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Posted

Thank you for the constant and amazing improvements to this mod.

Just a few thoughts.
LLoris. If he is in the settlement, does he no longer have any separate dialogue?
I only made him talk exclusively to D.Hope.

So I think it would be nice if Lloris was in the Settlement with Hucows. He asked the Player for help with collecting data on Hucows. So that the player injects the Hucows serum. The transformation of the player into Hucows would then proceed the same as with D.Hope, but with the help of a conversation with Llirois. And that includes the subsequent treatment.
It would probably have to be run as a guest. If the player used the Hucow treatment before the end of the mission. Lloris would change the player back into a Hucow during the next encounter. So that the guest could continue smoothly.

So I think that if the player is a hucow. The sex and the progress of her transformation into Hucow could be pushed either by Llirous or the NPC assigned to the Care Station. The condition for the progress of her transformation will be the player's distance from D.Hope.

Or in the case of sex, PcHucow would be replaced by the mystical Bull or Settler. After the player chooses sex with D.Hope in the conversation.

Posted
16 hours ago, Skelletoncz said:

Thank you for the constant and amazing improvements to this mod.

Just a few thoughts.
LLoris. If he is in the settlement, does he no longer have any separate dialogue?
I only made him talk exclusively to D.Hope.

So I think it would be nice if Lloris was in the Settlement with Hucows. He asked the Player for help with collecting data on Hucows. So that the player injects the Hucows serum. The transformation of the player into Hucows would then proceed the same as with D.Hope, but with the help of a conversation with Llirois. And that includes the subsequent treatment.
It would probably have to be run as a guest. If the player used the Hucow treatment before the end of the mission. Lloris would change the player back into a Hucow during the next encounter. So that the guest could continue smoothly.

So I think that if the player is a hucow. The sex and the progress of her transformation into Hucow could be pushed either by Llirous or the NPC assigned to the Care Station. The condition for the progress of her transformation will be the player's distance from D.Hope.

Or in the case of sex, PcHucow would be replaced by the mystical Bull or Settler. After the player chooses sex with D.Hope in the conversation.

I was thinking about something like that too. A slow transformation of the player, like Hope's, would be more interesting than a synth attack. (Using a table makes it visually interesting, too.) You could also introduce a small plot with a bad ending. When the player becomes a mindless cow, they're sold to a farm (a farm would also be a better trading center than merchants in cities). After a while, the farmer kills the player for meat.

Posted
7 hours ago, varya333 said:

I was thinking about something like that too. A slow transformation of the player, like Hope's, would be more interesting than a synth attack. (Using a table makes it visually interesting, too.) You could also introduce a small plot with a bad ending. When the player becomes a mindless cow, they're sold to a farm (a farm would also be a better trading center than merchants in cities). After a while, the farmer kills the player for meat.

 

It doesn't have to be killed for meat. Lloris can buy the player. And after a certain time, give the serum. The synthesizer attack can also be considered a guest. The player will seek help either in currency 81 or in his settlement or from Hope or Lloris. The player's path can lead through the settler's farms and attempts to escape or sell to another settlement. Before finally ending up in his settlement.

Bulls in the settlement attack women. But men could easily use Hucow in the evening. Also, those who have an active Hucow fetish should search for Hucow/Bull.
LLoris should also search for Hucow in the settlement. For his research.

Posted

does provocative perks not work with this mod installed? also sexual harassment doesn't want to work with it either. is that normal? instead of any dialog with the mod it just uses SH dialog. could someone tell me if there are mods that interfere with this? sorry if i seem annoyed its because i tried playing fallout london ealier...

Posted
8 hours ago, kannz said:

does provocative perks not work with this mod installed? also sexual harassment doesn't want to work with it either. is that normal? instead of any dialog with the mod it just uses SH dialog. could someone tell me if there are mods that interfere with this? sorry if i seem annoyed its because i tried playing fallout london ealier...

 

Which aspect of Provocative Perks is not working with my mod?  I am not sure why they would interact outside of AAF scenes which PP can recognize when they happen for any mod.

Is it something to do with the collars?

 

SH's harrassment scenes pretty much take priority over any other mod.  If SH starts a harrassment scene, you need to finish it before doing anything else.

 

 

 

Posted
3 hours ago, GrimGrim31 said:

If SH starts a harrassment scene, you need to finish it before doing anything else.

Or toggle SH off/on with the hotkey.... if... you're not in a AAF scene. ;)

Posted

Got the mod, for some reason MCM doesn't see it, though the questline is there. However, there doesnt seem to be any furniture, and the "Bullfuck" button does nothing, and the option to craft syringes and pills is not there, though the STFU can is?? Not sure what happened.. Here's my mod list in the attached screenshot, and the version im using is 1.10.163

20-11-2025 22_38_23-Vortex.png

Posted
On 11/20/2025 at 7:38 PM, horrunas said:

Got the mod, for some reason MCM doesn't see it, though the questline is there. However, there doesnt seem to be any furniture, and the "Bullfuck" button does nothing, and the option to craft syringes and pills is not there, though the STFU can is?? Not sure what happened.. Here's my mod list in the attached screenshot, and the version im using is 1.10.163

20-11-2025 22_38_23-Vortex.png

Your most serious problem is MCM not initializing correctly. Look for missing prereqs.

Recipes for consumables and furniture have to be found. Trade with Loris; he has a copy.

Posted
On 11/20/2025 at 10:38 PM, horrunas said:

Got the mod, for some reason MCM doesn't see it, though the questline is there. However, there doesnt seem to be any furniture, and the "Bullfuck" button does nothing, and the option to craft syringes and pills is not there, though the STFU can is?? Not sure what happened.. Here's my mod list in the attached screenshot, and the version im using is 1.10.163

 

 

If you are using the new version of FO4, you are going to have a lot of issues right now.  AAF does not work yet with the updated FO4 so no sex scenes from my mod will work since they rely on AAF.  I don't know if the MCM mod has been updated yet for the new FO4.  If it has been updated, make sure that you have the prerequisite mods in the versions that also work with the new FO4.

 

You cannot craft furniture and many other items until you get the Blueprints holotape and run it in a terminal.

 

 

Posted (edited)

F4SE, Address Library, XDI, MCM, and LLFP (AAF) have all been updated to the latest patch.

Looksmenu, Woprkshop Framework, F4ZroDoh, Rename Anything, Buffout4 NG - have not.

One more big patch to go mid December.

 

I should add - this means that Human Cattle, and Ivy, and Heather - will all run now.

Edited by fred200
Posted

I don't know if this has been discussed before, but I just realized that in this new update the "HuCow Cure Syringe" serum doesn't work on the player. I've injected myself about 50 times and the character is still Hucow xD

image (1).png

Posted
22 hours ago, lord mado said:

I don't know if this has been discussed before, but I just realized that in this new update the "HuCow Cure Syringe" serum doesn't work on the player. I've injected myself about 50 times and the character is still Hucow xD

 

 

I haven't changed the cure syringes since February.  Yes, they only work on NPCs.  If you want to cure the player, either craft a reversal injector and use it or just flip the switch in the MCM.  You may have to equip the injector as a favored item and use it from there because magic effects don't take place while the Pipboy menu is open.  I need to edit that script so that the process waits for the pipboy menu to close before taking effect.

 

 

 

 

Posted
2 hours ago, raybevier said:

hey i can find the serums in the chem stastion

 

That is where you craft them.  You may not have seen them before because you had to run the Blueprints and Instructions holotape first.

 

 

Posted
On 11/23/2025 at 11:46 AM, fred200 said:

F4SE, Address Library, XDI, MCM, and LLFP (AAF) have all been updated to the latest patch.

Looksmenu, Woprkshop Framework, F4ZroDoh, Rename Anything, Buffout4 NG - have not.

One more big patch to go mid December.

 

I should add - this means that Human Cattle, and Ivy, and Heather - will all run now.

 

I haven't seen an update for AAF to work with FO4 Anniversary Edition.  Without Looksmenu, the body morphs probably won't work correctly since they rely on the Bodygen functions from Looksmenu's Bodygen script.

 

I am not sure of how well any of the updated mods work with FO4 Anniversary Edition.  I am currently using 1.10.163, the pre-NG version of FO4.  I reverted my FO4 NG after the Anniversary Edition was released.

 

 

 

 

Posted (edited)
11 hours ago, GrimGrim31 said:

 

I haven't seen an update for AAF to work with FO4 Anniversary Edition.  Without Looksmenu, the body morphs probably won't work correctly since they rely on the Bodygen functions from Looksmenu's Bodygen script.

 

I am not sure of how well any of the updated mods work with FO4 Anniversary Edition.  I am currently using 1.10.163, the pre-NG version of FO4.  I reverted my FO4 NG after the Anniversary Edition was released.

 

 

 

 

The LLFP mod I referenced replaces those files in AAF - the part that was broken. Just have it overwrite.

 

 

Edited by fred200
Posted

Well latest Bethesda update broke everything - again.

F4SE and Address Library updated. LLFP and MCM broken - again.

Don't count on using updated Fallout 4 until mid December.

Bethesda's idea of holiday cheer.

Posted
1 hour ago, fred200 said:

Well latest Bethesda update broke everything - again.

F4SE and Address Library updated. LLFP and MCM broken - again.

Don't count on using updated Fallout 4 until mid December.

Bethesda's idea of holiday cheer.

That's normal.

Personally, I never updated from 163. Total waste of time, plus you have all the extra broken shite that needs more mods to fix.

Posted

Well - I tried.

Set "Update on launch".

Set "Auto update only from 4:00 AM to 4:00 AM only".

Steam updated anyway, when it felt like it.

Setting manifest to read only is the only way to stop it.

Posted

Hi, I've already tried the methods you mentioned, from the MCM and by injecting myself with the reversion serum, but it doesn't work. Is there a command to revert the Hucow body in the player using the command console?

Posted
2 minutes ago, lord mado said:

Hi, I've already tried the methods you mentioned, from the MCM and by injecting myself with the reversion serum, but it doesn't work. Is there a command to revert the Hucow body in the player using the command console?

 

If the MCM switch doesn't work, there is something wrong with your mod list setup.

 

The injector might not work because of the limitation on magic effects working while the Pipboy Menu is open.  I need to edit that script to fix the issue.

 

There is no console command.

 

If the body morphs are not changing, you may have turned the MCM option to use this mod's body morphs to OFF.  It has to be ON or the cure will not change the player body back to normal.

 

 

Posted
1 hour ago, fred200 said:

Well - I tried.

Set "Update on launch".

Set "Auto update only from 4:00 AM to 4:00 AM only".

Steam updated anyway, when it felt like it.

Setting manifest to read only is the only way to stop it.

 

Setting the manifest to read only is the way to stop it.  Like you, I had my auto update restricted but Steam updated me anyway a few months after the NG version dropped.

 

I adapted and used NG up until a week ago when I reverted everything back to pre-NG, 1.10.163.

 

 

Posted

If the HuCow option is active in the MCM, I tried turning it off and it didn't work, and I also tried turning it back on and injecting the reversal serum and it still didn't work.

image.png

Posted
1 hour ago, lord mado said:

If the HuCow option is active in the MCM, I tried turning it off and it didn't work, and I also tried turning it back on and injecting the reversal serum and it still didn't work.

 

 

Which version of FO4 and which version of my mod are you using?  Did you download my mod from my download page?

 

I know the MCM function works with FO4 1.10.163.  I just used it for my PC in my current playthrough. 

 

There aren't any conditions that can prevent the MCM option.  It executes the CurePlayer() function directly from my main script.

 

 

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