Gergar12 Posted May 27, 2024 Posted May 27, 2024 This is the closest I have seen to a quick and easy Zaz integration but I can't seen to get Nemesis to work because nemesis keeps spiting out 6002 errors.
FauxFurry Posted May 31, 2024 Posted May 31, 2024 The only downside to using Pandora as it is now is that there are a few mods that have yet to be converted to function with it (mainly a few scripted animation mods such as Thick Thighs Take Lives). Other than that, the lack of an animation limit makes up for the loss of a few mods.
Machii Posted June 1, 2024 Posted June 1, 2024 6 hours ago, FauxFurry said: The only downside to using Pandora as it is now is that there are a few mods that have yet to be converted to function with it (mainly a few scripted animation mods such as Thick Thighs Take Lives). Other than that, the lack of an animation limit makes up for the loss of a few mods. Tested it further btw, the animation limit has been found, it is 65,535 (unsigned int16). Or at least that's what one of my many mods screaming, about probably OAR freaking out tbh. Doesn't crash, but errors from a SKSE plugin.
Mister_Discrete Posted June 2, 2024 Posted June 2, 2024 I've bitten the bullet and switched to Pandora. So far, in my testing, it appears to be working for everything I need it for. The only exception may be necro animations used in defeat. But since I don't use those in play anyway, I'm not missing them.
Lolipop777 Posted June 30, 2024 Posted June 30, 2024 Hello, so I've got all animations working with Pandora, except FNIS sexy move. Has anyone managed to make it work? Thanks.
Flying Squirel Posted July 4, 2024 Posted July 4, 2024 On 6/30/2024 at 3:48 AM, Lolipop777 said: Hello, so I've got all animations working with Pandora, except FNIS sexy move. Has anyone managed to make it work? Thanks. I might be wrong on this, but I believe Pandora does not allow the use of gender-specific animations. From what I've seen on GitHub, there won't be a patch released for it. Hopefully I'm wrong.
ZubZaZub Posted July 16, 2024 Posted July 16, 2024 On 6/30/2024 at 3:48 AM, Lolipop777 said: Hello, so I've got all animations working with Pandora, except FNIS sexy move. Has anyone managed to make it work? Thanks. There is an alternative to use it with OAR. OAR Sexy Move
Loller99 Posted July 26, 2024 Posted July 26, 2024 Trying to use it...I clicked on LAUNCH but i am not seeing anything happening
Pater Aelred Posted August 27, 2024 Posted August 27, 2024 Latest release, Release Pandora Behaviour Engine v2.3.0-beta · Monitor221hz/Pandora-Behaviour-Engine-Plus · GitHub What's Changed [Fix]: Outdated character file causing skeleton (creature) a-pose by @Monitor221hz in #286 [Fix]: Duplicate FNIS animations bloating engine count by @Monitor221hz in #291 [Fix]: Sporadic in-game crash on animation start (SkyrimSE.exe+A1B2AB) by @Monitor221hz in #291 [Fix]: Create missing folders on run from external folder in #291 [Fix]: Launching engine while search box not empty only patches filtered mods by @Monitor221hz in #291 [Feature]: Migration to Avalonia front-end for Linux and Mac support by @Monitor221hz in #291 [Feature]: Resize column widths (saves preference in AppData) by @Monitor221hz in #291 [Feature]: Resize window size (saves preference in AppData) by @Monitor221hz in #291 [Feature]: Reorder mods with drag and drop grippers by @Monitor221hz in #291 [Feature]: Support for FNIS fu furniture animations (used by mods like ZaZ) by @Monitor221hz in #291 [Style]: Loading icon to indicate engine is running by @Monitor221hz in #291 [Style]: Replaced launch button text with universal play icon by @Monitor221hz in #291 Delete all old output the first time rerunning after installing this update. Edit: I forgot to include FNIS.esp so you may want to keep that plugin from the last version until a hotfix is pushed. 1
Vortec Posted August 27, 2024 Posted August 27, 2024 I just tried the latest version, and it keeps crashing, wonder if others have the same problem?. Yes, I have installed Microsoft Windows Desktop Runtime.
Yinkle Posted August 27, 2024 Posted August 27, 2024 45 minutes ago, Vortec said: I just tried the latest version, and it keeps crashing, wonder if others have the same problem?. Yes, I have installed Microsoft Windows Desktop Runtime. Works fine here, did you notice this? Edit: I forgot to include FNIS.esp so you may want to keep that plugin from the last version until a hotfix is pushed.
Vortec Posted August 27, 2024 Posted August 27, 2024 (edited) 47 minutes ago, Yinkle said: Works fine here, did you notice this? Edit: I forgot to include FNIS.esp so you may want to keep that plugin from the last version until a hotfix is pushed. Yes, I have FNIS.esp from my Pandora version 1.51. And it is loaded on my MO2 right-hand pane. Edited. I just tried my previous version of Pandora 1.51, and it crashed as well. I do notice that the Pandora once loaded it is hard to see the mods listed as being so dark. New Edit. I just deleted Pandora 2.3, and I got Pandora 1.51 working no problem. I have no problem seeing the mods loaded in white, 2.3 the mods were almost background colour. Edited August 27, 2024 by Vortec Updated Info
x9800 Posted August 28, 2024 Posted August 28, 2024 Same thing - versions above 1.5.1 crash after I hit "Launch" button. And this crashes did not even generate engine.log for me to even try to debug things.
ccgraumann Posted August 28, 2024 Posted August 28, 2024 2.3.0-beta works for me and now seems to support Zaz animations as well. Be sure to keep the FNIS.esp from an earlier version ( I use a version from 2.1 alpha) and totally delete everything from your output folder. Rebuild everything related to animations. The only thing I'm still having trouble with is True Directional Motion - but I was testing an early alpha version of the DLL file from Patreon. If I enable it, then I CTD upon game load.
aziz7gamer Posted August 31, 2024 Posted August 31, 2024 On 8/29/2024 at 8:18 PM, LordDrakath15226 said: Is Pandora compatible with MCO yet? ii use mco with the new version of pandora and everithing is fine
empperor2211 Posted September 6, 2024 Posted September 6, 2024 How are people getting their animations to show up in patches all I get is this. As well as I've been I just switched over to Pandora for the ability to use creatures how, are people getting their Zaz based animations to run, because mine will bug out randomly. 1
MSEdgeView Posted September 6, 2024 Posted September 6, 2024 13 hours ago, empperor2211 said: How are people getting their animations to show up in patches all I get is this. As well as I've been I just switched over to Pandora for the ability to use creatures how, are people getting their Zaz based animations to run, because mine will bug out randomly. I have the same exact thing. My animations don't show up in Pandora at all, but in the log output they are shown as > FNIS Mod 1 : FNIS_xxxx_List > ... And it also says "40842 total animations added." so I guess it works but doesn't need a Pandora patch?
empperor2211 Posted September 6, 2024 Posted September 6, 2024 1 hour ago, MSEdgeView said: I have the same exact thing. My animations don't show up in Pandora at all, but in the log output they are shown as > FNIS Mod 1 : FNIS_xxxx_List > ... And it also says "40842 total animations added." so I guess it works but doesn't need a Pandora patch? You might be right but I'm not sure because I've been struggling to get any animations that require ZAZ to work for me. When I test having my hand bounds it glitches out and the arms just kinda t-pose on me. 1
MSEdgeView Posted September 6, 2024 Posted September 6, 2024 12 minutes ago, empperor2211 said: You might be right but I'm not sure because I've been struggling to get any animations that require ZAZ to work for me. When I test having my hand bounds it glitches out and the arms just kinda t-pose on me. Maybe try this one: I'm currently using FNIS + Nemesis again since I know (how) it works.
plaguebringer458 Posted September 26, 2024 Posted September 26, 2024 Trying to get Pandora to work, but for some reason it won't show any SLAL packs in the engine when building, and a lot of the mods I have that should work with it just fail, especially Sexlab and the SLAL packs, for example this what I get when checking the error log of Pandora's output: WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > Version V1.63 > File > FNIS_SexLab_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AnimVar SexLabFramework INT32 16300 > File > FNIS_SexLab_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AnimVar SexLabDefault INT32 16300 > File > FNIS_SexLab_List.txt So I'm not sure what I'm doing wrong for why it won't even recognize them in the engine. I'm using SSE 1.5.97, I have PBE 2.30 and added the FNIS.esp from 2.1.5, have the .net 8 runtime, and am trying to figure out if I'm missing something or what, and here's my error log if anyone can understand it better than me: Engine.log I'd go back to FNIS + Nemesis, but I tried to do that yesterday and Nemesis decided to stop working for me. If anyone can help me out, I'd be thankful.
Grey Cloud Posted September 26, 2024 Posted September 26, 2024 15 minutes ago, plaguebringer458 said: and added the FNIS.esp from 2.1.5 Why? 17 minutes ago, plaguebringer458 said: Trying to get Pandora to work Did you uninstall FNIS and Nemesis first?
plaguebringer458 Posted September 26, 2024 Posted September 26, 2024 30 minutes ago, Grey Cloud said: Why? It mentioned to do so on the github page, so I did just that. To quote it: "Edit: I forgot to include FNIS.esp so you may want to keep that plugin from the last version until a hotfix is pushed." 31 minutes ago, Grey Cloud said: Did you uninstall FNIS and Nemesis first? I did, yes. Still gave me the same issues. So I reinstalled FNIS and Nemesis yesterday and that's when I found out that Nemesis didn't want to work and kept crashing before it finished. So I've removed them again and tried again with Pandora. I had FNIS and Nemesis output folders back when I was using that method, and I'm still checking the overwrite files in case I missed any files from either of them.
Grey Cloud Posted September 26, 2024 Posted September 26, 2024 20 minutes ago, plaguebringer458 said: It mentioned to do so on the github page, Fair enough. I'm not using the latest version so hadn't seen that. 21 minutes ago, plaguebringer458 said: I did, yes. Still gave me the same issues. Okay. So have you tried using an earlier version of Pandora? Are you running Pandora via your mod manager as you would FNIS?
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