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(WiP) A prostitution and player slavery mod 0.10.2c


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Posted

 

Couple of bugs I've noticed:

 

I'm to the point where Hulda takes you upstairs, the two girls in the kinky armor show up, and after mentioning my character's already naked and Hulda says she's going back downstairs while the three of us have fun (think that's what the Engrish is telling me, anyway), and the next thing that happens is that my character does the animation for a finishing move with a dagger or sword, and nothing else happens, and I'm stuck in an attack pose, can't equip items, etc.  I've reloaded it a few times, same thing always happens, though if I'm looking at one of them, I'll actually hit one of them with my invisible weapon and they all become hostile and attack me.  I've tried talking to them after I'm stuck in the animation, but I get no further options relating to the quest.

Hi,

Very Interessant mod. Everything works correctly, otherwise that i have exactly the same problem as UrbanSniper.

 

 

I have this problem with the exception that I get to finish the oral animation before the Quest can't be advanced through dialog.

 

Posted

 

 

 

Meanwhile somewhere in Whiterun

 

Teaser

Thank you for that. My German is very weak, but from what I understood these are some awesomely immersive dialogues.

 

 

You can enable subtitles. I've made a roughly translated subtitle for this video.

 

Thanks, didn't notice the option. Watched it again with the subtitles, wasn't disappointed. Good dialogue like that is much, much more important for a slavery mod than the most hardcore sex/whipping/bondage scenes the engine can handle.

Posted

So i started the tarven job quest, now what? There are no npcs who wants to order things and eventually i got fired :s

 

My arousal levels are maxed but the special option in dialogue isn't showing up....

 

Have you equipped the items Hulda gave you? Without them they don't recognize your position. Also you can only serve guests which are sitting.

 

 

 

I have this problem with the exception that I get to finish the oral animation before the Quest can't be advanced through dialog.

Because this is the end currently. You should talk to them again and they should tell you that.

Posted

Please remember that if you create different animations for different clothings, we might need animations for clothes that occupy more then one slot too (shoes + pants and fenale clothes [upper + lower body]).

Just wanted to point that out, in case you're as much into detail as we are (what you seem to be).

 

Anyhow: 30 seconds maybe to long, so how about you create some test animations first so we can take a look at them? if needed i'll create a test mod for you that consists only of the undressing function so you can test them in-game yourself w/o having to wait for the test mod.

 

As for shy animations: i don't know about that, as there are already some on LL that look pretty awesome. So unless you know how to improve on them or got a better idea i suggest you put this idea on hold for now as we won't create content that uses them any time soon. But that's up to you again.

 

 

Edit: 1000th post. Whuzzaaaah! ^^

30 would be only for 4 piece of heavy armor if someone would go with those optional two additional pieces of underwear (guess 90% of ppl doesnt use any kind of underwear tho I'm willing to give them reason to start  :D ).

It wont be just click and play on your smartphone if you will have to click hotkey and go through dialog every 5 sec :)

 

Sure, can post some for you to check. Got some that should be ready to use already. Tho I would love to see them ingame myself first and im struggling to put them into Skyrim - any hints would be appreciated  :lol:

 

Made FNIS list, used FNIS for modders (success), used FNIS for users (new animation was detected and successfully included). Now i have no idea how to playidle it ingame... Do i need to do anything in CK before that?

Posted

Yep, you have to go in the Creation Kit and under Gameplay --> Animations you have to put under Actors\Character\Behavior\Master.hks\LOOSE a new Anim Event for each animation you want to play. The name of the Anim Event has to match the name you used when you used FNIS for modders.

 

Edit: Easiest way to see your animations then would be to create a dialogue and set the animation you want to play under the listener animation in the response tab. So you can see the animation on the NPC you talk to.

Posted

Yep, you have to go in the Creation Kit and under Gameplay --> Animations you have to put under Actors\Character\Behavior\Master.hks\LOOSE a new Anim Event for each animation you want to play. The name of the Anim Event has to match the name you used when you used FNIS for modders.

 

Edit: Easiest way to see your animations then would be to create a dialogue and set the animation you want to play under the listener animation in the response tab. So you can see the animation on the NPC you talk to.

 

2 suggestions:

  • You only need to define LOOSE animations in the CK when you want to use them in another CK construct (like IldeMarker or Dialogue). If you only want to use them with playidle you can as well use the AnimEvent with the console sae, or with Debug.SendAnimationEvent() in a script. Same effect, much less hassle.
  • The easiest way to watch any animation file is with FNIS Spells. Simply replace one of the Spells' Animation files (e.g. FNISSPc001.hkx) and then activate it in game with the appropriate spell option. Works even for combat or movement animations (w/o movement, of course)
Posted

Idea for the becoming a slave part of you mod.

 

What if as your PC gets pulled deeper and deeper toward the submissive slave side your PC looses skill level, looses perks, and the total health, magicka, and stealth gets reduced.  Slowly as your character gets pulled into becoming a slave, before your character realizes what's happening it's to late she's trapped.  She has no choice but to remain with her master or masters as she would not be able to survive with out their protection.   And, maybe, you character would gain perks that have to do with working and making your masters stuff.  Which would be smithing, enchanting, and alchemy.  Almost as if she was becoming a class or race of slave, like one would become a class of thief, warrior, mage, vampire, or werewolf.  The only cure for this would be, if the PC ever escaped their clutches, would be to simply work their way back to where they were before.  

 

If I remember correctly, your mod will allow for a character to go down multiple paths.  If that is so, then you can do something similar where one's PC would maybe earn experience points and perks.  Maybe even earn high end items.

 

 

I think something like this would add more impact to the decisions that your PC makes when interacting with this mod.   It would be like your PC is joining a faction that one can either work their way up in, or down.  :)

Posted

Imo that could be IF that handicap would be compensated by some buff that you get while traveling with "Herrin".

Or, even better, by recieving ... special treatments from her ;)

Posted

if we decrease skill progress or such then only temporarily, taking away abilities the player worked for will not happen and erasing skills or decreasing skill levels is such thing.
Not to mention that we might run into incompatibilities with SkyRe, Requiem and similar mods or have to create compatibility support especially for those mods. Not worth it imho.

Posted

Penalty to damage resistance, dmg output, moving speed, magica or stamina regen or for example speechcraft (its beased on speech skill but its different stat) penalty should be safe.

 

Just saying that it might be cool to add some additional motivation to keep your mistress close and happy ;)

Posted

Already taken into consideration.
We're not sure what we'll do and how, but there will definitly be "side effects".

 

Note: Will not be part of the test mod, as most stuff that we plan. The test mod will showcase and by this be a testing ground for a sub/dom relationship. Player as sub only.

 

But thanks for the input. Always welcome.

Posted

I was finally able to watch the trailer and I like it.  It looks like the perfect thing my latest character!

 

if we decrease skill progress or such then only temporarily, taking away abilities the player worked for will not happen and erasing skills or decreasing skill levels is such thing.

 

I'm glad to hear that.  Regular buffs and debuffs that apply and stack as you progress would be interesting.  Maybe something like vampirism, where as progress your strengths and weaknesses both increase.

Posted

I was finally able to watch the trailer and I like it.  It looks like the perfect thing my latest character!

 

if we decrease skill progress or such then only temporarily, taking away abilities the player worked for will not happen and erasing skills or decreasing skill levels is such thing.

 

I'm glad to hear that.  Regular buffs and debuffs that apply and stack as you progress would be interesting.  Maybe something like vampirism, where as progress your strengths and weaknesses both increase.

 

Yep, we are not a fan of taking away skills and perks, which may have been hard-earned, from the player just for giggles and lol's. The mod is meant to be played on a regular playthrough and a player should profit from his/her earned achievements and not be punished.

 

That doesn't mean, high level characters will have an easier time. How we will do this is not set in stone yet and we will take a good amount of brainstorming about this topic.

 

The follower test mod will show you how long-term enslavement can be done w/o being boring or repetive.

Posted

I would'nt opt for severe handicaps - as I play on legendary difficulty and don't see any reason to make this setting any more ridiculous especially at lower levels.

 

As I said some motivation to choose this follower over any other and to make you actually want to ask for special treatments more often than only when you are bored ;)

 

Btw was about to post those animations today but wont make it. RL work piled up...

Should be ready for tommorow (4 pieces of heavy armor - as these would be longest - chest in bold and shy version).

Posted

Hey, very nice mod.

 

But i am having problems with some things, not sure if i did something wrong.

 

After the second workday when she want you to follow her upstairs where she want to test you, with the two other dominatrixes, only one of them has sex with you, then after that nothing happens. They just stand there, i cant even talk to them.

Guest MrLange
Posted

@Crasses

You didn't do anything wrong. But this is still a WIP mod and therefore this is where it ends right now.

The devs still work on the mod and there is a new test mod to be released in the near future.

Posted

Not in a to far future, now that we got 2 troublesome scenes running. Still not a perfect solution for one of them, but working.
We'll now continue developing and finishing the dialogues, which will now be ~550 lines, as we took the freedom to add some more detail, interaction and aftermath. ^^

 

Btw: Anyone good in graphics who would be willing to create a banner for APPS? We both can only draw hangman and even suck at this. :/
We would give you the base graphic and the rest is then up to the artist.

Posted

Ok that would be it

 

for those that want to check - put in data folder, run FNIS for users, run skyrim

type "player.playidle xxx"

where xxx is:

FemHArGl
FemHArHe
FemHArBo
FemHArChNoUShy
FemHArChNoUBol
 
Preview ;)
post-317987-0-03062400-1398848815_thumb.jpg
 
Lengths:
helm 6 sec, gloves 5.8 sec, boots 7.1 sec, chest bold version 6 sec, chest shy version 5,8 sec - but it's messed up, it plays lot faster than it should. I'll correct it if it would be approved.
 
ps1 Was about to post yday but that boots animation put me in kill-crash-and-destroy mood so i had to run Skyrim and slaughter some bandit camps  :P
ps2 got no idea if i placed all the files needed into that .rar so if its missing something either shout at me or place hkxses into your skyrim yourself ;)
Posted

This preview... O_O
i'm speechless, except: awesome.
Highly appriciated, aqqh and thank you very much.

Posted

The hand, boots and helmet undress animations are awesome. But they got a minor problem with the placement of the sword during the animation as you can see on this screenshot:

post-222463-0-85556500-1398874008_thumb.jpg

 

The animation FemHArChNoUShy is really too fast and needs some tweaking. Other than that well done :) The FemHArChNoUBol is fine so what what we would need is the cover animation from the shy version as standalone version so we could run this at all times if needed.

 

Thank you again for taking the time creating those animations for us :) Looking forward to more awesome animations.

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