Lazy Palm Posted November 18, 2024 Author Posted November 18, 2024 Dev Preview 0.2.01 - The highly experimental mess This is an very preview build of my MCM overhaul, menu overhauls, rules engine overhaul, bondage overhaul (with external JSON files), and lots of other stuff (like NPC comments while your PC is in furniture). It will 100% have new bugs. If anybody is brave enough to install it and test it to help me figure out what all is broken I would appreciate it. You need: https://www.nexusmods.com/skyrimspecialedition/mods/22854 And you probably need to un-equip everything before you install this, or run the safeword after (or a new save). The general idea behind the bondage changes is that all items check slot assignments, so the mod is very careful to not remove or alter something not equipped by this mod. I am still working this problem and it is likely change more. LE is 100% not going to work currently - The function in PO3_SKSEFunctions that I am using to convert a hex string to decimal is not supported in it. I have some ideas on how to address this, but it might be a dev preview or 2 first. The only two JSON files in the \SKSE\Plugins\StorageUtilData that are currently enabled are binding_dd_items and binding_zap_items, changing the others will not do anything yet. Binding 0.2.01 preview 1.7z 1
Hex Bolt Posted November 18, 2024 Posted November 18, 2024 1 hour ago, Lazy Palm said: The function in PO3_SKSEFunctions that I am using to convert a hex string to decimal is not supported in it. I have some ideas on how to address this, but it might be a dev preview or 2 first. You might ask about that in the Skyrim Technical Support forum on this site. Someone else has probably needed to do the same thing and might have a good solution for you. It could save you a lot of time and testing. If you do that, start by describing the context of the situation rather just asking about the conversion. Someone might know of an easier approach.
Lazy Palm Posted November 19, 2024 Author Posted November 19, 2024 2 hours ago, Hex Bolt said: You might ask about that in the Skyrim Technical Support forum on this site. Someone else has probably needed to do the same thing and might have a good solution for you. It could save you a lot of time and testing. If you do that, start by describing the context of the situation rather just asking about the conversion. Someone might know of an easier approach. I have been dying for a reason to need to write an SKSE plugin and dust off my long forgotten C++ "skills". So, my plan was to create my own converter. However, if I crash and burn, I will definitely reach out to the community. Thanks for the suggestion!!
wayandean Posted November 19, 2024 Posted November 19, 2024 19 hours ago, Lazy Palm said: I think I gave you the link to UIExtensions for LE, my bad https://www.nexusmods.com/skyrimspecialedition/mods/17561 You were right. Thank you so much for your help. I have since installed the correct version and now I can see the mod in the MCM, but only on a new character/save. Anyway to get it working on a current save?
jouda1212 Posted November 19, 2024 Posted November 19, 2024 (edited) Hello, First thank for this nice mod. I would have some minor complaints/suggestions - If you change location (not only dungeon-dungeon type, for example there are places in Hag's end, there is very unpleasant script effect, when char is stopped and "teleported" like half second back, often with change of orientation. This happens even in case there are no real action (dom changes some equip etc), just sometime with message. Seems to somehow depend on script load. - Sometime, there are (even in safe places, as a city, without any reason) dialogue "You are under attack, ...." - Can it be somehow (MCM) disabled with default choice? - Would be possible for some actions, like untie in dangerous areas, and re-tie in cities, will do follower automatically, without first asking by player? Edit: sometimes it works, sometimes not (i must ask follower to, otherwise i break rules). Does it do something with switch who is controlling rules? - Would be it possible, as there are up to 3 hard limit rules, to make similar Always use, so follower did not take these rules off at any cost? - Cosmetic issue - if you have hands in armbinder and try to talk to someone, it display pose with hands out but armbinder is displayed - was it possible change those poses to bound ones (if available)? 18 hours ago, Lazy Palm said: Dev Preview 0.2.01 - The highly experimental mess And you probably need to un-equip everything before you install this, or run the safeword after (or a new save). Will be possible then go back to stable version with the same save? Or will I need to make full rollback after testing? Edit: Tried, but did not equipped any device on me. :-( Edited November 19, 2024 by jouda1212
Lenore Posted November 19, 2024 Posted November 19, 2024 19 hours ago, Lazy Palm said: If anybody is brave enough to install it and test it to help me figure out what all is broken I would appreciate it. So far, this has worked fine for me on a new game with AE, version 1.6.1170. It has equipped and unequipped devices no problem. I'll pop in to mention if I run across any issues. My only request so far would be a way to disable all the random messages that pop up when equipping or unequipping devices. I will say I love what you've done so far!
Lazy Palm Posted November 19, 2024 Author Posted November 19, 2024 7 hours ago, jouda1212 said: If you change location (not only dungeon-dungeon type, for example there are places in Hag's end, there is very unpleasant script effect, when char is stopped and "teleported" like half second back, often with change of orientation. This happens even in case there are no real action (dom changes some equip etc), just sometime with message. Seems to somehow depend on script load. Do you know what message pops up when this has happened? 7 hours ago, jouda1212 said: Sometime, there are (even in safe places, as a city, without any reason) dialogue "You are under attack, ...." - Can it be somehow (MCM) disabled with default choice? Are you talking about the dialog box that pops up that says "You are under attack. End the current event"? That SHOULD only happen if your dom follower is entering combat 7 hours ago, jouda1212 said: Would be possible for some actions, like untie in dangerous areas, and re-tie in cities, will do follower automatically, without first asking by player? Edit: sometimes it works, sometimes not (i must ask follower to, otherwise i break rules). Does it do something with switch who is controlling rules? The "Always Bound - Untie Leaving City / Towns" should override "Dangerous Area - Allow Untied" and automatically tie and untie when entering/leaving cities and towns. I will make sure they don't conflict, it shouldn't be asking you, but I will check it out. 7 hours ago, jouda1212 said: - Would be it possible, as there are up to 3 hard limit rules, to make similar Always use, so follower did not take these rules off at any cost? Yeah, I just revamped the rules system and might be easier to make something like this possible. I will see what I can do. 7 hours ago, jouda1212 said: - Cosmetic issue - if you have hands in armbinder and try to talk to someone, it display pose with hands out but armbinder is displayed - was it possible change those poses to bound ones (if available)? You can set the bound kneeling pose under the sex settings (pose menu under the new 0.2.01 version), but the ZAP idle I am using for kneeling has clipping issues with the DD arm and elbow binders. Another one of those things on my to address list that is probably not near term fixable. Thanks for the bug feedback and suggestions!
Lazy Palm Posted November 19, 2024 Author Posted November 19, 2024 3 hours ago, Lenore said: So far, this has worked fine for me on a new game with AE, version 1.6.1170. It has equipped and unequipped devices no problem. I'll pop in to mention if I run across any issues. My only request so far would be a way to disable all the random messages that pop up when equipping or unequipping devices. I will say I love what you've done so far! Thanks for giving it a test drive! I did forget to turn off all my debugging messages 🙂 I will get that next dev preview!
Lazy Palm Posted November 19, 2024 Author Posted November 19, 2024 10 hours ago, wayandean said: I have since installed the correct version and now I can see the mod in the MCM, but only on a new character/save. Anyway to get it working on a current save? mirksx was having the same issue and mentioned it finally registered on an existing save, so many you just have to give it a minute after you load?
dertcz Posted November 19, 2024 Posted November 19, 2024 Skyrim SE (1.5.97), Preview 0.2.01. Small issue. COCO Armor used slot 45 (no dd keyword, no quest flag). After collar rule start, collar not applied. Because slot is occupied. If I don't have this part of armod then collar is equippable.
Lazy Palm Posted November 19, 2024 Author Posted November 19, 2024 28 minutes ago, dertcz said: Skyrim SE (1.5.97), Preview 0.2.01. Small issue. COCO Armor used slot 45 (no dd keyword, no quest flag). After collar rule start, collar not applied. Because slot is occupied. If I don't have this part of armod then collar is equippable. That is actually "working." I didn't put keyword checks on all of the item equips yet, so the mod thinks there is a bondage item there. Thanks for the reminder I need to add that!!
Talesien Posted November 19, 2024 Posted November 19, 2024 (edited) Apologizes if this has been reported already, only noticed today I'm not actually following this thread (I was certain I did though ... odd) and from quickly scanning over the last few weeks of posts I only noticed one implicit note to the bugs I encounter: 1.) If using "pose to talk" I sometimes (though not all the time it appears) get punishments for force greetings. I suppose the difference is if you actually go into a dialogue menu. Like the courier is only talking to you without a dialogue menu, not triggering a punishment. Other force greetings that get you into a dialogue incur a punishment. Now this can be justified of course, but it's kinda frustrating as you've no control over the situation. 2.) The word wall ritual seems prone to breaking. For one, I get punished retroactively for Word Walls I activated before I even had that follower or any dominant or the rule active, doesn't matter it catches up to me. I don't think it should work that way. Also, the two part ritual seems prone to breaking if 'interrupted', which is guaranteed for example in Bleak Falls Barrow, with the final boss only spawning the second you absorbed the word of power. Once I did, combat started, I got a message box asking me if I should get untied (something like that). I clicked "yes", knowing the follower would not win (I've a mod that buffs that boss a little, among others). After the fight is over, I get admonished (and assigned a punishment) for not following the proper ritual. Yeah, perhaps, but I saved your saucy butt Missy. 😛 This report is still for 1.10, gonna give try the preview right after posting this. ^^ Edited November 19, 2024 by Talesien
Cieris Posted November 20, 2024 Posted November 20, 2024 On 11/19/2024 at 12:17 AM, Lazy Palm said: So basically the gear rules would get suspended, the set would be applied, and when you leave it would re-equip the rules gear? Kind of like the harsh bondage event but location specific activation? And if you didn't build out the set, it would just proceed as normal? Sounds perfect! On 11/19/2024 at 9:12 AM, Lazy Palm said: Dev Preview 0.2.01 - The highly experimental mess Menu overhauls and new features are working well. Only bug I've noticed is that the custom sets for sleep / heavy bondage are not applying.
Lazy Palm Posted November 20, 2024 Author Posted November 20, 2024 2 minutes ago, Cieris said: Sounds perfect! Menu overhauls and new features are working well. Only bug I've noticed is that the custom sets for sleep / heavy bondage are not applying. If you are in the bondage test event, if you clear everything and load the saved set, will things equip there?
Lazy Palm Posted November 20, 2024 Author Posted November 20, 2024 4 hours ago, Talesien said: 1.) If using "pose to talk" I sometimes (though not all the time it appears) get punishments for force greetings. I suppose the difference is if you actually go into a dialogue menu. Like the courier is only talking to you without a dialogue menu, not triggering a punishment. Other force greetings that get you into a dialogue incur a punishment. Now this can be justified of course, but it's kinda frustrating as you've no control over the situation. I didn't think about force greetings from NPCs. Huh, I will have to ponder how to deal with that one. I can probably make note of the user key-press + menu for dialog activation or something. 4 hours ago, Talesien said: 2.) The word wall ritual seems prone to breaking. For one, I get punished retroactively for Word Walls I activated before I even had that follower or any dominant or the rule active, doesn't matter it catches up to me. I don't think it should work that way. Also, the two part ritual seems prone to breaking if 'interrupted', which is guaranteed for example in Bleak Falls Barrow, with the final boss only spawning the second you absorbed the word of power. Once I did, combat started, I got a message box asking me if I should get untied (something like that). I clicked "yes", knowing the follower would not win (I've a mod that buffs that boss a little, among others). After the fight is over, I get admonished (and assigned a punishment) for not following the proper ritual. Yeah, perhaps, but I saved your saucy butt Missy. 😛 I hopefully fixed the first bug in 0.2.01, but I might be misremembering. I know I was making various adjustments to it. The second one, I have that untied dialogue not guarded by enough conditions. I will see about fixing that. Combat during that one would make sense, even if the DB is nude and blindfolded. Good catches!!
Tycho Brahe Posted November 20, 2024 Posted November 20, 2024 15 hours ago, jouda1212 said: - Cosmetic issue - if you have hands in armbinder and try to talk to someone, it display pose with hands out but armbinder is displayed - was it possible change those poses to bound ones (if available)? I think DD NG solves that.
Talesien Posted November 20, 2024 Posted November 20, 2024 7 minutes ago, Tycho Brahe said: I think DD NG solves that. It does ... unless you use a gesture mod with a higher priority then the DD NG poses. In that case, it's on the user to adjust priorities. 1
Lazy Palm Posted November 20, 2024 Author Posted November 20, 2024 (edited) 14 hours ago, Talesien said: It does ... unless you use a gesture mod with a higher priority then the DD NG poses. In that case, it's on the user to adjust priorities. Yeah, I just checked it out on my AE/DD NG test machine and at least for the armbinders, the outside clipping issues seems to be resolved (when kneeling). I did see some under the armbinder clipping issues, but that could just be that I am using a different ZAP pose (they probably used the one Lola uses). The elbowbinder seemed to still be amiss. I learned something new. Thanks @Talesien! Edit: realized the first post was from @Tycho Brahe. Didn't hand out all the proper credit! 🙂 Edited November 20, 2024 by Lazy Palm 2
dertcz Posted November 20, 2024 Posted November 20, 2024 Another issue: With gagged rule not working eating authorization. If I ask for permission to eat/drink then mistress says you have 30 minit, but she not remove gag.
Lazy Palm Posted November 20, 2024 Author Posted November 20, 2024 39 minutes ago, dertcz said: Another issue: With gagged rule not working eating authorization. If I ask for permission to eat/drink then mistress says you have 30 minit, but she not remove gag. Thanks for letting me know! I will check it out.
postal192 Posted November 21, 2024 Posted November 21, 2024 (edited) I was also testing a bit further. - This one here is not exactly a problem of your mod. But when you come close to certain cities the sensitivity of "always bound" goes with the changes of a cell/region. In cases like Whiterun with the meadery and the farms around or with Solitude outskirts you sometimes literally every couple of seconds have a change of being bound or free as the keywords for the different regions change with how fast you walk and where you walk. My guess is this puts a lot of stress on Papyrus and it's also dangerous for DD items getting broken if they are applied and removed too fast in a row. I don't know anything decent about modding and thus I don't know how your chances are to find a workaround - because this is simply an issue with the base game not being made for such a situation. That being said, I also use many of JK's city mods and ETaC which might cause even more trouble in some cases but that is my fault. But maybe there is a way to limit the "Always bound" rule to an area that is very close to or (if nothing helps) already inside the city walls. Because I already had problems with some devices soft-breaking due to this issue. Changing the item equipped in the MCM or simply removing and readding through console helped. But I also had cases with other mods in the past, where at some point I had to save-clean and reinstall the whole DD system and every related mod (DCL also liked to do that, that's why I am not playing this mod anymore until it receives a major update). Devious Followers and Lola follow a similar system like yours and they had that problem in the past as well. Another thing is the rules. I sometimes find myself not exactly understanding which rule is good for what. So what you would need are explanations in the MCM, in general! I guess you already have that on your bucket list, considering the fact you are very eager to continue with development which I very much appreciate 👏👏👏 Then it's weird that the gagged (!!!) PC can ask if she can eat or drink and gets refused but if she asks only for drinking something, the gag gets removed - and I can do both eating and drinking anyway. This somehow compromises the system and does not make sense at all. If this was an emergency mechanic to keep you from death by dehydration through SunHelm and the likes, this needs to be refined a bit. You could do something like deducting more points if you need to urgently drink something, or force the PC to do something debasing and embarrassing like prostitution or wearing plugs under the belt. Sleeping is also something that can be much more "violent". Sleeping hogtied, in a cage or on a puppet stand is not a very comfortable thing, thus there should be a mechanic that reduces your overall stamina to a certain point so that you have an incentive to finally sleep in a real bed. You need the PC to work hard for rules to get removed and make it quite easy to loose any privilege. This way, you keep the players of your mod hooked, challenged and interested About bugs: - the follower not returning to free you after sleep is a thing that happens every now and then. I suspect that he needs to be close enough for the script to fire. Maybe you can check on that. I also highly advise anyone to use something like Nether Follower Framework or anything else that gives you the option to teleport. Because after I teleport the NPC to my position, the script usually fires and he frees me. I use NFF in combination with Simply Order Summons and Swiftly Order Squad and it already saved me a couple of times. In many cases he simply does not find his way back to me or sits there completely unbothered (and sometimes still completely naked ). Oh and sometimes he doesnÄt even find his way to bed. - I had a strange situation while being whipped: I use Ryn's Western Watchtower, thus it might be somehow related to that. But when I was in that area (outside or interiors) and supposed to be whipped, your mod always told me that I am in combat - though I was not and I also could not find any hidden Skeever or Wolf or such. Anyway, if I chose to defend myself, the whole whipping system hung up and I was not able to move anymore by pressing the action key. If I chose not to defend myself punishment happened in the usual way. Like I said, it only happend in this area so far in combination with aforementioned mod. - Whipping sometimes ends up in the event being stuck. The dominant then starts to "moonwalk" in place. The time span finishes and everything returns to normal. But whipping did not happen. - In general, the question if you want to fight or run for your life sometimes pops up very late during battle and sometimes even when everything is already done. I don't know it this is script lag. But maybe you want to look into that. - Being in heels while in certain events sometimes leads to the heel height staying clear (the option you can chose in SL) and not being reverted that the soles and the tips are on the ground and not halfway buried. The PC's feet thus stay halfway sunk in the ground. I don't know if it is your mod or maybe an SL thing in combination with AE 1.6.1170 because before I was only on SE and this never happend to me. I will investigate as well and try to figure out which event causes this bug. - Oh, and another one but it's only a minor inconvencience: after you violated a rule and the dominant chastized you, he will then order you to kneel or (if you are a brat) truss you up (BTW, we need more variations in punishing sets of devices here). But he will always be on "Wait here" mode. Means, you have to actively approach him and tell him "Follow me" once again. This works flawlessly normally and it's just important you don't forget. In other cases it sometimes happened that I was chastized, did my time asked him to go to sleep because he was close, got tucked away and simply forgot to do the "Follow me" command. This leads to the problem that he simply does not come back (he also does very often not even when following) and it can get you stuck. - And about sleeping: When I click the action button to sleep, my PC very often gets up from whatever position she was put into, no matter if in furniture or tied up. I don't exactly know if this is your mod or maybe the ZaZ furniture. I'd guess it's a problem with the second because every time a piece of furniture is used that is not from the DM or DD range, this thing tends to happen. ZaZ furniture in general seems to be quite unstable, e.g. the "Trees perched" position got me stuck completely more than once. And you should also add a priority over any kind of DD effect like constricted breathing (corset), fumbling with belt or stumbling over your heels. Because these are bound to happen after 8 hours of sleep and totally kill the immersion (and likely break devices or scripts in a long term) as the PC does not go back to bound position by herself. I will check out further this evening if this is only ZaZ. Edited November 21, 2024 by postal192
Talesien Posted November 21, 2024 Posted November 21, 2024 3 hours ago, postal192 said: - Whipping sometimes ends up in the event being stuck. The dominant then starts to "moonwalk" in place. The time span finishes and everything returns to normal. But whipping did not happen. Are you using MCO or BFCO, precision and co.? Those do break most whipping animations.
postal192 Posted November 21, 2024 Posted November 21, 2024 33 minutes ago, Talesien said: Are you using MCO or BFCO, precision and co.? Those do break most whipping animations. None of the mentioned, though Valhalla and Wildcat. It only tends to happen rarely. My base is Lexy's LOTD.
Lazy Palm Posted November 21, 2024 Author Posted November 21, 2024 4 hours ago, postal192 said: This one here is not exactly a problem of your mod. But when you come close to certain cities the sensitivity of "always bound" goes with the changes of a cell/region. In cases like Whiterun with the meadery and the farms around or with Solitude outskirts you sometimes literally every couple of seconds have a change of being bound or free as the keywords for the different regions change with how fast you walk and where you walk. My guess is this puts a lot of stress on Papyrus and it's also dangerous for DD items getting broken if they are applied and removed too fast in a row. I don't know anything decent about modding and thus I don't know how your chances are to find a workaround - because this is simply an issue with the base game not being made for such a situation. That being said, I also use many of JK's city mods and ETaC which might cause even more trouble in some cases but that is my fault. But maybe there is a way to limit the "Always bound" rule to an area that is very close to or (if nothing helps) already inside the city walls. Because I already had problems with some devices soft-breaking due to this issue. Changing the item equipped in the MCM or simply removing and readding through console helped. But I also had cases with other mods in the past, where at some point I had to save-clean and reinstall the whole DD system and every related mod (DCL also liked to do that, that's why I am not playing this mod anymore until it receives a major update). Devious Followers and Lola follow a similar system like yours and they had that problem in the past as well. When I first build this I only had the "Dangerous Area - Allow Untied" which would tell you that you were in an OK area to be untied, but you had to trigger it with the menu or dialogue with the dom. I added that "Always Bound - Untie Leaving City / Town" recently and suspected that location awareness was going to be an issue. I am probably not feeling it as much in testing because I am usually fast traveling. Maybe dialing it back to the older option might help short term? I don't know know of great inside the walls check/function in papyrus, but I will look around. Or maybe I will put that on a timer that gets reset as you move in an out of zones so it triggers less frequently. 4 hours ago, postal192 said: Another thing is the rules. I sometimes find myself not exactly understanding which rule is good for what. So what you would need are explanations in the MCM, in general! I guess you already have that on your bucket list, considering the fact you are very eager to continue with development which I very much appreciate 👏👏👏 Yep, 100% needed. I am going to work on those in-dev rules and will try to get some mcm help around them. 4 hours ago, postal192 said: Then it's weird that the gagged (!!!) PC can ask if she can eat or drink and gets refused but if she asks only for drinking something, the gag gets removed - and I can do both eating and drinking anyway. This somehow compromises the system and does not make sense at all. If this was an emergency mechanic to keep you from death by dehydration through SunHelm and the likes, this needs to be refined a bit. You could do something like deducting more points if you need to urgently drink something, or force the PC to do something debasing and embarrassing like prostitution or wearing plugs under the belt. That might just be a bug, but I have two overlapping gag removal mechanics I still need to get sorted out, but I will look at it! 4 hours ago, postal192 said: Sleeping is also something that can be much more "violent". Sleeping hogtied, in a cage or on a puppet stand is not a very comfortable thing, thus there should be a mechanic that reduces your overall stamina to a certain point so that you have an incentive to finally sleep in a real bed. Yeah, this a great suggestion, even if it is an optional MCM setting to add some kind of rough night of sleep debuff. 4 hours ago, postal192 said: You need the PC to work hard for rules to get removed and make it quite easy to loose any privilege. This way, you keep the players of your mod hooked, challenged and interested Hopefully this can get refined more as I move forward. I have been so focused on getting cake baked it is missing the frosting. 4 hours ago, postal192 said: the follower not returning to free you after sleep is a thing that happens every now and then. I suspect that he needs to be close enough for the script to fire. Maybe you can check on that. I also highly advise anyone to use something like Nether Follower Framework or anything else that gives you the option to teleport. Because after I teleport the NPC to my position, the script usually fires and he frees me. I use NFF in combination with Simply Order Summons and Swiftly Order Squad and it already saved me a couple of times. In many cases he simply does not find his way back to me or sits there completely unbothered (and sometimes still completely naked ). Oh and sometimes he doesnÄt even find his way to bed. Yeah, the NFF sandbox stuff tends to lock the other packages out (follower nude - drinking a mug of mead and singing with the bard vs. sleeping). I have been switching some travel to packages over to follow player packages that I can set an energy level that is higher than NFF, but I not sure I have made it to those sleep events yet. I will make a note to check. 4 hours ago, postal192 said: - I had a strange situation while being whipped: I use Ryn's Western Watchtower, thus it might be somehow related to that. But when I was in that area (outside or interiors) and supposed to be whipped, your mod always told me that I am in combat - though I was not and I also could not find any hidden Skeever or Wolf or such. Anyway, if I chose to defend myself, the whole whipping system hung up and I was not able to move anymore by pressing the action key. If I chose not to defend myself punishment happened in the usual way. Like I said, it only happend in this area so far in combination with aforementioned mod. - Whipping sometimes ends up in the event being stuck. The dominant then starts to "moonwalk" in place. The time span finishes and everything returns to normal. But whipping did not happen. You using the default ZAP whipping or do you have pama installed? I need to run for a bit, but I will get to your other 4 questions when I get back.
Lazy Palm Posted November 21, 2024 Author Posted November 21, 2024 5 hours ago, postal192 said: - In general, the question if you want to fight or run for your life sometimes pops up very late during battle and sometimes even when everything is already done. I don't know it this is script lag. But maybe you want to look into that. This is flagged on OnCombatStateChanged, but the message box is being launched from the mod's main process loop, which might be getting pinched by script lag if a lot of other stuff is running. I haven't noticed that, but I do most of the dev testing with a very light mod list. I will see if I can adjust this. That whole piece was an area I want to tweak anyway. 5 hours ago, postal192 said: Being in heels while in certain events sometimes leads to the heel height staying clear (the option you can chose in SL) and not being reverted that the soles and the tips are on the ground and not halfway buried. The PC's feet thus stay halfway sunk in the ground. I don't know if it is your mod or maybe an SL thing in combination with AE 1.6.1170 because before I was only on SE and this never happend to me. I will investigate as well and try to figure out which event causes this bug. I will see if I can duplicate the same thing in AE myself. Probably nothing I can fix, but it might be helpful if we can see a common pattern that is causing it. 5 hours ago, postal192 said: Oh, and another one but it's only a minor inconvencience: after you violated a rule and the dominant chastized you, he will then order you to kneel or (if you are a brat) truss you up (BTW, we need more variations in punishing sets of devices here). But he will always be on "Wait here" mode. Means, you have to actively approach him and tell him "Follow me" once again. This works flawlessly normally and it's just important you don't forget. In other cases it sometimes happened that I was chastized, did my time asked him to go to sleep because he was close, got tucked away and simply forgot to do the "Follow me" command. This leads to the problem that he simply does not come back (he also does very often not even when following) and it can get you stuck. Thanks for pointing this one out. That event was not clearing the dom's AI setting so it was stuck on that package. Already fixed it and it should ready in the next dev build. 5 hours ago, postal192 said: And about sleeping: When I click the action button to sleep, my PC very often gets up from whatever position she was put into, no matter if in furniture or tied up. I don't exactly know if this is your mod or maybe the ZaZ furniture. I'd guess it's a problem with the second because every time a piece of furniture is used that is not from the DM or DD range, this thing tends to happen. ZaZ furniture in general seems to be quite unstable, e.g. the "Trees perched" position got me stuck completely more than once. And you should also add a priority over any kind of DD effect like constricted breathing (corset), fumbling with belt or stumbling over your heels. Because these are bound to happen after 8 hours of sleep and totally kill the immersion (and likely break devices or scripts in a long term) as the PC does not go back to bound position by herself. I will check out further this evening if this is only ZaZ. Unfortunately, with the hogtied stuff the do nothing packages don't create a block to the DD animations playing, the mod should put the PC back into the hogtied animation after, but I might have an issue with that (I noticed it did not seem to work on a test play through the last couple of days while the PC was in a belt). Yeah, ZAP furniture is just not great compared to DD/DSE (DM3) furniture, but there is a lot more variety. Seems like the majority of the ZAP stuff have major camera or release position issues. You might be bumping into an issue with my sleep fix for survival. You can't sleep without an owned bed, so I am moving the PC out of the furniture on a black screen, putting them a sleeping roll, triggering the sleep dialogue, and moving them back to the furniture after. I had a more simplified time skipping sleep that faked sleep and provided the perk after, but it was not helping with the people running needs mods. I have it on my to-do to turn that back on and give an MCM option.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now