Crocop777 Posted January 21, 2024 Posted January 21, 2024 (edited) 21 hours ago, Quantumtum said: The only mod that shows up in my Pandora is the Pandora Base (REQUIRED). How do I get my other mods to show up? This is because your Pandora Behavior Engine is in the wrong place OR you put the wrong file path in your mod manager. When setting up the target path for Pandora in MO2 / Vortex , try looking for the Pandora Behaviour Engine.exe that should be in : C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ Edited January 21, 2024 by Crocop777
Quantumtum Posted January 22, 2024 Posted January 22, 2024 5 hours ago, Crocop777 said: This is because your Pandora Behavior Engine is in the wrong place OR you put the wrong file path in your mod manager. When setting up the target path for Pandora in MO2 / Vortex , try looking for the Pandora Behaviour Engine.exe that should be in : C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ The Pandora Behaviour Engine+.exe is in my mod staging folder Vortex Mods\skyrimse\Pandora.Behaviour.Engine.v1.0.0-alpha. The only thing in my data folder is the Pandora_Engine folder but everything in there is managed by Vortex.
libertyordeath Posted January 26, 2024 Posted January 26, 2024 (edited) (Reads through discussion) "Okay, sounds promising. Wake me in a few months, when everything "just works", and there's no outliers left requiring special handling. Then i can finally trash my FNIS+Nemesis setup, and no longer have to run the later 5 times until it randomly doesn't crash during generation." Edited January 26, 2024 by libertyordeath 3
FauxFurry Posted February 3, 2024 Posted February 3, 2024 I tried it out in my minimally modded Steam installation and have come to the conclusion that its benefits may already outweigh any drawbacks that it has, running quicker than Nemesis with no crashes while processing that I have seen so far and it allows use of creature animations. As for Khajiit and Argonians tails, HDT Fluffy Beast Race Tail Replacer is a good enough work around when it comes to most sex animations. 2
FauxFurry Posted February 3, 2024 Posted February 3, 2024 On 1/3/2024 at 10:14 PM, MadMansGun said: i can't use SE/AE to create animations, the max plugin only works with LE files, also the GOG version of skyrim that i use for SE port testing does not come with the creation kit so scripting in SE is also out of the question for me. This Creation Kit Conversion guide works if one is willing to go through the trouble to use it (it requires moving around one's Steam version of Skyrim to trick the Creation Kit into creating a DRM free copy of itself) as well as substituting the Creation Kit Platform Extended files in place of the Creation Kit Engine Fixes that the guide recommends.
gegging Posted February 3, 2024 Posted February 3, 2024 How much did 1.14 version of Pandora improve in compatibility?
neeeetuo Posted February 3, 2024 Posted February 3, 2024 This Pandora is fucking Black magic it handled 56,803 of my actions in 6.87 seconds and is backwards compatible with almost all fnis nemesis mods although Pandora is so powerful .as a true nord, I wouldn't use magic to jerk off. So Pandora should be used by the Argonians. 1
Yinkle Posted February 3, 2024 Posted February 3, 2024 Not sure if this will get back to the author, but I noticed that trolls just stand around after you kill them when using this mod (built with FNIS creature pack enabled). Everything else seems OK though.
shrtjsrtj Posted February 4, 2024 Posted February 4, 2024 5 hours ago, gegging said: How much did 1.14 version of Pandora improve in compatibility? It fixed some missing creatures and I think that's it. ZAZ is still not working at all, FNIS Sexy move and FNIS paired animations are also broken, and Magical Jump doesn't work. TK Dodge is also busted but the creator wont fix it, so you'll have to find a different dodge mod that supports Motion Data via AMR. I can probably deal with the TK Dodge thing but ZAZ is still a deal breaker for me.
Chook Dog Posted February 11, 2024 Posted February 11, 2024 If anyone has successfully managed to get creatures working with Pandora, can you please give a detailed walkthrough how you did it? I can't find any reliable documentation... I'm using Pandora 1.1.6, ran FNIS first to generate creature behaviours, ran Pandora on top of that, but creatures still don't function. Other Nemesis mods like MCO are working fine.
XXIV Posted February 11, 2024 Posted February 11, 2024 9 minutes ago, Chook Dog said: If anyone has successfully managed to get creatures working with Pandora, can you please give a detailed walkthrough how you did it? I can't find any reliable documentation... I'm using Pandora 1.1.6, ran FNIS first to generate creature behaviours, ran Pandora on top of that, but creatures still don't function. Other Nemesis mods like MCO are working fine. Only use Pandora, it generates FNIS files and Nemesis files. No need to use FNIS at all.
Chook Dog Posted February 11, 2024 Posted February 11, 2024 I tried that first but still no luck. I think I might try again with a clean install.
EinePerson Posted February 11, 2024 Posted February 11, 2024 Worked well for me. I just clicked Launch, the FNIS Mods are not listed in Pandora but both Creature and human animations work fine.
shrtjsrtj Posted February 11, 2024 Posted February 11, 2024 (edited) 6 hours ago, Chook Dog said: If anyone has successfully managed to get creatures working with Pandora, can you please give a detailed walkthrough how you did it? I can't find any reliable documentation... I'm using Pandora 1.1.6, ran FNIS first to generate creature behaviours, ran Pandora on top of that, but creatures still don't function. Other Nemesis mods like MCO are working fine. I just followed their guide, as spartan as it is. Quote Vortex Users Install Pandora Behaviour Engine as a mod and make sure it is active. Run the program either manually or after adding it to the tools dashboard. Tick the patches you want and click Launch. Also needed to install the Pandora XPMSE Patch, no idea why that's not mentioned. I'm still on 1.1.4 though and 1.1.3 for the XPMSE patch, these new point releases seem to have bugs so I'll just stick with what works for me until ZAZ is fixed. That said did you enable creatures in Sexlab, and when you ran FNIS did you try running the game to see if the creature animations work? Did FNIS give any errors? Does Pandora give any errors(Engine.log)? For me Pandora doesn't give any errors when installing LE animations while FNIS does. Is the Pandora XPMSE overwriting FNIS.esp and other files? It should. What creatures did you try? There were some issues with earlier releases with certain creatures, maybe that problem is back with the latest release. Did you try clearing the cache by deleting: Pandora_Engine/ActiveMods.txt. Edited February 11, 2024 by shrtjsrtj
zzaee Posted February 11, 2024 Posted February 11, 2024 (edited) Pandora is going to be a bombshell in some months, I guess, but the problems with TK Dodge (which won´t work at all) or the fact that overrides the animations from certain core mods like Archery Gameplay Overhaul or XPMSE and only lets you to correct them manually are keeping me from using it at the moment. Edited February 22, 2024 by zzaee
DocClox Posted February 15, 2024 Posted February 15, 2024 Zaz not working sounds like a show-stopper to me. Hopefully that'll get sorted soon. This sounds like it should be good. 2
LordDrakath15226 Posted February 22, 2024 Posted February 22, 2024 Just tried this and having t-posing problems, using the latest version, anything i'm missing?
LordDrakath15226 Posted February 22, 2024 Posted February 22, 2024 (edited) 4 hours ago, StarvingMarvin said: Did you delete all animation outputs from FNIS and/or Nemesis before running Pandora? It usually occurs when you remove a mod and don't regenerate animations properly. Just tried that and it didn't work, saw someone mention a xpmse patch for it, could be i'm missing that or it's cause i'm using the latest version? Edit: I'm having t-pose only on npcs, creatures are all fine. Edited February 22, 2024 by LordDrakath15226
zzaee Posted February 22, 2024 Posted February 22, 2024 (edited) 5 hours ago, LordDrakath15226 said: Just tried that and it didn't work, saw someone mention a xpmse patch for it, could be i'm missing that or it's cause i'm using the latest version? I don´t know if that is your problem, but you need a patch. I tried Pandora with and without it and never had T-pose as far as I recall ,maybe you have a problem with some requirement like skeleton? This is where you can download the patch: https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases/tag/v0.6.9-alpha Not very download friendly to find, no wonder you couldn´t find it. Edited February 22, 2024 by zzaee
LordDrakath15226 Posted February 22, 2024 Posted February 22, 2024 (edited) 6 hours ago, zzaee said: I don´t know if that is your problem, but you need a patch. I tried Pandora with and without it and never had T-pose as far as I recall ,maybe you have a problem with some requirement like skeleton? This is where you can download the patch: https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases/tag/v0.6.9-alpha Not very download friendly to find, no wonder you couldn´t find it. Yeah, it's not that i'm missing the patch, i'm stumped here. Edit: I think it has to do with this: Pandora.Core.HkxCMDHelper|Export failed. File: D:\mods\Skyrim\Pandora - Output\meshes\actors\character\behaviors\0_master.hkx Edited February 23, 2024 by LordDrakath15226
LordDrakath15226 Posted February 28, 2024 Posted February 28, 2024 Looks like Pandora is not compatible with ADXP since that's what was causing my t-pose problems.
Grey Cloud Posted February 28, 2024 Posted February 28, 2024 Just some positive feedback. I'm currently putting together a Skyrim SE game. Long time modded LE but I've been away for a couple of years. Pandora v1.1.8. HIMBO for the males and CBBE/3BA for the females. Never used any of these before. No FNIS; no SOS. Only Billyy's SLAL pack plus MNC and HCO installed so far. Human/human (MF and FF) and human/dogs worked first time. Not tried any other creatures yet. Good stuff. 1
myriad Posted March 10, 2024 Posted March 10, 2024 So far only issue is ZAZ animations for me. Which is a pity and will hopefully be fixed. Apart from that issue...it works amazing. No more animation limits, easy integration with MO2 and it is fast.
tyrthemis Posted March 22, 2024 Posted March 22, 2024 On 12/27/2023 at 4:33 PM, ravensane said: How is this going? Was this able to be a standalone for anyone yet? And not to pry but how heavy of a SL and animation packs are you able to push through it? Stuff was breaking at 21389 for me, it may have broken long before that point though. I wish I could strip 99% of animations out of some packs. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now