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Sexcraft - A speechcraft overhaul [BETA]


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Posted
1 hour ago, SNK_1 said:

 

Oooh indeed you're right, I think this mod also overwrites some P+ scripts which should never happen. If you have any other mods in your LO that overwrite SL P+ stuff, can you de-activate them too and try again on a new game? We might be on something.

AFAIK SL Cum overlays is only compatible with SL P+ 1.8, not SL P+ 2.3.2.1.

 

Bruhh, yeah it worked perfectly after i disabled cum overlays. Other sl addon mods also got fixed such as simple defeat or pratical defeat. Ponzi really needs to put big warning on that mod lol.  Thanks for help

 

Btw im curious if slacs work with P+ 2.3.2.1. ? I should ask it on discord tho.

Posted (edited)
16 minutes ago, jariabila said:

 

Bruhh, yeah it worked perfectly after i disabled cum overlays. [...] Btw im curious if slacs work with P+ 2.3.2.1. ? I should ask it on discord tho.

 

You're welcome, glad it finally works!

Dunno about SLACS. As long as it does not overwrite any P+ scripts I guess you can try.

Edited by SNK_1
Posted (edited)

is there a console command to advance this skill? I love the mod but wanted to test things instead of gradually increasing the skill. player.advskill speechcraft doesn't work.

 

And my PC just teased Narfi, who started following PC, he said we need to find somewhere private, people live here, etc. The scene didn't start and this was on my console.  

Untitled.png

Edited by Spiritbrewer
Posted (edited)
1 hour ago, Spiritbrewer said:

is there a console command to advance this skill? I love the mod but wanted to test things instead of gradually increasing the skill. player.advskill speechcraft doesn't work.

 

Sure, you must disable the experience lock first:

 

Set SCConfExperienceBlockNonSexualGains to 0
Player.AdvSkill Speechcraft XXX

 

Don't forget to enable it again or you will earn exp by selling stuff and persuading people, unless you want that ofc.

 

1 hour ago, Spiritbrewer said:

The scene didn't start and this was on my console.

 

"The NPC will speak the sound" does not come from Sexcraft, I guess you have some other mod displaying that.

Did you see a message like "Narfi lost patience and left?" The NPCs will only follow you for one in game hour, then they will stop.

If not I'll need a papyrus log.

Edited by SNK_1
Posted (edited)

I wonder if its possible to add a quick animation via OAR to hotkey to seduce npc? Like idle but only trigger when click hotkey button on npc. Instead of simple text on upper screen a 5 second quick gesture would be perfect addition to mod. But you probably need a skilled animator for that. Or im pretty sure some poser mods have these kind of animations like GS poses.  Im not sure if Gunslicer open to co operate for that.

 

 

Like pic related and this video https://www.pond5.com/stock-footage/item/63092224-women-gesture-seduction-preening-girl-blous-isolated-white

image.jpeg

image.jpeg

0b179504-412d-4af7-9e00-3e3d92633577.jpg

Edited by jariabila
Posted
5 hours ago, SNK_1 said:

"The NPC will speak the sound" does not come from Sexcraft, I guess you have some other mod displaying that.

Did you see a message like "Narfi lost patience and left?" The NPCs will only follow you for one in game hour, then they will stop.

If not I'll need a papyrus log.

No. I just saw it again, It says something like "Sexlab cannot start this scene check logs for more information" This message appears on top left corner.

Posted (edited)
4 hours ago, jariabila said:

I wonder if its possible to add a quick animation via OAR to hotkey to seduce npc? [...] Im not sure if Gunslicer open to co operate for that.

 

Yes, it's quite easy to do with OAR. In fact, it was more or less planned for the long term.

 

But you're right, there are a few obstacles:

- I'd have to ask an animator to lend me a hand or grant me permissions.
- Ideally, I'd have to find an equivalent for the male characters, not necessarily an animation but something.
- I'd like to keep a vanilla aesthetic. Users could replace the basic animations with whatever they want, of course.

 

I love Gunslicer's work, but their animations are more anime like (kinda exagerated, which is totally fine, but this artistic vision does not fit vanilla very well IMHO). Animations like the video you sent would be perfect (on pond5). It must not last too long though, or it will become old very fast ^^

Several animations played at random would help.

 

2 hours ago, Spiritbrewer said:

No. I just saw it again, It says something like "Sexlab cannot start this scene check logs for more information" This message appears on top left corner.

 

Well, the message says it all. Sexcraft asked SLP+ to start the animation but Sexlab was unable to do it. Usually this happens because SLP+ couldn't find any relevant animations for the situation so perhaps you did not install enough SLSB packs. But it could be something else. I need logs to  be sure.

Edited by SNK_1
Posted

@SNK_1  Woot that's great news. I agree with your vision for staying vanilla/non-exaggerated for skyrim. Yeah, gunslicer stuff is a little anime for that taste but it was a quick example. Btw im keen on keeping balance for adult gameplay mods like this. For example ostim stuff is too bland on gameplay wise but some SL mods are also bloating game with unnecessary adult content like spamming npc's, editing cells etc. 

Posted

@jariabila Yes, that's my philosophy. I'm trying to design Sexcraft as if Beth had wanted to put sex mechanics into the game.

 

Sexcraft is a just base, and that's why it will be modular.

 

Feature wise, the mod is almost complete, I just plan to add extra dialogs for flavor, teasing animations, better sound and spell effects, a MCM, balance tweaks and bug fixes. Overall just fine-tuning and polishing the mod.

 

I've got lots of ideas for scripted quests, radiant quests, improvements to NPC reactions, spells, enchantment, weapons overhauls and so on, but all that will be implemented in separate extension mods sharing the same approach.

Posted

- Perverted Thirst: Added Draugr (Activate the corpse of the draugr responsible for this effect to bring it back to life at your service for 10 minutes).
- Perverted Thirst: Added Dwarven spider (Send an electric pulse to the first enemy to drop your health below 25%).
- Perverted Thirst: Added Riekling (Allied Rieklings nearby gain 30% health and damage).
- Perverted Thirst: Added Ice Wraith (Reduce the movement speed of the next 5 opponents to hit you by 75% for 10 seconds).
- Perverted Thirst: Added Hagraven (The next spell you cast costs no magicka).
- Perverted Thirst: Added Wispmother (You are invulnerable as long as you don't attack).
- Perverted Thirst: Reworked Wolf (Sit or sneak to detect nearby actors. Aroused targets are easier to detect).
- Perverted Thirst: Removed ghost (It wasn't a race, but a status).




im confused i thought slp+ didn't work with creatures it was why i haven't used this mod i tried archaeon since someone told me i could do creature defeats with it but since it didn't work and creatures just didn't work i stopped using it

Posted

So a quick question. Since this uses Sexlab P+ as a basis that means its inherently incompatible with Zaz and mods that use it or is now compatible? I am asking because I use Bimbos of Skyrim and that requires Zaz. 

Posted (edited)
On 3/2/2024 at 8:56 AM, Arastal said:

im confused i thought slp+ didn't work with creatures it was why i haven't used this mod i tried archaeon since someone told me i could do creature defeats with it but since it didn't work and creatures just didn't work i stopped using it

 

SLP+ does work with creatures, YK is just not compatible yet.

 

13 hours ago, Fake438 said:

So a quick question. Since this uses Sexlab P+ as a basis that means its inherently incompatible with Zaz and mods that use it or is now compatible? I am asking because I use Bimbos of Skyrim and that requires Zaz. 

 

We don't have any SLSB conversions for ZaZ animations yet but it's in the works AFAIK.

Edited by SNK_1
Posted

So I'm slogging my way through SLP+ because this mod looks fantastic! I've been at this for quite a while now, but I think I figured out how to get SLP+ an Anim packs running and your mod seems to work! I've gotta get dinner and go to bed but I'll be back at it, but I do have a quick question or two about how seducing is implemented.

 

When I click on a dialogue option, nothing APPEARS to happen for several seconds, but then the next option will typically pop up. Is this normal? If this is the current state of the mod then I'll deal, but I'm wondering if I'm missing something. As it stands it's very easy to accidentally cancel the dialogue, because I can't tell if the conversation is progressing or if it's bugged.

 

All in all, incredible work, I love this concept and can't wait to keep testing the execution!

Posted

Hi, quick question… was the character that you used in the photos a modded race, or some kind of advance customization? And if it was a modded race, would you be able to tell me the name? Thank you! :)

Posted (edited)
4 hours ago, Kgnash said:

So I'm slogging my way through SLP+ because this mod looks fantastic! [...] When I click on a dialogue option, nothing APPEARS to happen for several seconds, but then the next option will typically pop up. Is this normal?

 

All in all, incredible work, I love this concept and can't wait to keep testing the execution!

 

Thank you, I'm glad to read that 😃

 

About your issue, I'm not sure. The thing is, the dialogue lines in this mod are not voiced (yet? Not sure that will happen though. There would be a lot of voices to generate, and I have some reservations about using original actors' voices for mods like this one).

By default, Skyrim does not handle dialog lines without audio files very well. If you don't have it, I recommend you to install Fuz Ro D-oh.
This mod will force the subtitles and make the NPCs move their lips longer or shorter depending on the length of the text.

 

3 hours ago, Aluchuas said:

Hi, quick question… was the character that you used in the photos a modded race, or some kind of advance customization? And if it was a modded race, would you be able to tell me the name? Thank you! :)

 

There are two characters, both of them have vanilla races: The first one (the vampire) is a Breton and the second one is a Wood elf.

 

I did install a few mods to make them look that way:

- Skin is BnP.

- Faces are using EFM, EFA (male and female).

- High poly head with UV fix.

- Elf ears are taken from this armor mod (it adds the ears in racemenu too).

- Hair is KS Hairdos SMP.

- Wood elf antlers.

- Body is 3BA.

- Hands.

- Feet.

- Skeleton.
- Tatoos come from here and here.

- Breast veins.

- Vampire char is also using an eye makeup mod I think but I can't remember which one.

- Eyes should be vanilla or the ones included with High poly head (100% sure for the breton, not sure for the wood elf).

 

And that should be it. I sculpted their body shape, face and CBPC physics from scratch (still working on improving that, I'm not satisfied yet)

Edited by SNK_1
Posted
8 hours ago, SNK_1 said:

 

Thank you, I'm glad to read that 😃

 

About your issue, I'm not sure. The thing is, the dialogue lines in this mod are not voiced (yet? Not sure that will happen though. There would be a lot of voices to generate, and I have some reservations about using original actors' voices for mods like this one).

By default, Skyrim does not handle dialog lines without audio files very well. If you don't have it, I recommend you to install Fuz Ro D-oh.
This mod will force the subtitles and make the NPCs move their lips longer or shorter depending on the length of the text.

Aha! That did it. Before installing Fuz Ro D-oh I never got dialogue responses AT ALL from NPCs. I didn't have it installed because your file didn't claim it as a Requirement. I only just tested it once but it was perfectly smooth!

Posted (edited)
33 minutes ago, Kgnash said:

Aha! That did it. Before installing Fuz Ro D-oh I never got dialogue responses AT ALL from NPCs. I didn't have it installed because your file didn't claim it as a Requirement. I only just tested it once but it was perfectly smooth!

 

Perfect then, glad it was just that.

I did not list it as a requirement as this mod is basically an auto install for me and most people, like SKSE. I always forget that it is in my load order unless it isn't 😛

But you're right, technically it is kind of required, I will add it to the description next time I update the mod.

Edited by SNK_1
Posted
On 3/3/2024 at 5:15 PM, SNK_1 said:

 

SLP+ does work with creatures, YK is just not compatible yet.

 

 

We don't have any SLSB conversions for ZaZ animations yet but it's in the works AFAIK.

weird i wonder why archaeon doesnt work with creature defeats enabled 

Posted
9 hours ago, Arastal said:

weird i wonder why archaeon doesnt work with creature defeats enabled 

 

AFAIK Acheron itself works. Yamete kudasai is just not up to date for the latest SL P+ yet.

Posted
3 hours ago, SNK_1 said:

 

AFAIK Acheron itself works. Yamete kudasai is just not up to date for the latest SL P+ yet.

i sont use Yamete kudasai because when i asked the server on how to fix creatures they said use archaeon and creature defeats 

Posted (edited)
On 3/6/2024 at 3:39 PM, Arastal said:

i sont use Yamete kudasai because when i asked the server on how to fix creatures they said use archaeon and creature defeats 

 

I don't know then, but I just learned that SLP+ may have a few issues with creature defeat mods currently. They should be fixed in the next P+ releases (I think?).

Edited by SNK_1
  • 2 weeks later...
Posted
On 3/11/2024 at 2:17 AM, SNK_1 said:

 

I don't know then, but I just learned that SLP+ may have a few issues with creature defeat mods currently. They should be fixed in the next P+ releases (I think?).

and other stuff creature zap and DD are all not functional yet and and any mod using a orgasm for when it activate is basically incompatible so i just gave up on slp+ and yeah it won't be next release and it won't be for a while actually so I just dropped slp+ and consequently this mod aswell

Posted (edited)

Hi, i'm testing your mod a bit and it seems that if you rebind the sexkey, the drain ability of sexdemon perk stops working (tried with gamepad dpad down button, rebinded with the ingame console command).

 

Also, just as personal opinion, I think that the drain\kill skill could be much more important, having it as "combat skill"  (maybe with a growing exp path?) rather than the earthquake drums skill feels much more interesting. Sexdemon feels like a proper subclass! Just my feelings tho 😃

Edited by Cicciobestia
Posted (edited)

can someone give me a link for the discord where the adamant patch is located? or a direct link for the patch? the one in the mod description redirect me for a discord channel but i don't have acess to that server. Not necessary anymore, just found the link on sexlab p+ mod page, thanks anyway.

Edited by GamerB110
Posted (edited)

I have a problem with the mod where the Perverted Thirst buff isn't given when having sex with someone. Now, I use a custom race for both NPCs and Player, but according to the description I'd be getting a "generic buff" but even that I don't recieve. I even tried editing one of the effects to use this custom race but I still don't get a boost.

Edited by DickChapman

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