prideslayer Posted January 11, 2012 Posted January 11, 2012 I see what you mean, it's 50/50 I suppose. Right now in NG when you change your orientation in MCM, it removes you blindly (without checking) from whichever other lists you may be in, then adds you simply to 'straight' if you pick 'straight'. No fuss, no muss. If that is switched around then it needs to add the gender check to add you to the appropriate list, as do any other plugins that add NPCs to the list (as Sexout Orientation Express does). So it's a matter of where the check goes. When adding, or when comparing. I opted to name them in an obvious manner (male/female aren't blatantly obvious) and figured that, most of the time when you'd care to check, you would already be doing the check -- say in a dialog condition, as pretty much all the sexout dialogs already check for. In a few spots, like the rapers scanning script, it's a little more code than it would be the other way.
prideslayer Posted January 11, 2012 Posted January 11, 2012 You know, this whole discussion has made my brain hurt for no good reason. I didn't know Halstrom was adding that stuff to SCR, and It's been in NG for quite a while. Brutal is using it, Orientation is using it (was made on release day), NG itself is using it, Lust is using it. Not sure what else, if anything. I'm just going to leave it all alone for now. There's no reason to pull the rug out from under those mods either. It's not hurting anything being there.
zippy57 Posted January 11, 2012 Posted January 11, 2012 Right now in NG when you change your orientation in MCM' date=' it removes you blindly (without checking) from whichever other lists you may be in, then adds you simply to 'straight' if you pick 'straight'. No fuss, no muss. If that is switched around then it needs to add the gender check to add you to the appropriate list, as do any other plugins that add NPCs to the list (as Sexout Orientation Express does).[/quote']Or you could change the Sexual Orientation: Straight/Gay/Bi option to Interested in: Men/Women/Both. Brutal is using it' date=' Orientation is using it (was made on release day), NG itself is using it, Lust is using it.[/quote']If it's being used by that many things, though, best not to cause problems.
prkr_jmsn Posted January 11, 2012 Posted January 11, 2012 Right now in NG when you change your orientation in MCM' date=' it removes you blindly (without checking) from whichever other lists you may be in, then adds you simply to 'straight' if you pick 'straight'. No fuss, no muss. If that is switched around then it needs to add the gender check to add you to the appropriate list, as do any other plugins that add NPCs to the list (as Sexout Orientation Express does).[/quote']Or you could change the Sexual Orientation: Straight/Gay/Bi option to Interested in: Men/Women/Both. Brutal is using it' date=' Orientation is using it (was made on release day), NG itself is using it, Lust is using it.[/quote']If it's being used by that many things, though, best not to cause problems. Two of those things are mine, and Orientation Express hasn't been updated since the old token were removed. I will update the script though if it isn't already included in SCR. I can quickly change them both, it just needs to be decided which is the correct one. Question. When something is added to a form list via script, does it persist after the game is restarted? or does it have to be readded each time you start the game? Here is a rewrite of my other 2 mods in one script for adding to SCR. This will populate the lists with the data I had in the other two. Didn't test it, but there shouldn't be any problems. Commented out the two actors that didn't have world reference IDs. if (0 == initialized) set initialized to 1 ; Homosexual ArcadeREF.ListAddReference SexoutSLActorDataLikesMenOnly VeronicaREF.ListAddReference SexoutSLActorDataLikesWomenOnly MannyVargasREF.ListAddReference SexoutSLActorDataLikesMenOnly vMOMajorKnightREF.ListAddReference SexoutSLActorDataLikesMenOnly CorporalBetsyREF.ListAddReference SexoutSLActorDataLikesWomenOnly CFHRichardsRef.ListAddReference SexoutSLActorDataLikesMenOnly IgnacioRivasREF.ListAddReference SexoutSLActorDataLikesMenOnly JimmyRef.ListAddReference SexoutSLActorDataLikesMenOnly PrettySarahREF.ListAddReference SexoutSLActorDataLikesWomenOnly ; Bi-Sexual VFSOldBenREF.ListAddReference SexoutSLActorDataLikesBothSexes VMS18CarlyleStClairREF.ListAddReference SexoutSLActorDataLikesBothSexes RoseofSharonCassidyREF.ListAddReference SexoutSLActorDataLikesBothSexes VMS38RedLucyREF.ListAddReference SexoutSLActorDataLikesBothSexes SweetieRef.ListAddReference SexoutSLActorDataLikesBothSexes VMS21JoanaREF.ListAddReference SexoutSLActorDataLikesBothSexes DazzleRef.ListAddReference SexoutSLActorDataLikesBothSexes SarahWeintraubREF.ListAddReference SexoutSLActorDataLikesBothSexes VFSAngeloREF.ListAddReference SexoutSLActorDataLikesBothSexes VFSBeatrixREF.ListAddReference SexoutSLActorDataLikesBothSexes ; Partnered PrimmJohnsonNashRef.ListAddReference SexoutSLActorDataIsPartnered PrimmRubyNashRef.ListAddReference SexoutSLActorDataIsPartnered DustyMcBrideREF.ListAddReference SexoutSLActorDataIsPartnered AliceMcBrideREF.ListAddReference SexoutSLActorDataIsPartnered ProperBurialCorpseref.ListAddReference SexoutSLActorDataIsPartnered PrivateMoralesRef.ListAddReference SexoutSLActorDataIsPartnered VMS21aCarlitosREF.ListAddReference SexoutSLActorDataIsPartnered VMS21JoanaREF.ListAddReference SexoutSLActorDataIsPartnered WalterPhebusREF.ListAddReference SexoutSLActorDataIsPartnered EthelPhebusREF.ListAddReference SexoutSLActorDataIsPartnered VFSPacerREF.ListAddReference SexoutSLActorDataIsPartnered VFSGloriaVanGraffREF.ListAddReference SexoutSLActorDataIsPartnered NorthVegasMrHostetlerREF.ListAddReference SexoutSLActorDataIsPartnered MrsHostetlerREF.ListAddReference SexoutSLActorDataIsPartnered SammyWinsREF.ListAddReference SexoutSLActorDataIsPartnered PaulineWinsREF.ListAddReference SexoutSLActorDataIsPartnered ;GnGFitz.ListAddReference SexoutSLActorDataIsPartnered ;GnGLupe.ListAddReference SexoutSLActorDataIsPartnered ; Faithfully Partnered PrimmJohnsonNashRef.ListAddReference SexoutSLActorDataIsPartneredFaithfully PrimmRubyNashRef.ListAddReference SexoutSLActorDataIsPartneredFaithfully AliceMcBrideREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully ProperBurialCorpseref.ListAddReference SexoutSLActorDataIsPartneredFaithfully PrivateMoralesRef.ListAddReference SexoutSLActorDataIsPartneredFaithfully WalterPhebusREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully EthelPhebusREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully NorthVegasMrHostetlerREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully MrsHostetlerREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully SammyWinsREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully PaulineWinsREF.ListAddReference SexoutSLActorDataIsPartneredFaithfully ;GnGLupe.ListAddReference SexoutSLActorDataIsPartneredFaithfully ref mod ref obj if (IsModLoaded "Fallout.esm") Set mod to GetModIndex "Fallout.esm" Set obj to BuildRef mod 1198504 ; Male Prostitute obj.ListAddReference SexoutSLActorDataLikesBothSexes endif if (IsModLoaded "DeadMoney.esm") Set mod to GetModIndex "DeadMoney.esm" Set obj to BuildRef mod 4871 ; Christine Royce obj.ListAddReference SexoutSLActorDataLikesWomenOnly endif endif
prideslayer Posted January 12, 2012 Posted January 12, 2012 Well if you want to change them, that's two down. Leaving Chase to update Lust, and me to update NG. I don't mind doing it, I don't see any advantage to it though -- nor any to leaving it, except effort expended. As for the list.. just add them every time. Formlists won't allow the same thing to be in them twice, but they won't error/crash if you try either, so it's safest to just blindly add to the lists. This will also protect you from someone else doing something stupid like directly adding to the formlists in the GECK, rather than in a script. Putting them in an "if GameLoaded || GameRestarted" type block would work and keep it from running all the time.
prkr_jmsn Posted January 12, 2012 Posted January 12, 2012 Well if you want to change them' date=' that's two down. Leaving Chase to update Lust, and me to update NG. I don't mind doing it, I don't see any advantage to it though -- nor any to leaving it, except effort expended. As for the list.. just add them every time. Formlists won't allow the same thing to be in them twice, but they won't error/crash if you try either, so it's safest to just blindly add to the lists. This will also protect you from someone else doing something stupid like directly adding to the formlists in the GECK, rather than in a script. Putting them in an "if GameLoaded || GameRestarted" type block would work and keep it from running all the time. [/quote'] I just wanted to know if they saved over restartes, because otherwise randomly assigned sexuality would be impossible, or at least impossible to keep consistent. And I agree, this probably should remain core, in SexoutNG, easy enough to adjust the lists if so, you just need to decide.
prideslayer Posted January 12, 2012 Posted January 12, 2012 Well if you want to change them' date=' that's two down. Leaving Chase to update Lust, and me to update NG. I don't mind doing it, I don't see any advantage to it though -- nor any to leaving it, except effort expended. As for the list.. just add them every time. Formlists won't allow the same thing to be in them twice, but they won't error/crash if you try either, so it's safest to just blindly add to the lists. This will also protect you from someone else doing something stupid like directly adding to the formlists in the GECK, rather than in a script. Putting them in an "if GameLoaded || GameRestarted" type block would work and keep it from running all the time. [/quote'] I just wanted to know if they saved over restartes, because otherwise randomly assigned sexuality would be impossible, or at least impossible to keep consistent. Ahh for that topic. You know, I really am not sure. It's easy enough to test I suppose, but you're right. If they aren't stored in saves, then the whole idea is kind of pointless, except for the player and the 'well known' NPCs that were added to the other (now not working) ESP. And I agree, this probably should remain core, in SexoutNG, easy enough to adjust the lists if so, you just need to decide. If it's left up to me, I'll leave them the way they are. If it turns out that they're getting used a lot more in scanners than they are in dialog scripts, which means this way is more work, I can always add new lists, get everyone switched, and then remove the old ones.
prideslayer Posted January 12, 2012 Posted January 12, 2012 Halstrom, back on topic a little.. would you like to take a look at the two added NPCs in SewerSlave and perhaps move them into SCR? One is Cauc but the other isn't, and as a result, he has the old "my head don't match my body" issue that Loogie had before he turned LegionTryout into an ESM. SS isn't dependent on SCR yet, but I have no problem making it so if those actors get moved. Their packages and so on can stay in SS as they aren't needed by anything else, and those two dudes are only needed for a few moments before they're basically turned into average wandering NPCs. If it's too difficult or they don't belong, that's fine. It's easy enough to change the one messed up guys race back so they match.. just bethesda being racist I guess.
Halstrom Posted January 12, 2012 Author Posted January 12, 2012 Question... When using the SexoutSLActorData FormLists' date=' should I be adding the NPC record or the in-game reference? EDIT: And a comment... There's some overlap with SCR formlists and SexoutNG formlists, namely that they both contain sexual orientation data. [/quote'] We haven't discussed this in any detail, and I wasn't aware of any overlap. Anything sexout itself needs, should be in sexout. I can make it use SCR for somethings, but I don't want to make it mandatory, and it can't be a master to sexout anyway. The latest sexoutLust release are using the Sexout orientation lists I believe, as does the sexoutNG MCM setting for the player (obviously). I think the demo SexoutOrientation is as well; not sure if anything is using the SCR one at present. SexoutNG shouldn't need those lists I think. there should be no internal checks against them, because actual sex is handed by the plugins. The MCM setting could be handed a little differently, get the buildref of the list from SCR if it exists, and add it that way. it doesn't bother me either way the advantage of leaving them in SexoutNG is mods aren't SCR dependant, but it looks like a lot of mods are using SCR anyway, as far as I know they aren't being used and I haven't populated them either, I put them there as more a concept thing, if people are interested in those sort of lists for flags.
Halstrom Posted January 12, 2012 Author Posted January 12, 2012 Just so you're aware' date=' instead of Straight/Gay/Bi SCR uses Men/Women/Both.[/quote'] That can be changed/replaced if needed to make it more compatible with existing code, they were only what came first thought into my head as placemarkers if anyone was interested in them.
Halstrom Posted January 12, 2012 Author Posted January 12, 2012 You know' date=' this whole discussion has made my brain hurt for no good reason. I didn't know Halstrom was adding that stuff to SCR, and It's been in NG for quite a while. Brutal is using it, Orientation is using it (was made on release day), NG itself is using it, Lust is using it. Not sure what else, if anything.I'm just going to leave it all alone for now. There's no reason to pull the rug out from under those mods either. It's not hurting anything being there.[/quote'] Sorry mate, I don't want to create headaches for anyone, I've had them in there for ages, and haven't thought much of them, if we don't have a unanimous desire to change from your mod I will happily delete them to avoid confusion. My main reasoning at the time was I added other similar lists like ActorIsDominant, ActorIsNymphomaniac, ActorHatesSex, ClothingOutfitAppearsGay, we could move this sort of thing into Sexout too if you liked, but it depends on a demand for it of course, I was thinking it also limits the people poking around with your mod too much, SCR is mostly assets so hopefully less issues if poked with and I'd prefer to let any moders with plugins poke their own new content in, less script minded people can just drag and drop their stuff into the SCR lists as they add them to SCR, I intend it to be a community framework and need guidance and discussion with experienced programmers like yourself and experiened Fallout peoples on how things should be done, it could get pretty huge and if we screw things up at the start it makes things harder later, I hope this will be a framework we could copy for Skyrim & FO4. I've allowed lists for ClothingAppearsBright and ClothingAppearsDark to affect stealth checks later, Even ClothingAppearsClassyFormal could be used as a reaction check later for entry to some places.
Halstrom Posted January 12, 2012 Author Posted January 12, 2012 Halstrom' date=' back on topic a little.. would you like to take a look at the two added NPCs in SewerSlave and perhaps move them into SCR? One is Cauc but the other isn't, and as a result, he has the old "my head don't match my body" issue that Loogie had before he turned LegionTryout into an ESM. SS isn't dependent on SCR yet, but I have no problem making it so if those actors get moved. Their packages and so on can stay in SS as they aren't needed by anything else, and those two dudes are only needed for a few moments before they're basically turned into average wandering NPCs. If it's too difficult or they don't belong, that's fine. It's easy enough to change the one messed up guys race back so they match.. just bethesda being racist I guess. [/quote'] There's no problem adding those NPC's, I haven't played SS enough yet to be familiar with them though ( when I get Pregnancy out of Beta I gotta take a few weeks of modding to play New Vegas sometime ), you can add them yourself, I'd like you to have a look under the hood in there and supply any critique on it, (I'm only a PLC programmer by trade, my C++foo is weak ) before things become issues or too many mods dependant on stuff.
Halstrom Posted January 12, 2012 Author Posted January 12, 2012 Could you check "Calculate for each item in count" on the SCR leveled lists so I can use them in the store? Without that being checked' date=' the list will only ever return one of the items, rather than a variety. EDIT: While we're mentioning buildref, I have to convert the hex of the FormID to decimal, right? Because it won't accept a hex string. [/quote'] I will tick those checkboxs in the next upload
prideslayer Posted January 12, 2012 Posted January 12, 2012 1. I'll see if I can figure out how to get the NPCs added to SCR. Last time I had to mess with NPC models it angered me so much I just deleted everything.. then Loogie was all "you did WHAT?!" I've learned a lot since then, so it may work this time.. haha. 2. The orientation discussion. I'd like to just leave them in Sexout right now and remove them from SCR to avoid confusion. Less work for everyone already using them, and I don't think anyone is using the SCR ones at the moment except Zippy for his NPCs in the store. If it turns out they are a PITA to use, then we can organize a move back. 3. You didn't make a headache, I made the headache.. All we need to do is keep in contact with each other so we don't end up confusing the other modders as we've already done by adding duplicate stuff. Same goes for the pregnancy junk in SCR vs. Sexout. Which ones do you want to keep? I'm assuming the SCR ones? NG also has other formlists including: - SexoutListProstituteOutfits - SexoutListBannedActor - SexoutListBannedActorsWithPlayer - SexoutListBannedActorsWithCompanions - SexoutNGListBeds - SexoutNGNudeBodies - SexoutNGSafeClothes (do not use) - SexoutNGSafeClothesF (female clothes safe to have sex in without removing) - SexoutNGSafeClothesM (male clothes safe to have sex in without removing) Have any/all of these been duplicated in SCR as well?
zippy57 Posted January 12, 2012 Posted January 12, 2012 2. The orientation discussion. I'd like to just leave them in Sexout right now and remove them from SCR to avoid confusion. Less work for everyone already using them' date=' and I don't think anyone is using the SCR ones at the moment except Zippy for his NPCs in the store. If it turns out they are a PITA to use, then we can organize a move back.[/quote']I dropped the SCR orientation ones and ended up using the NG ones when I updated, actually.
prideslayer Posted January 12, 2012 Posted January 12, 2012 2. The orientation discussion. I'd like to just leave them in Sexout right now and remove them from SCR to avoid confusion. Less work for everyone already using them' date=' and I don't think anyone is using the SCR ones at the moment except Zippy for his NPCs in the store. If it turns out they are a PITA to use, then we can organize a move back.[/quote']I dropped the SCR orientation ones and ended up using the NG ones when I updated, actually. Well I owe you a beer then sir!
zippy57 Posted January 12, 2012 Posted January 12, 2012 Where are the meshes/textures for the new ball gag? I downloaded MixedBDSMStuff.7z but I'm still getting an !.
prideslayer Posted January 12, 2012 Posted January 12, 2012 Where are the meshes/textures for the new ball gag? I downloaded MixedBDSMStuff.7z but I'm still getting an !. Same!
CoxcombCornking Posted January 13, 2012 Posted January 13, 2012 Sadly, I too am ballgag-less. Also encountered certain mesh+tex issues on a number of (unfinished?)items at Zippy's. Still nice to have a store mod anyways. Btw. I admire everyone's work and dilligence to detail on this site. Thank you for sharing with us others.
LegionHH Posted January 13, 2012 Posted January 13, 2012 I took a look at the mesh and found it looking for the textures in the wrong location. All I did was redirect the mesh to look in the right place. Let me know if it works. It appeared fine in game for me.
Halstrom Posted January 13, 2012 Author Posted January 13, 2012 1. I'll see if I can figure out how to get the NPCs added to SCR. Last time I had to mess with NPC models it angered me so much I just deleted everything.. then Loogie was all "you did WHAT?!" I've learned a lot since then' date=' so it may work this time.. haha. 2. The orientation discussion. I'd like to just leave them in Sexout right now and remove them from SCR to avoid confusion. Less work for everyone already using them, and I don't think anyone is using the SCR ones at the moment except Zippy for his NPCs in the store. If it turns out they are a PITA to use, then we can organize a move back. 3. You didn't make a headache, I made the headache.. All we need to do is keep in contact with each other so we don't end up confusing the other modders as we've already done by adding duplicate stuff. Same goes for the pregnancy junk in SCR vs. Sexout. Which ones do you want to keep? I'm assuming the SCR ones? NG also has other formlists including: - SexoutListProstituteOutfits - SexoutListBannedActor - SexoutListBannedActorsWithPlayer - SexoutListBannedActorsWithCompanions - SexoutNGListBeds - SexoutNGNudeBodies - SexoutNGSafeClothes (do not use) - SexoutNGSafeClothesF (female clothes safe to have sex in without removing) - SexoutNGSafeClothesM (male clothes safe to have sex in without removing) Have any/all of these been duplicated in SCR as well?[/quote'] Yep you can dump all the Pregnancy variable stuff as anyone using Pregnancy has to have SCR anyway so I will save you the headache and keep it all in SCR. I have acouple of similar ones ClothingAppearsProstitute & ClothingProstituteFaction I think. I also have ClothingOk for Birth wich is similar to NGSafeClothesF I also have ClothingAppearShortSkirt but that one I intended as more a trigger for Male NPC reactions or Rape Chances like it's partner ClothingAppearCleavageShowing I must have screwed something up on the Ballgag, I don't remember setting the textures even, this is why I prefer people adding assets add them to SCR themselves I guess, I got a folder of stuff in an download that weren't set out in folders so had to set them to something, most were ZAZ stuff but some weren't and had no home for them. I am flat out here trying to keep up with a dozen people wanting things added and keep my Pregnancy mod moving, I'd rather just keep updating the OP/merging versions uploaded by others in the thread. New Upload 20120113.1 Added Gecko Egg hatching for Pregnancy later, removes a heap of duplicate formlists that were in in SexoutNG. Fixed Ballgag, added Anal plug but there is something wrong with modeL and also dildo model. Opps New Upload 20120113.2 Cleaned up deletions in FNVEdit Also tried to fix the Affrican American Female child appearing Caucasian, with no success, if anyone has an idea what is wrong ther please let me know, it's like the darkk skin for females no longer exists :/ Nother Upload 20120113.3 Added script to add the Naked bodies to Sexout NG's safe clothing for sex Formlist
Mashi Posted January 13, 2012 Posted January 13, 2012 This was for the 20120111.1 version, but it might still be valid. Haven't gotten around to checking everything. But there's something funky with the merc adventurer outfit. You can equip it, but then it's unequiped, then the nude body is put back on in it's place. Doesn't seem to matter if you've got bounce on or not. Only seems to apply to the p1 outift, the p2 outift works fine, along with the p3 outfit for the merc adventurer outfit. The other outfits seem to work just fine though, at least the ones I've checked.
Halstrom Posted January 14, 2012 Author Posted January 14, 2012 New Upload 20120114.1 Nothing major just a tidyup in FNVEdit.
CoxcombCornking Posted January 14, 2012 Posted January 14, 2012 Hello again, SCR Thread area people. I was informed to move this post here. This relates to items offered in Zippy's Sexout Store. CoxcombCornking Wrote: Hi fellas. I ran into the same basic scenario as you folks, but also remembered to make some crappy notes. As you noted, no ballgag. Same vendor, nude with red square, no er....Fortress cuntlockers. Either style. Toy vendor Isabelle : The Penetrator has a mesh and tex, but the tex of the shaft sorta flickers alot. Vault 19 vendor : No Condomsuit. Vendor Hisenth : No body-outfit. Mantis suit vendor : Full body and open style bare legged versions are okay. Other styles missing texture sections. My efforts to fill-in the missing stuff so far resulted: Needed Bunny suit for NV. That means also getting mesh and tex from FO3 version. Dug up one Cuntlocker from zip on this forum, but still no secondary *Only* version. Member LegionHH submitted a ballgag fix, but I've had no success with it. Will keep at it. Bye. -------------------------------------------------------------------- This all needs to go into the SCR thread. All I do is take the items from SCR and give them to vendors to sell. I can't do anything about bad/missing meshes/textures. With one slight semi-exception, that is. The Mantis vendor. Do you have the original Mantis Zero Suit mod installed? End quotes. I see some others have pointed out some of these things, so just consider me another hand raised in the discussion. Thank You for your time.
zippy57 Posted January 14, 2012 Posted January 14, 2012 zippy i noticed that you have the old version of the fortess cuntlocker i did up for sale in the store. There is a problem with the weighting in that version and as a result the locks stretch towards both thighs. Also I had noticed that both versions are the same item' date=' the updated version i released comes with restraints as well and the problem with the locks has been fixed. if you want to keep the old locker with the locks i recommend removing the restraints from the updated nif[/quote']Moving this over here as the items are contained in SCR, not the store.
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