Jump to content

Recommended Posts

Posted (edited)

I have a little problem. The mask's are not properly on the face. Any idea how I can fix this? I can't imagine that this is intended. Thanks in advance.

Edit: Body is CBBE 3BA and head is high poly head. It is for every npc.

Spoiler

image.thumb.jpeg.df83b903876374ae06f6b44ad1a3e78c.jpeg

 

Edited by DrVec
Posted
4 hours ago, DrVec said:

I have a little problem. The mask's are not properly on the face. Any idea how I can fix this? I can't imagine that this is intended. Thanks in advance.

I'm not using high poly head myself, but I *think* that's how the masks always were like, even with default head .nif. As far as I know, there's no fix for that issue.

Posted (edited)

i have problem im on the free roam training training time and being to told to tie myself to a pole for strapado but there nothing where the marker is on nor is it anywhere else that i can see. that in the photo is missing with everything else being there.

EboInn01.jpg.cdc30bbfdbd45b0df898f6bcbc50bd91.jpg

Edited by bd88291
Posted
6 hours ago, bd88291 said:

i have problem im on the free roam training training time and being to told to tie myself to a pole for strapado but there nothing where the marker is on nor is it anywhere else that i can see. that in the photo is missing with everything else being there.

I've just double checked in my game, and there's an activation prompt when you look at ca. the middle of the upright post of the gallows pole. It says "Strappado Pole". It should be roughly in the middle of the blue circle on your screenshot. It becomes visible when my char is standing approx. at the edge of the black "carpet" in front of the pole. Works both in 1st and 3rd person for me.

Posted
1 hour ago, El_Duderino said:

I've just double checked in my game, and there's an activation prompt when you look at ca. the middle of the upright post of the gallows pole. It says "Strappado Pole". It should be roughly in the middle of the blue circle on your screenshot. It becomes visible when my char is standing approx. at the edge of the black "carpet" in front of the pole. Works both in 1st and 3rd person for me.

ok yeah. but as i was saying those poles are missing in my game. idk why cause everything else is in there. as you can you see in the picture below they are missing and idk what could be causing it.

20250903060204_1.jpg

Posted
5 hours ago, bd88291 said:

ok yeah. but as i was saying those poles are missing in my game. idk why cause everything else is in there. as you can you see in the picture below they are missing and idk what could be causing it.

Oh, got it! I thought that first screenshot was from your game. 

 

My guess is that you may not have installed Devious Devices correctly. Those poles are all part of the Devious Devices - Contraptions.esm. It should install automatically when you install DD 5.2 (LE or SE) in your mod manager. Check that it's also activated in your load order.

Posted

I just finished another playthrough of your mod. I just wanted to complement the little details added in on some quests. 

 

Spoiler

Like on the advert quests, some vanilla NPCs have dialogue appropriate to their vanilla character.  

 

I thought that was so cool.

  • 2 weeks later...
Posted (edited)

Hello and ty for this interesting mod.

 

Any ideas gow to finish the quest with the empty bottles ?

I should give them to the cook - but there is no talking option ...

(Saving and reloading didnt help, Resaver shows no errors) 

 

Edit:

There really should be a way to skip quests that don't work (with setstage), because in my case, even the Ghost can't help.
I can't continue playing, so my only option is to load an old save and stop using this mod...

 

Furthermore, the guards should be stronger; they are not capable of shooting a dragon out of the sky. Strong bows and a few perks would help...
As a stopgap solution, I had to put a few of my companions outside the door and park them there...

 

Edited by Marcello007
Posted
7 hours ago, Marcello007 said:

I should give them to the cook - but there is no talking option ...

You've probably missed one or more bottles. The cook's dialogue option will show up when you've found them all. ... And I've just realized that I didn't implement a dialogue when you speak to her without having found all bottles, which I really ought to address. 

 

8 hours ago, Marcello007 said:

even the Ghost can't help

That's odd, she *should* be able to help with almost all of the in-house tasks. What stage is the quest currently on? (sqs ar_q_slaveryhandler)

 

8 hours ago, Marcello007 said:

the guards should be stronger; they are not capable of shooting a dragon out of the sky.

That's very much an issue of the game itself (town guards are equally useless) and something I really don't want to mess with mod-side. The Ebonitium guards are reasonably capable in "everyday" dungeon combat; for anything related to dragons, etc., I think the best option is to adjust those special events specifically. Personally, I always use the Timing is Everything mod to delay the appearance of dragons until I'm level 25.

Posted (edited)
16 hours ago, El_Duderino said:

You've probably missed one or more bottles. The cook's dialogue option will show up when you've found them all. ... And I've just realized that I didn't implement a dialogue when you speak to her without having found all bottles, which I really ought to address. 

 

That's odd, she *should* be able to help with almost all of the in-house tasks. What stage is the quest currently on? (sqs ar_q_slaveryhandler)

 

That's very much an issue of the game itself (town guards are equally useless) and something I really don't want to mess with mod-side. The Ebonitium guards are reasonably capable in "everyday" dungeon combat; for anything related to dragons, etc., I think the best option is to adjust those special events specifically. Personally, I always use the Timing is Everything mod to delay the appearance of dragons until I'm level 25.

 

i am at stage 460, all bottles found. I tried some higher stages manually - but no finishing of the quest...

 

Edit:  another reload and the ghost could end the task, the cook had again no talking option (ghost spawn near the cook)

 

Edit2: i think i found the bug:

at the first quest i should find all bottles and then deliver "tankards" to the cook !!!

 

now i had another quest to find tankards and deliver tankards - here was a questmarker pointing to the cook...

this worked fine without the ghost

 

Edit3:

 

Finally, I'm free again – after the hostile takeover, I was released.

 

Unfortunately, I wasn't able to have the optional conversations with Guard Mera or Maid Aneke before the takeover. Although I always chose all conversation options during the quests, the option to flee with Aneke or for Mera to release me was missing.

 

But never mind – I'm going to install the followers now and buy them all as a lasting reminder of my dreary life as a slave...

😎😎😎

 

 

 

Edited by Marcello007
Posted

Hello, anybody knows why is this happening? im missing clothing texture, i built the clothing texture in bodyslide already.. i checked my DD+DDNG texture stuff and theres nothing missing in the filesScreenShot3.png.1d7df6dda70d8cd73d0d6dfcea72a846.png

Posted

@Marcello007 Thanks much for the feedback (and for sticking with the mod in the first place!)

 

Yeah, the quest markers are a bit all over the place in this mod. I basically learned the CK with this mod, which is why the older content is no doubt the less "professional". In that regard, it is a relief that the ghost was cooperative in the end.

 

On 9/18/2025 at 8:30 PM, Marcello007 said:

Unfortunately, I wasn't able to have the optional conversations with Guard Mera or Maid Aneke

Yeah, there's a pretty short time window where those dialogue options are available. In case you want to take a look in an older savegame, the only moment when you can trigger their content is (caution, actual spoiler):

Spoiler

before stage 684, the final "sweep the floors" task before the new owners arrive

 

On 9/18/2025 at 8:30 PM, Marcello007 said:

But never mind – I'm going to install the followers now and buy them all as a lasting reminder of my dreary life as a slave...

Have fun! I think having Mera accompany you might make up for some of the dreariness. ;) 

 

20 hours ago, gwynsladle said:

Hello, anybody knows why is this happening? im missing clothing texture, i built the clothing texture in bodyslide already.. i checked my DD+DDNG texture stuff and theres nothing missing in the files

I'm 90% sure that this is a Bodyslide issue, after all. Please check if the "red ebonite hobble dress" from DD itself shows up when you equip it. That's the one I'm using in my mod and I can't think of a reason why my mod's shouldn't show up if the one from DD does.

  • 3 weeks later...
Posted

Hello El_Duderino,

 

here is some feedback. I just started a new game a few days ago and it was my 1st time seeing the slave part of the mod (I saw the non-slave part earlier, but Safia bugged out every time). This time my character arrived from Simple Slavery, so this feedback is about the slavery part.

 

The amount of quests is really impressive and the AI voice adds a lot to it. It is also well structured, nice, logical progression. Overall it was very interesting to play through it, great job! I did not use any of the exit points, because I wanted to see where the quest line goes.

 

I liked that you can talk to the other maids regularly about the current events.

 

Very good, high quality writing. All NPCs had lines expected from their character, all immersive. I also very much appreciate that there wasn't a single typo, missing punctuation mark, etc. Those can really kill mods for me, so great job again. 

 

 

A few things I missed:

I expected to try the ponygirl role as well, doing courier work or something.

 

I hoped to have the option after a while to be able to select uniform color (as a reward for example).

 

 

Unfortunately I had a couple of issues too. 2 of them came from other mods:

1) I have Unforgiving Devices installed. Your mod sometimes equips regular DD items (catsuit, elbow binder), which can be escaped from via the Unforgiving Devices struggling minigames. I did that and it broke your mod. I assume your mod was missing the equipped items. The game not crashed, it just Softlocked/Froze (Not responding in Task Manager). I had to reload a save where my character still wore the DDs.

 

2) I also had a major issue due to yps Fashion's painted nails. Yps blocks gloves if the character has painted nails, you can't equip them. On paper, there is a workaround, if you add "ypsFingerlessGloves" keyword to armor, it makes them compatible. However I could not add this keyword to your armor via Quick Armor Rebalancer (very nice tool), I assume because thesse DDs are Clothing, not Armor.

 

Anyway, I wasn't even aware that I was missing the Gloves all time during the training part, it became a problem when I finished the training. The next quest step was to talk to Safia, and when I did it, she noticed that I'm missing the gloves and tried to equip one. However yps was stronger and the gloves did not get equipped, so I was in an endless loop, as instead of advancing the quest, Safia was bogged down on the missing gloves.

 

I could fix it by setting the duration of the Nail work to 1 day, wait a day, then I had to go to Windhelm to restore the regular nails with the help of the yps NPC there.

 

As a side note, there were no consequences of leaving the Ebonitium base without having a task.

 

I'd suggest to add a little patch into the installer for this (adding the keyword to the gloves if yps Fashion is installed).

 

 

3) I also broke the ending of the story. At some earlier time, I went into the master's room and picked the lock on the player's gear chest and looted everything. Much later, at the end of the questline I had the Optional task to get my gear from the chest, but by this time, it was empty. So I just left the base, but the Leave Ebonitium task never got completed, it is still in my Journal.

 

 

Overall, I had a very positive experience. I wonder though what happens if Simple Slavery wants to send my character to this mod again now that I have finished it.

Posted
6 hours ago, monsta88 said:

here is some feedback.

Thank you very much for the very kind and detailed feedback! ❤️

 

I'll add notes to the mod descriptions about the issues and imcompatibilities you've found. Thanks much for reporting them! 

 

6 hours ago, monsta88 said:

I expected to try the ponygirl role as well, doing courier work or something.

Yeah, that one was originally part of the plan... but that was before I figured out just how much work was involved. It is still on my pile of ideas though and I may return to it at some point, though probably in the form of an optional add-on mod. I suspect that the Ebonitium esp is being help together only by prayer and sticky-tape and I don't want to risk making any larger edits to it. 

 

6 hours ago, monsta88 said:

I hoped to have the option after a while to be able to select uniform color (as a reward for example).

Nice idea, though it would clash with the "lore". The black dress marks you as facilties maid, which you are throughout most of the quest. Technically, you should be upgraded to a red dress near the end, but I forgot about that when I wrote those parts suppose that management has more important issues to deal with at that point.

 

6 hours ago, monsta88 said:

I wonder though what happens if Simple Slavery wants to send my character to this mod again now that I have finished it.

Huh! This something I didn't factor in at all, so I guess nothing good will happen. The main Ebo quest resets at the end, so technically it should try and start again, but it probably won't be able to roll back all the changes it made before (the rubble in the kitchen, for example) and thus not work properly.

Posted

So like this mod. During the quest I so stick into "team" so was really sad when it ended.  Was just problem with finding chest with my things. It was really unpredictable to find it under roof) Also I very like this unique(or rare, never saw this before) mechanics with halfing all income with follower, it s really qute ❤️

  • 2 months later...
Posted (edited)

I'm having trouble setting this up with simple slavery and I can't begin the questline, can anybody walk me through what I may be doing wrong?

 

I figured that out but now my issue is when using bondage devices like the wall restraints and such, they disappear. They still work, but the model just disappears and I'm left just standing normally near the wall. 

Edited by maryjanie1999
Posted
12 hours ago, maryjanie1999 said:

bondage devices like the wall restraints and such, they disappear

I remember this happening to me a few times before, too. I don't think it is related to this mod in particular.

 

In my game, I have discovered a couple of tricks to make this happen less frequently:

- If at all possible, be in third person view with the bondage device clearly visible on camera *before* getting locked in

- Usually, an invisible device re-appears when one of its animations plays. This can be sped up by attempting to struggle out of the device.

Posted
13 hours ago, El_Duderino said:

I remember this happening to me a few times before, too. I don't think it is related to this mod in particular.

 

In my game, I have discovered a couple of tricks to make this happen less frequently:

- If at all possible, be in third person view with the bondage device clearly visible on camera *before* getting locked in

- Usually, an invisible device re-appears when one of its animations plays. This can be sped up by attempting to struggle out of the device.

That hasn't worked for me, would it be something wrong with Devious Devices? 

Posted

So about this mod i really try and love it but unfortunally it never went past a certain point. I got given a quest to go fetch carbon or some rock and put it outside which i did for so long and didn't see any ending to it. I'm not sure what happen there it feel like that quest was broken

Posted (edited)
12 hours ago, maryjanie1999 said:

That hasn't worked for me, would it be something wrong with Devious Devices? 

It could be. Can you use other DD furniture devices in the game? There's a way to spawn any of them manually anywhere in the game world, though I can't remember how that works. The DD mod page should have the needed info.

 

11 hours ago, alexsl said:

I got given a quest to go fetch carbon or some rock and put it outside which i did for so long and didn't see any ending to it. I'm not sure what happen there it feel like that quest was broken

Do you mean the mission where you have walk back and forth between the kitchen and the entrance hall? Or the 2nd version of it where you take the stuff upstairs and dump it into the river?


In either case, the rubble piles should visually shrink every time you transport a load. Just keep doing it until the pile is all gone. That quest is quite tedious by design (you are a slave, after all), especially when using the extreme version of the dress. You can however also use the "lore-friendly cheat":

Spoiler

For both these missions, you can summon the ghost by drinking the potion in your food bag and ask her to let you skip that mission.

 

Edited by El_Duderino
Posted (edited)
On 12/31/2025 at 6:30 AM, El_Duderino said:

It could be. Can you use other DD furniture devices in the game? There's a way to spawn any of them manually anywhere in the game world, though I can't remember how that works. The DD mod page should have the needed info.

 

Do you mean the mission where you have walk back and forth between the kitchen and the entrance hall? Or the 2nd version of it where you take the stuff upstairs and dump it into the river?


In either case, the rubble piles should visually shrink every time you transport a load. Just keep doing it until the pile is all gone. That quest is quite tedious by design (you are a slave, after all), especially when using the extreme version of the dress. You can however also use the "lore-friendly cheat":

  Hide contents

For both these missions, you can summon the ghost by drinking the potion in your food bag and ask her to let you skip that mission.

 

 

Spoiler

I understand that it should be tideus but i honnestly do not see the pile shrink watsoever on my end. When I pick rock i see one rock kinda flash to signifie its off but I must have done it 15 time already and i feel like its the same rock that flash. Ill try the ghost thing but i feel like cheating is disrepectful to your mod =/

I have found the potion but the ghost always says he cant do the task because there seem to be a higher power at hand. (also now i kinda want to user all other option of that dialogue there might be something there ><)

 

So just also in addition from the last update before the patch is it normal that you mod file is not even call ebonitium ? 
image.png.1d2f283fec525e33c754ce614a609eed.png

 

Also now I seem to always crash when I have the basket. thats the crash log https://pastebin.com/AqgcZSNF

Edited by alexsl
Posted
11 hours ago, alexsl said:

I understand that it should be tideus but i honnestly do not see the pile shrink watsoever on my end.

Huh... this is odd. There's definitely something going wrong here: The moment you click on the "Pick up rubble" prompt, your backpack should get filled visually (the armor swapped empty for loaded version), you should get a "rubble" misc item in your player inventory, and one of the 15 rubble objects in the kitchen should disappear. Well, that's the theory at least and how it worked in my various in-game tests.

 

Thanks for sharing so much information! Sadly, I don't know how to read Crashdump logs. However, could you get a good-old Papyrus log perhaps, ideally from a savegame directly before you get this mission from the Head Maid and then to after the first rubble pickup? This part of the quest is heavily scripted, so I reckon there's a good chance that errors might show up in the Papy log.

 

11 hours ago, alexsl said:

So just also in addition from the last update before the patch is it normal that you mod file is not even call ebonitium ? 

Haha, yes! The mod was originally intended to be something completely different and I didn't know if it was safe to change the name of the .esp after working on it for several months.

 

11 hours ago, alexsl said:

Ill try the ghost thing but i feel like cheating is disrepectful to your mod =/

Thanks, but the ghost is "lore friendly" and was designed so she would not break immersion. You should summon her at least once and speak to her, even if you don't want to skip any missions. I'll double check if the rubble clearing is actually skippable. I thought it was, but perhaps that only works before you activate the first rubble pile or only for the 2nd part of it later on.

Posted
36 minutes ago, El_Duderino said:

Huh... this is odd. There's definitely something going wrong here: The moment you click on the "Pick up rubble" prompt, your backpack should get filled visually (the armor swapped empty for loaded version), you should get a "rubble" misc item in your player inventory, and one of the 15 rubble objects in the kitchen should disappear. Well, that's the theory at least and how it worked in my various in-game tests.

 

 

No no this happen i was talking about the pile on the ground where i pick the rubble from that look like a mound of coal. This doesn't seem to downsize if i continue to do more back and forth so I have clear indication of when i'm close to finish the quest. Basically happen is when you click on the pile the basket fill up. The pile didn't change. You go to the river press there and the basket get empty quest says its complete then it loop back to collect more rubble.

 

Quote

Thanks, but the ghost is "lore friendly" and was designed so she would not break immersion. You should summon her at least once and speak to her, even if you don't want to skip any missions. I'll double check if the rubble clearing is actually skippable. I thought it was, but perhaps that only works before you activate the first rubble pile or only for the 2nd part of it later on.

 

No problem however the potion in question wasn't on me. Thats how i found about the mod name file because I coudn't find the item i had to use the mod additem menu to go grab the potion as I coudnt find your mod in the list. 

And about the crash log im not sure what to say as this is a brand new game file so the only thing i have going on questwise is your mod after getting sent through Simple slavery mod.

Posted
2 hours ago, alexsl said:

No no this happen i was talking about the pile on the ground where i pick the rubble from that look like a mound of coal.

Oh! So you've already completed the training part of the quest or skipped it through the "trained slave" option at quest startup. I thought we were talking about when you have to move the rubble from the kitchen to the entrance hall upstairs but not dump it in the river yet.

 

Now I get why the ghost won't help. There's a non-cheating way to skip that "river dump" mission:

Spoiler

speak to guard Mera and ask for her help, or have some coin in your pockets and ask one of the sawmill workers

 

The potion for the ghost should be in your food bag in the cage and probably also in the annex of the workshop if you sleep there. It gets added back when ever the bag gets refilled after (almost?) every completed mission.

 

2 hours ago, alexsl said:

about the crash log

A Papyrus log would be really helpful. Not only because I don't understand the crash log, but because the Papyrus log should have information if any properties failed to fill. Feel free to send it via PM if you don't want to make it public (I'll treat it confidentially).

Posted
5 hours ago, El_Duderino said:

Oh! So you've already completed the training part of the quest or skipped it through the "trained slave" option at quest startup. I thought we were talking about when you have to move the rubble from the kitchen to the entrance hall upstairs but not dump it in the river yet.

 

Now I get why the ghost won't help. There's a non-cheating way to skip that "river dump" mission:

  Hide contents

speak to guard Mera and ask for her help, or have some coin in your pockets and ask one of the sawmill workers

 

The potion for the ghost should be in your food bag in the cage and probably also in the annex of the workshop if you sleep there. It gets added back when ever the bag gets refilled after (almost?) every completed mission.

 

A Papyrus log would be really helpful. Not only because I don't understand the crash log, but because the Papyrus log should have information if any properties failed to fill. Feel free to send it via PM if you don't want to make it public (I'll treat it confidentially).

 

Well the here you go ~Papyrus.0.log I had to stop playing earlier as it keep crashing but hey this time I got furter  at least.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...