t3589 Posted June 22, 2014 Author Posted June 22, 2014 When I tested male PCs it was Trudy who did it. It was because of a random range of numbers (the negative made the range too wide). So having a lower Char didn't ensure that it happened, but only gave the random chance that it would go negative. Let me know how this new one goes. Remember to check the console for any changes. It should print out every time they pass through a cycle. I would be interested to know what Sunny's stats were in that save?
BoondockSaint Posted June 22, 2014 Posted June 22, 2014 And I thought I read what I wrote... I disagree that she is bi. The dialog for sex does not show up if you're a girl. So, the fallout.wikia article is wrong...anyway, Cool! thanks for checking her lines
t3589 Posted June 22, 2014 Author Posted June 22, 2014 And I thought I read what I wrote... I disagree that she is bi. The dialog for sex does not show up if you're a girl. So, the fallout.wikia article is wrong...anyway, Cool! thanks for checking her lines I don't think the article is wrong necessarily. I think it's just pointing out what can be done mechanically speaking. With the other orientations the perk dialogs make it fairly clear who is and isn't what. While Sara and Lucy are somewhat ambiguous (the wiki may explain game mechanics, but there is nothing in the storyline context that definitively says 'Hey I like chicks too!'). So I don't know. I'll probably leave them out for the time being and explore more options later. I still have 'fantasies' planned which could include a bi fantasy for anyone really. Not only that, but any NPC in the game can be turned from their vanilla orientation with a little effort.
nyaalich Posted June 22, 2014 Posted June 22, 2014 Out of curiosity, "Seems a little different" is good, right (affection rolling over into love, etc.)? Evil eye is clearly bad.
t3589 Posted June 22, 2014 Author Posted June 22, 2014 Out of curiosity, "Seems a little different" is good, right (affection rolling over into love, etc.)? Evil eye is clearly bad. Seems Different = Lowered Orientation Convictions and/or Lowered Inihibitions Evil Eye = Complaint(insult) and/or Break Up and/or Jealous and/or Stalk
nyaalich Posted June 22, 2014 Posted June 22, 2014 Heh. The more questions I ask, the more I keep you from modding. ; P
t3589 Posted June 22, 2014 Author Posted June 22, 2014 Heh. The more questions I ask, the more I keep you from modding. ; P You're not slowing me down. I'm just tweaking things here and there right now. Hoping that the copy up there solves the 'never get anywhere problem'. The main thing keeping me from moving forward are these kinds of problems and all the mistakes I make, but mostly my mistakes. Your questions shed light on things that may not have occurred to me. Your questions also help me illustrate how it was intended to work. It's hard to report a problem if you don't know that it isn't working as intended. EDIT: atm I'm trying a male PC play through and trying to get married to sunny.
t3589 Posted June 22, 2014 Author Posted June 22, 2014 Well I found part of the problem with Sunny. It's the damn dog! Always watching us. I'll try and figure out a way around it. EDIT: I wonder are there any other chain companions like Cheyenne? I'm drawing a blank. Tabitha?
nyaalich Posted June 22, 2014 Posted June 22, 2014 How long should it take to reset an NPC? Clean saved. Reset Charon. When I try to use the controls on him, or says he's incompatible, which is what it used to return when he hadn't been setup yet (after going from NV to DC for the first time).
nyaalich Posted June 22, 2014 Posted June 22, 2014 Doh! Does it require > NG 83? I have that installed still from working on my mod earlier. EDIT: Can't imagine why it would for normal conversation. Anyway, the controls work on Chet (haven't reset him), but I don't get DRL options in the dialogue menu. Only tried with the two of them, fwiw. It it's "broken" because of 83, don't worry about fixing it.
t3589 Posted June 22, 2014 Author Posted June 22, 2014 How long should it take to reset an NPC? Clean saved. Reset Charon. When I try to use the controls on him, or says he's incompatible, which is what it used to return when he hadn't been setup yet (after going from NV to DC for the first time). The next cycle generally. Though compatibility was partially broken so try reseting him with this new one I just uploaded. Once he has an incompatibility token you'll know he'll get passed through compatibility check next run, then the run after that he'll acquire his new stats and be ready. So 1-5 mins I'd say. Make sure he notices you occasionally though. If he doesn't see you he won't run through.
t3589 Posted June 22, 2014 Author Posted June 22, 2014 Doh! Does it require > NG 83? I have that installed still from working on my mod earlier. EDIT: Can't imagine why it would for normal conversation. Anyway, the controls work on Chet (haven't reset him), but I don't get DRL options in the dialogue menu. Only tried with the two of them, fwiw. It it's "broken" because of 83, don't worry about fixing it. I've been using 85b3 I think. But you're right, this doesn't have Variable04. Though I could easily stick it back in. I did it back before all the issues began so... EDIT: No nothing should be broken except sex if you're using an old version of NG.
nyaalich Posted June 22, 2014 Posted June 22, 2014 But that shouldn't matter for DRL main dialogue menu, right? Haven't looked at it in the GECK since you redid it. /lazy
t3589 Posted June 22, 2014 Author Posted June 22, 2014 Hmmm I'm wondering how I should handle the dog? Should: a. You be required to woo both Sunny AND her Dog as a pair? b. The dog and Sunny be completely indifferent to the dogs presence during xyz? or c. I put in a way to be alone with Sunny without her dog? I'm leaning towards indifference (lazy), but the other ideas could make for some interesting situations.
Halstrom Posted June 22, 2014 Posted June 22, 2014 Hmm the tricky bit is knowing the players prefernces for Sunny & Cheyanne, we nearly need a plugin just to populate formlists by MCM to set major NPC's sexual preferences by adding them to the formlists.
nyaalich Posted June 23, 2014 Posted June 23, 2014 A (difficult and/or one-off) or B (lazy, but my reaction to the question). Cause right now, you've got "Get in your corner, bitch!" syndrome. 50:05 - 50:32 EDIT: Posting video fail.
t3589 Posted June 23, 2014 Author Posted June 23, 2014 lol yeah. At least I think that's why she's declining. Still trying to fix it. Shouldn't be long.
t3589 Posted June 23, 2014 Author Posted June 23, 2014 Ok I fixed it for now I think. Update in the OP. Both Sunny and Violette? shouldn't be picky about their dogs being nearby anymore. I've also added ban list compatibility. Any mod that puts an actor in the ban list will now be excluded automatically. EDIT Now.... I can finally get back to trying to get Sunny to marry me as a Male PC. Though my Sunny turned out to be a Stalker (completely random didn't set it). I figured I'd leave her that way to test female stalkers while I'm at it. lol
nyaalich Posted June 23, 2014 Posted June 23, 2014 DRL works fine with current beta. I guess 04 does come into play in your dialogue Qs. You haven't added creatures to the banned lists, right? I'm trying to sort out that problem I mentioned in the API thread.
t3589 Posted June 23, 2014 Author Posted June 23, 2014 DRL works fine with current beta. I guess 04 does come into play in your dialogue Qs. You haven't added creatures to the banned lists, right? I'm trying to sort out that problem I mentioned in the API thread. 04? You mean variable04? I'm not sure how that could affect dialog in any way? No dialog in this mod checks for it. What I was saying in the API thread is that you should split them up so they're not all one line. Then add some debug/printc on each one to narrow down which one is failing. I haven't added anything to the banned actors list no. This mod just reads it and excludes what's in it. EDIT: I too need to switch over to the latest beta. I've been procrastinating.
nyaalich Posted June 23, 2014 Posted June 23, 2014 I did split it (thanks for the suggestion) and add debug statements and found where it was failing. Posted the found issue there. Maybe I misunderstood what you were referring to about var4 (or rather...that you may not have been referring to it at all).
t3589 Posted June 23, 2014 Author Posted June 23, 2014 Ok I figured some things out while dealing with Sunny the Stalker. Stalkers were impossible to go 'top' with, now there's at least a chance they could go 'bottom'. Also, you can now break stalkers. Once they go sub, the stalker flag will be removed from them and their Libido set to fertile. Subbing them will probably be a real pain in the ass though (lot's of long foreplay sessions trying to be successful at the more aggressive moves will make them sub). Check their inventory right after sex for more info. And let me know if anyone thinks it needs tweaking? EDIT: Oh, and the PC can now Walk With Me/Stay A While (Hang Out) the NPC. Once per day if lovers.
nyaalich Posted June 23, 2014 Posted June 23, 2014 Don't remember if I brought it up before, but with M/F, if F goes bottom, is a cowgirl anim appropriate, or is it irrelevant cause it's dom/sub vars in the long run?
t3589 Posted June 23, 2014 Author Posted June 23, 2014 Don't remember if I brought it up before, but with M/F, if F goes bottom, is a cowgirl anim appropriate, or is it irrelevant cause it's dom/sub vars in the long run? For a cowgirl the one on top IS the bottom. Not to nitpick though. Top and Bottom aren't a description of their altitude, but a description of who is giving and receiving.
nyaalich Posted June 23, 2014 Posted June 23, 2014 I started the nitpick. I'm not looking at it from altitude. I'm looking at it from who is doing all the work. I haven't tried selecting Top for sex, so perhaps it really doesn't matter. I'm going to guess that you don't have if chick == top, strap-on.
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