Lazy Palm Posted October 30, 2024 Author Posted October 30, 2024 53 minutes ago, Talesien said: I don't remember any quest, but I will check again once back home. It is not a full quest. It just sets an objective that should put a quest marker over the furniture the dom wants to use.
Lenore Posted October 30, 2024 Posted October 30, 2024 I want to express my gratitude for all the effort you've invested in this. It's impressive how seriously you consider each person's suggestions. I love the new start-up option, it works well for me so far!
Lazy Palm Posted October 30, 2024 Author Posted October 30, 2024 (edited) 1 hour ago, Lenore said: I want to express my gratitude for all the effort you've invested in this. It's impressive how seriously you consider each person's suggestions. I love the new start-up option, it works well for me so far! So glad you like the new startup stuff! I am going to add a few more options as time permits. I actually have a blast trying to implement ideas that people come up with, but I really do appreciate the thought! It is a bit funny how much wish the mod would do this overlap there seems to be with the player slavery that is focused on bondage crowd. About everything that comes in, I am "that would be fun." 🤣 Edited October 30, 2024 by Lazy Palm 2
gamer098 Posted October 30, 2024 Posted October 30, 2024 On 10/28/2024 at 6:43 AM, Skwii007 said: I am playing a fully passive no-combat character, who just lets her followers fight while she serves as a mule/cook/crafter/servant (it's kind of a refreshing playstyle haha). I am also interested in this idea. Do you have some good mods that provide completable objectives with the player in this state? I want something more concrete than just randomly roaming.
Lenore Posted October 30, 2024 Posted October 30, 2024 1 hour ago, Lazy Palm said: I actually have a blast trying to implement ideas that people come up with Actually, if I had a wishlist, it would be nice if other NPCs noted or even commented on the player character when they're locked in furniture. Also, maybe .. that something might happen if punishments pile up too much. Perhaps heavy bondage until you work through them or something? Otherwise, honestly, it's pretty fun exactly as it is too!
Anunya Posted October 30, 2024 Posted October 30, 2024 Seriously thank you I've been having a bunch of fun just coming up with ideas and reading the thread, and I haven't even used the mod yet (getting close... but you know how it is lol).
Anunya Posted October 30, 2024 Posted October 30, 2024 27 minutes ago, Lenore said: Actually, if I had a wishlist, it would be nice if other NPCs noted or even commented on the player character when they're locked in furniture. Also, maybe .. that something might happen if punishments pile up too much. Perhaps heavy bondage until you work through them or something? Otherwise, honestly, it's pretty fun exactly as it is too! Yes, people commenting on the PC in furniture would add to the experience IMO. I mean, I don't think you'd want to extend the session JUST to hear comments, but if comments are made while the PC is locked in, that'd enhance the flavour. LazyPalm - I'm going to write a bunch of comments that onlookers could potentially say and share them with you. No obligation to do anything about it, of course 1
petterparker Posted October 30, 2024 Posted October 30, 2024 How does the points system work? By the way.. great mod!
Lazy Palm Posted October 30, 2024 Author Posted October 30, 2024 5 hours ago, Lenore said: Actually, if I had a wishlist, it would be nice if other NPCs noted or even commented on the player character when they're locked in furniture. Also, maybe .. that something might happen if punishments pile up too much. Perhaps heavy bondage until you work through them or something? Otherwise, honestly, it's pretty fun exactly as it is too! Well, part of the wishlist is about to be answered. @Anunya just sent me a great list of NPC comments that I will bake in for when the player is in a jam. I kind of have the mod torn up currently to revamp the rule system, but I will try to get a preview build up in the next few days and I will include it! I love the locked into heavy bondage if you let the punishments pile up too much idea! I will add that option and I guess I can probably add an mcm slider to set a max number. I know I run them up when I am testing, but that is mostly because I forget I have various rules enabled. That is a very short wishlist! Nothing else on it? 😀 1
Lazy Palm Posted October 30, 2024 Author Posted October 30, 2024 4 hours ago, Anunya said: Yes, people commenting on the PC in furniture would add to the experience IMO. I mean, I don't think you'd want to extend the session JUST to hear comments, but if comments are made while the PC is locked in, that'd enhance the flavour. LazyPalm - I'm going to write a bunch of comments that onlookers could potentially say and share them with you. No obligation to do anything about it, of course I absolutely am adding them in! Yay!! Also, when players are in furniture, I am was thinking about scanning the area and look for NPCs to drop in scenes with the dom so their can be some back and forth conversations between them and the NPC. Kind of like the current pose dialogues with the apothecary, inn keepers, etc.
Lazy Palm Posted October 30, 2024 Author Posted October 30, 2024 4 hours ago, petterparker said: How does the points system work? So currently, they can be used when the dom in managing rules to (like / dislike / or extend rules) or if you have the rules set to hybrid, you can use them to remove rules. You also can use them for crafting time when always bound is on the city, and gag removal for always gagged (needs eating and such). I just have not gotten a chance to build the system out more yet. Of course I should put a poll up or something to see if everybody hates the concept 😀 4 hours ago, petterparker said: By the way.. great mod! Thanks! I am glad you are liking it!
Anunya Posted October 31, 2024 Posted October 31, 2024 5 hours ago, Lazy Palm said: I absolutely am adding them in! Yay!! Also, when players are in furniture, I am was thinking about scanning the area and look for NPCs to drop in scenes with the dom so their can be some back and forth conversations between them and the NPC. Kind of like the current pose dialogues with the apothecary, inn keepers, etc. Dialogue? Oh yeah, I like writing those. Not tonight, but I'll get you some in the not too distant future.
Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 6 hours ago, Anunya said: Dialogue? Oh yeah, I like writing those. Not tonight, but I'll get you some in the not too distant future. I should have phrased that more as a question of the concept, was writing too many things yesterday and clearly sentences were missed. It did kind of read like "Anunya, write more lines!" 🤣 1
Lenore Posted October 31, 2024 Posted October 31, 2024 (edited) 13 hours ago, Lazy Palm said: That is a very short wishlist! Nothing else on it? Awesome and ohh perhaps a second follower being allowed to comment or use the player? You could also consider linking this mod to simple slavery? Edited October 31, 2024 by Lenore 1
Guest Posted October 31, 2024 Posted October 31, 2024 (edited) Some nice ideas there. Reactions from surrounding NPCs always seemed to me like a desirable and rather natural addition to mods like this. Otherwise, it feels like things between you and your dominant are happening in a bubble, separated from the gameworld. Sexual Fame and Fame Comments have a similar thing, but it's a whole external framework which probably not everyone is willing to install. It seems like a good idea to implement a smaller comments system within your own mod, to keep it autonomous. If I may have a small advice regarding dialogues and comments in general - read them and tweak them as many times as necessary to be 100% sure that it's TOP quality. I saw and used some mods on Nexus as well as here on Loverslab that worked really nice gameplay-wise, but were seriously "undercooked" in the verbal part. People sometimes rush things so much that the dialogues feel as if two horny teenagers exchanged their dirty thoughts in a school bathroom (no offence to teenagers) . Please don't go that route, iron things out and your mod will shine. Also, if I may suggest: Skyrim is a fantasy game of course, but I'm not sure it's a good idea to put words like "fu*king" etc into the conversations. It just feels a bit too much like "our reality" and "modern times". Maybe some more classy and lore-friendly equivalents could be found? Just a thought, not criticism . Edited October 31, 2024 by lovergover
Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 19 minutes ago, lovergover said: If I may have a small advice regarding dialogues and comments in general - read them and tweak them as many times as necessary to be 100% sure that it's TOP quality. I saw and used some mods on Nexus as well as here on Loverslab that worked really nice gameplay-wise, but were seriously "undercooked" in the verbal part. People sometimes rush things so much that the dialogues feel as if two horny teenagers exchanged their dirty thoughts in a school bathroom (no offence to teenagers) . Please don't go that route, iron things out and your mod will shine. Also, if I may suggest: Skyrim is a fantasy game of course, but I'm not sure it's a good idea to put words like "fu*king" etc into the conversations. It just feels a bit too much like "our reality" and "modern times". Maybe some more classy and lore-friendly equivalents could be found? Just a thought, not criticism . Work in progress nature of this thing. Everything is probably going to seem haphazard until the features are more settled. It was this or a bunch of "Dialogue under construction" messages 🤣 I will try to keep it a bit more lore friendly though! Also, good points!
Lenore Posted October 31, 2024 Posted October 31, 2024 (edited) 1 hour ago, lovergover said: Sexual Fame and Fame Comments have a similar thing, but it's a whole external framework which probably not everyone is willing to install. It seems like a good idea to implement a smaller comments system within your own mod, to keep it autonomous Yes, honestly I wish there was a simple comments mod that would notice you're wearing a collar and refer to you as a slave but without using that full framework. And honestly I don't think even that combo of mods does that. Edited October 31, 2024 by Lenore
Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 37 minutes ago, Lenore said: Yes, honestly I wish there was a simple comments mod that would notice you're wearing a collar and refer to you as a slave but without using that full framework. And honestly I don't think even that combo of mods does that. Some of that can probably happen in here. The mod does detection for DD/ZAP items in slots, and there could be NPC comments about the PC being a slave when wearing a collar.
Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 3 hours ago, Lenore said: You could also consider linking this mod to simple slavery? I was going to add a option of your follower selling you in simple slavery if you try to get released (near future). Hex Bolt would have to make changes to get simple slavery off to send to this mod, and I was trying not to bug him until it was in a release state. 3 hours ago, Lenore said: Awesome and ohh perhaps a second follower being allowed to comment or use the player? Yeah, the other followers are very absent from the action. I need to get some simple party actions working at some point (outside of the bigger projects like a second sub or dom, or the other project I am working on that lets you switch roles). Comments from party members would probably be a great place to start.
Lenore Posted October 31, 2024 Posted October 31, 2024 58 minutes ago, Lazy Palm said: Some of that can probably happen in here. The mod does detection for DD/ZAP items in slots, and there could be NPC comments about the PC being a slave when wearing a collar. That would be incredible!!
Lenore Posted October 31, 2024 Posted October 31, 2024 52 minutes ago, Lazy Palm said: Comments from party members would probably be a great place to start. That's honestly more than enough! You've already done such a great job on this mod!
Lenore Posted October 31, 2024 Posted October 31, 2024 54 minutes ago, Lazy Palm said: I was going to add a option of your follower selling you in simple slavery if you try to get released (near future). Hex Bolt would have to make changes to get simple slavery off to send to this mod, and I was trying not to bug him until it was in a release state. Worth the wait! But what about selling from simple slaver to the follower?
Lazy Palm Posted October 31, 2024 Author Posted October 31, 2024 (edited) 22 minutes ago, Lenore said: Worth the wait! But what about selling from simple slaver to the follower? Yeah, unfortunately that is the part that I am going to need to ask Hex Bolt to add, and I didn't want to rush it and then have to ask for changes again if something needed to be modified. Edited October 31, 2024 by Lazy Palm 2
Zaflis Posted October 31, 2024 Posted October 31, 2024 (edited) If i try the dialog option "Can we try a different look?" and then agree to do it now, it first takes clothes off player and then gets stuck. Nothing happens, she doesn't follow after me anymore so i have to load game to before i asked. Things i had on were DD's arm and leg cuffs. Then the dialog to bind every inch, she does add some DD's but then removes them all 2 seconds later. I tried this one twice too. (This could be due my MCM settings which many seem to default to 0 in min and max times) One note from papyrus log: Quote Error: Cannot call GetName() on a None object, aborting function call stack: [bind_MainQuest (5B0012C4)].bind_MainQuestScript.ProcessLocationChange() - "bind_MainQuestScript.psc" Line 2773 [alias TheSub on quest bind_MainQuest (5B0012C4)].bind_TheSubScript.OnLocationChange() - "bind_TheSubScript.psc" Line 236 Edited October 31, 2024 by Zaflis
Skwii007 Posted October 31, 2024 Posted October 31, 2024 I'm liking all the ideas but please please, if I have one important advice is to not lose focus on what your mod is or wants to be... The feature bloat in LL mods is too real and it ends up just being too much and diluting the core essence of what made the mod great. Just my two cents 1
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