Halstrom Posted April 27, 2012 Author Posted April 27, 2012 Halstrom' date=' whenever you get a chance, could you change the name of SexoutSKhanSlaveP0B3 and it's ilk to "Great Khan Initiation Outfit"? Changed my direction with it. I'm changing it in SexoutKhans.esp as a temp fix until whenever you do a release. No rush.[/quote'] Cool, Loogie have copied you edit over for the next release of SCR, hopefully this weekend if all goes well.  Â
iron_jack Posted April 27, 2012 Posted April 27, 2012 It's quite possible the Ghoul Pheromones could be deleted and replaced later whith identical scripting o the Feral Ghoul Sex Smell  That's actually what I was thinking too. Since we now have a standardized system for sex smells/pheremones/etc, no need for SS to have its own special system.  Incidentally, sex smells are still sorta WIP, right? Are they supposed to stop combat with creatures of same type after a single rape? (I only ask because combat rape by creatures always = death for me, as they chew me up before my girl can even get up).     At any rate, I plan to do some more work on SS at some point in the future, and if I learn how smells work I'll probably try to incorporate that into it. I need to at least get the ball rolling on my gay stuff before I get distracted, though.
sen4mi Posted April 27, 2012 Posted April 27, 2012 Incidentally' date=' sex smells are still sorta WIP, right? Are they supposed to stop combat with creatures of same type after a single rape? (I only ask because combat rape by creatures always = death for me, as they chew me up before my girl can even get up). [/quote'] Â You can turn off rape knockouts for the victim and you can even turn uprape knockouts for the raper. This can get so it feels like an unfair advantage in your favor, if you take it too far. In my opinion, the ideal settings for fair combat are settings where the movement advantage the get during the rape scene is balanced by the knockout times. Â Personally, though, I stay out of melee range which almost always means I completely ignore combat rape. And I have stalkers turned off because it just feels wrong. I should probably just uninstall the mod until I can rewrite the parts I like so it fits my own tastes... Â Â
saladboy21 Posted April 27, 2012 Posted April 27, 2012 I tend to have KO for rapist be slightly longer then rapee for reaction time. Â I'll also note I leave non animal stalkers off most of the time.
iron_jack Posted April 28, 2012 Posted April 28, 2012 I appreciate the advice, but fwiw I did realize that stuff already. I usually just have rape knockouts even for both actors and don't use stalkers because they tend to bork up more important plugins, like Tryouts. Â At any rate, I was more wondering how exactly sex smells are supposed to work, because I can't really tell.
Halstrom Posted April 28, 2012 Author Posted April 28, 2012 I appreciate the advice' date=' but fwiw I did realize that stuff already. I usually just have rape knockouts even for both actors and don't use stalkers because they tend to bork up more important plugins, like Tryouts. Â At any rate, I was more wondering how exactly sex smells are supposed to work, because I can't really tell.[/quote'] Sex smells include a gamedays based timer so they workout when they wear off by basically 4 hours multipled by the Sex Smell Adjustment set in MCM. However if the actor is Pregnant they don't wear off till the pregnancy is complete. Sex smells should be removed by douching too.
sbseed Posted April 28, 2012 Posted April 28, 2012 lmao, that just doesnt sound right... even though it is RL accurate. reminds me of the vagina song.... "vaginas that smell like a summers day because they've been douched too much..." lol
Halstrom Posted April 28, 2012 Author Posted April 28, 2012 lmao' date=' that just doesnt sound right... even though it is RL accurate.reminds me of the vagina song.... "vaginas that smell like a summers day because they've been douched too much..." lol[/quote'] HeHe, Yeah well there's a lot to consider in working it out between sex & pregnancy, it's still got a couple of issues to fix, I tried to have it stay for a few hours after birth too, but not sure if that worked, there's at least one loophole I hadn't worked out how to close. Â
iron_jack Posted May 4, 2012 Posted May 4, 2012 Sex smells include a gamedays based timer so they workout when they wear off by basically 4 hours multipled by the Sex Smell Adjustment set in MCM. However if the actor is Pregnant they don't wear off till the pregnancy is complete. Sex smells should be removed by douching too. Â Should they stop combat that the PC is currently in (assuming it's with all the same creature-types)?
Halstrom Posted May 4, 2012 Author Posted May 4, 2012 Sex smells include a gamedays based timer so they workout when they wear off by basically 4 hours multipled by the Sex Smell Adjustment set in MCM. However if the actor is Pregnant they don't wear off till the pregnancy is complete. Sex smells should be removed by douching too. Â Should they stop combat that the PC is currently in (assuming it's with all the same creature-types)? Probably not at this stage, got bigger fish to fry at the moment to just get Pregnancy working.
jaam Posted May 4, 2012 Posted May 4, 2012 On a next update, could you please add the following lists ?  SexoutSLActorDataIsProstitute (for those that are NOT of class prostitute) SexoutSLActorDataIsCallGirl SexoutSLActorDataIsPimp SexoutSLActorDataIsPlayerProstitute  SexoutSLPlayerSlaveCollars SexoutSLPlayerSlaveTokens SexoutSLPlayerSlaveSpells SexoutSLPlayerSlaveList (for those that are NOT in the other cases)  Would be usefull for me for updated version of SexoutSex, SexoutHookups and other work in progress.   Thank you
Chase Roxand Posted May 4, 2012 Posted May 4, 2012 On a next update' date=' could you please add the following lists ?  [list'] [*]SexoutSLActorDataIsProstitute (for those that are NOT of class prostitute) [*]SexoutSLActorDataIsCallGirl [*]SexoutSLActorDataIsPimp [*]SexoutSLActorDataIsPlayerProstitute  SexoutSLPlayerSlaveCollars SexoutSLPlayerSlaveTokens SexoutSLPlayerSlaveSpells SexoutSLPlayerSlaveList (for those that are NOT in the other cases)  Would be usefull for me for updated version of SexoutSex, SexoutHookups and other work in progress.   Thank you Oh? Should I be using those in SexoutSlavery, once they're implemented?
jaam Posted May 4, 2012 Posted May 4, 2012 On a next update' date=' could you please add the following lists ?  [list'] [*]SexoutSLActorDataIsProstitute (for those that are NOT of class prostitute) [*]SexoutSLActorDataIsCallGirl [*]SexoutSLActorDataIsPimp [*]SexoutSLActorDataIsPlayerProstitute  SexoutSLPlayerSlaveCollars SexoutSLPlayerSlaveTokens SexoutSLPlayerSlaveSpells SexoutSLPlayerSlaveList (for those that are NOT in the other cases)  Would be usefull for me for updated version of SexoutSex, SexoutHookups and other work in progress.   Thank you Oh? Should I be using those in SexoutSlavery, once they're implemented?  If its usefull to you, by all means. I asked for them so I can share logic between SexoutHookups and SexoutSex at some point. Plus I am extending/revamping Dall's Lodger as a "sexoutified" mod and I needed access to all the pretty slaves inside.  Anyway, when you provide NPC slavery I intend to incorporate your work in Bromm's mods.
Halstrom Posted May 4, 2012 Author Posted May 4, 2012 New Update 20120505.1beta  Added extra formlists for Jaam Added a few more Offspring for new version of Pregnancy  Please note: this isn't compatible for the older non-beta version of Pregnancy but should work fine for everything else.
jaam Posted May 4, 2012 Posted May 4, 2012 New Update 20120505.1beta  Added extra formlists for Jaam Added a few more Offspring for new version of Pregnancy  Please note: this isn't compatible for the older non-beta version of Pregnancy but should work fine for everything else.  thank you, now I can go to sleep...
sen4mi Posted May 6, 2012 Posted May 6, 2012 I noticed today that SCR will nerf unique armors. Â For example, I found the Sharp-Dressed Raider's Armor and when I equipped it, it was turned into ordinary painspike armor. Â Other armor that gets this treatment, includes: Â Enclave Shocktrooper Armor in SexoutSLOutfitEnclavePower Hand-Me-Down Raider Armor in SexoutSLOutfitRaiderArmor02 Highway Scar Armor in SexoutSLOutfitRaiderArmor04 Power-Suit Armor in SexoutSLOutfitPrewarBusinesswear Shellshocked Combat Armor in SexoutSLOutfitCombatArmo Wasteland Legend in SexoutSLOutfitMerc04
Guest user29 Posted May 6, 2012 Posted May 6, 2012 I want to say that's more the Pregnancy mod's fault than SCR's.
sen4mi Posted May 6, 2012 Posted May 6, 2012 I want to say that's more the Pregnancy mod's fault than SCR's. Â Your point is an interesting one. Â But it looks like the purpose of these form lists is to represent armors which are equivalent, except for pregnancy stage? Â If that is not their purpose, then yes, this is the pregnancy mod's fault. Â However, if that is their purpose then this is SCR's fault.
Halstrom Posted May 6, 2012 Author Posted May 6, 2012 I want to say that's more the Pregnancy mod's fault than SCR's. Â Your point is an interesting one. Â But it looks like the purpose of these form lists is to represent armors which are equivalent' date=' except for pregnancy stage? Â If that is not their purpose, then yes, this is the pregnancy mod's fault. Â However, if that is their purpose then this is SCR's fault.[/quote'] Yeah I basically lumped them all into the one if they looked the same, unfortunately my limited vision looking in the little GECK window doesn't allow me to spot minor differences. The alternative was not having pregnant version swapping for the unique outfits, if it's just the stats I can probably fix that by making copies of the pregnant meshes using the unique armors stats in their own swapping formlist. Or if someone wants to do an .esp for it they are welcome then I can add it into SCR. I'm a bit flat out with Pregnancy for a week or so, it's going to get messy soon if pregnancy isn't updated to use the latest SCR.
Guest Loogie Posted May 7, 2012 Posted May 7, 2012 I'm about to do a Tryout update. SexoutLegionSunnySlaveP0B3 and SexoutLegionVeronicaSlaveP0B3 will be two new outfits in the Legion plugin that should be moved to SCR.
Halstrom Posted May 7, 2012 Author Posted May 7, 2012 I'm about to do a Tryout update. SexoutLegionSunnySlaveP0B3 and SexoutLegionVeronicaSlaveP0B3 will be two in outfits in the Legion plugin that should be moved to SCR. Cool, can do that, should be updated in an hour or so. Umm scratch that, I might have to wait till you actually have released the update with the outfits, did you want to copy the LegionCollar over as well?
sen4mi Posted May 7, 2012 Posted May 7, 2012 The alternative was not having pregnant version swapping for the unique outfits' date=' if it's just the stats I can probably fix that by making copies of the pregnant meshes using the unique armors stats in their own swapping formlist. [/quote'] Â I think the only differences are the stats. Â For now, I have removed the unique versions from these form lists, in my copy.
Guest Loogie Posted May 7, 2012 Posted May 7, 2012 I'm about to do a Tryout update. SexoutLegionSunnySlaveP0B3 and SexoutLegionVeronicaSlaveP0B3 will be two in outfits in the Legion plugin that should be moved to SCR. Cool' date=' can do that, should be updated in an hour or so. Umm scratch that, I might have to wait till you actually have released[/quote'] Â Just did the release. There's no rush - the quest in the Kings plugin really burned me out and I don't plan on touching GECK for a couple of days. Â the update with the outfits, did you want to copy the LegionCollar over as well? Â Legion collar is totally generic, I don't see a reason why SCR would need it.
Halstrom Posted May 7, 2012 Author Posted May 7, 2012 Legion collar is totally generic' date=' I don't see a reason why SCR would need it.[/quote']Only because it's possibly not in the Generic Collars list of SCR if any plugin chacks against the formlists if a collar is worn.
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