xcrunner15 Posted January 6, 2024 Posted January 6, 2024 On 1/2/2024 at 11:39 PM, MadMansGun said: FAIL, still no LE support, no argonian/khajiit tail animation support, and no creature paired/killmove animation support. you've had 7 years to adapt to SE and still FAILED to move on On 1/3/2024 at 10:11 PM, Just Don't said: Ah lets face it, if someone is still playing LE in 2024 it's not because they care about the modern stuff. For LE FNIS is perfectly functional, save the 15 or so mods relying on Nemesis there's no need for anything else. It's still green, I'd wait an official release and a few weeks on top of it to iron out the most common issues before trying it. wtf do you mean official release? How can it be more official than the creator posting the 1.0 release on his page? it works perfectly well for me and is far less buggy than the other options
MadMansGun Posted January 6, 2024 Posted January 6, 2024 7 minutes ago, xcrunner15 said: you've had 7 years to adapt to SE and still FAILED to move on and we will continue to do so, most of us here on LL use max 2010 or 2012. anything newer is useless for animations. 1
Just Don't Posted January 6, 2024 Posted January 6, 2024 11 hours ago, xcrunner15 said: wtf do you mean official release? How can it be more official than the creator posting the 1.0 release on his page? it works perfectly well for me and is far less buggy than the other options That 1.0.0 alpha over github? It could be as ready as you think it is. That's not widely known, it's likely only used by a very few familiar with the author. I'm not seeing anyone else talking about it. I'll wait.
VenomousOuroboros Posted January 7, 2024 Posted January 7, 2024 17 hours ago, Just Don't said: That 1.0.0 alpha over github? It could be as ready as you think it is. That's not widely known, it's likely only used by a very few familiar with the author. I'm not seeing anyone else talking about it. I'll wait. Wait no longer, my friend. I have had the shittiest luck and the most stress in getting FNIS + Nemesis to work. So much so, that once I did figure out the sickeningly complicated dance, I never wanted to add any new or updated animation-based mods for fear of losing the stable outcome I had. I created a new MO2 profile, dropped Nemesis and FNIS like a bag of shit (no hard feelings), tossed in Pandora, and watched it process 26,668 animations in 3.59 seconds. Movement Behavior Overhaul works. SkyClimb works. Precision works. Dodge-MCO works. Creature animations work. Combat animation mods work. I don't understand it. I don't really want to. It's just a breath of the freshest air I've had in a long time. Take the leap. I'm confident you won't regret it. 5
hickups Posted January 7, 2024 Posted January 7, 2024 On 1/4/2024 at 3:54 PM, MadMansGun said: gog version does not have to deal with that update bullshit, so the lack of a CK is far outweighed by having a test platform that will fucking run when i tell it to. and as stated above max can't work with SE files, also SE hkx files can't be back ported* to LE, the LE to SE processes deletes a bunch of data from the files. *then there is the extra annoyance that this porting bullshit should of been unnecessary in the first place, the hkx files i directly export from havok 2010 work in both game versions WITHOUT porting, but everyone else (including both the fnis & nemishit programs themselves) uses hkxcmd, which does not create proper hkx files for skyrim, just LE or SE "compatible" files. I have mad props for you my man considering all you've done for the LL community and Skyrim Lewd modding in general, but would you at least agree that for the vast majority of people Pandora as it is now is is bounds and leaps more convenient and useful than its predecessors, i've been using it for weeks now with no issue the few things you brought up i'm sure can be ironed out later.
Dragneel013 Posted January 8, 2024 Posted January 8, 2024 13 hours ago, VenomousOuroboros said: Wait no longer, my friend. I have had the shittiest luck and the most stress in getting FNIS + Nemesis to work. So much so, that once I did figure out the sickeningly complicated dance, I never wanted to add any new or updated animation-based mods for fear of losing the stable outcome I had. I created a new MO2 profile, dropped Nemesis and FNIS like a bag of shit (no hard feelings), tossed in Pandora, and watched it process 26,668 animations in 3.59 seconds. Movement Behavior Overhaul works. SkyClimb works. Precision works. Dodge-MCO works. Creature animations work. Combat animation mods work. I don't understand it. I don't really want to. It's just a breath of the freshest air I've had in a long time. Take the leap. I'm confident you won't regret it. Does paragilder work too.
xcrunner15 Posted January 8, 2024 Posted January 8, 2024 On 1/6/2024 at 7:09 PM, Just Don't said: That 1.0.0 alpha over github? It could be as ready as you think it is. That's not widely known, it's likely only used by a very few familiar with the author. I'm not seeing anyone else talking about it. I'll wait. What's with the sheep mentality? Who cares what other people know? Most people don't even know how to find this website lol On 1/6/2024 at 9:10 AM, MadMansGun said: and we will continue to do so, most of us here on LL use max 2010 or 2012. anything newer is useless for animations. Okay and is there any benefit to using outdated stuff? 3 hours ago, Dragneel013 said: Does paragilder work too. Yes it does work. I will say that 1.0 has been a bit iffy for me which I think is due to some random files from old patches or from nemesis/fnis. Older versions were better at handling that case but if you start with a clean slate it works beautifully
Dragneel013 Posted January 8, 2024 Posted January 8, 2024 27 minutes ago, xcrunner15 said: What's with the sheep mentality? Who cares what other people know? Most people don't even know how to find this website lol Okay and is there any benefit to using outdated stuff? Yes it does work. I will say that 1.0 has been a bit iffy for me which I think is due to some random files from old patches or from nemesis/fnis. Older versions were better at handling that case but if you start with a clean slate it works beautifully I tired using it but it does not work i get this msg Pandora Mod 1 : Pandora Base (REQUIRED) - v.1.0.0 0 total animations added. Launch finished in 0.54 seconds I also get a msg about plug in dependency when i disable nemesis and fnis. How do install and run it.
krzp Posted January 8, 2024 Posted January 8, 2024 On 1/6/2024 at 4:10 AM, MadMansGun said: anything newer is useless for animations. I really recommend checking out Cascadeur - it's really good, and you can import any skyrim's mesh into it with pyNifly, and rig it in like ~20 minutes. It's awesome for humanoid animation with all the neat AI gimmicks, but non-humanoids can be animated as well - there are even a number of ready-made non-humanoid rigs for it on Nexus. ? And it's hell of a more user-friendly than Blender or those old versions of 3DSMax, imo. 1
MadMansGun Posted January 8, 2024 Posted January 8, 2024 2 hours ago, krzp said: I really recommend checking out Cascadeur - it's really good, and you can import any skyrim's mesh into it with pyNifly, and rig it in like ~20 minutes. It's awesome for humanoid animation with all the neat AI gimmicks, but non-humanoids can be animated as well - there are even a number of ready-made non-humanoid rigs for it on Nexus. ? And it's hell of a more user-friendly than Blender or those old versions of 3DSMax, imo. seems interesting, i'll try to look into it later. but i don't have much hope for learning to use yet another program, i was never able to learn blender.
shrtjsrtj Posted January 8, 2024 Posted January 8, 2024 Anyone else have issues with LE animations? A couple of mods I installed had some still in there but Pandora gave no errors even in the engine.log, and the only way I could find out was loading up the game to see t posing. Then it was either run FINS to see the errors and hope it didn't break things or start randomly removing mods and starting up the game. 3 hours ago, Dragneel013 said: I tired using it but it does not work i get this msg Pandora Mod 1 : Pandora Base (REQUIRED) - v.1.0.0 0 total animations added. Launch finished in 0.54 seconds I also get a msg about plug in dependency when i disable nemesis and fnis. How do install and run it. Yeah the documentation is kind of lacking. Are you sure it's installed in the right directory? For Vortex you install it as a normal mod and then go to Dashboard and add the Pandora .exe as a tool, and run it that way. It should all be in ~\Skyrim Special Edition\Data. Did you install Pandora.XPMSE.Patch.v0.6.9-alpha.zip or the other XPMSE patch? It comes with its own FNIS.esp and should win the overwrite wars. I didn't install Nemesis, well I did technically but it's disabled now, and as for FNIS I installed it and the creature addon but let Pandora overwrite. Everything seems to work.
MadMansGun Posted January 8, 2024 Posted January 8, 2024 (edited) 4 hours ago, xcrunner15 said: Okay and is there any benefit to using outdated stuff? yes, the "outdated stuff" works and we know how to use it and find the files/plugins for it. ever hear of the term "if it ain't broke don't fix it" or "don't fuck with shit that gets the job done"? Edited January 8, 2024 by MadMansGun 2
MadMansGun Posted January 8, 2024 Posted January 8, 2024 16 minutes ago, shrtjsrtj said: Anyone else have issues with LE animations? Pandora is not LE compatible, that's why i've been bitching about it for 2 pages. 1
Just Don't Posted January 8, 2024 Posted January 8, 2024 9 hours ago, xcrunner15 said: What's with the sheep mentality? Who cares what other people know? Most people don't even know how to find this website lol No sheep mentality at all. If anything I'm saying I'd rather wait and let others beta (or alpha) test this for now. I'm not even playing Skyrim atm and I've never had any issues running FNIS or Nemesis, even together. So I can wait as long as I want for any new tool for this. 1
gegging Posted January 11, 2024 Posted January 11, 2024 so some madlad over at Tullius tried (almost) every creature animations he could test with Pandora https://arca.live/b/tullius/96269931 https://arca.live/b/tullius/96277459 Almost all of them didn't need any extra work, the few(Draugr, Skeleton, and Fox, Riekling) needed to be handled the old way of using FNIS and making it overwrite certain parts. It's not a complete replacement yet but it is impressive. 2
krzp Posted January 11, 2024 Posted January 11, 2024 On 1/8/2024 at 5:01 AM, MadMansGun said: seems interesting, i'll try to look into it later. Should you be interested, I've copied over my little tutorial from the DDNG discord, because it's kinda hard to find any info about how to use a tool from the future on a game from the past 😁 On 1/8/2024 at 5:01 AM, MadMansGun said: i was never able to learn blender. I've been using Blender with a reasonable degree of success, but by "using it" I mean that I sort of know what some of the knobs and switches do on the Animation tab, and the rest of it scares me 🤣 But it's got undeniable advantage over those old versions of 3ds max - availability. Iirc, you can't really procure a legal working copy of 3dsmax 12 today (outside of maybe purchasing a second-hand copy?), and that's a bit of a problem. 1
venomr Posted January 13, 2024 Posted January 13, 2024 Anyone know how to run Pandora from Mod Organizer 2? I pointed the launcher to the executable but pandora doesn't seem to be picking up any of my installed animations.
Player80 Posted January 13, 2024 Posted January 13, 2024 On 1/11/2024 at 9:54 AM, krzp said: Should you be interested, I've copied over my little tutorial from the DDNG discord, because it's kinda hard to find any info about how to use a tool from the future on a game from the past 😁 I've been using Blender with a reasonable degree of success, but by "using it" I mean that I sort of know what some of the knobs and switches do on the Animation tab, and the rest of it scares me 🤣 But it's got undeniable advantage over those old versions of 3ds max - availability. Iirc, you can't really procure a legal working copy of 3dsmax 12 today (outside of maybe purchasing a second-hand copy?), and that's a bit of a problem. Bro made the dragonborn dab for a tutorial
hickups Posted January 15, 2024 Posted January 15, 2024 On 1/10/2024 at 9:46 PM, gegging said: so some madlad over at Tullius tried (almost) every creature animations he could test with Pandora https://arca.live/b/tullius/96269931 https://arca.live/b/tullius/96277459 Almost all of them didn't need any extra work, the few(Draugr, Skeleton, and Fox, Riekling) needed to be handled the old way of using FNIS and making it overwrite certain parts. It's not a complete replacement yet but it is impressive. To get everything to work nicely which output file should win the conflict FNIS or Pandora?
Crocop777 Posted January 17, 2024 Posted January 17, 2024 (edited) You only need to have FNIS Creature pack enabled with Pandora. You can straight up remove Nemesis from your modlist. I have no problems running Pandora with Vortex and i get all the animations working that includes combats mods ( MCO and customs movesets ) , humans and creatures animations. All is working fine. It also auto detects all the animations mods you have , you basically just have to check all the boxes. And boi , the speed of Pandora is really impressive. You don't even need to "update engine" like for Nemesis. It's really a step in the future Edited January 17, 2024 by Crocop777
hickups Posted January 17, 2024 Posted January 17, 2024 2 hours ago, Crocop777 said: You only need to have FNIS Creature pack enabled with Pandora. You can straight up remove Nemesis from your modlist. I have no problems running Pandora with Vortex and i get all the animations working that includes combats mods ( MCO and customs movesets ) , humans and creatures animations. All is working fine. It also auto detects all the animations mods you have , you basically just have to check all the boxes. And boi , the speed of Pandora is really impressive. You don't even need to "update engine" like for Nemesis. It's really a step in the future Alright to understand i don't need to generate FNIS behavior files just check the creature pack and run Pandora?
tdkq413 Posted January 17, 2024 Posted January 17, 2024 "49395 total animations added. Launch finished in 3.14 seconds" Praise the Omnisiah. It seems not all creatures are compatible right now, I could partly confirm https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/issues/57 Author seems to intend to fix that soon. 1
Crocop777 Posted January 18, 2024 Posted January 18, 2024 On 1/17/2024 at 4:41 AM, hickups said: Alright to understand i don't need to generate FNIS behavior files just check the creature pack and run Pandora? Yes. No need for Fnis Behavior , just the Creature pack. Then Pandora is patching everything at once 1
Crocop777 Posted January 18, 2024 Posted January 18, 2024 On 1/17/2024 at 5:28 PM, tdkq413 said: "49395 total animations added. Launch finished in 3.14 seconds" Praise the Omnisiah. It seems not all creatures are compatible right now, I could partly confirm https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/issues/57 Author seems to intend to fix that soon. Wolves animations are working fine. Tested it yesterday. Haven't look at Draugr and Chaurus. But this post is 2 weeks old , maybe the dev already patched that
Quantumtum Posted January 21, 2024 Posted January 21, 2024 The only mod that shows up in my Pandora is the Pandora Base (REQUIRED). How do I get my other mods to show up?
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