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Posted

0.1.10 preview 2

 

  • Added Chastise Sub (still WIP) event (you can enable this from the MCM in preferences)
  • Added add rules dialogue options for hybrid rules that will not be blocked by punishments due
  • Added strip protection (MCM preferences) for all major slots - I have not tested this much, it could cause equip issues with DD/ZAP.  Also includes body slot protection for those who don't want to be nude during every event.  (will be adding a few SLA keyword checks next preview)
  • Added left shift hold + action key to open furniture menu, right shift hold + action key for conversation pose (need to press the shift key first)

Binding 0.1.10 preview 2.7z

Posted

Always Nude rule is violated.

In log:

[binding]: CheckClothing()

Nothing more.

 

All equipment is equipped with safeword. I was changing the chastitybelt.

Equip:

equip.png.eb7c69a0130969a08ff4ec5e88e09426.png

 

If I use player.unequipall after that safeword, problem vanish. But equip is same. (Using only safeword not helping.)

 

Posted
1 hour ago, dertcz said:

Always Nude rule is violated.

In log:

[binding]: CheckClothing()

Nothing more.

 

All equipment is equipped with safeword. I was changing the chastitybelt.

Equip:

equip.png.eb7c69a0130969a08ff4ec5e88e09426.png

 

If I use player.unequipall after that safeword, problem vanish. But equip is same. (Using only safeword not helping.)

 

 

That is interesting.  That triggers on item equipped when it finds either the ArmorCuirass or ClothingBody keywords on an item. I can't imagine any of the items you have in that list would be using that keyword.

 

I will go dig a bit deeper into the code and see if I can figure out if I am overlooking something.

Posted (edited)

Trying out 0.1.10 preview 2:

- The right shift + action to pose for dialogue is very handy, thank you!

- Punishment no longer uses Pama's Interactive Beatup Module? The options to enable Pama's mod in punishment settings MCM page seems to be gone.



image.jpeg.063cd3eb910815f07ba6b90b1bce6881.jpeg

Edited by HiddenHari
Posted (edited)
2 hours ago, HiddenHari said:

Trying out 0.1.10 preview 2:

- The right shift + action to pose for dialogue is very handy, thank you!

- Punishment no longer uses Pama's Interactive Beatup Module? The options to enable Pama's mod in punishment settings MCM page seems to be gone.

 

  Reveal hidden contents

 

 


image.jpeg.063cd3eb910815f07ba6b90b1bce6881.jpeg
 

 

 

 

That is just my poor interface design at work 😀

 

On the diagnostics screen under optional mods, you should see Pama and the enable checkbox to the right of it. 

 

I will move that to the punishments screen.  Glaring oversight that I did not do that to start with!  I also need to add a rotation option (front, back) for that and maybe a furniture selector (1, 2 or both).

Edited by Lazy Palm
Posted (edited)

0.1.10 preview 2 - PATCH

 

Fixing some stuff:

  • Cleaned up the nudity detection (issues with gear manager)
  • Fixed 32 protection slot so it does not try to override always nude
  • Added generic message to Chastise Sub event for rule breaking that does not have dialogue yet "I should not have to tell you what you did" - to keep it from dying or displaying the wrong dialogue

Binding 0.1.10 preview 2 patch.7z

Edited by Lazy Palm
Posted

0.1.10 preview 3 - small update

  • All basic rules breaking dialogue added to Chastise Sub event
  • Added new dialogue choice to talk your way out of Chastise Sub event
    • If Random 0-100 + (speechcraft / 2)
      • > 60 - you will be let off with a warning
      • <= 60 - you will get stripped, handcuffed and placed in a hood for (20 to 40 in-game minutes)

Binding 0.1.10 preview 3.7z

Posted (edited)
18 hours ago, 1whirled said:

 

Personally, my issue is only all draw calls processing and perhaps script load contributing. Dropping resolution does almost nothing, tried FSR 3.1/3.2 recently on SSE, saw an astounding .7 fps avg. gain. Verifiable & repeatable proof of being cpu bound. Still, far to much aliasing like sparkling going on with upscaling even still, bugs tf out of me. So into the bin it went.

 

 

Other progress ofc progresses steadily marching forward, Idgrod the Elder, bound and gagged with her own panties. Her own unique body textures. Altered DX Fetish outfit with my own personal touches, thinking I'll change the collar into a choker type the more I contemplate it. Enjoy.

 

SkyrimSE2024-10.thumb.png.204de5ccd8d31597506c1d9cb4ce7d49.png

 

  Hide contents

 


 

SkyrimSE2024-11.thumb.png.3fdf553c0dec1516157a7315fc89c50d.png
 

Nearly neglected to mention, Alsfur's been added to Shadowman's Swingers faction as well. So, yeyaaaaa.

 

Fancy!  I like the tattoos. You create those also?  The equipment models you created look really cool all rendered out.

Edited by Lazy Palm
Posted

Couple possible bus I noticed in the latest previews:

  1.  It seems like the dom always thinks I am dirty despite having that part of the mod disabled.
  2.  Sex events seem to require aggressive animations, and if you have none enabled the sex event simply hangs forever until you use the safeword to end it.
  3.  Not 100% that this one is this mods fault but it seems like the belt is always stripped regardless of whether the dom decided to keep it on or not.
Posted

Hello, Downloaded this mod and it seems amazing so far.
But I have to report a bug: When I set a follower as a dom, every single npc I talk to, starts following me as does the regular dom/follower when I kneel (I don't kneel near them, I simply talk to them). Then I press the button to kneel 2 times (kneel and get up) and they stop following, going back to their normal behaviour
Even carriage driver did the same thing: talk to him, requested fast travel to city, ended dialogue, he gets down of the carriage to follow me, I kneel/get up, he goes back to the carriage

Posted
17 hours ago, HereBeTentacles said:

Couple possible bus I noticed in the latest previews:

  1.  It seems like the dom always thinks I am dirty despite having that part of the mod disabled.
  2.  Sex events seem to require aggressive animations, and if you have none enabled the sex event simply hangs forever until you use the safeword to end it.
  3.  Not 100% that this one is this mods fault but it seems like the belt is always stripped regardless of whether the dom decided to keep it on or not.


1) that is interesting.  I will take a look at it.  Do you have dirt and blood installed by chance?

 

2) thanks catching that.  Will add some additional keywords. I like the aggressive ones but didn’t occur to me that not having them would freeze things up.  
 

3) I will check this out.  I have tweaked that area a few times and probably broke that check.

 

 Thanks for the bug reports!  Super helpful to know!

Posted
16 hours ago, theprof90 said:

Hello, Downloaded this mod and it seems amazing so far.
But I have to report a bug: When I set a follower as a dom, every single npc I talk to, starts following me as does the regular dom/follower when I kneel (I don't kneel near them, I simply talk to them). Then I press the button to kneel 2 times (kneel and get up) and they stop following, going back to their normal behaviour
Even carriage driver did the same thing: talk to him, requested fast travel to city, ended dialogue, he gets down of the carriage to follow me, I kneel/get up, he goes back to the carriage


that should only be happening when you have no dialog activated so the follower can start dialog with that npc.  I will see if I can figure out what is up with it.  Thanks for letting me know and glad you like the mod!

Posted
14 hours ago, lovalter said:

Any way to customize what gets equipped during bound sleep?


I am probably going to overhaul the equipment favorites so they are a little more flexible.  Can probably work a bound sleep set into that effort.  Are you just looking to tweak a slot that is already in use or do a bunch of changes?

Posted
58 minutes ago, Lazy Palm said:


I am probably going to overhaul the equipment favorites so they are a little more flexible.  Can probably work a bound sleep set into that effort.  Are you just looking to tweak a slot that is already in use or do a bunch of changes?

Ideally a bunch depending on how I feel, full rope set, full leather set etc

Posted (edited)

0.1.10 preview 4

  • Adjusted dirt accumulation issues when disabled
  • Sexlab will use, but not require aggressive animations
  • Fixed NPC following player issue after normal conversations (will only activate on conversation posing)
  • Added new Bondage Test event
    • Kneel and ask your dom to test some new bondage looks - it will start the event and strip the PC
    • Use the action key to pull up the bondage test menu
      • Can load your current favorites
      • Clear equipped items
      • Add an item (adjust in the favorite menu first)
      • Remove an item
      • Store items in the current preview to a set (hogtied sleep and harsh bondage currently)
      • Load a set to preview it again
      • Clear items and store set to disable a set and return to defaults
      • End Event in the menu to end

 

I am going to make an easier way to swap items in the Bondage Test vs. adjusting the favorites dropdowns in the MCM, but it is a bit beyond the basic skyrim message system's capability, I might have to use UI Extension lists.

 

This is all VERY prototype-ish currently.  Please let me know what issues you bump into!

Binding 0.1.10 preview 4.7z

Edited by Lazy Palm
Posted

So, it looks like UIExtensions should work well for what I am hoping to do with displaying lists of DD/ZAP items to equip. I hope this does not create too many issues for anybody. I will try to push up a new preview later today that incorporates this.

 

 

itemselection.png

Posted (edited)

0.1.10 preview 5

  • Revised all the Bondage Test event menus to use UI Extensions.
    • Add items will provide lists.  No longer need to adjust defaults in MCM.

I have noticed issues with some items not equipping from the lists.  Cut and paste errors on my part (it was just hard to test them all before I added this event).  I am going to fix this, add a few new items, and some additional set options next.

 

Also, my near term effort will be to make this learning, so you can add stuff manually and save it to the set.  I just need to figure out how to get a DD inventory item based on the rendered item found in the itemslot.

Binding 0.1.10 preview 5.7z

Edited by Lazy Palm
Posted
4 hours ago, theprof90 said:

dude, thanks for fixing so rapidly the issue of the following npcs!!


Thanks for letting me know about it!  That is a pretty severe bug for me to overlook and is still bouncing around in my last full release.  Sorry all!!

Posted

Anyone know 

 

1- why, after my PC has spoken to the Dom, and then moved on to another part of the locality - eg in Riften, outside Honeyside, talk to DOM, PC moves on to the Forge, the Dom Follower stays outside the Honeyside entrance area and does not 'follow' the PC?  PC is then Forced kneeled, but no further comms possible with Follower Dom, and action key gives a message like 'just relax, nothing you can do at the moment'.   I'm not sure if I waited long enough, but every time I have tried this, as soon as you appoint a follwer as Dom, they just wait where they are at appointment.  This is using iAFT, with a male Orc follower.  Other followers behave as normal 

 

2 - why arm binding DDs might not be visible, in partic the collar/elbow shackles/hook variant?  Oddly enough, after removal, that sat in the PC's inventory but on trying to sell it, got immediate CTD, which crashlogger ascribed directly to that item

 

Any help would be most welcome

 

DQW

Posted
50 minutes ago, DonQuiWho said:

Anyone know 

 

1- why, after my PC has spoken to the Dom, and then moved on to another part of the locality - eg in Riften, outside Honeyside, talk to DOM, PC moves on to the Forge, the Dom Follower stays outside the Honeyside entrance area and does not 'follow' the PC?  PC is then Forced kneeled, but no further comms possible with Follower Dom, and action key gives a message like 'just relax, nothing you can do at the moment'.   I'm not sure if I waited long enough, but every time I have tried this, as soon as you appoint a follwer as Dom, they just wait where they are at appointment.  This is using iAFT, with a male Orc follower.  Other followers behave as normal 

 

2 - why arm binding DDs might not be visible, in partic the collar/elbow shackles/hook variant?  Oddly enough, after removal, that sat in the PC's inventory but on trying to sell it, got immediate CTD, which crashlogger ascribed directly to that item

 

Any help would be most welcome

 

DQW

 

Sorry about the trouble!

 

1) can you look at the diagnostics page and tell me what event it is running when that happens?  the eventphase and domai are helpful to know also.

 

2) that item spans a couple of slots and will refuse to equip when you are wearing a collar for instance.  It should have been destroyed and not end up in your inventory to sell.  That is interesting.  Do you remember what part of the mod equipped it?

Posted
8 hours ago, lovalter said:

New menu seems to be working really well, very nice 👍

 

Glad it is working well!  If you got a chance to try them, did the sets work OK for you also?

Posted

I have a couple of questions. One is .. I wonder if you could explain how points work.  Two, if I have ineed mod, is there a way to make sleeping in restraints or furniture count towards sleep?  Or, should I just set ineed to not track sleep? Also .. maybe if there's a way to be unbound for washing when needed? But also want to say again how very much I love your mod!

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