cvonb Posted July 6, 2024 Posted July 6, 2024 Thanks for the mod. When I select "you look ... tasty", I get a failure to start animation. SexLab debug says no matching animations. I have 5 animations with the vampire tag though. Do you have an idea of what else may be mismatched? Thanks!
cvonb Posted July 6, 2024 Posted July 6, 2024 I guess my problem was the same as the previous poster. I have Papyrus enabled already, and I had SL Debug enabled, but I don't see anything else in the logging. I wonder if Sexcraft isn't checking the right tag maybe? I dont know how to confirm this without trying to decompile the scripts to see.
Guest Posted July 6, 2024 Posted July 6, 2024 (edited) @cvonb Vampire animations require the "SexualVampireFeed" SLSB pack to work properly. You need animations that have both the "Vampire" tag and one position being submissive (the drained actor). It worked when I implemented it, but maybe the tags and/or the submissive flags changed in the latest SLSB packs. This is how the scene is started: Actor[] Positions = new Actor[2] Positions[0] = Game.GetPlayer() Positions[1] = Victim Sexlab.StartScene(akPositions = Positions, asTags = "Vampire", akSubmissive = Victim, asHook = "SexcraftDialogVampireSex", aiFurniture = 0) Edited July 6, 2024 by SNK_1
Reedkiller Posted July 6, 2024 Posted July 6, 2024 Hi lovely people! I tried to make a patch myself, but turns out I am totally not skilled enough to do it. Would there be someone willing to make a patch for Skyrim Redone? Or is there any tutorial where a similar thing is shown? Love ❤️
Guest Posted July 6, 2024 Posted July 6, 2024 Hey @Reedkiller ! Wow, it's been a while since I've heard anything about Skyrim Redone. I've never used it so I don't even know what's conflicting. What kind of patch are you trying to make? Maybe I can point you in the right direction.
Reedkiller Posted July 6, 2024 Posted July 6, 2024 49 minutes ago, SNK_1 said: Hey @Reedkiller ! Wow, it's been a while since I've heard anything about Skyrim Redone. I've never used it so I don't even know what's conflicting. What kind of patch are you trying to make? Maybe I can point you in the right direction. Hi! I dont even know if it is possible, but i would like a combination between the two trees. btw, very awesome and well thought mod you made!
Guest Posted July 6, 2024 Posted July 6, 2024 34 minutes ago, Reedkiller said: I dont even know if it is possible, but i would like a combination between the two trees. btw, very awesome and well thought mod you made! Thank you It's definitely possible, but editing the perk trees using the CK is a chore. I would recommend you to create a patch with xEdit and use the AT - PerkTreeUI v1.2 script to adapt the speech tree to your liking. Then, you'll have to update the conditions on each perk to ensure that they match the links on the new tree you've created. You probably won't get it right the first time: you'll have to go back and forth between the game and xEdit several times until things work the way you want.
Reedkiller Posted July 6, 2024 Posted July 6, 2024 16 minutes ago, SNK_1 said: Thank you It's definitely possible, but editing the perk trees using the CK is a chore. I would recommend you to create a patch with xEdit and use the AT - PerkTreeUI v1.2 script to adapt the speech tree to your liking. Then, you'll have to update the conditions on each perk to ensure that they match the links on the new tree you've created. You probably won't get it right the first time: you'll have to go back and forth between the game and xEdit several times until things work the way you want. Thanks! I'll look into it and try my best lol.
Guest Posted July 6, 2024 Posted July 6, 2024 12 minutes ago, Reedkiller said: Thanks! I'll look into it and try my best lol. Good luck! If you manage to make the patch, you can share it here if you want. I'll link it on the main page for those interested.
calvin_0 Posted July 9, 2024 Posted July 9, 2024 this is an interesting mod, i wont be using it since it require SLP+ (i'm one of those, if it's not broken, leaves it alone)... considering the feature of your mod, i think implementing keyword from advance nudity detection might expand the scope of the dress state of your mod...
Guest Posted July 9, 2024 Posted July 9, 2024 Hey, @calvin_0 Thank you for your interest in the mod! Indeed, for a trouble-"free" experience, I'd recommend waiting for the official release of P+. At the moment, both P+ and Sexcraft are still a bit rudimentary, but we're getting there. As for AND (Advanced Nudity Detection), I'll probably integrate it at some point in the future as a soft dependency, if possible.
Guest Posted July 12, 2024 Posted July 12, 2024 @Bruhskyrim Not in Sexcraft. This mod is intended for both male and female characters. However, other pregnancy mods can be used with Sexcraft without issues. I may implement pregnancy content in my future mods though.
Guest Posted July 12, 2024 Posted July 12, 2024 New 0.13.0 update! I fixed all the bugs I was aware of. Let me know if you have any issue, especially with the "Sex" hotkey since I re-implemented the whole thing from scratch.
Goodwill94 Posted July 12, 2024 Posted July 12, 2024 Hi, I love the concept or the mod but idk why every time i try to add a mod that modify or add a perk tree i can't never see the perk tree, can someone help me? thx
Guest Posted July 12, 2024 Posted July 12, 2024 (edited) @Goodwill94 Thank you! You probably have other mods impacting your perk trees. Ensure that Sexcraft.esp is at the bottom of your load order. If you use Mod Organizer, you can see your load order in the right pane of the program. Drag and drop *.esps to re-order them. If you use LOOT, you can also create a specific rule for Sexcraft. Edited July 12, 2024 by SNK_1 More details
Goodwill94 Posted July 12, 2024 Posted July 12, 2024 Thx it worked, i have ordinator that overwrite it.
Riot445 Posted July 13, 2024 Posted July 13, 2024 Hi when I try to start a new game this pops up when loading in, not sure why since I have all of the most recent SE versions of the mods.
Riot445 Posted July 13, 2024 Posted July 13, 2024 1 hour ago, SNK_1 said: @Riot445 Hey, you must install SLP+ to use this mod. It is installed, is this the right load order or do I need to move it?
normal24yearoldstudent Posted July 13, 2024 Posted July 13, 2024 hey! correct me if im wrong(or if it already works this way), but would it be possible to have the exhibitionism perk consider revealing clothing the same as fully naked? i think it would give incentive to go for even lower defense than errotic armor(like actual bikini instead of bikini armor)? like i mean clothings already dont have armor values to begin with.
Guest Posted July 13, 2024 Posted July 13, 2024 (edited) Hey @normal24yearoldstudent, You're right, it doesn't work this way. Sexcraft considers you: Naked if you don't wear anything on the body slot. Revealing if you wear something with the EroticArmor keyword. Dressed/naked according to the vanilla detection system. The problem I see with your suggestion is that the dress state (exposition) is computed for all the systems in the mod, not just this perk. For example, the reaction of the NPCs to your teasing attempts also depend on your dress state. So changing the way it works will also impact other things as a side effect. Also, even if cloth outfits don't provide armor, some of them can be enchanted, such as Mage outfits, meaning that wearing cloth armor will give you both the full Exhibitionist effects (50% dodge with max curves) and the enchants, making cloth stronger than actually being naked. With that being said, maybe I can provide some optional additional keywords so that users can customize this system the way they want, if it doesn't make things too complicated on my side. I'll think about it. Edited July 13, 2024 by SNK_1 english
normal24yearoldstudent Posted July 13, 2024 Posted July 13, 2024 11 hours ago, SNK_1 said: Hey @normal24yearoldstudent, You're right, it doesn't work this way. Sexcraft considers you: Naked if you don't wear anything on the body slot. Revealing if you wear something with the EroticArmor keyword. Dressed/naked according to the vanilla detection system. The problem I see with your suggestion is that the dress state (exposition) is computed for all the systems in the mod, not just this perk. For example, the reaction of the NPCs to your teasing attempts also depend on your dress state. So changing the way it works will also impact other things as a side effect. Also, even if cloth outfits don't provide armor, some of them can be enchanted, such as Mage outfits, meaning that wearing cloth armor will give you both the full Exhibitionist effects (50% dodge with max curves) and the enchants, making cloth stronger than actually being naked. With that being said, maybe I can provide some optional additional keywords so that users can customize this system the way they want, if it doesn't make things too complicated on my side. I'll think about it. Ah i see, thanks for the explanation and yea i agree with the enchantments concern. just to make things a little clearer, lets say, a PC wears stuff like stocking or piercing or highheels or gloves or whatever, all marked as erotic armor, but dont have anything marked as ArmorCuirass or ClothingBody, that would count as naked through the vanilla system right? or does it only consider slot 32 and still thinks youre naked with a underwear in slot52 marked as ClothingBody? also another suggestion for balance on this topic, how viable is it to have a intermediate state, like revealing clothing instead of armor(basically treat ArmorCuirass and ClothingBody differently?), to provide some reason to stay with 0 armor even after taking this perk that finally allows armor? cuz with the perk active, revealing clothing have no real advatage over revealing armor, which admittedly is true in vanilla as well, but still, i belive it could be interesting to have clothing get some advantages. So like, 50% dodge with enchantment might be OP, but how about 20%? its still a improvement over armor's 10% but no where near as good as fully naked. 1
Guest Posted July 14, 2024 Posted July 14, 2024 (edited) On 7/14/2024 at 1:18 AM, normal24yearoldstudent said: just to make things a little clearer, [...] does it only consider slot 32 and still thinks youre naked with a underwear in slot52 marked as ClothingBody? The system works by priority (I should add this to the description btw): If you don't wear anything in the armor slot (32), no matter what else you are wearing, you are considered naked (I added this rule recently and perhaps it does more harm than good, maybe I'll remove it). Then, if you wear at least one item flagged with the EroticArmor keyword, you are considered revealing (but you shouldn't be wearing more than one outfit having this keyword anyway, more about this below). Then, if you don't wear any item having ArmorCuirass or ClothingBody, you are considered naked (this is the vanilla detection system). Finally, if none of the previous conditions is true, you are considered dressed. So, with your example your character will be considered naked because of the first rule. But you should only add the EroticArmor keyword to armors that use the slot 32. This is a way to tell Sexcraft that even if the slot 32 is used, PC is not totally dressed either. If you flag lets say, some heels, you will be considered revealing just for wearing them even if you are dressed properly. Refer to Baka's guide about this (download About Sexlab Aroused Redux Additional Keywords.pdf). This implementation obviously has drawbacks, but it is simple and pretty lightweight on the engine. Also, it matches more or less what most arousal frameworks do internally to evaluate the dress state, so things are relatively consistent. On 7/14/2024 at 1:18 AM, normal24yearoldstudent said: also another suggestion for balance on this topic, [...] how about 20%? its still a improvement over armor's 10% but no where near as good as fully naked. Tbh, I was already considering updating this perk so that rather than a constant 10% dodge, you get a varying 5...20% dodge, the value increasing inversely proportional to the armor rating. It would also allow me to nerf revealing heavy armors, which can become a bit too strong with this perk. So, this is not exactly the same as your suggestion but it boils down to the same thing. However, I've not decided anything yet because it makes this perk more and more complex to explain and to understand: It would depend on your dress state, your curves rank, your armor rating... I've read some feedback from people who are already confused by this perk in its current form. If I keep adding mechanics, I must find a way to clearly explain (or at the very least, display) what is happening. For now, this stuff is printed in the console but this is not satisfactory and I don't want to spam notifications either. I've got some ideas to show that in the magic effects panel, but I need to give it more thought. EDIT (1 day later...): I think that I found a good way to implement this. I like the idea so it will be included in the next release. The mechanics will probably be too complex to be detailed in the perk description UI, but I'll make up for it by clearly explaining what's happening in the active magic effects menu. Edited July 15, 2024 by SNK_1 Formatting
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