beargrs Posted January 10, 2013 Posted January 10, 2013 What is SCReff? Â my game is freeze 5~10 second with consol debug(screff nicole:lustX 0' date='00 ~~~~~ *3) Â i don`t play game with this mesege. freezing game is continual. Â It was fine until now(with sexout playtime 24hours), but suddenly this phenomenon occurs. Stop the screen for 10 seconds.After that, open the console debug message line remains.[/quote'] Uncheck the Debug box in MCM under Other to turn off debug messages. Â Uncheck the Debug box in MCM under Other to turn off debug messages. but never change, still freezing
Halstrom Posted January 10, 2013 Author Posted January 10, 2013 Uncheck the Debug box in MCM under Other to turn off debug messages. Â Uncheck the Debug box in MCM under Other to turn off debug messages. but never change' date=' still freezing[/quote'] There must be something different about your install or you have a bad save, try going back to an earlier save and see if the problem is still there. Also post your Load order & computer specs too.
Halstrom Posted January 10, 2013 Author Posted January 10, 2013 New Update 20130110.1 DataPack  Added Birthing animation for Pregnancy
Halstrom Posted January 10, 2013 Author Posted January 10, 2013 So now all that's needed is an updated version of the pregnancy plugin to enable the animation? If so' date=' that'll be the icing on the cake when it comes to the pregnancy plugin, even if it's just the KO animation. Or is it an entirely new animation?[/quote'] Well, it's a new animation by Beck11, haven't got it working yet, still tinkering, but I've started poking with it and might as well get the animation itself installed earlier, if all goes well, should be in next release
DoctaSax Posted January 10, 2013 Posted January 10, 2013 Are you implementing it via an NG call or through some playidle command in a spell script? If the latter, I can help set that up.
zippy57 Posted January 10, 2013 Posted January 10, 2013 I don't think it can be through an actual Sexout call. SexoutLust would kick in and screw things up.
Guest user29 Posted January 10, 2013 Posted January 10, 2013 Are you implementing it via an NG call or through some playidle command in a spell script? If the latter' date=' I can help set that up. [/quote'] Â Â He's setting up his own animation. I've given him a method, but you seem to understand it way better than I do. He pm'd me for help, but I think maybe you could give him better advice.
DoctaSax Posted January 11, 2013 Posted January 11, 2013 Well, I've used the spellscript/playidle method quite a bit; very versatile, a lot of control. Would be happy to help out.
Halstrom Posted January 11, 2013 Author Posted January 11, 2013 Well' date=' I've used the spellscript/playidle method quite a bit; very versatile, a lot of control. Would be happy to help out.[/quote']I haven't got it working yet but still got a few things to poke with and a more inworld testing to do.
Halstrom Posted January 12, 2013 Author Posted January 12, 2013 New Update 20130112.1:  Tidy ups in MCM menu typos  Slowed down running of Actor data scripts from 1 game minute to 6 game minutes running to reduce load.  Added Pregnancy animation references. You need the latest Data pack installed or you'll probably get crashing.  Removed edits to Leather Armor & Raider Armor repair lists and replaced with scripted addition via 2 new formlists containing SCR items.
Halstrom Posted January 14, 2013 Author Posted January 14, 2013 New Update 20130114.1: Â Slowing down of more Offspring scripts to reduce lag.
Halstrom Posted January 14, 2013 Author Posted January 14, 2013 Ever solve the Ixia outfit issue? Oops forgot about that one been deep in bug hunting land, I'll have a look tommorrow.
DoctaSax Posted January 15, 2013 Posted January 15, 2013 Hey, Hal just an FYI: the OP part about your debug functionality is out of date, no? What with there being 3 iDebugs now? Went a little crazy trying to figure that out
Halstrom Posted January 15, 2013 Author Posted January 15, 2013 Hey' date=' Haljust an FYI: the OP part about your debug functionality is out of date, no? What with there being 3 iDebugs now? Went a little crazy trying to figure that out [/quote'] Thanks, I've fixed that one, forgot about it
Halstrom Posted January 15, 2013 Author Posted January 15, 2013 Sexout Store form says if there are any issues post them here... so here we go. I noticed on the Ixia armor that the right armor is missing a meshe for the forearm. Has been for some time now. I looked through the forms and can't find anyone else mentioning this minor problem. I had a look, as far as I can see there's no mesh for the forearms on either side, so it needs to be taken up with User29 as I don't know how to use nifskope to add it, and it must be missing from the Maternity clothing meshes.
Guest Posted January 15, 2013 Posted January 15, 2013 I might be able to solve the issue... I just need to know if that outfit uses the original file layout or not. If not then I'll need to know where. Â Problem is it's miss both gloves hence the disappearing forearm... you'd notice it on both arms if the pipboy wasn't there. So what's happening is the gloves aren't for sale in the vendor for Store. I'll have to test this on pregnant version here in a bit to see if the issue carries over. If so it'll take someone a little more savy at Nifscope then me... though I might be able to fix it. We'll see. Â Â Ok so no this doesn't affect the prego. versions of the outfit. However... I feel the gloves should be part of the whole package so I'll see what I can do to make these work. Â Yeah... it'll take someone better with Nifscope than me.
Halstrom Posted January 15, 2013 Author Posted January 15, 2013 I might be able to solve the issue... I just need to know if that outfit uses the original file layout or not. If not then I'll need to know where. Problem is it's miss both gloves hence the disappearing forearm... you'd notice it on both arms if the pipboy wasn't there. So what's happening is the gloves aren't for sale in the vendor for Store. I'll have to test this on pregnant version here in a bit to see if the issue carries over. If so it'll take someone a little more savy at Nifscope then me... though I might be able to fix it. We'll see.   Ok so no this doesn't affect the prego. versions of the outfit. However... I feel the gloves should be part of the whole package so I'll see what I can do to make these work.  Yeah... it'll take someone better with Nifscope than me. Ahh the gloves is a different story, I didn't look at them, they are a seperate item in SCR that may not have made it into the store. I'll check them out, I was looking at the body meshes, the gloves are sperate items. I'm looking into trying to list all the new stuff in Formlists in SCR so store can just pull from those to save confusion and updating of Store when new stuff is added.
Guest Posted January 15, 2013 Posted January 15, 2013 Till then I put a temp fix up on page 48 of Sexout Store form.
astymma Posted January 15, 2013 Posted January 15, 2013 Till then I put a temp fix up on page 48 of Sexout Store form. Â The gloves have to be added as armor addons, then added to a formlist which is then placed as a formlist into the BIPL entry for the armor so this is a change that needs to be implemented where the armor record is located, which is as zippy said in store thread, in SCR. SCR currently has the gloves implemented as a separate armor item that uses the formid list in the BIPL entry. The formid list should have been added as the BIPL entry to the armor pieces that used the gloves. Basically with any armor item, you can have a form list of armor addons that are attached at the same time the armor is worn in one whole armor unit (including addons). The list of armor addons to wear with the armor item is contained in a formlist with all armor addon records that is placed in the BIPL (biped model list) entry for the armor.
Halstrom Posted January 15, 2013 Author Posted January 15, 2013 Till then I put a temp fix up on page 48 of Sexout Store form. Â The gloves have to be added as armor addons' date=' then added to a formlist which is then placed as a formlist into the BIPL entry for the armor so this is a change that needs to be implemented where the armor record is located, which is as zippy said in store thread, in SCR. SCR currently has the gloves implemented as a separate armor item that uses the formid list in the BIPL entry. The formid list should have been added as the BIPL entry to the armor pieces that used the gloves. Basically with any armor item, you can have a form list of armor addons that are attached at the same time the armor is worn in one whole armor unit (including addons). The list of armor addons to wear with the armor item is contained in a formlist with all armor addon records that is placed in the BIPL (biped model list) entry for the armor.[/quote'] I'll add it to the armor in next release, unfortunately the GECK window isn't big enough for my failing eyesight to see details like wether an outfit looks wrong without the gloves. I had just set it up so people had the choice of wearing gloves or not, which is why I've set all the gloves up that way in SCR, personally I like bare hands
Halstrom Posted January 16, 2013 Author Posted January 16, 2013 New Update 20130116.1:  Fixes to ixia outfit  Slowed down Actor Scripts to .2 of an hour from .1  Edit to Birthing animation  Swapping of coding for some repair formlists to loops to reduce script size
sbseed Posted January 16, 2013 Posted January 16, 2013 permissions on re-use?... for another mod, skyrim mod in this case.
Guest user29 Posted January 16, 2013 Posted January 16, 2013 There's not much you can reuse since the scripting language is so different. unless you're talking about something else.
Halstrom Posted January 16, 2013 Author Posted January 16, 2013 permissions on re-use?... for another mod' date=' skyrim mod in this case.[/quote']If you want to reuse SCR in Skyrim go for it, I doubt I would get to it, I lost interest in Sykrim pretty quick That site link got blocked by Malewarebytes too.
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