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Pandora as a replacement for FNIS? (Nemesis too?)


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Posted
22 hours ago, skybird said:

 . . .  and the instrictions are crap to say the least

Agreed but it is still alpha.

The Pandora files just go in the data folder. It's messy and could do with some sort of folder structure and getting rid of the github files. Not sure how WB installs files but you could try putting all the Pandora files in a folder named 'data', zipping that and installing.

 

FNIS isn't needed as Pandora works its own magic with FNIS files and presumably it is the same for Nemesis. I've never had FNIS on this build but I have all the FNIS .txt files etc courtesy of Pandora.

Posted
3 hours ago, Aelred-Draca said:

All working in Beastess scenes. Falmer, Chaurus. Should I list my SLAL packs? That might be an issue if people simply don't have an appropriate animation,  or don't register with SLAL after Pandora. 

Tell  me more about it. My falmers and chauruses don't work with billy creature animations.

Posted

TK Dodge is not working at all for me, is this a thing for everybody?

 

Also, do I need the ¨CGO Lite Patch¨ for the last version?

Posted
10 hours ago, Dambldor22 said:

Tell  me more about it. My falmers and chauruses don't work with billy creature animations.

I'm running Billyy's and Anub's with ZaZ 8. Also SirNibbles, Leito, FlufyFox, Sailing Rebel, and GS. Just over 40k.

 

Posted (edited)

I've been using it for 2 months now and love it. It super easy to use and only takes 6 seconds to run. I'm using every annimation pack available. Runs way better then using fnis and nemesis together. Also its being actively worked on and improved. 

Edited by briyarose
Posted (edited)

I may give this a go on my next playthrough, is there any performance improvents with sexlab? for example speeding up the delay (I know P+ does it but still)

Edited by OrcishOatmeal
Spelling >.<
Posted

ZAZ doesn't fully work, no. But my mods that require ZAZ are still playing animations. I would hope we could get Pandora compatibility for ZAZ eventually. This might also be related to DD CTD whenever I had it installed and enabled. I'm just playing without DD until then. 

Posted
On 4/22/2024 at 10:16 PM, briyarose said:

I've been using it for 2 months now and love it. It super easy to use and only takes 6 seconds to run. I'm using every annimation pack available. Runs way better then using fnis and nemesis together. Also its being actively worked on and improved. 

 

 

It doesnt work with TK Dodge though... that´s the only reason refraining me from using it.

Posted (edited)
21 hours ago, zzaee said:

 

 

It doesnt work with TK Dodge though... that´s the only reason refraining me from using it.

 

It works with TK Dodge / RE / RE NG btw (some other TK Dodge animation replacements do fix the issue too, like Dynamic Dodge or Bow Rapid Combo's Dodge, but some still are problematic like Dodge Shot). You do need this specific mod tho     https://www.nexusmods.com/skyrimspecialedition/mods/111788. As well as on the Pandora Patches make sure to use TK Dodge Standalone and not use TK Dodge RE/ The Ultimate Dodge Mod patch.

Edited by Machii
extra info
Posted
On 4/20/2024 at 12:56 PM, Dambldor22 said:

Tell  me more about it. My falmers and chauruses don't work with billy creature animations.

They are are working for me. My problems were caused by having SLAC set to not allow animations in an uncleared dungeon.

Posted
On 5/2/2024 at 10:05 PM, Machii said:

 

It works with TK Dodge / RE / RE NG btw (some other TK Dodge animation replacements do fix the issue too, like Dynamic Dodge or Bow Rapid Combo's Dodge, but some still are problematic like Dodge Shot). You do need this specific mod tho     https://www.nexusmods.com/skyrimspecialedition/mods/111788. As well as on the Pandora Patches make sure to use TK Dodge Standalone and not use TK Dodge RE/ The Ultimate Dodge Mod patch.

 

THANK YOU. I´ll try it and give some feedback. Thanks very much indeed.

Posted
On 5/2/2024 at 10:05 PM, Machii said:

 

It works with TK Dodge / RE / RE NG btw (some other TK Dodge animation replacements do fix the issue too, like Dynamic Dodge or Bow Rapid Combo's Dodge, but some still are problematic like Dodge Shot). You do need this specific mod tho     https://www.nexusmods.com/skyrimspecialedition/mods/111788. As well as on the Pandora Patches make sure to use TK Dodge Standalone and not use TK Dodge RE/ The Ultimate Dodge Mod patch.

 

Is XPMSE working for you with Pandora? I know the patch must be included in the  1.4.3 release but I can´t see it in the list when I execute Pandora, and the animations are not working from that mod are not working properly .

Posted
On 5/5/2024 at 1:26 PM, zzaee said:

 

Is XPMSE working for you with Pandora? I know the patch must be included in the  1.4.3 release but I can´t see it in the list when I execute Pandora, and the animations are not working from that mod are not working properly .

It does appear for me and it works. image.png.e062a6449d8759f35e0a35832ad13b49.png

Posted
2 hours ago, Machii said:

It does appear for me and it works. image.png.e062a6449d8759f35e0a35832ad13b49.png

 

 

Thanks for letting me know. I´ll keep digging. Do you use the XPMSE patch  for an Alpha version that was released some months ago? I think this version includes one itself, so yo use this last one?

 

I am having problems with FNIS also for XPMSE so I guess this is not a problem with Pandora. 

 

Btw, do you use Archery Gameplay Overhaul? I am having issues with that mod and Pandora too. ( and FNIS ).

Posted (edited)
12 hours ago, zzaee said:

 

 

Thanks for letting me know. I´ll keep digging. Do you use the XPMSE patch  for an Alpha version that was released some months ago? I think this version includes one itself, so yo use this last one?

 

I am having problems with FNIS also for XPMSE so I guess this is not a problem with Pandora. 

 

Btw, do you use Archery Gameplay Overhaul? I am having issues with that mod and Pandora too. ( and FNIS ).

Am using the latest one available currently (1.4.3 Alpha). And was using Archery Gameplay Overhaul so I know it works, but changed to use Archery Locational Damage + Bow Rapid Combo v3 . Only problems atm with Pandora is some stuff with Milk Mod Economy, Devious Devices animations and some of the Creature sex animations (Boar and Chaurus so far I seen reported) not working properly too.

Mostly some of the stuff without Animation Motion Revolution for combat animations (patches should work or help), and creatures stuff (being fixed on low priority issues).

On the lewd stuff, I know all Baka related animations work, if you care of such. And Ostim also works perfectly fine, altho might have issues on ingame sex menu due to too many animation options available (if you have all) and not displaying them on the menu (Ostim issue tbh).

Edited by Machii
corrections
Posted
19 hours ago, Machii said:

Am using the latest one available currently (1.4.3 Alpha). And was using Archery Gameplay Overhaul so I know it works, but changed to use Archery Locational Damage + Bow Rapid Combo v3 . Only problems atm with Pandora is some stuff with Milk Mod Economy, Devious Devices animations and some of the Creature sex animations (Boar and Chaurus so far I seen reported) not working properly too.

Mostly some of the stuff without Animation Motion Revolution for combat animations (patches should work or help), and creatures stuff (being fixed on low priority issues).

On the lewd stuff, I know all Baka related animations work, if you care of such. And Ostim also works perfectly fine, altho might have issues on ingame sex menu due to too many animation options available (if you have all) and not displaying them on the menu (Ostim issue tbh).

 

 

May I ask where do you find the Pandora patches? I haven´t seen any specific site for Pandora apart from the Github page.

 

I am having a problem with FNIS where I can´t change XPMSE styles at all, and this affects also to Pandora, but I can´t find the cause... strangely Nemesis works all fine with styles, but of course, not creatures.

 

 

About the bow mods I know them both but I don´t the animations for cancelling a shot where they don´t put the arrow back into the quiver. At least it was that way long ago when I checked, and also the fact that you can´t zoom when selecting a target. But the locational damage seems interesting.

 

Thanks for all the info, I appreciate it.

 

Posted
22 minutes ago, zzaee said:

I am having a problem with FNIS where I can´t change XPMSE styles at all, and this affects also to Pandora, but I can´t find the cause... strangely Nemesis works all fine with styles, but of course, not creatures.

If you are using Pandora then you don't need FNIS or Nemesis. Or if you are using FNIS and Nemesis then you don't need Pandora.

Posted (edited)
4 hours ago, zzaee said:

 

 

May I ask where do you find the Pandora patches? I haven´t seen any specific site for Pandora apart from the Github page.

 

I am having a problem with FNIS where I can´t change XPMSE styles at all, and this affects also to Pandora, but I can´t find the cause... strangely Nemesis works all fine with styles, but of course, not creatures.

 

XPMSSE Pandora Patch is added by default with Pandora (I think it only appears with having XPMSSE properly installed), other patches are just Nemesis patches translated to Pandora, and some FNIS patches also appear with Pandora (like AGO), or just get auto integrated I think. (you can read the log)


 

Quote

 

About the bow mods I know them both but I don´t the animations for cancelling a shot where they don´t put the arrow back into the quiver. At least it was that way long ago when I checked, and also the fact that you can´t zoom when selecting a target. But the locational damage seems interesting.

 

 

I am using Verolevi's animations on top. and I think that covers it (doesn't have an issue surprisingly with Bow Rapid Combo)

and NP.

PS: like Grey Cloud said, if you are usign FNIS or Nemesis, its preferrable to remove both, or jsut deactivate if using MO2/Vortex. Pandora overrides them both anyways.

Edited by Machii
PS aded
Posted
8 hours ago, Machii said:

Also maybe to help, how is on my end.
 

 

 

 

Yes I do that, when using Pandora I disable all related to Fnis and Nemesis, but I am wondering if the Nemesis could be let enabled. 

 

Very nice collection in that Veroedic´s compilation but I am using MO2 and I see it is a vortex collection. 

 

Another issue: what are those  numbered ¨FNIS ¨ lines ¨ ? 

 

12 hours ago, Grey Cloud said:

If you are using Pandora then you don't need FNIS or Nemesis. Or if you are using FNIS and Nemesis then you don't need Pandora.

 

 

I know that, but what about the patches for Nemesis? Are they Pandora friendly?

 

 

Posted (edited)
1 hour ago, zzaee said:

I know that, but what about the patches for Nemesis? Are they Pandora friendly?

No idea as I have never used Nemesis. My point is: if FNIS+Nemesis works for you then why bother with Pandora? What do you think Pandora will bring to the table? PBE is an alternative not an add-on.

 

1 hour ago, zzaee said:

Another issue: what are those  numbered ¨FNIS ¨ lines ¨ ?

They are the installed animation mods.

The site wont let me upload a screenshot, yet again.

 

 

 

Edited by Grey Cloud
Posted
2 hours ago, Grey Cloud said:

No idea as I have never used Nemesis. My point is: if FNIS+Nemesis works for you then why bother with Pandora? What do you think Pandora will bring to the table? PBE is an alternative not an add-on.

2 hours ago, Grey Cloud said:

They are the installed animation mods.

The site wont let me upload a screenshot, yet again.

 

 

 

Yes you are right, if FNIS and Nemesis are working fine at the same time, Pandora should be kept aside until they finish the project.

 

2 hours ago, Grey Cloud said:

They are the installed animation mods.

The site wont let me upload a screenshot, yet again.

 

Okay thanks, I didn´t realize Pandora counted those mods and added FNIS at the beginning.

 

 

Thanks for the info. Let´s hope they finish Pandora in a next future, because the project looks very good.

 

 

Posted
14 hours ago, zzaee said:

 

 

Yes I do that, when using Pandora I disable all related to Fnis and Nemesis, but I am wondering if the Nemesis could be let enabled. 

 

Very nice collection in that Veroedic´s compilation but I am using MO2 and I see it is a vortex collection. 

 

Another issue: what are those  numbered ¨FNIS ¨ lines ¨ ? 

 

 

 

I know that, but what about the patches for Nemesis? Are they Pandora friendly?

 

 

Using Nemesis at the same time as Pandora is a bad idea, Pandora will report more than normal available Nemesis patches that are not needed or even screw up things entirely, so I don't recommend at all. If you just want Creature animations and Nemesis functionality, keep using the combo (there are tutorials for such) but its not an all in one solution and virtually painless.

PS: For that guy using Wrye Bash, idk how it works tbh. But if you can manage to send every single output of Pandora's to a single folder plus installing Pandora as its own mod. It would work. Otherwise just use a mod manager with better non destructive functionality, don't fear change o7

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