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Devious Devices - For the Masses v3.04 - Files removed


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Posted

Well, I dont have cloaks of skyrim in any shape or form but i still have to select one of the cloaks options during install of this mod. Wy?

 

Edit: Ah, just read a few post above with the solution. Ups, my bad :-D

Posted

Thanx for your amazing work. I Realy like the mcm because there are discryptions and/or it's otherwise logical, even if english is nit my native language. Haven't played for long until now, but have seen equiped npc.

 

After installation (v8-12-14) I had CTD. tesEdit told my that I'm missing Cloaks of Skyrim-Mod as requirement for your mod (during install I had no option to uncheck COS). I just unistalled your mod, installed COS and yours again. Works fine for me.

 

But if I didn't something wrong during install, I guess you made an unnessecarry requirement for your mod. I have no clue about scripting/modding whatsoever, but I still guess this could be easily fixed.

 

As I said, has been no problem to me, but I thought you might like to know about this.

 

I'm looking forward on the development of your mod and say Thumbs up for great work!

 

 

Edit: O-kay, I should have reading the latest posts before writing. :blush:

  • 2 weeks later...
Posted

I didn't remove the clothing from their outfits and removing them will just have the outfit replace them. The only npc's you can remove the clothing from is a follower and you would need to use AFT or UFO to properly change it.

  • 3 weeks later...
Posted

Hi, I have the same CTD problem like Nocturne13 a few posts up.

 

I use COS+CCO and also Dragonborn + OBIS all installed. Tried to solve it like you said, but nothing helped.

 

Do you have any idea, what could cause the problem? (may it conflict with immersive armors? Only this mod affects my NPC's.)

Posted

Hi, I have the same CTD problem like Nocturne13 a few posts up.

 

I use COS+CCO and also Dragonborn + OBIS all installed. Tried to solve it like you said, but nothing helped.

 

Do you have any idea, what could cause the problem? (may it conflict with immersive armors? Only this mod affects my NPC's.)

 

I am a bit dark about the point where your game crashes. Does it happen rigth after Bethesda logo, before the menu itself properly loads?

Try sorting your load order with LOOT. If here are any number of errors in Summary view then look them up from Details view. Those would be crashing your game.

 

https://loot.github.io/

Posted

 

Hi, I have the same CTD problem like Nocturne13 a few posts up.

 

I use COS+CCO and also Dragonborn + OBIS all installed. Tried to solve it like you said, but nothing helped.

 

Do you have any idea, what could cause the problem? (may it conflict with immersive armors? Only this mod affects my NPC's.)

 

I am a bit dark about the point where your game crashes. Does it happen rigth after Bethesda logo, before the menu itself properly loads?

Try sorting your load order with LOOT. If here are any number of errors in Summary view then look them up from Details view. Those would be crashing your game.

 

https://loot.github.io/

 

 

It does not conflict with Immersive Armors, I use that myself with no problems (it changes leveled lists not outfits). If it is crashing at startup then there is a master for one of the mods missing, you can use TES5Edit or Wrye Bash to find out what (Wrye Bash does a better job in telling you).

Posted

Sry, I forget: Yes, you are right. It crashes right after the bethesda logo, when de game loads.

And for information: I use BOSS to sort the load order, no Problems detected so far.

Thank you very much. I'll try LOOT tomorrow.

 

Posted

Hi, I tried a bit today and reinstalled COS and DD FtM2. To try every possibility, I installed COS and then the Dawnguard update,

this time I selected not to Update the original COS mod. After that I installed the DD mod and unchecked the COS + COS Dawnguad addon in the plugin area of Nexus.

-> no CTD after that, everything seems to run stable.

 

I tested a bit ingame, everything ok so far, but I discovered that it only seem to affect bandits ect. not normal NPC's in villages and city's. But the Ingame Mod configuration is turned on for that, also the "widespread" option to test it.

Any ideas?

Posted

Hi, I tried a bit today and reinstalled COS and DD FtM2. To try every possibility, I installed COS and then the Dawnguard update,

this time I selected not to Update the original COS mod. After that I installed the DD mod and unchecked the COS + COS Dawnguad addon in the plugin area of Nexus.

-> no CTD after that, everything seems to run stable.

 

I tested a bit ingame, everything ok so far, but I discovered that it only seem to affect bandits ect. not normal NPC's in villages and city's. But the Ingame Mod configuration is turned on for that, also the "widespread" option to test it.

Any ideas?

 

If the npc's have already been loaded they will not receive the ring that adds items until the are reset (happens over time). You can try resurrecting or resetting individual npc's inventories and check them for items or for a 'Glowing Ring'. If the ring is there then the script is not working properly (should as they all use the same script).

Posted

Ok, I'll keep an eye on that and will report.

Your mod is awesome anyway, let me thank you for that, all your other mods and your prompt help!

 

  • 1 month later...
Posted

every time i make a new char (and i do this a lot for cheking mod compatebilety) the mcm menu does not apear.

and i tryed to save my game then uninstal it wht nmm than go back in the game make a new save whitout the mod and then reinstall it whit nmm and go back in but that also does not work.

 

can someone help plz

 

btw sorrey for grammer 

Posted

Usually if there are issues with mods initializing at the start of a new game either there is too much for your pc to process quickly or there are some scripts causing errors and overloading papyrus. You can try disabling some mods until after you have made your character and let them start up then. You should check your papyrus log for scripts that are generating constantly repeating errors as those are what cause the problems, disable those at the start if possible.

Posted

Usually if there are issues with mods initializing at the start of a new game either there is too much for your pc to process quickly or there are some scripts causing errors and overloading papyrus. You can try disabling some mods until after you have made your character and let them start up then. You should check your papyrus log for scripts that are generating constantly repeating errors as those are what cause the problems, disable those at the start if possible.

where can i find the papyrus

Posted

 

Usually if there are issues with mods initializing at the start of a new game either there is too much for your pc to process quickly or there are some scripts causing errors and overloading papyrus. You can try disabling some mods until after you have made your character and let them start up then. You should check your papyrus log for scripts that are generating constantly repeating errors as those are what cause the problems, disable those at the start if possible.

where can i find the papyrus

 

 

http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work!

Look under the 'General' section for instructions on how to enable logging and where the logs are kept.

Posted

i deinstaled a lot of mods buth that did not work and i finely found out how whre the papyrus and actevaded it.

but i don't know what my problem is

can you plz help

 

There are a lot of errors from Integration (things starting with zad) and with ZAZ Animation Pack (things starting with zbf) and looks like pretty much every property on the scripts for both of those are broken. Is this log from starting a new game or loading a save?

Posted

 

i deinstaled a lot of mods buth that did not work and i finely found out how whre the papyrus and actevaded it.

but i don't know what my problem is

can you plz help

 

There are a lot of errors from Integration (things starting with zad) and with ZAZ Animation Pack (things starting with zbf) and looks like pretty much every property on the scripts for both of those are broken. Is this log from starting a new game or loading a save?

 

its from a new game

Posted

I am not sure if it is an issue with missing scripts or what, when you start a new game there should not be that many errors. I would try reinstalling Integration and the mods it requires then start a new game and see if it still happens.

Posted

I am not sure if it is an issue with missing scripts or what, when you start a new game there should not be that many errors. I would try reinstalling Integration and the mods it requires then start a new game and see if it still happens.

it still happens, i even deacteveded a lot of mods and still the same problem and i found out that DD integration also does not appear in the mcm menu.

Papyrus.0.log

Posted

 

I am not sure if it is an issue with missing scripts or what, when you start a new game there should not be that many errors. I would try reinstalling Integration and the mods it requires then start a new game and see if it still happens.

it still happens, i even deacteveded a lot of mods and still the same problem and i found out that DD integration also does not appear in the mcm menu.

 

 

Do the MCM menu's for ZAZ and Sexlab work? Also, what version of Integration are you using?

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