DonQuiWho Posted October 22, 2024 Posted October 22, 2024 4 hours ago, Lazy Palm said: 4 hours ago, Lazy Palm said: 1- why, after my PC has spoken to the Dom, and then moved on to another part of the locality - eg in Riften, outside Honeyside, talk to DOM, PC moves on to the Forge, the Dom Follower stays outside the Honeyside entrance area and does not 'follow' the PC? PC is then Forced kneeled, but no further comms possible with Follower Dom, and action key gives a message like 'just relax, nothing you can do at the moment'. I'm not sure if I waited long enough, but every time I have tried this, as soon as you appoint a follwer as Dom, they just wait where they are at appointment. This is using iAFT, with a male Orc follower. Other followers behave as normal 1) can you look at the diagnostics page and tell me what event it is running when that happens? the eventphase and domai are helpful to know also. I think this was my own fault, in that being pretty much the first time I had seriously set up and tried to use all the mod features, I seem to have misused the 'key' sequences for comms between the PC and DOM. After a few further attempts, the follower now seems to behave much better, if that's not the ultimate 'non sequitur' wrt the mod's intentions 🙂 All seems OK now, thanks,. Apols for the 'wrong spy' 4 hours ago, Lazy Palm said: 2 - why arm binding DDs might not be visible, in partic the collar/elbow shackles/hook variant? Oddly enough, after removal, that sat in the PC's inventory but on trying to sell it, got immediate CTD, which crashlogger ascribed directly to that item 2) that item spans a couple of slots and will refuse to equip when you are wearing a collar for instance. It should have been destroyed and not end up in your inventory to sell. That is interesting. Do you remember what part of the mod equipped it? Ah! I see the slot conflict now. As far as the item ending up in inventory, again I'm not sure exactly what I did, but I think between some of the DD Helper removal mods and misuse of the console, I might have managed that myself 🙄 Haven't been able to replicate it again Can I make a few suggestions? I personally like this type of mod, but often find that they rely on an element of 'voluntary' subservience which isn't exactly entertaining. SD+ is a prime example of that, and anything that requires collecting piles of dust, or sweeping the floor, should be cast into the Gates of Oblivion Having followed the thread for a while, I think someone up there suggested that this could actually neatly add elements of (optional!) player slave gameplay, where the follower issues demands on the player's activities, as opposed to just having them, for want of a better description, perch nicely on something oncer in a while or prance around the town square in smart looking shackles etc. Things to make it a real, maybe even quite difficult, challenge to the gameplay. Sort of ideas that come to mind include a - as an obvious starter, adding a hood to the bound player options. No reason why they should find navigation easy. Even funnier, periodically randomly vary the visibility from 50% to 0% whilst equipped b - if the player is using Cursed Loot, or Deviously Enchanted Chests etc mods, then the Dom could take away all the player's keys when applying restraints and then not release them until the player finds a key to offer to the Dom. Make players work for their release, and have to take the risks that go with searching in trapped containers etc c - when (at least) the bound rule applies, whore the player out for free to random passers by. Keep it simple, ie only need client options to be M/F/Either. Just for fun, no complications, no money needs to change hands etc d - randomise punishments, and implement them without warning I don't think that these compromise any of the basic tenets of your mod, and you pretty much have all the base mechanisms in the mod already, or (maybe - I'm not a modder) easily able to plug into Sexlab events etc Thanks again for this mod, the advice provided, and I hope these meagre suggestions are worth at least a roll of the neurons 😉 DQW 1
lovalter Posted October 23, 2024 Posted October 23, 2024 12 hours ago, Lazy Palm said: Glad it is working well! If you got a chance to try them, did the sets work OK for you also? Been trying to test bound sleep but having quite a few issues getting the mod to recognize I'm close to a bed 😵💫 Is it possible to make the detection looser?
Lazy Palm Posted October 23, 2024 Author Posted October 23, 2024 10 hours ago, Lenore said: I have a couple of questions. One is .. I wonder if you could explain how points work. They are very limited now. I just have not had a chance to build that part out. They are used for getting dialogue options in dom controlled rules, you can basically like/dislike a rule (it is learning and will use that to adjust chance) or ask to have a rule you like extended if you have points. Also, you can use them for crafting time or gag removal (I am pretty sure at least, been a minute since I looked), when always bound or always gagged. That was basically the idea though, if you had banked up being good points, you could use them to access things. I was thinking for gold control, travel, stuff like that. But I have soooo neglected that since I put it in. 10 hours ago, Lenore said: Two, if I have ineed mod, is there a way to make sleeping in restraints or furniture count towards sleep? Or, should I just set ineed to not track sleep? Shoot, I have that on my to-fix list. Hogtied bound sleep SHOULD pull up a sleep menu when you press the action key. I knew my fake sleep in furniture was not satisfying the needs mods, so I have plans to drop the PC out of the furniture (after action key press) and into a bedroll when sleeping and back into it after waking (probably with an MCM option). It will look a bit clunky, but should solve that issue. I will move that up on the list. I am going to do some serious debugging here next week and it probably would be best to do the QA with a needs mod running anyway. 10 hours ago, Lenore said: Also .. maybe if there's a way to be unbound for washing when needed? Yeah, I will add some untie for bathing dialogue options. Good suggestion! And thanks again for reporting this stuff. Helps me prioritize!! 1
Lazy Palm Posted October 23, 2024 Author Posted October 23, 2024 10 hours ago, DonQuiWho said: a - as an obvious starter, adding a hood to the bound player options. No reason why they should find navigation easy. Even funnier, periodically randomly vary the visibility from 50% to 0% whilst equipped I am adding this to the list. I need to get blindfolds and hoods in the core rules set, and this is a nice twist! 10 hours ago, DonQuiWho said: b - if the player is using Cursed Loot, or Deviously Enchanted Chests etc mods, then the Dom could take away all the player's keys when applying restraints and then not release them until the player finds a key to offer to the Dom. Make players work for their release, and have to take the risks that go with searching in trapped containers etc How about a lost keys / magic keys/ etc. type event, where you have to venture into a dungeon, whilst all bound, to recovery them? I have so much overlapping stuff, it helps to compartmentalize stuff when I can. Maybe after a court wizards performs a special spell to help you locate them? 10 hours ago, DonQuiWho said: c - when (at least) the bound rule applies, whore the player out for free to random passers by. Keep it simple, ie only need client options to be M/F/Either. Just for fun, no complications, no money needs to change hands etc I am revamping the event system (to try to give it a little more personality and chance). I kind of had the idea of furniture that supports sex doing this (with an MCM option, I know everybody has a different view about the enslaved dragonborn being passed around). Where the dom would give villagers permission to have their way with the locked up PC. Furniture sex in the dragon souls even worked pretty well. But just all bound up would be fun also. 10 hours ago, DonQuiWho said: d - randomise punishments, and implement them without warning Funishments. I will add it to the list. I like it. Thanks for the suggestions. This is good stuff! 2
Lazy Palm Posted October 23, 2024 Author Posted October 23, 2024 2 hours ago, lovalter said: Been trying to test bound sleep but having quite a few issues getting the mod to recognize I'm close to a bed 😵💫 Is it possible to make the detection looser? Yeah, I probably have it super tight and can expand it. Are you trying it through dialogue or deep kneeling non verbal? 1
lovalter Posted October 23, 2024 Posted October 23, 2024 16 minutes ago, Lazy Palm said: Yeah, I probably have it super tight and can expand it. Are you trying it through dialogue or deep kneeling non verbal? Both
DonQuiWho Posted October 23, 2024 Posted October 23, 2024 (edited) 6 hours ago, Lazy Palm said: 6 hours ago, Lazy Palm said: Thanks for taking the time and trouble to reply. A couple of quick thoughts that I hope might help when you flesh out these ideas further I am adding this to the list. I need to get blindfolds and hoods in the core rules set, and this is a nice twist! Excellent! I look forward to seeing (or not seeing? 😉) that How about a lost keys / magic keys/ etc. type event, where you have to venture into a dungeon, whilst all bound, to recovery them? I have so much overlapping stuff, it helps to compartmentalize stuff when I can. Maybe after a court wizards performs a special spell to help you locate them? Whatever you feel best fits. Ideally, though, on a rescue mechanism specific to your mod. There are a load of other mods out there that help the player and followers remove DDs. eg DD Helpers etc which ppl could use to 'cheat' your intent. I use Devious Helpers to create a challenge in dungeons where you and each member of your party enter with a limited number of DD restraint, chastity and peircing keys. If DDs are added when nosing around in chests etc by DEC, or DCL, or as a consequence of being overcome by baddies via Bain's Defeat Addon, you can release yourself, or have your helpers who can help help you out, BUT only up to a point, ie where you run out of keys or aree all in a position where you cannot use them - eg all party has hands bound. Sometimes you have to decide/choose what shouldn't be removed if you want to maintain some keys for the next problem, ie as a form of 'tactical rationing', or even strategically 'abandon' a follower to being bound, and hence pretty much useless in combat etc, for the duration of the trip through the dungeon, just to ensure the rest of the party can 'survive'. Overall, having that sort of level of risk built into restraint management makes for much better gameplay than just having the party wading through a risky area or a dungeon until all are completely stuck and uselessly bound up to the point where you can't progress any more, and then having to back out of the dungeon to go and find a blacksmith etc. That CAN still happen, by chance, or if you don't get your tactical choices right, but it's a less likely outcome I am revamping the event system (to try to give it a little more personality and chance). I kind of had the idea of furniture that supports sex doing this (with an MCM option, I know everybody has a different view about the enslaved dragonborn being passed around). Where the dom would give villagers permission to have their way with the locked up PC. Furniture sex in the dragon souls even worked pretty well. But just all bound up would be fun also. Furniture supporting sex is curiously scarce in LL mods. The best implementation is the use of pillories and wheels in @Inte 's Prison Overhaul Patched (POP). They work perfectly well there and allow both NPC, and even other followers, to use them in a variety of manners. I've never understood why more mods don't use them like that Funishments. I will add it to the list. I like it. Brilliant! 😄 DQW 6 hours ago, Lazy Palm said: Edited October 23, 2024 by DonQuiWho
Narai018 Posted October 23, 2024 Posted October 23, 2024 hey! thanks for the great work on your mod Lazy Palm - as discussed I've edited some scripts of version of v1.09 to allow the AI from the MinAI mod to control the dom. For example, the AI is aware of all the poses and rules and will give out infractions if it feels like it, it can also start the punishment scenes. It will talk alot throughout and will generally be pretty controlling as in the spirit of this mod, which is pretty fun. 2
Lazy Palm Posted October 24, 2024 Author Posted October 24, 2024 (edited) On 10/22/2024 at 12:18 PM, Lenore said: Two, if I have ineed mod, is there a way to make sleeping in restraints or furniture count towards sleep? So I end up getting sleep working with furniture by releasing, sleeping on a hidden bedroll and putting the PC back in the furniture. It works, but it is a bit immersion breaking. I am going to push it out in a preview release (hopefully tomorrow). If you try it again (start sleep, get put in future, press action key), can you let me know if makes the needs mod happy? If it works OK, I will see if I can get some screen blanking going on. FadeOut is not going to cover it, but I know there are other methods. Thanks! Edited October 24, 2024 by Lazy Palm 1
Lazy Palm Posted October 24, 2024 Author Posted October 24, 2024 23 hours ago, lovalter said: Both I bumped it up to 1000 units (vs 500), and it seems to work a bit better. In my testing I did see some quirky behavior with the sexlab bed detection I am using (2nd pass of the same bed when trying to sleep again, it seems like it might have considered the bed still in use). I going to shift bed finding to the mods internal detection system (on the to-do). Hopefully I can make it a bit more reliable.
Lazy Palm Posted October 24, 2024 Author Posted October 24, 2024 4 hours ago, Narai018 said: hey! thanks for the great work on your mod Lazy Palm - as discussed I've edited some scripts of version of v1.09 to allow the AI from the MinAI mod to control the dom. For example, the AI is aware of all the poses and rules and will give out infractions if it feels like it, it can also start the punishment scenes. It will talk alot throughout and will generally be pretty controlling as in the spirit of this mod, which is pretty fun. Thanks for posting this! Can't wait to give it a spin! 1
Lenore Posted October 24, 2024 Posted October 24, 2024 7 hours ago, Lazy Palm said: So I end up getting sleep working with furniture by releasing, sleeping on a hidden bedroll and putting the PC back in the furniture. It works, but it is a bit immersion breaking. I am going to push it out in a preview release (hopefully tomorrow). If you try it again (start sleep, get put in future, press action key), can you let me know if makes the needs mod happy? I'll def let you know, thanks!
Hanshurtig11 Posted October 25, 2024 Posted October 25, 2024 (edited) After playing version 0.1.09 for a while now i have a problem with using different workstations (some work, some not). When trying to use enchanter for example, the PC goes to normal table pose, but imidiatly after that, to "stay attention" pose for half a second and leaves workstation. Leaving the Dom and reseting punishment did not help. Uninstalling the mod did help. So, thats why i think my problem is relatet to "Binding" 😁 I tried the latest preview version, but that did not change anything. Thx for the mod and your work on it !! ps. uninstalling, saving without mod and reinstalling on this save helped !! hope nothing is crumbled internaly now 😁 edit: after some time playing it happens again.. maybe some unfinished action (inspect, locking in furniture, etc.) ?? Even i allways wait quite some time to let scripts run/finish. ...sigh.. Edited October 25, 2024 by Hanshurtig11
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 5 hours ago, Hanshurtig11 said: After playing version 0.1.09 for a while now i have a problem with using different workstations (some work, some not). When trying to use enchanter for example, the PC goes to normal table pose, but imidiatly after that, to "stay attention" pose for half a second and leaves workstation. Leaving the Dom and reseting punishment did not help. Uninstalling the mod did help. So, thats why i think my problem is relatet to "Binding" 😁 I tried the latest preview version, but that did not change anything. Thx for the mod and your work on it !! ps. uninstalling, saving without mod and reinstalling on this save helped !! hope nothing is crumbled internaly now 😁 Oh no! I will test that and see if I can duplicate the problem right away.
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 17 minutes ago, Lazy Palm said: After playing version 0.1.09 for a while now i have a problem with using different workstations (some work, some not). When trying to use enchanter for example, the PC goes to normal table pose, but imidiatly after that, to "stay attention" pose for half a second and leaves workstation. Leaving the Dom and reseting punishment did not help. Uninstalling the mod did help. So, thats why i think my problem is relatet to "Binding" 😁 I tried the latest preview version, but that did not change anything. Thx for the mod and your work on it !! ps. uninstalling, saving without mod and reinstalling on this save helped !! hope nothing is crumbled internaly now 😁 Well, I gave it a few tests and tanning racks, forges, alchemy tables, enchanting tables seem to work fine for me. Did some work on them didn't bounce out. Are you using a controller or keyboard and mouse? What key do you have mapped to be the binding action key?
lovalter Posted October 25, 2024 Posted October 25, 2024 (edited) 2 hours ago, Lazy Palm said: Oh no! I will test that and see if I can duplicate the problem right away. Pretty sure it's the same issue I had where the inspection event isn't ending correctly Edited October 25, 2024 by lovalter
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 1 hour ago, lovalter said: Pretty sure it's the same issue I had where the inspection event isn't ending correctly I guess I didn't fix that one then! Ooops! Thanks for pointing me in the right direction. I will check again. I bet I am failing to clear the AI variable that controls the package.
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 2 hours ago, Lazy Palm said: 3 hours ago, Lazy Palm said: After playing version 0.1.09 for a while now i have a problem with using different workstations (some work, some not). When trying to use enchanter for example, the PC goes to normal table pose, but imidiatly after that, to "stay attention" pose for half a second and leaves workstation. Leaving the Dom and reseting punishment did not help. Uninstalling the mod did help. So, thats why i think my problem is relatet to "Binding" 😁 I tried the latest preview version, but that did not change anything. Thx for the mod and your work on it !! ps. uninstalling, saving without mod and reinstalling on this save helped !! hope nothing is crumbled internaly now 😁 Well, I gave it a few tests and tanning racks, forges, alchemy tables, enchanting tables seem to work fine for me. Did some work on them didn't bounce out. Are you using a controller or keyboard and mouse? What key do you have mapped to be the binding action key? Also, if you can load your save that is broken, can you check the Sub AI under the diagnostics screen? I am curious if it says 120. @lovalter - pointed out that I had an issue with failed inspection events that might be unresolved still. If it is 120, can you try running the safeword under the debug screen? It will clear that setting out and it should read 0, and then, the table issue might sort itself out.
Hanshurtig11 Posted October 25, 2024 Posted October 25, 2024 3 hours ago, Lazy Palm said: Well, I gave it a few tests and tanning racks, forges, alchemy tables, enchanting tables seem to work fine for me. Did some work on them didn't bounce out. Are you using a controller or keyboard and mouse? What key do you have mapped to be the binding action key? I didnt test all workstations. Entchanting, alchemie and housbuilding workbenches did not work, forges do work. I am using mouse and keyboard and have the actionkey set to backspace. Anything worked fine for a long time. Maybe it is something in combination with "Devious training" which i installed lately thou the author (skyrimfet) didnt think so. But we all know Skyrim.. strange things happen all the time 😁
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 2 minutes ago, Hanshurtig11 said: I didnt test all workstations. Entchanting, alchemie and housbuilding workbenches did not work, forges do work. I am using mouse and keyboard and have the actionkey set to backspace. Anything worked fine for a long time. Maybe it is something in combination with "Devious training" which i installed lately thou the author (skyrimfet) didnt think so. But we all know Skyrim.. strange things happen all the time 😁 I am sending messages to myself in case you missed this. Which would make sense, since I sent it to me: Also, if you can load your save that is broken, can you check the Sub AI under the diagnostics screen? I am curious if it says 120. @lovalter - pointed out that I had an issue with failed inspection events that might be unresolved still. If it is 120, can you try running the safeword under the debug screen? It will clear that setting out and it should read 0, and then, the table issue might sort itself out.
Hanshurtig11 Posted October 25, 2024 Posted October 25, 2024 50 minutes ago, Lazy Palm said: I am sending messages to myself in case you missed this. Which would make sense, since I sent it to me: Also, if you can load your save that is broken, can you check the Sub AI under the diagnostics screen? I am curious if it says 120. @lovalter - pointed out that I had an issue with failed inspection events that might be unresolved still. If it is 120, can you try running the safeword under the debug screen? It will clear that setting out and it should read 0, and then, the table issue might sort itself out. It is 120 and using the safeword set AI back to zero.. and tatta.. the workstations do work again 😀 I thought i tried the safeword before, but guess i justed asked to be set free and reset punishment points.. Well, at least , now we know why , good luck for finding the issue 😁 . Thx for your help !!
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 5 minutes ago, Hanshurtig11 said: It is 120 and using the safeword set AI back to zero.. and tatta.. the workstations do work again 😀 I thought i tried the safeword before, but guess i justed asked to be set free and reset punishment points.. Well, at least , now we know why , good luck for finding the issue 😁 . Thx for your help !! Awesome! I think I found the offending code and have a fix in place. Will get it up with my next preview that I was planning on releasing yesterday, but didn't since I have been bogged down with trying to figure out some DHLP event stuff.
Hanshurtig11 Posted October 25, 2024 Posted October 25, 2024 22 minutes ago, Lazy Palm said: Awesome! I think I found the offending code and have a fix in place. Will get it up with my next preview that I was planning on releasing yesterday, but didn't since I have been bogged down with trying to figure out some DHLP event stuff. Sounds great ! You might consider removing the ungag/gag event anytime the sub kneels/talks to the dom. I undersstand the meaning of it, but as a follower, the dom will understand the sub after a few "mmmphs" anyway
Lazy Palm Posted October 25, 2024 Author Posted October 25, 2024 Just now, Hanshurtig11 said: Sounds great ! You might consider removing the ungag/gag event anytime the sub kneels/talks to the dom. I undersstand the meaning of it, but as a follower, the dom will understand the sub after a few "mmmphs" anyway Darn, that was supposed to be an MCM setting. Some people liked it for the immersion aspect. I completely forgot to add that to my list. Thanks for mentioning it! 1
Lenore Posted October 26, 2024 Posted October 26, 2024 Does Binding 0.1.10 require MinAI? I hope not, not sure even what that is.
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