Olmech Posted December 13, 2025 Posted December 13, 2025 Okay, found a solution to my problem. 1. Have to uncheck "Make player a HuCow immediately" in MCM 2. Have to uncheck "Player HuCow crawls on all fours" in MCM If you dont do that. the animation for the injection will work, but you wont be injected. The injection will remain in inventory. If you do it like I suggest, the injection will work and the ear tag will unequip and a text will show in upper left of screen saying something about the being a bestial experience or something. Gonna be honest, didnt read it word for word. Just thrilled not to need milking for a while. Going forward, I think the injection should be enough. Dont think its very practical to need to unclick two options in MCM to be cured. 1
GrimGrim31 Posted December 13, 2025 Author Posted December 13, 2025 15 hours ago, Olmech said: Okay, found a solution to my problem. 1. Have to uncheck "Make player a HuCow immediately" in MCM 2. Have to uncheck "Player HuCow crawls on all fours" in MCM If you dont do that. the animation for the injection will work, but you wont be injected. The injection will remain in inventory. If you do it like I suggest, the injection will work and the ear tag will unequip and a text will show in upper left of screen saying something about the being a bestial experience or something. Gonna be honest, didnt read it word for word. Just thrilled not to need milking for a while. Going forward, I think the injection should be enough. Dont think its very practical to need to unclick two options in MCM to be cured. I wonder if there is something wrong with the mod download caused by the 7z compression because setting "Make player a HuCow immediately" to the OFF position in MCM cures the player immediately without any need for an injector.
Olmech Posted December 13, 2025 Posted December 13, 2025 13 minutes ago, GrimGrim31 said: wonder if there is something wrong with the mod download caused by the 7z compression because setting "Make player a HuCow immediately" to the OFF position in MCM cures the player immediately without any need for an injector. In my case, I had to unclick that as well as player crawls on all fours before injection would work. Just unclicking the "Make player a cow immediately" did nothing in and of itself
GrimGrim31 Posted December 13, 2025 Author Posted December 13, 2025 1 hour ago, Olmech said: In my case, I had to unclick that as well as player crawls on all fours before injection would work. Just unclicking the "Make player a cow immediately" did nothing in and of itself Lord Mado had the same issue. It is almost as if the JSON file or the MCM script are not working, but if that was the case, none of the mod MCM options would work.
darthnoldor Posted December 13, 2025 Posted December 13, 2025 Regarding "cum addition", is there any "food" you can eat or drink to satisfy it, or a console command? 😁
Olmech Posted December 14, 2025 Posted December 14, 2025 Have a question. Does this mod use its own body? Reason I asked is that I created an outfit that I like very much and would like to make it used by cows. I can equip it on the cows, but every time they are milked it is removed. Base body uses slot 33 and there are two more pieces that cover torso and lower body, but the slot 33 is the important one. Dont care if the cows are completely clothed. The other two pieces are mainly for my benefit when I am a cow. If there is not a specific body that I can replace with my file, then is there a way that I can keep slot 33 from being stripped when milked? On a side note, having 4 udders gives you 4 bottles of milk when you are milked. Somehow your mod recognizes that.
GrimGrim31 Posted December 14, 2025 Author Posted December 14, 2025 23 hours ago, darthnoldor said: Regarding "cum addition", is there any "food" you can eat or drink to satisfy it, or a console command? 😁 The actor value is _cumaddiction2 but in the console, you will need the FORMID. For my playthrough, the console command is "player.modav 5826EB05 XXX" where "XXX" is a positive integer that will bring the actor value up to at least -40. You could also try "player.setav 5826EB05 0". However, the first two characters of the FORMID are based on my mod's load order in your mod list. It is 58th in my load order but it will be different for you. Try using the console command "help _hucow 0" to find the FORMIDs for my mod in your playthrough. It will bring up a list of FORMIDs for my mod, and you can read the first two characters. 1
GrimGrim31 Posted December 14, 2025 Author Posted December 14, 2025 (edited) 4 hours ago, Olmech said: Have a question. Does this mod use its own body? Reason I asked is that I created an outfit that I like very much and would like to make it used by cows. I can equip it on the cows, but every time they are milked it is removed. Base body uses slot 33 and there are two more pieces that cover torso and lower body, but the slot 33 is the important one. Dont care if the cows are completely clothed. The other two pieces are mainly for my benefit when I am a cow. If there is not a specific body that I can replace with my file, then is there a way that I can keep slot 33 from being stripped when milked? On a side note, having 4 udders gives you 4 bottles of milk when you are milked. Somehow your mod recognizes that. I do not use my own body in the mod, but the milking process has an undressing function that removes the actor's clothing in slots 33-45. I can add an MCM setting that will disable the undressing function, if that would solve your issue. That might also help other players that use biped slots for "furry" body parts/items. The four bottles of milk are likely because your character has the keyword for being pregnant. My mod gives extra milk for that. Edited December 14, 2025 by GrimGrim31 1
darthnoldor Posted December 14, 2025 Posted December 14, 2025 56 minutes ago, GrimGrim31 said: The actor value is _cumaddiction2 but in the console, you will need the FORMID. For my playthrough, the console command is "player.modav 5826EB05 XXX" where "XXX" is a positive integer that will bring the actor value up to at least -40. You could also try "player.setav 5826EB05 0". However, the first two characters of the FORMID are based on my mod's load order in your mod list. It is 58th in my load order but it will be different for you. Try using the console command "help _hucow 0" to find the FORMIDs for my mod in your playthrough. It will bring up a list of FORMIDs for my mod, and you can read the first two characters. Thanks, I try but I don't think I'll have any problems, very clear ☺️👍
Olmech Posted December 15, 2025 Posted December 15, 2025 5 hours ago, GrimGrim31 said: I can add an MCM setting that will disable the undressing function, if that would solve your issue. That might also help other players that use biped slots for "furry" body parts/items. I would appreciate that. No biggie. Just whenever you are going to do a new release. Grateful that you would even consider adding that functionality.
kannz Posted December 15, 2025 Posted December 15, 2025 (edited) im having a problem where eating plants isnt sating hunger. also cum is making my character "very sick". are both of these normal? why would it make you sick if there is a addiction thing that goes with it? Edited December 15, 2025 by kannz added more info..
GrimGrim31 Posted December 15, 2025 Author Posted December 15, 2025 6 hours ago, kannz said: im having a problem where eating plants isnt sating hunger. also cum is making my character "very sick". are both of these normal? why would it make you sick if there is a addiction thing that goes with it? Did you install any mods during your playthrough since the last time that eating plants worked correctly? How is the cum making your player sick? Do you get messages or see some status change? I don't recall putting any kind of illness into my mod. Once you have the condition, Cum Addiction Satisfied, only good effects should be affecting your player based on the cum. You only get negative effects if you haven't satisfied the cum craving: At Weak Irresistible Need, your strength drops by 1. At Strong Irresistible Need, your strength drops by 2 and you cannot sprint. At Overwhelming Irresistible Need, your strength drops by 4 and you cannot run.
Olmech Posted December 16, 2025 Posted December 16, 2025 3 hours ago, GrimGrim31 said: How is the cum making your player sick? Better Living Through Cumistry mod. Makes cum sustain hunger.
kannz Posted December 16, 2025 Posted December 16, 2025 (edited) No i dont install mods half way through a game save.. when my pc eats cum its treated like meat or other food and makes them sick. if i keep eating cum it makes me more sick and drains more hp. it only makes him/her sick. its not the addiction making them sick. just eating it. also food makes my pc sick and eating plants does nothing. i only have recommended mods installed..do i need to uninstall better living through cumistry? i have no addictions at that point. to anything other than nicotine. 4 hours ago, GrimGrim31 said: Did you install any mods during your playthrough since the last time that eating plants worked correctly? How is the cum making your player sick? Do you get messages or see some status change? I don't recall putting any kind of illness into my mod. Once you have the condition, Cum Addiction Satisfied, only good effects should be affecting your player based on the cum. You only get negative effects if you haven't satisfied the cum craving: At Weak Irresistible Need, your strength drops by 1. At Strong Irresistible Need, your strength drops by 2 and you cannot sprint. At Overwhelming Irresistible Need, your strength drops by 4 and you cannot run. Edited December 16, 2025 by kannz
GrimGrim31 Posted December 16, 2025 Author Posted December 16, 2025 11 hours ago, kannz said: No i dont install mods half way through a game save.. when my pc eats cum its treated like meat or other food and makes them sick. if i keep eating cum it makes me more sick and drains more hp. it only makes him/her sick. its not the addiction making them sick. just eating it. also food makes my pc sick and eating plants does nothing. i only have recommended mods installed..do i need to uninstall better living through cumistry? i have no addictions at that point. to anything other than nicotine. Don't uninstall any mods if you want to continue your current playthrough. Uninstalling mods that have scripts will probably break your save. This sickness is not caused by my mod. Is there a way to turn off the cum effects in Better Living Through Cumistry? What happens if you eat less cum? Does your player feel better? Eating plants only satisfies your cow hunger, which is my mod's own stat. It doesn't heal your HP or affect any other mod's hunger system. I didn't tie my cow hunger to the game's hunger system because so many other mods change that system. If your perk window shows the perk, "Condition: Cow Hunger Satisfied", then you have eaten enough plants for now.
GrimGrim31 Posted December 16, 2025 Author Posted December 16, 2025 On 12/14/2025 at 10:47 PM, Olmech said: I would appreciate that. No biggie. Just whenever you are going to do a new release. Grateful that you would even consider adding that functionality. I added this MCM setting yesterday and playtested it. I am not sure when I will upload the new version since I have a couple more things to add. 1
kannz Posted December 16, 2025 Posted December 16, 2025 (edited) EDIT2 :nevermind it did it again EDIT: hmm i put this mod lower in my load order below most other mods and it seems to be not doing it anymore. im not sure what mod was causing conflicts. i have cow hunger and also cum addiction off in this mod. i only have addiction in BLTC and the smoking mod everything else is vanilla its not a presistant perk of sickness i get with eating food and cum from what i can tell. right away it says you have become very sick and takes away hp right away and the PC coughs when the player is a cow. i dont have any kind of other mods that affect hunger. i havent started a playthrough yet i was just testing the game to see if i could use this mod in game. any time my PC eats regular food or cum its instantly sick and i lose hp. every single time when a cow. its not sickness from eating more than one item/unit of food/cum. 5 hours ago, GrimGrim31 said: Don't uninstall any mods if you want to continue your current playthrough. Uninstalling mods that have scripts will probably break your save. This sickness is not caused by my mod. Is there a way to turn off the cum effects in Better Living Through Cumistry? What happens if you eat less cum? Does your player feel better? Eating plants only satisfies your cow hunger, which is my mod's own stat. It doesn't heal your HP or affect any other mod's hunger system. I didn't tie my cow hunger to the game's hunger system because so many other mods change that system. If your perk window shows the perk, "Condition: Cow Hunger Satisfied", then you have eaten enough plants for now. Edited December 16, 2025 by kannz
GrimGrim31 Posted December 17, 2025 Author Posted December 17, 2025 (edited) On 12/16/2025 at 2:02 PM, kannz said: EDIT2 :nevermind it did it again EDIT: hmm i put this mod lower in my load order below most other mods and it seems to be not doing it anymore. im not sure what mod was causing conflicts. i have cow hunger and also cum addiction off in this mod. i only have addiction in BLTC and the smoking mod everything else is vanilla its not a presistant perk of sickness i get with eating food and cum from what i can tell. right away it says you have become very sick and takes away hp right away and the PC coughs when the player is a cow. i dont have any kind of other mods that affect hunger. i havent started a playthrough yet i was just testing the game to see if i could use this mod in game. any time my PC eats regular food or cum its instantly sick and i lose hp. every single time when a cow. its not sickness from eating more than one item/unit of food/cum. If you are using my mod's cow hunger, you will get very ill and lose HP if you eat food items that are not fruit or vegetables. The "You feel very ill" message is from my mod. You should also see other messages including "You ate something that was bad for you.", "The Player has X maximum health.", and "You lost some health." This ill effect is caused by any consumable item that has the keyword, ObjectTypeFood. So Better Living Thru Cumistry consumable items will cause illness if you are a cow, if those items have that keyword. EDIT: I can add food items from other mods to the accepted consumable items form list. Other than Better Living Thru Cumistry, what other mods have consumable cum? I think there are some in InvictusBlade's mods. Edited December 17, 2025 by GrimGrim31
kannz Posted December 18, 2025 Posted December 18, 2025 (edited) yep. i already said those two options in mcm are off though.. the only mod im using is BLTC and nicotine. you want my load order/mod list? 4 hours ago, GrimGrim31 said: If you are using my mod's cow hunger, you will get very ill and lose HP if you eat food items that are not fruit or vegetables. The "You feel very ill" message is from my mod. You should also see other messages including "You ate something that was bad for you.", "The Player has X maximum health.", and "You lost some health." This ill effect is caused by any consumable item that has the keyword, ObjectTypeFood. So Better Living Thru Cumistry consumable items will cause illness if you are a cow, if those items have that keyword. EDIT: I can add food items from other mods to the accepted consumable items form list. Other than Better Living Thru Cumistry, what other mods have consumable cum? I think there are some in InvictusBlade's mods. mods.txt Edited December 18, 2025 by kannz
GrimGrim31 Posted December 18, 2025 Author Posted December 18, 2025 41 minutes ago, kannz said: yep. i already said those two options in mcm are off though.. the only mod im using is BLTC and nicotine. you want my load order/mod list? mods.txt 16.32 kB · 1 download I don't think the problem is your mod order. I think I need to modify my scipt. Those messages are mine so there must be something wrong with my condition filters when you change the setting in the MCM. So the problem is something wrong in my mod. I will fix it tomorrow. 1
GrimGrim31 Posted December 18, 2025 Author Posted December 18, 2025 (edited) Version 2.0 of this mod is now available for download. There are too many changes to list, but most of them are invisible to the user. Hucow tracking has changed. You run it now from the Hucow Control System Holotape and it only shows hucows in the loaded area around the player. Cum food objects from Better Living Through Cumistry and Wasteland Dairy Framework are integrated into this mod so that they will not make the player hucow sick when hucow hunger is active in the MCM. The mats in settlements that make hucows kneel and eat or kneel and sit are no longer mandatory. They are optional in the MCM and the default is OFF. This change should prevent previsibility combine issues if you use the PRP mod, and it will also allow scrapping mods to work correctly in settlements. The Doctor Moreau request for help holotape is no longer located in a mailbox in Sanctuary. Now you will find it in settlement workbenches. Vault 81's previsibility combine is modified by my mod now to fix issues caused by the furniture that this mod adds (and disables) in the vault. Trading with the hucow traders in Diamond City, Goodneighbor, and with Rhode Island Red has been significantly reworked to make it easier. Cows available for trading are now highlighted with effect shaders and trading menus no longer show unusable options. Activate buttons also no longer show unusable options. NOTE: This version has TWO zip files because a single file is too large for LoversLab. If you use the zip version, you will have to download both zip files and drop them into your Mod Manager. One zip file has the sound file folder and the other zip has everything else. If you use the 7z version, you only need one download. It compresses better and the download is still under the 250 MB limit. There is an MCM option now to allow or disallow undressing when a hucow is milked by the player or an NPC. This should prevent undressing issues for players that use the clothing biped slots for body modifications. After you collar a sleeping actor, you may see an option to strip the actor. This runs a different version of the undressing function that is NOT disabled by the MCM option. If you install this new version and use it on an existing save, you may have issues with stripping sleeping actors after you collar them. There may also be MCM option messages that display the wrong notification message even though the global variable was correctly changed. This is a common problem when existing scripts are changed mid-playthrough. Sometimes the problem will eventually be corrected during the playthrough. In my tests, the stripping eventually worked but the MCM notification messages still haven't displayed correctly for the allow undressing during milking option. However, if you run this mod in a new game, everything works as it should. I am currently using pre-NG Fallout 4, Version 1.10.163 as it works very well and has fully functioning baseline framework mods. The NG Creation Kit was better until I installed the latest version of the Creation Kit Platform Extended (CKPE). With CKPE, the Creation Kit for Version 1.10.163 works just as well. Support mods that I use: Buffout 4 Escape Freeze (this fixes a freezing issue that occasionally happens when eating plants as a hucow) High FPS Physics Fix Previsibines Repair Pack (PRP) (don't use this with earlier versions of my mod or Sunshine Tidings Co-op will have invisible buildings) Unofficial Fallout 4 Patch Load Order: You may experience pre-vis issues if you use PRP, Rebuild Sanctuary, and/or the Vault 81 Trader Camp and perhaps with other settlement mods that change pre-vis in those cells. This version of my mod should greatly reduce those conflicts since mats are injected in game via script (if you allow the MCM option) instead of being placed in the cell using the Creation Kit. I load these mods in this order and have no pre-vis issues: PRP Vault-Tec 134 (Human Cattle), my mod Chef OCsV81TradeCamp Rebuild Sanctuary pre-vis If you decide to load PRP after my mod, you will see lots of missing things inside Vault 81. NOTE 2: Do NOT turn the MCM option for mats on if you are using the new version of this mod in a playthrough that already used previous versions of this mod. You already have the mats in game and do not need duplicate versions added via script. No one wants to see two hucows in the exact same spot! It is a freak show. YOU HAVE BEEN WARNED. Edited December 18, 2025 by GrimGrim31 2
fred200 Posted December 18, 2025 Posted December 18, 2025 (edited) Ver 2.0 - Fallout AE The Quest holotape is not in the Sanctuary workbenches. Is there a specific settlement workbench? I found a holotape in the workbench at Finch Farm. Of course - just going to Finch Farm started the quest - so it was no longer needed. In this build, I am unable to open a trade window with Lloris - so he gets to keep his schematics. I got those from Parsons anyway. Edited December 19, 2025 by fred200
GrimGrim31 Posted December 19, 2025 Author Posted December 19, 2025 3 hours ago, fred200 said: Ver 2.0 - Fallout AE The Quest holotape is not in the Sanctuary workbenches. Is there a specific settlement workbench? I found a holotape in the workbench at Finch Farm. Of course - just going to Finch Farm started the quest - so it was no longer needed. In this build, I am unable to open a trade window with Lloris - so he gets to keep his schematics. I got those from Parsons anyway. It is possible for any settlement workbench to have one of Doctor Moreau's request for help holotapes. He probably stuck one at Finch Farm before you arrived. I haven't changed Lloris in any way. He doesn't have a trade option when he is following you during the Moreau quest, but he does have a trade option as a settler. 1
MidnightLatte Posted December 23, 2025 Posted December 23, 2025 Nice mod, Thanks, It worth to download just for STFU can and Codsworth cleaning radroaches, but it have much more funny things. Well, i have issue that still with me after 2.0 on F163 update Captive settlers can't complete random transformation to hucow, some days passed, they have milk overlays on boobs and "Inevitable-something" variable but I can talk to them. Just Activate --> Talk --> Nothing, If I send them to settlement they stay with me, but now without any talk or command option at all. Possibly one of other mods intercept required talking text, but I can't find which one. Can you write here full process of conversion to find that i missed or maybe console command to skip talking or call this texts by other way And will be a nice thing to add a separate MCM sliders for chance of Captive transform, Fetish and Escape from bad memories, or just separate switchers for Fetish and Escape from bad memories
kannz Posted December 23, 2025 Posted December 23, 2025 (edited) im having a somewhat different problem. the hucows are only doing random sex with the one female settler i have even though i have the option sex with my character turned on. turning settlers into hucows seems to work fine for me. i turned a few raiders into bulls. my female settler wanted to become a hucow but i didnt have enough serum and then went to make more but it seemed to have bugged and given me only "i dont want to talk to you anymore" option nothing else. i set one settler to be a hucow care station but hes not filling the food traughs. is that due to not having enough food in the workbench? no performance issues. it wont let me talk to the care station guy it only lets me trade with him or "give blowjob" and "get milked". ill play some more to check if a timer hasnt gone off or something. so far i think this is the best "slavery" type mod. well done 👍 EDIT:oh i think im having a different thing happening. does AAF violate interfere with this mod? this person went into surrender then i shot her. i normally shoot first.. EDIT2: seems it mostly fixed itself. but this npc is still kind of bugged as he repeats the raider stuff. like theyre going to do one last job. EDIT3: also i noticed that when i disable and enable when hucows have sex with the player it says hucow farmer on one of them. in mcm is just says hucow with player character. pics below* EDIT4: just fyi i started a new game with this new version 2.0 Edited December 23, 2025 by kannz
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