried holding the button longer to maybe a have an option in the mod's message box menu, but there's none - the screen goes black and then back to the scene with my character lying tied up.

 

Well damn, I just tested it with my xbox controller.  Long makes the screen go black, sleep dialogue comes up, sleeps, and the returns to the camp scene.  Which is what it is supposed to do (unlocks, moves to bedroll, locks back during the fadeout).

 

44 minutes ago, Lazy Palm said:

Go To Bed

 

You using the latest version of this (I am going to test it)?  I could have SWORN somebody else was having issues with the hidden bedroll during the bound sleep (camping sleep is new) event about 20 pages back from the same mod, but I might be misremembering.

Posted
45 minutes ago, Lazy Palm said:

Did it not add a quest marker to the furniture you were supposed to kneel by? And it needs to be set as an active quest. I might have broken that if not 🤣

 

I will go test this to confirm!

Oh it does? Sorry let me test that then. I did not know about quest markers as I have all of them hidden by default so it might be my mistake! Thanks for letting me know.

Posted (edited)
11 hours ago, Lazy Palm said:

 

Well damn, I just tested it with my xbox controller.  Long makes the screen go black, sleep dialogue comes up, sleeps, and the returns to the camp scene.  Which is what it is supposed to do (unlocks, moves to bedroll, locks back during the fadeout).

 

 

You using the latest version of this (I am going to test it)?  I could have SWORN somebody else was having issues with the hidden bedroll during the bound sleep (camping sleep is new) event about 20 pages back from the same mod, but I might be misremembering.

For me there's placing camping stuff first (campfire, Mistress bedroll, my sleeping spot - all of which work as intended), then binding of my character (which works), Mistress going to her bedroll and lying down (which works). After that, when I press action button (long press), the screen goes dark, I can hear some equipping / unequipping sounds, then the screen goes to normal and it's still the same time and my character is still lying tied up. That's it, no sleeping menu.
Yes, I'm using the latest Go To Bed (but for 1.5.97 version of Skyrim SE - downgraded from AE with CC content). Maybe the issue is with Go To Bed then? I had frequent similar problems with sleeping content for Submissive Lola mod addons. Things just didn't want to work correctly.
I'm also using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/88507 , but it shouldn't conflict, since Go To Bed works fine with it (it's for wait menu, not for sleep menu after all).
I haven't played with the bound sleep event from your mod yet though (it's for beds in the inns / homes and bedrolls in the gameworld, right?). Maybe it works ok, I will have to test.
Still, I have plenty of mods installed (just from Nexus), so there's a chance something is interfering.
Anyway, thank you for checking out and getting back to me, I appreciate it.

Edited by lovergover
Posted
1 hour ago, lovergover said:

For me there's placing camping stuff first (campfire, Mistress bedroll, my sleeping spot - all of which work as intended), then binding of my character (which works), Mistress going to her bedroll and lying down (which works). After that, when I press action button (long press), the screen goes dark, I can hear some equipping / unequipping sounds, then the screen goes to normal and it's still the same time and my character is still lying tied up. That's it, no sleeping menu.
Yes, I'm using the latest Go To Bed (but for 1.5.97 version of Skyrim SE - downgraded from AE with CC content). Maybe the issue is with Go To Bed then? I had frequent similar problems with sleeping content for Submissive Lola mod addons. Things just didn't want to work correctly.
I'm also using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/88507 , but it shouldn't conflict, since Go To Bed works fine with it (it's for wait menu, not for sleep menu after all).
I haven't played with the bound sleep event from your mod yet though (it's for beds in the inns / homes and bedrolls in the gameworld, right?). Maybe it works ok, I will have to test.
Still, I have plenty of mods installed (just from Nexus), so there's a chance something is interfering.
Anyway, thank you for checking out and getting back to me, I appreciate it.

 

That's interesting.  My PC was jailed using Prison Alternative the other day and no attempt to sleep or wait would give anything other than a black screen

 

Using console, I can click on items in the room, and get the details etc, but only in a limited movement arc

 

MCM is not accessible either

 

Only way out I have found so far is to exit to desktop via Task Manager

 

Wonder if this is anyway related?

Posted
17 hours ago, lovergover said:

For me there's placing camping stuff first (campfire, Mistress bedroll, my sleeping spot - all of which work as intended), then binding of my character (which works), Mistress going to her bedroll and lying down (which works). After that, when I press action button (long press), the screen goes dark, I can hear some equipping / unequipping sounds, then the screen goes to normal and it's still the same time and my character is still lying tied up. That's it, no sleeping menu.
Yes, I'm using the latest Go To Bed (but for 1.5.97 version of Skyrim SE - downgraded from AE with CC content). Maybe the issue is with Go To Bed then? I had frequent similar problems with sleeping content for Submissive Lola mod addons. Things just didn't want to work correctly.
I'm also using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/88507 , but it shouldn't conflict, since Go To Bed works fine with it (it's for wait menu, not for sleep menu after all).
I haven't played with the bound sleep event from your mod yet though (it's for beds in the inns / homes and bedrolls in the gameworld, right?). Maybe it works ok, I will have to test.
Still, I have plenty of mods installed (just from Nexus), so there's a chance something is interfering.
Anyway, thank you for checking out and getting back to me, I appreciate it.

 

I will check it out. 

 

Also, I will go ahead and re-enable the fake sleep as an MCM option for people that have issues with the hidden bedrolls.  It does not help you with a needs mod needing sleep, but at least will add the rested/well rested perk and should not blow up.

Posted
15 hours ago, DonQuiWho said:

 

That's interesting.  My PC was jailed using Prison Alternative the other day and no attempt to sleep or wait would give anything other than a black screen

 

Using console, I can click on items in the room, and get the details etc, but only in a limited movement arc

 

MCM is not accessible either

 

Only way out I have found so far is to exit to desktop via Task Manager

 

Wonder if this is anyway related?

 

Is this the Pama one?  I can give that a test when I am testing Go To Bed also.

Posted (edited)
On 10/26/2024 at 1:18 PM, Talesien said:

Reminds me, there was a detail I wanted to mention. While you can get bound in DSE furniture or ZAP furniture placed via ZAZ Helper if you initiate it via the dialogue, this does not work if the Dom decides to lock you in and you are ordered to kneel close to the furniture (holds true for both punishment and random usage). In those two later cases only furniture that has been placed in the world via a plugin seems to work. Would be great if those two events also worked with manually placed and DSE furnitures.
This is for 1.09, but I didn't notice anything that seems related to it in the changelog, so I guess its still relevant.

 

DSE would be display model 3 furniture, right?  I know the prefix on all of the scripts is dse_, so I figured yes, but wanted to be 100% sure 😀

 

Edit:

So I went and checked the dm3 furniture, and it seemed to work if I placed it with the mod on the event or dialogue. I packed the item in my inventory, went and placed it in a new location, and the event triggered off of it again.  How did you acquire the furniture you manually tested?  I am guessing I am doing something differently.

Edited by Lazy Palm
Posted
39 minutes ago, Lazy Palm said:

 

Is this the Pama one?  I can give that a test when I am testing Go To Bed also.

 

Yes.  Although I did check with him on his Discord and he says this happens sometimes when events need reregisterd.  Haven't had time to ty that yet, so don't knock yourself out unduly

 

Another mod that might also cause sleep related issues is Fever Dreams.  Might be worth checking that too

 

Hope some of that helps

 

DQW

Posted
8 hours ago, Lazy Palm said:

 

DSE would be display model 3 furniture, right?  I know the prefix on all of the scripts is dse_, so I figured yes, but wanted to be 100% sure 😀

 

Edit:

So I went and checked the dm3 furniture, and it seemed to work if I placed it with the mod on the event or dialogue. I packed the item in my inventory, went and placed it in a new location, and the event triggered off of it again.  How did you acquire the furniture you manually tested?  I am guessing I am doing something differently.

Aye, DSE is Display Model 3 (it's always called dse-display-model on it's Github, so perhaps it's more a short for "darkconsole", anyway it appears to be the accepted abbreviation.)
I put the furniture into my inventory via Add Item Menu NG. Then place it where I want it. I will test again later. Perhaps the difference was that I placed the furniture after the event had triggered. Originally mainly because I didn't find any furniture in Dawnstar, aside from the Milkpumps and DCUR placed stocks, both of which have their own scripts attached, so I figured it might be better not to use those. Tried again later in Markarth, same result, but again I placed the furniture only after the event had fired.

Posted
13 minutes ago, Talesien said:

Aye, DSE is Display Model 3 (it's always called dse-display-model on it's Github, so perhaps it's more a short for "darkconsole", anyway it appears to be the accepted abbreviation.)
I put the furniture into my inventory via Add Item Menu NG. Then place it where I want it. I will test again later. Perhaps the difference was that I placed the furniture after the event had triggered. Originally mainly because I didn't find any furniture in Dawnstar, aside from the Milkpumps and DCUR placed stocks, both of which have their own scripts attached, so I figured it might be better not to use those. Tried again later in Markarth, same result, but again I placed the furniture only after the event had fired.

 

I need to do some textual updates then!

 

That makes more sense, it does do that scan before and does favor the detected item.  Do you remember if dropped a quest marker over either of the items with the scripts?  I originally planned on marking anything that it detects and giving the player different stuff to kneel by.  I could probably make it happily use a dropped item.  Of course that might be providing a bit too much freedom for a segment of players that like their dragonborn to get less choice (another MCM option).

 

Milk mod economy is on my to-add list.

Posted
1 hour ago, Lazy Palm said:

 

I need to do some textual updates then!

 

That makes more sense, it does do that scan before and does favor the detected item.  Do you remember if dropped a quest marker over either of the items with the scripts?  I originally planned on marking anything that it detects and giving the player different stuff to kneel by.  I could probably make it happily use a dropped item.  Of course that might be providing a bit too much freedom for a segment of players that like their dragonborn to get less choice (another MCM option).

 

Milk mod economy is on my to-add list.

I don't remember any quest, but I will check again once back home.

Posted

Two more things. Didn't you say that you incorporated Pamas Interactive Beatup? If so, how is it triggered? The regular punishment seems not to use it?
Also, if loading previously saved MCM settings, most if not all setting seem to get omitted. Perhaps that's due to the version update, but if, it might be worth mentioning at least in the change log, perhaps better by checking and popping a message in game.

Posted (edited)
30 minutes ago, Talesien said:

Two more things. Didn't you say that you incorporated Pamas Interactive Beatup? If so, how is it triggered? The regular punishment seems not to use it?
Also, if loading previously saved MCM settings, most if not all setting seem to get omitted. Perhaps that's due to the version update, but if, it might be worth mentioning at least in the change log, perhaps better by checking and popping a message in game.

 

Under the diagnostics page in the MCM, it shows if it is detected, and there is a checkbox to enable it to the right.  It should use that versus ZAP whipping after.

Edited by Lazy Palm

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