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[Wip] Intimacy Project


t3589

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Posted

 

Terms and payment options.  Not just for prostitutes, but for all sex within a contractual agreement.  This includes commitments.  More in the next update.

 

What is this...I don't even.  Household expenses and child support, eh?

Posted

 

 

Terms and payment options.  Not just for prostitutes, but for all sex within a contractual agreement.  This includes commitments.  More in the next update.

 

What is this...I don't even.  Household expenses and child support, eh?

 

 

Because in relationships, mankind exchanges sex for what they want.  It's nothing new.  There's an old saying where I'm from..  'Everybody wants something.'.  This saying applies to people in healthy relationships as well as unhealthy ones (in my experience of 30+ yrs of marriage).

 

Posted

Perhaps it's the "terms and payment options" that sounds incredibly unromantic and cap-heavy.  ; )

 

lol Well it will sound unromantic, because you're not supposed to be so brutally honest about what's really transpiring around you. rofl

Posted

lol  I have 2 IRL ones, but the only one that I can remember is "You will take care of bugs."  Damnit.  It would be awesome if I could amend that.  "You will take care of both erratically moving physical bugs and in my mods bugs."

Posted

Bug killer, noise checker, waiter, handy man, landscaper, bill payer, problem bin, etc etc so forth and so on.  Everybody wants something.

 

Thats what a relationship really is, 'give and take'.

Posted

Ok I've got partial anonymous sex in.  Now I'm kind of struggling.  The problem is that some masks shouldn't allow for oral sex (no opening), and I'm tying to figure out how I should deal with that.

 

Do I take oral sex away?  Do I find an oral compatible mask and include it?  Do I script a bunch of conditions to determine if the mask has a mouth opening and is available for oral (this is the one I dread)?

 

Any ideas would be helpful.

Posted

How many masks are ther either way in DefaultDLC stuff, If you give me a list I could add a Formlist MasksOkForOral

 

Well I switched to using SexoutSLClothAppearMasked list instead of just grabbing the mask slot ref (which I was doing previously).  So that's the list currently.  But you know what Hal, I'm not even sure there ARE any oral OK masks (other than gags, eyeglasses, which don't really mask)?

 

The only one I've seen so far that even remotely qualifies is the ArmorMask (Society Mask without the faction set).  It has a mouth opening, but not much of one.  Realistically of course it wouldn't work, but in practice is doesn't look entirely out of place once the anim is running.

 

I'd hate to only allow eyeglasses as a disguise.  Though if make an oral OK list I sure will use it.  Or if there's only going to be one entry, just tell me what the entry is and I'll just include the damn thing.

Posted

Masks masks masks masks masks!  Masks that need converted to FNV.

 

That is all.

 

EDIT: masks

Posted

I've added to next SCR beta:

 

SexoutSLClothTypeMaskOkForOral

 

Haven't put anything in it though :)

 

I'm working on porting some to add now.  Probably won't go well, but we'll see.

 

Posted

Ok I've got partial anonymous sex in.  Now I'm kind of struggling.  The problem is that some masks shouldn't allow for oral sex (no opening), and I'm tying to figure out how I should deal with that.

 

Do I take oral sex away?  Do I find an oral compatible mask and include it?  Do I script a bunch of conditions to determine if the mask has a mouth opening and is available for oral (this is the one I dread)?

 

Any ideas would be helpful.

 

There is a sexout effect to identify masks (or other things) that will block oral sex. Two in fact:  SexoutGagEffect and SexoutGagStrapOnEffect.

 

Items in SCR should already have the effect applied.

Posted

I know, but I decided to pull out the blender and punish myself.  I keep getting close but not quite there.  It kicked the shit out of me last night, spent the better part of the 8 hours just trying to figure out what the hell I was doing.

 

On a brighter note I did manage to acquire a few mask meshes and textures, just the kind we need too.  Real cabaret style masks with plenty of room to knob gobble and then some and still maintain the presentation of anonymity.  The only problem is they're authored for Oblivion which means I need to figure out how to port them.

 

They're custom made assets, not Oblivion vanilla, and they were released as a modders resource w/ credits.  So the only hurdle at this point is my lack of knowledge.  It might take me a minute.

 

 

Posted

If you mean the mesh rigger or the clothing converter, I tried those with no success.  Those worked on all the ones I don't care about.  Besides I think I need to do these a certain way for them to auto fit to NPC faces.  I'll figure it out after a nap.

Posted

I know, but I decided to pull out the blender and punish myself.  I keep getting close but not quite there.  It kicked the shit out of me last night, spent the better part of the 8 hours just trying to figure out what the hell I was doing.

 

Can't decide if you're more patient, determined, masochistic, or stubborn than me. ;)

 

I haven't looked at Gerra's stuff.  I've merely tucked the tidbit of knowledge away in the hopes that one day, it might make mods that ARE NEVER GOING TO FUCKING HAPPEN EVER ANY OTHER WAY into fruition.

Posted

I'd call it temporary stupidity.  It's not so much that I care, it's more the fact that I hate being told what I can and cannot do, by a machine.  At some point it became personal.  No oral?  We'll just see about that!

 

I'm not sure if we're talking about the same thing.  But just so I don't accidentally shit on someones work, those apps actually worked, just not for the specific meshes I'm working with (of course).

Posted

Huzzah!!!  Bulls eye cat nip!  I can't believe it worked.  I used the male head to convert them but they fit the female head perfectly in game.  So they do shape to fit. 

 

Now I need to figure out how to do the world model.  They float in the air when you drop them currently?

 

Then I'm thinking re-release these as a resource with credits?  Use as you see fit with mesh/texture credits it says.

Posted

I'm good with that.  SexoutStore would be a good place for them too.  I think there's.... roughly 15 of them.  Why would we need an esp patch?

Posted

Well if you send me an esp patch with all the items in it using SCR as a master so you can set up all the effects using one of the existing masks as a template, then I'll just merge it straight into SCR and add them to all the formlist, otherwise I have to go through creating them all one by one setting mesh pathes, weights, costs, DR etc.

I recommend you upload your meshes/textures in a new upload and I'll add a link to it into the SCR downloads.

Posted

These are just clothing items using the mask biped slot with included egms.  I'm not sure what you mean by effects?

 

I see what you're saying for the esp I think.  It's easier to copy them in.  They're affected by the FNV headgear bug, so you might have to FNVEdit and add the head after copying them.  I'll get with you when I get it all together.  Won't be long.

 

EDIT: These can all go in the oral ok list. lol

post-80196-0-57773400-1402015122_thumb.jpg

Posted

The effects are the ones a jaam mentioned earlier in this thread that pevent oral acts in the SexoutNG randomiser, they should be on any relevant masks in SCR, probably not though for vanilla stuff like welding / space helmets etc.

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