ghostgam Posted March 11, 2025 Posted March 11, 2025 are you stuck being a maid or can you play as a ponygirl too
El_Duderino Posted March 12, 2025 Author Posted March 12, 2025 12 hours ago, ghostgam said: are you stuck being a maid or can you play as a ponygirl too The maid story and the fetch quests are all there is. A ponygirl quest was part of my original plans, but in the end it was just too much extra work for fairly limited gameplay value. I also couldn't come up with any ideas that wouldn't have just been a poor copy of S.L.U.T.S.
naaitsab Posted March 12, 2025 Posted March 12, 2025 On 3/7/2025 at 12:18 PM, El_Duderino said: New Patch is Now Available! Removed dependency on ZaZ Animation Pack! thoroughly cleaned the mod and removed well over 1000 unused records Install this patch on top of your existing installation of the January 31 final version. Allow it to overwrite / override the mod's .esp. This is an entirely optional patch mainly intended to get rid of the ZaZ AP dependency. No bugfixes or other changes are included. Do NOT install this patch in a running game! A new game is absolutely required if you want to use this patch. Got the feeling a bit to much 'unused' records where pruned When running the latest patch on a new game the intro played until the tour. But none of the NPC's where in their respective locations and their packages did not work. Also none of the dialogue went anywhere. I'm guessing the quest AR_Q_NPCScheduler_Stage00 got a bit borked and did not do it's thing. I'm now running the previous ESP without issue and doing a playthrough of the slavery questline. In the 'delivery' questline some quest objectives got stuck after completing a run. So they might needs a once over. Could be a 'abForce' is missing on one of the scripts. As that is mandatory for repeating quests/objectives. Also when I got in debt and took a job with the smith as ordered it did not update and the dialogue (Adrienne in my case) did not show up.
El_Duderino Posted March 12, 2025 Author Posted March 12, 2025 Thank so much for flagging this @naaitsab! I have removed the 3/7 patch from the downloads. I hope that the fetch quest also fell victim to that borked patch, as I think I played through all the permutations of the fetch quest before the last full upload of the mod. To everybody who downloaded the 3/7 patch: Please remove it from your mod manager and revert to the latest main upload from earlier this year. I can't say if starting a new game is needed after the roll-back or not. In any case, I recommend you inspect your savegame with Fallrim Tools. I am terribly sorry about the fuck-up with the patch! 3
naaitsab Posted March 12, 2025 Posted March 12, 2025 1 hour ago, El_Duderino said: Thank so much for flagging this @naaitsab! I have removed the 3/7 patch from the downloads. I hope that the fetch quest also fell victim to that borked patch, as I think I played through all the permutations of the fetch quest before the last full upload of the mod. To everybody who downloaded the 3/7 patch: Please remove it from your mod manager and revert to the latest main upload from earlier this year. I can't say if starting a new game is needed after the roll-back or not. In any case, I recommend you inspect your savegame with Fallrim Tools. I am terribly sorry about the fuck-up with the patch! No progress goes without struggles. Most ZaZ stuff seems to be used in idle markers. Not sure if those are even placed in the game world? Is not then removing it won't matter. Do keep in mind that if specific placed items are used in an alias on a quest and you remove it then the quest could not start depending on the settings of said alias. Flagging them as 'optional' helps a lot. So the quest will start instead of failing to start and you can see what alias remains empty.
AlyssaAwoo Posted March 12, 2025 Posted March 12, 2025 2 hours ago, El_Duderino said: Thank so much for flagging this @naaitsab! I have removed the 3/7 patch from the downloads. I hope that the fetch quest also fell victim to that borked patch, as I think I played through all the permutations of the fetch quest before the last full upload of the mod. To everybody who downloaded the 3/7 patch: Please remove it from your mod manager and revert to the latest main upload from earlier this year. I can't say if starting a new game is needed after the roll-back or not. In any case, I recommend you inspect your savegame with Fallrim Tools. I am terribly sorry about the fuck-up with the patch! I checked my save, no warnings. Although I did not start the quest yet!
El_Duderino Posted March 13, 2025 Author Posted March 13, 2025 On 3/12/2025 at 9:33 PM, naaitsab said: No progress goes without struggles. Most ZaZ stuff seems to be used in idle markers. Not sure if those are even placed in the game world? Is not then removing it won't matter. Thanks, and yes, that's exactly what I'll try for attempt #2 for removing the ZaZ depencency. I'll trim all the items that reference ZAP but I'll leave all other records alone this time. On 3/12/2025 at 10:45 PM, AlyssaAwoo said: I checked my save, no warnings. Although I did not start the quest yet! Thanks for checking that.
cerebus300 Posted March 21, 2025 Posted March 21, 2025 I've been playing and liking the mod so far. I went through the training and am now working through the main slave tasks, currently heading to Whiterun to model outfits. I'm not sure how much more there is, but so far so good. There are two things to mention that I've encountered. One is that the game will lock up and freeze about half of the time when a guard is taking my "by carriage" to whatever the destination is. This doesn't happen when I travel using other mods or carriages. But, the screen lock and need to hard close out of the game happens often. Then after a reload it will be fine for the next travel. Not a bug, but a frustration: The hand out flyers in Windhelm mission is really really obnoxious. Not the concept, but I think that I was able to give away a flyer to every 10th character that I ask, on average. The problem is finding enough people to give them to. I had to talk to about every person in the entire city to finally get rid of them. I was sure that I was going to be locked out of finishing but then I remembered the docks and found my last three people. It took me three hours real time to finish that stupid task. I didn't have any problems with the other ones before it, but that task really had me ready to abandon the game and uninstall the mod. It is just too much. Either the acceptance rate needs to be changed, or the number of flyers. Also, it doesn't help that once you ask a type of character (guard, commoner, hunter) then all the rest will reject the offer. It is just too much of a time suck and gets really frustrating. I didn't feel that with any of the others, even hauling stones from the kitchen, or out to the river. I would look at tweaking this task so it isn't so time consuming and frustrating.
El_Duderino Posted March 22, 2025 Author Posted March 22, 2025 12 hours ago, cerebus300 said: One is that the game will lock up and freeze about half of the time when a guard is taking my "by carriage" to whatever the destination is. Hi and thanks much for the feedback! I think somebody else reported a similar issue with crashing on traveling a while ago. I don't know what could be causing this and I don't think I ever experienced that when I tested the mod. I'm using the game script's FastTravel function for that, followed by a MoveTo for the guard shortly after. In other words, it's all standard game functionality and I don't understand why that seems to cause crashes for some. 12 hours ago, cerebus300 said: The hand out flyers in Windhelm mission is really really obnoxious. Yeah, that is partially as intended because there is a really simple workaround for that entire mission, though that option is probably too well hidden. Spoiler Just throw away the damn flyers. The guard isn't watching, is she? Similar shortcuts also exist for the rubble clean-up tasks. You can either summon the Ghost of Ebonitium to help you out, or in the second rubble mission you can also find some NPCs around Ebonitium/Anga's who are willing to assist. 12 hours ago, cerebus300 said: currently heading to Whiterun to model outfits. I'm not sure how much more there is There's still quite a bit of story content to come, though in terms of total play time I'd say you're well past halftime. The story missions go quicker than the labor ones. 1
El_Duderino Posted March 23, 2025 Author Posted March 23, 2025 Patch Released I've uploaded a second attempt to remove the ZaZ Anim Pack dependency. This is an optional but highly recommended patch unless you have other mods which use the ZaZ Animation Pack. Using this patch will not change any functionality of the mod as all the ZaZ related items in Ebonitium are not actually used by the mod but merely remnants of a much earlier release. This time the patch is without any additional mod cleaning which broke the first attempt of removing this dependency. 1
RevnaValRavn Posted April 12, 2025 Posted April 12, 2025 (edited) Any ideas what could be causing this? I have run bodyslide on everything with my body of choice. I notice similar issues with other npcs wearing this exact latex outfit. The only possible thing I could think of that might be causing this issue is that I ran bodyslide on vanilla outfits that are fitted around BHUNP (my body of choice). But Im curious to see if anyone else has any ideas because I do not know. Clearely the outfit is showing up. If it was completely invisible I would know the solution. But given its only a porion of it invisible then I have no idea. Any advice would be greatly appreciated ❤️ Also its only happening with THIS particular outfit that a few of the npcs wear. Edited April 12, 2025 by RevnaValRavn
swords and sandals Posted April 13, 2025 Posted April 13, 2025 Just wanted to say a big thank you for this mod. I've only just got around to giving it a try, because I saw it was required for your new brothel mod. While I know it's only some meshes and textures needed, I thought I'd install the whole thing and play it through. I would have tried it earlier, but I'm normally not a huge fan of ebonite and prefer to stick to good old leather and metal devices for the most part. That said, I grew quite fond of the hobble dress! I've just finished the quest, starting out from simple slavery and going through the full training. I really, thoroughly enjoyed it. So much so that I still haven't even made it to that Whiterun brothel yet, four or five days later! This might just become a regular way to start off new submissive characters for me, going forward. I noticed only two minor issues from what I played. Just for safety, I'll put this in a spoiler, although it wouldn't give much away: Spoiler Firstly, there was the quest where you can choose to go to Solitude, Windhelm or Riften. The head maid removed the dress and replaced it with a catsuit because she said I needed to move fast. I then ran past her on the way out and she immediately stopped me to put the dress back on, claiming she didn't know how I'd managed to lose part of my uniform. (She also did this when I went to see if I could say goodbye at the very end of the questline.) It was a funny little quirk, but nothing too bad. I just had to reload a save each time and be sure to avoid her. And second, on the two encounters I had with Maul - one in Windhelm and one at Ebonitium - he had the grey/black face bug. I do use a replacer for him (from memory, it's Pandorable's) but I'd already seen him as usual in Riften and he was fine there. Presumably you duplicate him for his scenes in the mod, and perhaps there's some missing face gen data that wasn't exported? As I said, thank you so much for the mod. It really was fantastic, and I might just be dabbling with the shiny stuff a bit more from now on!
El_Duderino Posted April 13, 2025 Author Posted April 13, 2025 On 4/12/2025 at 5:33 AM, RevnaValRavn said: Any ideas what could be causing this? ... Clearely the outfit is showing up. If it was completely invisible I would know the solution. But given its only a porion of it invisible then I have no idea. Any advice would be greatly appreciated ❤️ Also its only happening with THIS particular outfit that a few of the npcs wear. Huh, that is a strange one. It looks to me as if the forearm and shin portions of the catsuit are missing or something is preventing them from rendering. I'm fairly sure that I'm using the model from DD without any edits. Can you check if the catsuit in DD has the same strange issue? Perhaps the BHUNP DD conversion is somehow out of sync (just a guess). 5 hours ago, merManc said: I noticed only two minor issues from what I played. Just for safety, I'll put this in a spoiler, although it wouldn't give much away: Thank you so much for the super kind words and the great feedback! All versions of vanilla NPCs who come to visit you are indeed clones of the original actors. It seems very likely that I forgot to update the facegen at some point. The over-zealous head maid is a pretty funny bug. I probably forgot to condition her outfit check against the relevant quest stages.
Grumbrum Posted April 15, 2025 Posted April 15, 2025 I have escaped from the enslavement. It was pretty easy to just run away BTW. Got rid of all the gear also. The dress was not easy but I managed. However, the pc still stumbles sometimes although I have removed the slave boots (by unlocking with a restraint key). WTF? How is this possible? Is there still some script running? Is this a DD bug? BTW, How do I end the quest when I ran away? There should be a "You have escaped!" event. Or they could try to hunt me. You think this is quest is complete? I dunno. Feels not so immersive if you can just run away...
El_Duderino Posted April 15, 2025 Author Posted April 15, 2025 (edited) 7 hours ago, Grumbrum said: Is there still some script running? ... BTW, How do I end the quest when I ran away? Thanks for the report. Yes, it might be that the player is still affected by a spell/script. I thought I had removed that from my mod before the release, but perhaps I overlooked it somewhere. I'll check. To be honest, I never accounted for the option of the player running away and haven't set up anything to prevent that or add consequences. To keep things "neat and tidy" in your savegame, I'd recommend you to roll back to a savegame where you were still at Ebonitium. Then summon the ghost (potion in your food bag) and ask her to free you. Unless you're on a critical story stage of the quest, she will agree and set you free (and end the quest properly). Alternatively, you could try your luck with the console. I'm not sure if that's the correct spell, but perhaps this command fixes the boots effect: "Player.Removespell ##5AEFD2" (where ## corresponds to your load order slot of the Devious Arena.esp) You might also want to follow this up by "completequest AR_Q_SlaveryHandler" to shut it down and clear it from your quest log. Edit: So that old "training spell" doesn't seem to be used anywhere in my mod any more. Do you perhaps have any "heels training" type mod installed which could cause the stumble effect after unequipping the boots? It shouldn't come from DD itself if you removed the boots with a key. Edited April 15, 2025 by El_Duderino
monsta88 Posted April 22, 2025 Posted April 22, 2025 (edited) Hi there, I tried this mod recently, started with the 1.0. I had it in 2 LO so far, both were new game, although the 1st one more like a test environment for new mods. So far I am facing multiple problems. In the 1st game I did a few fetch quests and then I got a new one where I was supposed to wear the proper outfit. The NPC said she will equip it, but never did. I gave up on this, I thought I probably broke that savegame with my mod testings. In my current game I talked to Safia (or Sofia, the head maid), she sent me to collect some veggies. When I came back, she had the quest marker, but she didn't have the lines to finish the quest. Some of the other NPCs did have the line to accept the delivery, but the veggies never got removed from my inventory. I also could start a new delivery for the Blacksmith NPC. I went there and Adrianne Avenicci has the quest marker, but no Ebonitium related dialog. Anyone else experienced similar issues? Edit: I tried a few things, but this quest (ar_q_fetchquestsmith) is completely broken in my game. Tried to nudge the quest ahead, but I didn't know which stage is supposed to be in. I tried completequest, didn't help. I did a stopquest and resetquest, then tried some more fetching. Either the target has no dialog lines, or when I come back the quest giver NPC has no lines to accept the delivery. Then I went and purged the mod from the savegame, hard reset, because I had no other idea. After the introductory quest, the crafer NPCs didn't go to the crafting area (9 AM ingame time). I manually started the fetch quest, got one to deliver tools from Whiterun. When I came back the Blacksmith maid didn't have the lines to accept it again. Now I just load back an earlier save, before all these attempts and do something else. Since these are very visible issues, I will assume that the problem is in my game, I can't imagine that bugs like these would survive long. So what can cause this? I'm on SE (not AE). Edited April 23, 2025 by monsta88
El_Duderino Posted April 23, 2025 Author Posted April 23, 2025 22 hours ago, monsta88 said: Anyone else experienced similar issues? Sadly, yes, this quest has had several bug reports. I thought I had fixed them all, but who knows how many gremlins are still lurking in the system, given the bad record this quest has. In my defense, it was my first ever attempt at creating a quest in Skyrim. The rest of the mod, in particular the slave quest, should offer a much smoother experience! 22 hours ago, monsta88 said: Tried to nudge the quest ahead, but I didn't know which stage is supposed to be in. I tried completequest, didn't help. The console probably can't help with that quest, as I wrote it making heavy use of repeating stages and elaborate dialogue conditions (which is no doubt why it's so fragile!)
monsta88 Posted April 23, 2025 Posted April 23, 2025 1 hour ago, El_Duderino said: Sadly, yes, this quest has had several bug reports. Oh, I was quite sure the issue was with my game. Everything else I saw worked quite nicely. The dialogues are written well too. 1 hour ago, El_Duderino said: In my defense, it was my first ever attempt at creating a quest in Skyrim. Don't worry about it, I'm sure you will figure it out.
tuyulgugel Posted April 30, 2025 Posted April 30, 2025 (edited) Thank you for the content! I've enjoyed all of the story with multiple different ending. I commend the writing for making it easy to follow and crystal clear on what we are suppose to do for any given task. I also like the idea of lore-friendly skip button, which always came in handy for those mundane tasks. The option to have relaxed and strict version of the dress also get a huge plus since I can choose to play at my own preferred pace. Altho there are some technical issue with post-quest NPC behavior... Like I tried to do all 3 "neutral ending" by having the facility get taken over by a new owner. But when I return to the place, it seems like the people there regard my character as a traitor and refuse to talk or give fetching quests. I was only able to get fetching quests prior to finishing training arc. Even then there are issue with it such as, if I fail to bring the item back and get punished by the guard via straightjacket, I cannot "work to pay off" the debt and instead just be given a task as if nothing happen, thus locking me in permanently. All that said, still very much a solid piece of content. Great work! Edited April 30, 2025 by tuyulgugel
Fakula Posted April 30, 2025 Posted April 30, 2025 im a little bit sad. I have played the quest until the very end - the "loyal" playtrough. Is there a way not to be seen as paria and traitor if done the loyal playtrough?
Vyru Posted May 7, 2025 Posted May 7, 2025 (edited) Ok i'm gonna repost all of this in a spoiler for people that haven't played the storyline yet. Spoiler Only just started the slave questline but i can already say i love all the little details like how the pile of rubble actually gets smaller while the target one grows... the ghost (and it's reaction when i said i just wanted to see what happens) had me chuckle. Excellent work, absolutely enjoying it so far! Will post another review when i'm done 😊 Update: slowly progressing... didn't go for the relaxed hobble dress that would feel like cheating and being the masochist i am i rejected the boon aswell. Even the dirt you have to sweep is visible... the details are amazing. Not sure if this has been mentioned / reported before but i would recommend everyone to turn off Horrible Harassment functions - if you bump into someone and getting raped they will strip the hobble dress off you... had to use Simple Item Spawner to re-add it. Update2: Almost spat out my drink when the smith in windhelm told me he can use the leaflet to wipe his ass... Update3: Must have missed how i got the letter from Anuriel... noticed i had it trough the new dialogue option... told Mera to destroy it as everything feels unfinished at this point (Accompany the boss to Riften quest) I had to reload a save and disable attacks in Deviously Helpless Redux, got raped on sight in Fort Amol and couldn't talk to the diplomat. Updte4: I've rejected 2 chances (excluding the letter i don't know where or how i got it) to be freed cause i'm too curious how the story goes on... I also wanted to mention i like how well you've captured the personalities of Nazeem, Adrianne, Proventus Avenicci etc. in their dialogues. So it looks like after 3 days i'm getting close to the end and i'm kinda stuck... Mera agreed to destroy Aneke's and my contracts and now quest journal says "leave Ebonitium with Aneke" and "Find shelter and talk to Aneke" but no mather where i go and talk to her there's no new dialogue. Just... nothing happens? @El_Duderino What am i supposed to do? I've opened it in xEdit and saw there's a couple more quests and i'd really like to finish it... I've left with her and went to random places far away, whiterun and whatnot but no new dialogue and nothing happens she just keeps following me Edited May 7, 2025 by Vyru
El_Duderino Posted May 8, 2025 Author Posted May 8, 2025 On 4/30/2025 at 8:04 PM, tuyulgugel said: But when I return to the place, it seems like the people there regard my character as a traitor and refuse to talk or give fetching quests. On 4/30/2025 at 10:33 PM, Fakula said: Is there a way not to be seen as paria and traitor if done the loyal playtrough? The "lore friendly" answer is: your former colleagues are upset with you for leaving while they have to stay. The "unofficial" answer is that setting up yet another outcome for the post-quest NPC behaviour was too much work. Especially if there is only so limited content one can play afterwards. Essentially only the seemingly forever-borked fetch quest. On 5/7/2025 at 3:06 AM, Vyru said: So it looks like after 3 days i'm getting close to the end and i'm kinda stuck... Mera agreed to [...] and now quest journal says [...] but no mather where i go and talk to her there's no new dialogue First of all, thank you SO MUCH for the detailed review and the super-kind words! It really means a lot to me to hear it. You pretty much summed up exactly what I was hoping to accomplish with the story. About the Mera situation quoted above: the updated quest journal indicates that the dialogue fragment script executed properly. To double check, can you confirm that you are on quest stage 842 now? There should be a new dialogue option now "Aneke, do you think we can rest here for a while" that is intended to proceed in the quest. Its only conditions are: stage 842, not in Ebonitium main hall interior, inside any other interior cell anywhere on the map (inn, store, player home, ...)
Vyru Posted May 8, 2025 Posted May 8, 2025 (edited) 8 hours ago, El_Duderino said: There should be a new dialogue option now "Aneke, do you think we can rest here for a while" that is intended to proceed in the quest. Its only conditions are: stage 842, not in Ebonitium main hall interior, inside any other interior cell anywhere on the map (inn, store, player home, ...) Gonna look into it later when i'm home... i've been in a couple interior cells and the dialogue didn't pop up that's why i was confused and thought i'm gonna ask. Edit: Already checked xEdit again before i started the game to get the quest ID for console commands but after loading the save the dialogue was there... no clue why it wasn't before... i did load several times yesterday but never closed the game.... that seems to have fixed it ~ Edited May 8, 2025 by Vyru
Vyru Posted May 8, 2025 Posted May 8, 2025 (edited) 8 hours ago, El_Duderino said: First of all, thank you SO MUCH for the detailed review and the super-kind words! It really means a lot to me to hear it. You pretty much summed up exactly what I was hoping to accomplish with the story. Oh no no... thank YOU for this masterpiece, my review was not even detailed compared to all the content. It's just way too much to comment everything. You've done a outstanding job and i've barely encountered any bugs that weren't caused by other mods! 😊 Edit: Final Update / Conclusion of my review... Spoiler So it turns out the quest that got stuck for me was actually the final one in that path... saw in xEdit there's some more including warning Mera about the attack, deal with the new owners of Ebonitium etc... maybe i'll see it in another playtrough, this is definitly a permanent part of my mod list from now on! I've encountered 2 tiny bugs that weren't related to other mods: 1. The quest marker to the cage after the first "go to sleep" quest was stuck there forever... well until i completed the storyline. 2. Two npc's (Head Maid and a Gurad i don't remember which one) T-posed at some point (not at the same time) i could still talk to them but the voice files didn't work, only subtitles... the issue fixed itself by changing cells. So it was nothing gamebreaking and everything else (except the final quest that got stuck for whatever reason) worked perfectly fine. Thanks a ton for 3 days of fun, i've played almost everything, only skipped 2 of the repeating cleaning quests via ghost. Don't wanna sound like a broken record but i have to say it again... great job, awesome mod... i love all the little details! 💕 Edited May 8, 2025 by Vyru
Vyru Posted May 8, 2025 Posted May 8, 2025 8 hours ago, El_Duderino said: On 4/30/2025 at 8:04 PM, tuyulgugel said: But when I return to the place, it seems like the people there regard my character as a traitor and refuse to talk or give fetching quests. On 4/30/2025 at 10:33 PM, Fakula said: Is there a way not to be seen as paria and traitor if done the loyal playtrough? The "lore friendly" answer is: your former colleagues are upset with you for leaving while they have to stay. The "unofficial" answer is that setting up yet another outcome for the post-quest NPC behaviour was too much work. Especially if there is only so limited content one can play afterwards. Essentially only the seemingly forever-borked fetch quest. I totally understand that you want to come to an end after so much work, testing, fixing etc etc. but i actually have a good idea (i think...) Spoiler While it totally makes sense that people in Ebonitium are not too friendly and welcoming after you escaped and left them behind, how about an alternate fate for Aneke and Mera after the outcome i went for? Something like: Instead Aneke was captured and brought back and says nothing but "hello" after everything that happened, she could now be found in your other mod's Whiterun Brothel and have a couple of dialogue lines about old times together... and Mera escaped after destroying the contracts and is now a merchant somewhere or something like that? Don't get me wrong, i'm not demanding anything nor do i want to tell you what to do with your work, just bringing up some ideas in case you ever feel like touching it again at all. I'd also volunteer to generate updated voicefiles 😇
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