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Posted

... why in the world does that particular plugin mangle things to that degree?

 

That's called "I have no idea what I'm doing but here's my mod". There are lots of them out there.

Posted

 

Means that some of the data did not get "through".

I am running SCR 20120521.1 modified with no issue in GECK' date=' but when I merged the two ESM the scripts "did not follow". I thought I messed up the selection...

I had to import them a second time. I'll try again with 20120521.2 to seee if the issue shows up again.

 

EDIT: OK I can confirm it was not a glitch!

SO:

  1. copy as override all scripts
  2. copy as override all base effect. If you activated the "comparison filter" they should all turn violet!
  3. drag and drop the script in each of the base spell. They should revert to green.
  4. copy as override everything else.

 

I'm going through these steps (more or less.. I think.. errg!) and deleting from the extender ESM as I go; I'm deleting so I can find the remaining records easier as I go, and possibly copy/paste them from the GECK if it comes to that.

 

Now I'm left with just a few things showing a conflict that I don't seem to be able to resolve within FNVEdit.

 

1) The actually overridden scripts. There are 9 of them.

SexoutNGRandomizeScript

00SexoutEquipVibrator

SexoutNGEffectBaseScript

SexoutNGMain

SexoutNGUndressTokenSCRIPT

SexoutNGEffectBaseScriptNA

SexoutLoadOrderQScript

SexoutScannerQSCRIPT

SexoutNGSanitizeScriptNX

 

2)The armor (SexoutInvisArmor), which appears to have added flags to mask and mouth.

 

I'm going to exit FNVEdit without saving and start over, I am nervous that so many scripts were modified, especially those that I changed just yesterday (BaseEffect and Main) which are thus out of date in the extender ESM.

 

I'm concerned, but less so, about how/why some of the others were changed, especially the scanner and load order scripts.

These aren't in SCR are they? On occassion I have accidently opened and saved a few items from SexoutNG, but pretty sure I removed them all after I found them, I check in FNVEdit very regularly for that sort of thing.

Anyway let me know if I can help or fix it :)

Posted

No Hal.

 

If you have that ExtendedSexoutNG.esm file, just get rid of it and get the latest SexoutNG -- the changes have been merged in and from here on in, that file can and will only cause problems.

 

Same goes for anyone else that downloaded it.. get rid of it.

 

Next version of sexout I'm going to add a check for it in the fomod script and if I see it, pop up a warning saying you need to remove it.

Posted
No Hal.

 

If you have that ExtendedSexoutNG.esm file' date=' just get rid of it and get the latest SexoutNG -- the changes have been merged in and from here on in, that file can and will only cause problems.

 

Same goes for anyone else that downloaded it.. get rid of it.

 

Next version of sexout I'm going to add a check for it in the fomod script and if I see it, pop up a warning saying you need to remove it.

[/quote']

Ah ok, I'm still on sexoutNG from pre your return, I've just got back early from camping with a case of the flu, about to go bedtime, now I've caught up on news here, will be back in 8 hours or so.

Posted

SCR is showing some odd edits that you should probably take out and move to an ESP if you really want them for something though..

 

Armor: A few have had their value, health, DT and AR changed. Radiation suits, space suit, prostitute outfits, chinese stealth armor, and the sexout nude body. These should probably be undone. The enchantments ("Naked Effect") can stay if they're needed for some reason but that should probably just be done in the formlist.

 

Cells: Doc Mitchells place has been modified to have a "test trunk"?

 

Object Effects: You merged things into SCR that you shouldn't have from that ESM.

- SexoutStraponEffect

- SexoutGagEffectEffect

- SexoutStraponButtPlugEffect

- SexoutGagStrapOnEffect

- SexoutChastityEffect

- SexoutDualChastityEffect

all of these should be deleted from SCR in FNVEdit.

 

Base Effects: Same as above. Delete them. You also have a blank one in here with no name, ID ..038516

 

Scripts: Same thing again. All the scripts corresponding to those above items should be removed from SCR.

 

Actor Effect: Same thing, one last time.

 

That's all I see that looks odd in SCR.

Posted

Underwater I need to do some tricky stuff on' date=' because IsSwimming doesn't work on the Player, so I'm going to try detect collision with water tables.

[/quote']

God, I spent at least 2 days trying to figure out a way of sidestepping that issue. Was trying to make it so that swimming in swimwear (using clothingeval to declare) would grant a speed bonus or something, and swimming in armor would make you drown :P

Had to give it up eventually, but would really like to see a solution.

I'm hoping you dind't think of checking for water collission, I've created a formlist and added all the water items that the player would swim in and hoping to workout how to detect collision with them and assume that means swimming or at lease getting wet.

 

New Update 20120610.1beta:

 

Fix to The Penetrator's inworld "go" box mesh location.

 

Increases to the odds of catching a disease 10% setting equalls a 10 percent chance of contagion from an infected person if they are infected and then if they aren't actually infected then another 10% possibility check if they don't have a disease of catching something anyway.

Posted

SCR is showing some odd edits that you should probably take out and move to an ESP if you really want them for something though..

 

Armor: A few have had their value' date=' health, DT and AR changed. Radiation suits, space suit, prostitute outfits, chinese stealth armor, and the sexout nude body. These should probably be undone. The enchantments ("Naked Effect") can stay if they're needed for some reason but that should probably just be done in the formlist.

 

Cells: Doc Mitchells place has been modified to have a "test trunk"?

 

Object Effects: You merged things into SCR that you shouldn't have from that ESM.

- SexoutStraponEffect

- SexoutGagEffectEffect

- SexoutStraponButtPlugEffect

- SexoutGagStrapOnEffect

- SexoutChastityEffect

- SexoutDualChastityEffect

all of these should be deleted from SCR in FNVEdit.

 

Base Effects: Same as above. Delete them. You also have a blank one in here with no name, ID ..038516

 

Scripts: Same thing again. All the scripts corresponding to those above items should be removed from SCR.

 

Actor Effect: Same thing, one last time.

 

That's all I see that looks odd in SCR.

[/quote']

 

I had him add them to SCR until you updated NG so the effects he wanted to add to Strapon and other toys would not conflicts with the changes I made.

Once NG is updated and out of beta, he can safelly remove any unchanged version from SCR.

Posted

Gotcha.

NG is updated and out of beta. Happened yesterday. :)

Cool, I'll clean them up now for next release today.

 

I think I added DR/DT to the nude bodysuits to stop NPC's requipping armor during sex, not sure if it worked or not though. The naked effect is something I'm toying with to make it easier to work out when the player is nude.

 

Some of the others were for because I am using the health of some outfits like spacesuits etc to determine their 0-100 percent water proofing as I don't seem to have a health percent in NVSE for outfits. Prostitute outfits having 400 points of health, more than most armor seemed just too wrong and getting them to stay on Cass & veronica I think had the same issues as nude bodysuits due to their zero DT.

 

The test trunk is just where I put new items to test them inworld.

Posted

I'm hoping you dind't think of checking for water collission' date=' I've created a formlist and added all the water items that the player would swim in and hoping to workout how to detect collision with them and assume that means swimming or at lease getting wet.

[/quote']

 

I did not. There's still hope! :)

Posted

New Update 20120611.1

 

Fixed a heap of minor stuff, that may not have ben noticed, tried to fix offspring growth.

Removed Jaam's extra stuff that Prideslayer has added to latest version.

 

Bugs:

Update message seems to come up showing previous version as zero

Offspring seem to be full size immediately.

Broke eggs appearing in world somehow.

Posted

The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's' date=' Drugs, Creatures & Clothing, Weapons etc.

 

It won't include meshes or textures themselves, merely point to them. it wil have minimal scripting, only scripts required by the objects it contains.

 

It includes a heap of formlists for clothing that we may find useful, the idea I have is I post the mainfile here other modders add their stuff to it and repost it to the thread and then I put it into the OP.

 

Now I have set this up, I'm pretty much hoping that I can entice other people to do their own additions where possible and just upload a modded file here that I can repost or merge with any other updates, as I really need to focus back on the Pregnancy mod more. I'm happy enough to hand the whole lot over if anyone wants it, it's not complicated, it just needs to be orderly, probably more orderly than I can manage :)

 

Sexual Diseases:

SCR now includes the possibility of catching a STD, if you set the Disease slider to 1 percent that means unprotected sex with an infected person gives you a 1% chance of catching it or transmitting it to another. There is also a further bas 1% chance that you may catch something having sex regardless of whether the partner has anything. Reseting the slider to zero should remove any disease for now, but I may disable that later :)

There are 5 fun filled malady Effects to contract ranging from itchy infestations of Micro-Critters to Disabling / Slow Death inflicting incurable diseases. Each disease has 3 stages and are only curable in the first 2 stages. Stages are currently 14 days long, but I plan to change that for the different diseases.

The only protection is Condoms, Diaphrams and APFIsuits (an APFI suit is a NanoCryoNecticFibre skintight transparent bodystocking that only lets liquids pass outwards, you just stretch open the collar and it stretches 1000times to hug every crevice & curve of a body so tightly a partner may not even realise you are wearing it). Douching may also remove some Stage 1 infestations.

Condoms should also reduce the risk of pregnancy.

 

Clothing Effects:

Clothing effects should cause added discomfort and fatigue, dehydration, restrictions etc for those people who like to walk naked in the snow or wear a catsuit Latex in the midday sun, it should have little effect if indoors, raining and wid should cause cold damage too.

 

Modders Info:

Sexout Community Resources

 

Firstly thanks to Prideslayer for his coding help & Loogie for being the first to jump in on this hair brained idea of mine with a Tryout version using this.

 

The aim of this is to create an ESM holding all the assets for Sexout Plugins so they may be referenced by other plugins easily. The only scripts in this are those associated with specific items or NPC's.

 

Currently this is including Formlists, NPC's & Clothing/Armor, worn in the upper bodyslot and Sexout weapons/attachments like Dildos. Cuffs, Collars, Pillory's etc.

 

Formlist Examples:

 

SexoutSLActorDataIsPartnered

SexoutSLActorDataIsFaithfullToPartner

SexoutSLActorDataIsOld

SexoutSLActorDataIsSlave

SexoutSLActorDataLikesWomen

SexoutSLActorDataIsVirginAnal

SexoutSLActorDataLikesPain

SexoutSLActorDataIsSubmissive

SexoutSLActorDataIsDominant

SexoutSLActorDataHasBigDick

 

SexoutSClothLAppearFactionProstitute

SexoutSClothLAppearFactionVaultSweller

SexoutSClothLAppearFactionWastelander

SexoutSClothLAppearFactionNCR

SexoutSClothLAppearFactionTownie

 

SexoutSClothLAppearDirty

SexoutSClothLAppearGayMale

SexoutSClothLAppearClassyFormal

SexoutSClothLAppearSexyFormal

SexoutSClothLAppearPregnant

SexoutSClothLAppearShortSkirts

SexoutSClothLAppearSlave

SexoutSClothLAppearSwimwear

SexoutSClothLAppearValueOver1000Caps

 

SexoutSClothLBindingsCollar

SexoutSClothLBindingsChastity

SexoutSClothLBindingsFurniture

SexoutSClothLBindingsWrist

 

SexoutSClothLTypeHotToWear

SexoutSClothLTypeWaterProof

 

SexoutSLOutfitMerc05

SexoutSLOutfitSummerSlave

 

SexoutSLVendorSexDrugs

SexoutSLVendorClothes

SexoutSLLootClothes

SexoutSLLootClothesLegion

 

SexoutSLCreatCanine

SexoutSLCreatInsect

SexoutSLCreatRobot

 

NPC / Creature Examples (Mainly OffSpring from Pregnancies):

 

SexoutSChildAF (Asian Female)

SexoutSChildGM (Ghoul Male)

SexoutSAdultAAM (African American Male)

SexoutSPregCiv1 (Random Pregnant Civilian)

SexoutSCazadorOffSpring

SexoutSGhoulOffSpringAdult

SexoutSDeathClawOffSpringAggr (Aggressive to PlayerFaction)

 

Base Effect Examples:

 

SexoutSBASEIncreaseKarma

SexoutSBASEDrugBunAway

SexoutSBASEReduceStealth

 

Actor / Object Effect Examples:

 

SexoutSEFFECTMantisSuitBright

SexoutSEFFECTIncreasedCarryBelt

 

Ingestible Examples:

 

SexoutSCumSporeCarrier

SexoutSCumCoyote

SexoutSDeathClawEgg

SexoutSDrugFertXNeedle

 

When adding to formlists bear in mind the form lists named with "SexoutSLOutfit" like "SexoutSLOutfitNCRWhore" are also being used for clothes swapping so are specific to that outfit, a list that included all outfits that made the wearer appear to be a NCR Whore would be called "SexoutSLAppearNCRWhore". Items that are primarily Pregnancy Plugin Orientated will be prefixed with SexoutSP, and I'm assuming Loogie will take SexoutST for Tryouts, that will indicate to people that those items are pivotal to those mods and care needs to be taken modifying them or adding to them.

 

More can be added by request or by submitting a modified upload in a post in the SexoutCommon Resources Modders Thread, some of these may not be used, some are just there for ideas. Feel free to populate any missed stuff in formists or add new formlists you need for your plugins that you feel others may need. Non-Sexout / NonVanilla outfits can be added to these lists via script too.

 

It's all open for discussion and ideas of course, some lists may never get used but if the clothing is added to them they will be taggable as various types of clothing. I'm only looking at outfits worn on the upperBody Slot currently and stuff like Collars, Chastitron etc, I don't want to add Belt, Boots & Gun Holster etc, probably not helmets, though I suspect later we should have a SCROverArmor for stuff like DireWolf style plating that can worn over visible SkinSuits.

 

I have a system for Clothing Asset Names we use the Prefix "SexoutS" and Suffix for BodyShape so SexoutSSlaveDressT3P2B3BB is a Type3 Outfit PregnantBelly TriMester2, Breast Size3 (CCup) for use with BouncingBoobs.

 

For those using SCR in a Plugin you should post a link to SCR in the OP and let people know they need it.

I wouldn't use the prefix SexoutS in your Plugin as may create confusion & duplicates when SCR is run with it and renames all the duplicates automatically, as although the items will have the same name they have different FormID numbers so are 2 different items to the Game Engine.

It does save me a heap of work having an esp and when I copy them over I can automatically rename them anyway.

 

Alternatively could add them into SCR yourself then upload your latest version to your thread so people can find it there and to the SCR thread then call the items from that version of SCR with your esp. I would recommend pulling your version of SCR from your thread as soon as you know it has been added to the SCR OP, otherwise we will have people trying to keep using it after it is outdated for other Plugins.

 

When posting a changed upload can you please mention in the post the version used to add your changes to, so I can more easily keep track of when merging is needed. And perhaps a post when you start working on changes stating what you are working on so others know if someones doing something similar and we should also delete any previous versions in our own posts so we each only have our latest uploads here, to save confusion when newbies start downloading everything in sight :)

 

Also if creating uploads of meshes can you please inclute a "GO" box mesh in rour root directory so it can be used for your items.

 

We should also add a notecard for each of our mods stating the assets we are reading to make it easier to know if there are conflicts, or can be changes or deletions..

 

 

The Build date is the end of the filename reversed with .1, .2, .3 etc for multiple day builds. Please use the latest unless it's a showstopper.

 

Dependancies you really should install or don't complain about stuff not working:

You will need MCM to change any settings

http://newvegas.nexusmods.com/downloads/file.php?id=42507

 

Besides the EvilRunner & User29's Maternity Clothes & Loogies Tryout clothes from the Maternity thread here:

http://www.loverslab.com/showthread.php?tid=2669

 

Nordlands Mesh & Texture pack fo the Fertility Drugs:

http://www.loverslab.com/showthread.php?tid=4779

 

Bondage Toys by Spectrum Warrior:

http://www.loverslab.com/showthread.php?tid=5408

 

You may also need the ZAZ file for some Bondage Pillory's and stuff brought to us by MasterChris:

http://www.loverslab.com/showthread.php?tid=5157

 

Loogies Sexout Tryout mod by Loogie

http://www.loverslab.com/showthread.php?tid=2354

 

Mantis Zero Suit by Erthilo

http://www.newvegasnexus.com/downloads/file.php?id=38776

 

Mantis Reflex Suit Textures by static07 and Primantis

http://www.newvegasnexus.com/downloads/file.php?id=35271&navtag=file/images.php?id=35271&tab=3

 

Bunny Suit by Crayne

http://www.fallout3nexus.com/downloads/file.php?id=5052

http://www.newvegasnexus.com/downloads/file.php?id=42178

 

Ghost Armor Conversion Revamp by Ken1945, Bunsaki & Rikai

http://newvegas.nexusmods.com/downloads/file.php?id=39543

 

3M Clothing Add on pack (If you plan to use the 3M body)

http://newvegas.nexusmods.com/downloads/file.php?id=44711

 

Vegas Chokers by adriant1978

http://www.newvegasnexus.com/downloads/file.php?id=36661

 

GSBModders BDSM stuff & Julia Chang

http://www.mediafire.com/?u13e443eaitwqb1

http://www.loverslab.com/showthread.php?tid=3951

 

For most of these clothing mods you can remove or deactivate the original esp , you only need to install the meshes & textures etc.

 

Currently this is used in Loogies Tryouts, SexoutStore, SexoutLust, SexoutSex, SexoutFadeToBlack, SexoutHookup(_Alt) and PregnancyNG. On that note, the only version non-modders should be using one of the non-ESP versions posted here in this First Original Post. The number relates to the date of the version eg 20120122.2 = 2012-01-22 Version2. I will keep the previous version also up incase there's a showstopper problem with the latestw version. Later versions in the thread are intended vor modders, they might be ok, but use at your own risk.

 

Also remember when you update this it may change itself in your load order, use the following Load order or it will crash:

 

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutLegion.esm

 

The following Plugins also require SCR, but Load Order isn't critical

SexoutTryouts

SexoutSex

SexoutFadeToBlack

SexoutHookup(_Alt)

SexoutStore

SexoutPregnancyNG

 

This is not compatible with any Pregnancy Version before PregnancyV3Alpha.

 

За все спасибо!Но игра дальше дома Митчела не идет и ище исчезла одежда для беременных.Подскажите,что делать с файлами "Bak" где они должны стоять,а вообще-то старый Sexout был стабильнее. Извините,что пишу на русском мне так проще.

Posted

Use your Google translator. Then no one will translate to our language. We are guests here.:shy:

Пользуйся переводчиком гугл. Тут никто не станет переводить с нашего языка. Мы здесь гости.:shy:

 

Одежду скачай из отдельной темы. Файлы бак не нужно подключать.

Posted
Use your Google translator. Then no one will translate to our language. We are guests here.:shy:

Пользуйся переводчиком гугл. Тут никто не станет переводить с нашего языка. Мы здесь гости.:shy:

 

Одежду скачай из отдельной темы. Файлы бак не нужно подключать.

Thanks, hope that meant you could help him/her, I'm guessing it is Russian, but unless I knew I wouldn't know what language to try & translate it from :)

Posted

Thanks, hope that meant you could help him/her, I'm guessing it is Russian, but unless I knew I wouldn't know what language to try & translate it from :)

 

I can help him.:shy:

Posted

Halstorm, after i test your new scr today it still have same problem about alpha pregnancy mod 20120609.1 and 20120611.1 still didn't detect new resource from scr afer 20120607.1, after i test it with myself by switch old scr and old alpha pregnancy mod and try match old one and new one, after i use not clear pregnancy safe with new version scr (i mean scr after 20120610 ++) and alpha pregnancy mod 20120611.1 system warning message show up that i use older version scr than 20120603.00.

So just only my opinion from my observe and testing, i think may be problem about new scr and pregnany mod due to alpha pregnancy mod can't noticed new scr after 20120607.1 but I'm not sure about my opinion in true or false due to I'm not a programmer and i wish my information may give you some clue:blush:

And after testing information from old scr 20120607.1 and alpha pregnancy mod 20120609.1 that work well for me is all pregnancy stage and mathernity clothes work well for egg type and embryo type monster and u can give birth to human, dog (not coyote), radioscorpion (bark scorpion eggs still give birth to radioscorpion too:D), only have loop birth problem if impregnate with lava.

And anothers bugs about pregnancy stage may appear if switch mathernity clothes with nake body during pregnance but after u waiting or sleep 2-3 times till system message appear pregnancy process can go on. Those are all information that i could gather from my testing wish could help u a bit:P

Posted

New Update 20120613.1:

 

Fix for OffSpring & Eggs Growth not working

 

I think I finally got it :)

 

Tested - Chemicals are not working, do not count down expecially BunX.

Posted
Tested - Chemicals are not working' date=' do not count down expecially BunX.

[/quote']Bugger, thanks for letting me know, I'll check them out again :)

Posted
Halstorm' date=' after i test your new scr today it still have same problem about alpha pregnancy mod 20120609.1 and 20120611.1 still didn't detect new resource from scr afer 20120607.1, after i test it with myself by switch old scr and old alpha pregnancy mod and try match old one and new one, after i use not clear pregnancy safe with new version scr (i mean scr after 20120610 ++) and alpha pregnancy mod 20120611.1 system warning message show up that i use older version scr than 20120603.00.

So just only my opinion from my observe and testing, i think may be problem about new scr and pregnany mod due to alpha pregnancy mod can't noticed new scr after 20120607.1 but I'm not sure about my opinion in true or false due to I'm not a programmer and i wish my information may give you some clue:blush:

And after testing information from old scr 20120607.1 and alpha pregnancy mod 20120609.1 that work well for me is all pregnancy stage and mathernity clothes work well for egg type and embryo type monster and u can give birth to human, dog (not coyote), radioscorpion (bark scorpion eggs still give birth to radioscorpion too:D), only have loop birth problem if impregnate with lava.

And anothers bugs about pregnancy stage may appear if switch mathernity clothes with nake body during pregnance but after u waiting or sleep 2-3 times till system message appear pregnancy process can go on. Those are all information that i could gather from my testing wish could help u a bit:P[/quote']

I have no idea what old versions work with what, I don't even keep them on my computer, your best bet would be comparing thread dates. I'm usually half a version past what's uploaded here, I've never gone backwards yet :)

Posted

I think i found the problem with SCR that causes it not to work correctly. The counter for SCR to check itself stops at 8 and doesn't go to 9 this stop pregnancy mod from starting or updating to the latest SCR. 20120611.1 and 20120613.1 have this problem but the others before work correctly. Added a picture to show what i mean. (I waited for a good 10 mins to make sure it wasn't just a delay.)

Posted
I think i found the problem with SCR that causes it not to work correctly. The counter for SCR to check itself stops at 8 and doesn't go to 9 this stop pregnancy mod from starting or updating to the latest SCR. 20120611.1 and 20120613.1 have this problem but the others before work correctly. Added a picture to show what i mean. (I waited for a good 10 mins to make sure it wasn't just a delay.)

Cool, now this is useful info, are you by chance using Willow or not? I recently enabled Willow and I think there seems to be a problem with Willow detection crashing the script if Willow isn't in the Load order.

		if(isModLoaded "NVWillow.esp")
		Set iHasWillow to GetModIndex "NVWillow.esp"
		Set SexoutSQVAR.iHasWillow to iHasWillow
		Set rZWillow to Buildref iHasWillow 32353
		Set SexoutSQVAR.rZWillowREF to rZWillow
	else
		Set iHasWillow to 0
		Set SexoutSQVAR.iHasWillow to 0
		Set rZWillow to 0
		Set SexoutSQVAR.rZWillowREF to 0
	endif
;		if (IsModLoaded "GIP_Kirina.esm")
;			Set iHasKirina to GetModIndex "GIP_Kirina.esm"
;			Set SexoutSQVAR.iHasKirina to iHasKirina
;			Set rZKirina to BuildRef iHasKirina 32353
;			Set SexoutSQVAR.rZKirinaREF to rZKirina
;		else
;			Set iHasKirina to 0
;			Set SexoutSQVAR.iHasKirina to 0
;			Set rZKirina to 0
;			Set SexoutSQVAR.rZKirinaREF to 0
;		endif

 

This is in the main SCR script in a GameRestart/reload block, I pretty much copied it from Chases Lust Script, I've still got Kirina locked out till I sort this with Willow first, but when ever I enable Willow it seems to stop the script for some people, any ideas?

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