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lordescobar666

SexLab Nude Creatures

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SexLab Nude Creatures
====================

Starting with version 3.4 SLNC will now only be distributed as part of MNC to avoid confusion. Creature Framework RC11 now also provides some means to configure it with json files. Because of this SLNC looses its last unique feature and the only thing that's left are some esps with armor records and some json config files. To the best of my knowledge MNC is the only mod that utilizes those records and therefore I decided to cease releasing SLNC as separate mod. For people that refrained from using MNC because of DB and DG dependencies MNC now comes with a fomod installer that allows to install only the parts of MNC that have no dependency to DB and DG.


 

 

News:

[02.07.2015]

Added normal and white skeevers. As always meshes are not included, just wait for a new version of More Nasty Critters. Don't forget to re-register in Creature Framework.

[21.06.2015]

Just a small bugfix update: Merged Bad Dog's patch (Thx to Bad Dog) and added a mutex to ensure that there can be only one registration thread at a time.

[22.01.2015]

Another bugfix release. Gargoyles, Vampire Lords and Riekling chiefs (at least the one from Hentai Creatures) should correctly work now.

[21.01.2015]

Added default entry for werebears. Those buggers report no skin back. Don't forget to re-register mods in Creature Framework.

Fixed config bug for summoned wolves. They should now correctly show their boners.
[18.01.2015]

Now with foxes. Meshes are not included, but I am pretty sure that dentarr will soon upload a new version of MNC that includes boner meshes for foxes.

[17.01.2015]

I have written a basic tutorial about how to add creatures to SLNC and how to modify existing ones here.
[15.02.2015]

Creatures can now be disarmed at the beginning of a SexLab animation. This should prevent giant clubs from clubbing someone to death during sex. Affects all creatures, not only giants or creatures handled by Create Framework. Can be turned on or off in the MCM menu.

Added an "All Skin" entry for all spider races. Some of those buggers have no skin defined (according to SKSE), so their mesh was not swapped in previous versions. However, without skin there is no way to distinguish normal spiders and snow spiders, so don't complain about wrong textures.
[05.01.2015]

Version 3.0+ now utilizes Creature Framework.

It should also be fully compatible with More Nasty Creatures (needs more testing, so remember to keep a backup). Install More Nasty Critters first and then override files.

The biggest change is that most information about the creatures and their boner meshes is now kept in some json config files (can be found in the directory [skyrimData]/SLNC.d). This should allow to easily modify existing creatures and add new creatures.



Description:

Tired from having air humping creatures during SexLab animation?
Or from creatures constantly running around with errected genitals?

Then I have a solution for you.

This little mod replaces at the start of a SexLab animation creature meshes with their errected counterparts from other mods.
At the end of the animation these meshes are then removed.

A MCM menu allows every creature to be individually turned on or off.

Currently supported are (can be indiviually turned on/off):

  • Bear (needs BestialityExtras or MNC)
  • Draugr (needs BestialityExtras, Creature Features or MNC)
  • Falmer (needs BestialityExtras, Creature Features or MNC)
  • Gargoyle (needs BestialityExtras, Creature Features or MNC)
  • Giant (needs BestialityExtras, Creature Features or MNC)
  • Sabrecat (needs BestialityExtras or MNC)
  • Troll (needs BestialityExtras, Creature Features or MNC)
  • Vampire Lord (needs BestialityExtras, Creature Features or MNC)

  • Dog (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)
  • Wolf (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)
  • Deathhound (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)
  • Husky (Armored and Bare) (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)

  • Horses (needs Creature Features or MNC)
  • Chaurus (needs Creature Features or MNC)
  • Werewolf (needs Creature Features or MNC)

  • Frostbite Spider (Do It Yourself or needs MNC)
  • Spectral Warhounds (Do it yourself or needs MNC)
  • Argonian Male (Do it yourself or needs MNC)
  • Khajiit Male (Do it yourself or needs MNC)
  • Dragons (Do it yourself or needs MNC)
  • Foxes (Do it yourself or needs MNC)

  • Benthic Lurker (needs MNC, Version 3.0+)
  • Werebear (needs MNC, Version 3.0+)
  • Ashman (needs MNC, Version 3.0+)
  • Armored Troll (needs MNC, Version 3.0+)
  • Arch Demon (needs MNC, Version 3.0+)
  • Deathhound Brute (needs MNC, Version 3.0+)
  • Judah (needs MNC, Version 3.0+)

  • Skeever (needs MNC, Version 8.30+)


The main mod comes with no meshes and textures and therefore cannot be used as it is (actually it can but then it would just do nothing or show invisible creatures).
I don't have any meshes (except the optional HornyDogsOfSkyrim download) nor will I make some. You need to install additional mods that provide this meshes and textures. For a list of compatible mods see the meshes/textures section below.


Creatures above tagged as "Do It Yourself" are not included in any compatible mod I know of. You can try find your own meshes and copy them to the right place, but I will not provide support for that. Be warned, you are on your own when enabling any "Do It Yourself" creature.

The meshes for the "Do It Yourself" creatures need to be copied to the following places (textures go whereever the meshes require them to be):

  • meshes/slnc/spider/FrostbiteSpider.nif
  • meshes/slnc/spider/FrostbiteSpiderCold.nif
  • meshes/slnc/dog/mg07dog.nif
  • meshes/slnc/argonian/malebody_[0|1].nif
  • meshes/slnc/khajiit/malebody_[0|1].nif
  • meshes/slnc/dragon/dragonpenis.nif [should be set to Slot 52!]


Requirements 3.0+:


Requirements 2.0+:

  • SexLan Animation Framework from Ashal
  • Dawnguard DLC (optional, read installation instructions)
  • Dragonborn DLC (optional, read installation instructions)
  • Some meshes and textures


Meshes/Textures:
The following mods provide the meshes/textures needed to actually see boners ingame. Choose from this list whatever you like. Beware that some of them include the same creatures and therefore can override each other (the list above tells you what creatures they include, but also check on their websites as my list might be out of date).


Credits:


Installation 3.0+:

  1. Install requirements.
  2. Install More Nasty Critters (optional)
  3. Install with mod manager of your choice (I recommend Mod Organizer), or copy the contents of the archive into your Skyrim data folder (and override any files from More Nasty Critters).
  4. If you DON'T have the Dawnguard DLC, then delete/deactivate "SexLabNudeCreaturesDG.eps".
  5. If you DON'T have the Dragonborn DLC, then delete/deactivate "SexLabNudeCreaturesDB.eps".
  6. Enable all creatures in Creature Frameworks MCM menu which should have boners ingame, and.
  7. Disable all those creatures in Creature Frameworks MCM menu you don't have meshes for.


Installation 2.0+:

  1. Install requirements.
  2. If you are updating from a pre 2.0.0 non-dawnguard version, manually delete old esp-files!
  3. Install with mod manager of your choice (I recommend Mod Organizer), or copy the contents of the archive into your Skyrim data folder.
  4. If you DON'T have the Dawnguard DLC, then delete/deactivate "SexLabNudeCreaturesDG.eps".
  5. If you DON'T have the Dragonborn DLC, then delete/deactivate "SexLabNudeCreaturesDB.eps".
  6. Enable all creatures in the MCM menu which should have boners ingame, and.
  7. Disable all those creatures in the MCM menu you don't have meshes for.


Troubleshooting:

  • During SexLab animations some creatures turn invisible (with floating heads/hair/eyes/...).


Then you are missing some meshes. Check whether you have installed all requirements. The creature list in the description above tells you wich requirements are needed for a specific creature. Double check the requirements listed there. If the creature in question is tagged as "Do It Yourself", then I cannot help you. Try to get help from where you got your meshes.
  • My dog or another companion suffers from a constant boner.


This can be caused by an interrupted SexLab animation. To solve this problem open the console, select the creature and enter "showinventory". Then delete any items whose IDs begin with the loading order of this mod. With versions >= 2.0.0 you can also just initiate another SexLab animation involving the creature in question to remove the constant boner.
  • How can I start an animation?


This mod only hooks into running SexLab animations. To actually start an animation you need other mods that are capable of starting an animation. For suitable mods see
.
  • Is mod xyz compatible to this mod?


I cannot say without knowing the internals of the mod in question. There are far too many mods out there to know all of them. You have to test yourself. This mod will not destroy anything. The worst thing what could happen is that there is no boner mesh shown or the boner mesh does not suit the non-boner mesh. You can then uninstall this mod any time without leaving any traces in your save. You should backup any mesh that might get overriden before testing though (use a mod manager for that).

ToDo:
  • Dragons


Dragons are more complicate than the other creatures. I still have to find a way to correctly identify the skin an actual dragon is using, and then properly replace the mesh. This requires a lot of testing and my time is limited. It also has a low priority for me at the moment, so dragons will take some time. Solved?
  • ...


Disclaimer:


I provide no warranties and take no responsibilities for anything that might have been caused by this mod.
Try it at your own risk, you have been warned.

Apart from that, feel free to do whatever you like with this mod.

 


  • Submitter
  • Submitted
    11/06/2013
  • Category
  • Requires
    Sex Animation Framework, Creature Framework, JContainers, Dawnguard, Dragonborn
  • Special Edition Compatible

 

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Well, this looks dangerously inviting...

Ah...screw it, I'm gonna try this out. Wish me luck.

 

Edit: Tested it out a bit. I have tried all the creatures on the creature list except vampire lord, only giant works so far, the rest still have their "littler brother" hanging around their crotches. I don't know whether it's just me or anyone else having the same issues. BTW, although only giant works for me so far but it works like a dream, AWESOME!!

 

Edit2: Aha!! Nailed it. It's the other mods that I have mess with creature ID that f**ked it up, now it works perfectly. You sir, deserve a medal, cheers man.

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Unfortunately Dawnguard.esm is not listed as a master, causing CTD. Is it possible to strip off this requirement?

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Works perfectly, hope you finish the list, especially wolves.

Also, I could never get certain creatures like bears and sabrecats to have their parts show up, but with this mod they not only show up, but do so without permaboners :3

 

Many tanks. ;)

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It works! Tested with sexlab matchmaker and I must say there wasn't the slightest flashing or glitch during the transition from flaccid to erect. Very good work.

 

I've noticed the meshes were purple. Could be something on my end? Somebody else has the same problem of missing textures? 

 

Maybe I have to rename some of the gone texture files in Bestiality ext

 

EDIT: checked again: texture are working now.  Your mod seems to be working even with Immersive creature Draug.

I'll never thank you enough for getting us rid of the permabone.

 

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it says it needs gone's animation pack, but sexlab already comes with his animations. so do i still need the pack anyways or not?

 

The animation pack itself is not needed. Only the bestiality extras because of the meshes.

 

Need a patch with dogs urgently : >

 

Dogs are not implemented by the bestiality extras. I have to look for suitable meshes first.

 

Unfortunately Dawnguard.esm is not listed as a master, causing CTD. Is it possible to strip off this requirement?

 

You mean it is listed?

My mod references FormIDs from Dawnguard (to support Vampire Lord and Gargoyles). So I don't think it can work without it.

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When the animation starts, the creature turns invisible.... any one with a fix?

Edit: Never mind.. I don't have Immersive Bodies.... still waiting for those files....

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RookieKing, on 06 Nov 2013 - 9:41 PM, said:

Well, this looks dangerously inviting...

Ah...screw it, I'm gonna try this out. Wish me luck.

 

Edit: Tested it out a bit. I have tried all the creatures on the creature list except vampire lord, only giant works so far, the rest still have their "littler brother" hanging around their crotches. I don't know whether it's just me or anyone else having the same issues. BTW, although only giant works for me so far but it works like a dream, AWESOME!!

 

Edit2: Aha!! Nailed it. It's the other mods that I have mess with creature ID that f**ked it up, now it works perfectly. You sir, deserve a medal, cheers man.

Which orher mods do you mean?

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Dogs are not implemented by the bestiality extras. I have to look for suitable meshes first.

 

 

Check this out (the gender beta version), some great models in there, I can't remember if it includes canines though.

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Working great, nice work. :)

 

@goubo. Now the setting for an immersive bestiality playthrough is almost complete. We only need the great Defeat 4.2!!!

eheheheh

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immersive bodies has horse meshes and horny dog of skyrim has...well..dogs (basic dogs, dawnguard huskies, wolves and deathhound, so you should have everything you need). 

Working great so far : ) , just noticed that white bear may change their colors sometimes (and I haven't tested everything but it looks like falmer/draugr don't use all the meshes provided by bestiality extre depending on their armors, perhaps you can fix it too? : )  

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Can you make a version without Vampire Lord and Gargoyles for those of us without Dawnguard?

 

Will do that for the next version.

 

When the animation starts, the creature turns invisible.... any one with a fix?

Edit: Never mind.. I don't have Immersive Bodies.... still waiting for those files....

 

Immersive Bodies is not needed. Invisible creatures are usually caused by missing meshes. Did you install Bestiality Extras correctly?

 

immersive bodies has horse meshes and horny dog of skyrim has...well..dogs (basic dogs, dawnguard huskies, wolves and deathhound, so you should have everything you need). 

Working great so far : ) , just noticed that white bear may change their colors sometimes (and I haven't tested everything but it looks like falmer/draugr don't use all the meshes provided by bestiality extre depending on their armors, perhaps you can fix it too? : )  

 

Will include dogs and wolves as soon as I get permission from diarawr.

 

For horses there is no flaccid mesh in immersive bodies. So including them would mean a transition from having no genitals at all to having an enormous boner. I can do that but this would break immersion.

 

Bears ... :dodgy:. They work completely different from other creatures. All creatures have different meshes for each variant, but with bears there is only one mesh. I still haven't found out where exactly their color is defined.

 

I have included all falmer/draugr meshes I found in bestiality extras and I check their base skin before replacing meshes to apply the correct errected version. But for finding out what exact skin a specific creature is using, I use an undocumented SKSE function, I don't know how reliable it is. And I can only recognize vanilla skins. So any mod changing creature skins or custom creatures from mods may not be recognized correctly. Was it vanilla creatures you tried (and do you by chance know their formIDs)?

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Thanks for this!! So we who had to rename our wolf.nif etc. files have to go back to the original files, right? Good thing I didn't delete them. :)

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lordescobar666, or what ever your real name is, your one of the gods among this site. Bless you man. You made gore's dream come true. Not to mention did what many, incorrectly luckily, thought was impossible if not improbable. Now if we could only fix the spiders :D

you sure showed up out of the bloody middle of bloody know-where, feel free to stay.

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