Reigor Posted April 25, 2014 Posted April 25, 2014 Concerning stripping on command... What I would like to see is the ability to bind a key that when pressed would bring up a menu that lists various positions and actions that the player can have their character do, depending on their current circumstances could take. For example, the player's character is ordered to strip and then go to the center of the carpet and then kneel with thighs spread. The player would press the key and select "strip" from the menu, the stripping animation would show and the character undresses. The player would then move their character over to the designated spot and press the position key again, where they would select the category kneel and then one of its variants, whatever the current XAZ or other animations are available. This position key could be used for other things as well, like sweeping with the broom, dancing, or other activities. This way I can have my cake and eat it to. I can RP the character obeying or messing up, still see the nice animations. I wouldn't mind forced as well, but would prefer it if it was because of a mind control of some sort, like drugs or magic, where the character has no choice but to obey. There is a text/web game called Corruption of Champions and someone modded it with a Prison mod where the character was taken by a succubus and trained to be a sex slave using arousal and hunger. The character was given willpower, self-esteem, and obedience stats which were used to determine what actions were available. If self-esteem was high, then the character would refuse to do degrading acts. If the option was there it cost willpower to refuse, but obeying got one's needs partly sated in food and sex, but self esteem was lowered and obedience risen. Sadly the mod is unfinished, but I think its a good example of what could be done.
aqqh Posted April 25, 2014 Posted April 25, 2014 That sounds like an idea for a new sexlab style framework mod.
CGi Posted April 25, 2014 Posted April 25, 2014 Concerning stripping on command... What I would like to see is the ability to bind a key that when pressed would bring up a menu that lists various positions and actions that the player can have their character do, depending on their current circumstances could take. For example, the player's character is ordered to strip and then go to the center of the carpet and then kneel with thighs spread. The player would press the key and select "strip" from the menu, the stripping animation would show and the character undresses. The player would then move their character over to the designated spot and press the position key again, where they would select the category kneel and then one of its variants, whatever the current XAZ or other animations are available. This position key could be used for other things as well, like sweeping with the broom, dancing, or other activities. This way I can have my cake and eat it to. I can RP the character obeying or messing up, still see the nice animations. I wouldn't mind forced as well, but would prefer it if it was because of a mind control of some sort, like drugs or magic, where the character has no choice but to obey. There is a text/web game called Corruption of Champions and someone modded it with a Prison mod where the character was taken by a succubus and trained to be a sex slave using arousal and hunger. The character was given willpower, self-esteem, and obedience stats which were used to determine what actions were available. If self-esteem was high, then the character would refuse to do degrading acts. If the option was there it cost willpower to refuse, but obeying got one's needs partly sated in food and sex, but self esteem was lowered and obedience risen. Sadly the mod is unfinished, but I think its a good example of what could be done. Stripping via an customizable key is already planed. Atm our plan looks like this: Each keypress removes one piece of clothing, holding the key goes for the automatic strip (in case the player changed her/his mind). But as for the popup menu: immersion breaking. We try to go with as less menus as possible, hence the key to undress and the ability to do as much as possible thru dialogue. And consequences for situatiuons where the player is not doing what she/he was told to do will be based on timers and by that not fit everyone taste. Not to mention that the aftermath for disobeying has to be created as well. Loads of work... Our test mod will end up with ~500 lines of dialogue and it really is only a fraction of what APPS will have to offer. No to mention the insane amount of scripts.
Regallag the Perv Posted April 25, 2014 Posted April 25, 2014 Reigor, that's a really good idea that would add ages to the dev time of APPS (I think, something like that can't be easy). Concerning the poll, I voted for option 2 because I just don't like the sexlab stripping animation. Someone mentioned dialog between the stripping and I think that's a great idea. Of course, what I really want is whatever's quickest for for you guys to do. EDIT: CGi, that plan looks good. Also: wheeee, 50 pages!
afa Posted April 26, 2014 Posted April 26, 2014 A willpower/self esteem framework while a good idea is going to be difficult to balance. The chance of it shooting up and down wildly is also very high since mods often have repeats scene in succession. Making the progress too slow however could lead to cases where the player has to "grind" for high or low levels. Unless I am missing out on something, there's only 1 self stripping animation in sexlab, and one animation to simulate removing items from another person which only works well when the target is near the ground. Seeing the same animation might get old fast especially if you are removing one piece of equipment each time. But of course having it is better than not having anything.
Heromaster Posted April 26, 2014 Author Posted April 26, 2014 Yeah balancing is always a hard task. You can not satisfy everyone with it. We have a pretty good idea how to implement such a system but it all depends how balanced and manipulative it will be.
aqqh Posted April 26, 2014 Posted April 26, 2014 Stripping via an customizable key is already planed. Atm our plan looks like this: Each keypress removes one piece of clothing, holding the key goes for the automatic strip (in case the player changed her/his mind). Sounds like rly good idea. Press it once head slot goes off twice gloves go off etc. Its even possible to screw defalut sexlab animation and came with animations that would fit such system more took me like 5 min to make this: If you would like that i can make more of it. And most likely make it look better Tho to make it look rly decent unequpped items would need to stick to the hands during animation. I know it is possible to unequip item by script and make it thrown out from inventory, but to make unequipped armor piece stick to actor hands that i dunno.
germanicus Posted April 26, 2014 Posted April 26, 2014 Agree with Hero - all sounds perfect, but realization is often quite different. So far, HeroM, you did a great job. Looking forward for new update, whenever it will be ready.
Heromaster Posted April 26, 2014 Author Posted April 26, 2014 Stripping via an customizable key is already planed. Atm our plan looks like this: Each keypress removes one piece of clothing, holding the key goes for the automatic strip (in case the player changed her/his mind). Sounds like rly good idea. Press it once head slot goes off twice gloves go off etc. Its even possible to screw defalut sexlab animation and came with animations that would fit such system more took me like 5 min to make this: HeadUndr.gif If you would like that i can make more of it. And most likely make it look better Tho to make it look rly decent unequpped items would need to stick to the hands during animation. I know it is possible to unequip item by script and make it thrown out from inventory, but to make unequipped armor piece stick to actor hands that i dunno. For 5 mins work it looks pretty good already. We are definitly in need of such animations but we are unexperienced in how to create animations. If you want to create such animations for us, that would be really great. And it would mean we can focus more on the scripting and creating more immersion for APPS. Agree with Hero - all sounds perfect, but realization is often quite different. So far, HeroM, you did a great job. Looking forward for new update, whenever it will be ready. Thanks, we are trying our best to finish the follower asap. It still is far away from release. We have finished half of the dialogues and it's time to create the functionality of the follower.
carnifex Posted April 26, 2014 Posted April 26, 2014 Thanks, we are trying our best to finish the follower asap. It still is far away from release. We have finished half of the dialogues and it's time to create the functionality of the follower. As much as I'd like to see more of this mod already, take your time - better a good mod in the future than a rushed piece of crap now
germanicus Posted April 26, 2014 Posted April 26, 2014 I will wait HeroM. No problem. I like the whole concept of your mod even that my long time proposed desire/suggestion would never be implemented into it.
aqqh Posted April 26, 2014 Posted April 26, 2014 For 5 mins work it looks pretty good already. We are definitly in need of such animations but we are unexperienced in how to create animations. If you want to create such animations for us, that would be really great. And it would mean we can focus more on the scripting and creating more immersion for APPS. Can make them tho some of it may look far less good. For example making animation for a chest piece might be tricky - one that would look decent no matter if actor has mage robes or heavy plate armor on. Making separate animations for these would require script that would detect what type of armor actor has on (guess thats possible - for example city guards comment PC armor type sometimes). Just a thought i had - would it be possible to add few types of animations depending on actor behavior? Shy / bold undress animations comes to my mind first. Tho it would likely add some work for you guys.
germanicus Posted April 26, 2014 Posted April 26, 2014 Stripping via an customizable key is already planed. Atm our plan looks like this: Each keypress removes one piece of clothing, holding the key goes for the automatic strip (in case the player changed her/his mind). Sounds like rly good idea. Press it once head slot goes off twice gloves go off etc. Its even possible to screw defalut sexlab animation and came with animations that would fit such system more took me like 5 min to make this: HeadUndr.gif If you would like that i can make more of it. And most likely make it look better Tho to make it look rly decent unequpped items would need to stick to the hands during animation. I know it is possible to unequip item by script and make it thrown out from inventory, but to make unequipped armor piece stick to actor hands that i dunno. Her outfit looks coooool! She reminds me on some character from Hellraiser movie. Nice work man.
Heromaster Posted April 26, 2014 Author Posted April 26, 2014 Ohh yes, pretty please. Animations which can be triggered if the player is shy or bold is really something we would like to implement anyways Not for the follower specifically but we had this idea for the prostitution job where it takes some time until the Dragonborn has no problem to undress in front of a customer/crowd. It probably will not be used for the test mod, but later when it turns out, you ppl want to have such one in Skyrim we polish her and such shy animations would come in handy Meanwhile somewhere in Whiterun Teaser
CGi Posted April 26, 2014 Posted April 26, 2014 Can make them tho some of it may look far less good. For example making animation for a chest piece might be tricky - one that would look decent no matter if actor has mage robes or heavy plate armor on. Making separate animations for these would require script that would detect what type of armor actor has on (guess thats possible - for example city guards comment PC armor type sometimes). Just a thought i had - would it be possible to add few types of animations depending on actor behavior? Shy / bold undress animations comes to my mind first. Tho it would likely add some work for you guys. The undressing via Hotkey will use a script anyway, to detect if shoes and pants are one piece or if the pants and upper body slot are occupied by the same piece, as undressing the upper and lower body comes last. So having anmations that fit the armor type would be awesome. Thanks in advance. Ohh yes, pretty please. Animations which can be triggered if the player is shy or bold is really something we would like to implement anyways Not for the follower specifically but we had this idea for the prostitution job where it takes some time until the Dragonborn has no problem to undress in front of a customer/crowd. It probably will not be used for the test mod, but later when it turns out, you ppl want to have such one in Skyrim we polish her and such shy animations would come in handy Meanwhile somewhere in Whiterun Teaser You really had to use this scene as sneak preview? X'D
aqqh Posted April 26, 2014 Posted April 26, 2014 Her outfit looks coooool! She reminds me on some character from Hellraiser movie. Nice work man. Thats gatti bondage CBBE version - used in APPS by two chicks at the end of current story. Had some issues with rendering animation (im a rookie after all) so after some tries decided to use this one Edit btw coz i forgot to ask - how long do you want these animations to be? So far i aim for like 5-6 seconds for each piece - tho chest might need to be bit longer to make it look any natural. Natural... it took like 15 minutes to unequip steel plate armor in medieval times and only if one get help from someone xD
CGi Posted April 26, 2014 Posted April 26, 2014 We'll go with whatever you choose as duration, as long as it's not an ultra-real 30 in-game-minutes undress animation.it's still a game, you know? ^^ Those animations will be played everytime the player presses a key to unequip something and maybe in a chain as a replacement for the SL undress animaton. But you're free to make ultra-long animations and we'll try to inlcude a (un)dressing simulator ... like farming simulator, just less shitty ... but still as boring.
aqqh Posted April 26, 2014 Posted April 26, 2014 Just saying that whole sequence of 4 items would go for like 20-25 sec, or even over 30 if underwear animations (bra and panties but those would be very optional i guess) would be used. If thats too long i better know about it now
Khirildith Posted April 26, 2014 Posted April 26, 2014 You could cut down on the time by separating the clothing in fewer individual groups. I seldom wear helmets, so for me an animation of someone removing headgear (although cool and undoubtedly needed in the greater scheme of things) would be superfluous. An animation of someone unclasping her armor, or taking down her pants, on the other hand, would be spot on. So perhaps consider three animations? One for pants + boots (boots magically disappear when pants are lowered), one for torso + head (helmet magically disappear when armorstraps are fiddled with) and one for arms + weapons (weapons magically etc. etc.) It'd lower the amount of time needed for stripping animations, and make them usable in more situations - even for npc's in regular clothing (again, as they don't usually wear helmets).
carnifex Posted April 26, 2014 Posted April 26, 2014 Meanwhile somewhere in Whiterun Teaser Thank you for that. My German is very weak, but from what I understood these are some awesomely immersive dialogues.
aqqh Posted April 26, 2014 Posted April 26, 2014 You could cut down on the time by separating the clothing in fewer individual groups. I seldom wear helmets, so for me an animation of someone removing headgear (although cool and undoubtedly needed in the greater scheme of things) would be superfluous. An animation of someone unclasping her armor, or taking down her pants, on the other hand, would be spot on. So perhaps consider three animations? One for pants + boots (boots magically disappear when pants are lowered), one for torso + head (helmet magically disappear when armorstraps are fiddled with) and one for arms + weapons (weapons magically etc. etc.) It'd lower the amount of time needed for stripping animations, and make them usable in more situations - even for npc's in regular clothing (again, as they don't usually wear helmets). As CGI said they will use script to detect your equipment so if you will have no head piece - head piece undress animation wont play at all. From what i see so far heavy armor would be most complicated and longest. Set of mage robes should take 15 sec at max, NPC gear (dress and boots) not much more than 10. Shy animations will be little longer tho - because i want to tie them to modified vanila idle animations.
CGi Posted April 26, 2014 Posted April 26, 2014 Please remember that if you create different animations for different clothings, we might need animations for clothes that occupy more then one slot too (shoes + pants and fenale clothes [upper + lower body]).Just wanted to point that out, in case you're as much into detail as we are (what you seem to be). Anyhow: 30 seconds maybe to long, so how about you create some test animations first so we can take a look at them? if needed i'll create a test mod for you that consists only of the undressing function so you can test them in-game yourself w/o having to wait for the test mod. As for shy animations: i don't know about that, as there are already some on LL that look pretty awesome. So unless you know how to improve on them or got a better idea i suggest you put this idea on hold for now as we won't create content that uses them any time soon. But that's up to you again. Edit: 1000th post. Whuzzaaaah! ^^
CGi Posted April 26, 2014 Posted April 26, 2014 Meanwhile somewhere in Whiterun Teaser Thank you for that. My German is very weak, but from what I understood these are some awesomely immersive dialogues. Thanks alot. This really pushes our mood as we put alot of work and time into creating those dialogues and i'm sure our dear translators will do the best possible to transport the original german dialogue into their language.
Heromaster Posted April 27, 2014 Author Posted April 27, 2014 Meanwhile somewhere in Whiterun Teaser Thank you for that. My German is very weak, but from what I understood these are some awesomely immersive dialogues. You can enable subtitles. I've made a roughly translated subtitle for this video.
Jackytheman Posted April 27, 2014 Posted April 27, 2014 So i started the tarven job quest, now what? There are no npcs who wants to order things and eventually i got fired My arousal levels are maxed but the special option in dialogue isn't showing up....
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now