Grey Cloud Posted March 22, 2024 Posted March 22, 2024 7 hours ago, tyrthemis said: Stuff was breaking at 21389 for me, it may have broken long before that point though. I'm running 1.5.97 and SKSE 20.00.20, no FNIS or Nemesis and current animation count is 27083. Not had any problems so far with any of the 3 versions of PBE I've used. 7 hours ago, tyrthemis said: I wish I could strip 99% of animations out of some packs. Amen to that, brother. 1
ScorpioEX Posted March 31, 2024 Posted March 31, 2024 (edited) For some reason Pandora does not seem to work with furnitures. tried using Pandora with milk mod economy, but everytime i activate the milk pumps sit state remains at 0 so the milkpump script always fails to run. I was actually able to play the milk enter animation with Debug.SendAnimationEvent after changing some behavior from fu to s, so it seems that pandora actually registered the anims. It's just the sit state that is a problem. Edited March 31, 2024 by ScorpioEX
spoonsinger Posted April 3, 2024 Posted April 3, 2024 Good grief. This is good. (Well from my fiddling with it on my two builds). Was worried it wouldn't work on Windows 7. But seems to be fine for my purposes. No more Nemesis and it's "nah! just going to crash for no good reason during generation" functionality,
Grey Cloud Posted April 3, 2024 Posted April 3, 2024 On 4/1/2024 at 12:17 AM, ScorpioEX said: For some reason Pandora does not seem to work with furnitures Zaz issue? Zaz doesn't work with Pandora and I think DD doesn't either. On 3/28/2024 at 4:37 AM, terdy said: It's crazy fast, but boars won't animate for me I've just broken my game so I can't check that for you. 😬
Dambldor22 Posted April 5, 2024 Posted April 5, 2024 Hi. Who has and how many animations has pandora maxed out processing? Saw a post on reddit about 50k processed. I wonder how many animations for SLab and OStim I can throw.
hitmanh Posted April 5, 2024 Posted April 5, 2024 I'm currently at 43k, no real issues outisde of the known issues (zaz mainly).
TheVolcanoGodess Posted April 5, 2024 Posted April 5, 2024 (edited) I'm at 46k, running SLAL animations with Nemesis MCO- movesets and I sit in the same boat where there aren't any main issues outside of zaz. Edited April 5, 2024 by TheVolcanoGodess
ScorpioEX Posted April 5, 2024 Posted April 5, 2024 On 4/4/2024 at 4:15 AM, Grey Cloud said: Zaz issue? Zaz doesn't work with Pandora and I think DD doesn't either. No idea. Must have something to do with furniture behaviors. or sit states. Because changing fu to s seems to let you play animations. Hopefully it gets fixed.
kkiiees Posted April 6, 2024 Posted April 6, 2024 does anybody know how to combine this engine with FNIS to solve the ZAP problem ?
Pater Aelred Posted April 9, 2024 Posted April 9, 2024 I've been trying to set this up. In load order, do I simply put this in the place of where FNIS would be, and still download the other files: Creature Pack, Spells, Sexy Move? I'm trying to get this running with either GOG AE or current Steam AE (as being new to the game on PC, I can only roll it so far back.) It worked perfectly before I started adding SL mods.
vjnmrf Posted April 9, 2024 Posted April 9, 2024 (edited) I decided to try it too. The installation did not cause any problems. It actually works noticeably faster. Unfortunately, animations on furniture do not run. Or rather, they are registered and launched, but without being tied to this very furniture. Well, let's wait for at least the beta. As it turned out, I overreacted - I just didn't thoroughly remove all traces of the FNIS. In version 1.3, the furniture works quite well. Edited April 10, 2024 by vjnmrf
BobBobsonxD Posted April 10, 2024 Posted April 10, 2024 On 11/9/2023 at 6:40 PM, AwfulGoose said: (I searched for "Pandora" and didn't find anything relating to this - apologies if a topic already exists.) I saw a post about Pandora as a replacement to Nemesis/FNIS on Reddit - since it has been publicly available from a week ago. Of course I wondered about the Creature Animations - they appear to have a compatibility tool for those. Does anyone have any comment/information on this and if it is worth switching over? https://kemono.su/patreon/user/70726753/post/79607029 I stared using it because my fnis xl was messed up beyond reason and as far as i could figure out nemesis didnt work well with creatures. Or maybe it does but i spent a while looking and could find any useful information anywhere. I have had pandora for a several months and tbh it hasn't caused me a single issue so as far as i can tell it's pretty good.
capyvara Posted April 11, 2024 Posted April 11, 2024 Pandora is all good and run very, very fast if you just use for the regular stuff. Once you are using certain mod it will not run perfectly (OStim scene, SL, the alignments are off, character placement become weird, etc). I'm just gonna wait for a few releases, then try again later. For now, I'm using fnis+nemesis, still reliable aside for the processing time.
Dambldor22 Posted April 16, 2024 Posted April 16, 2024 Okay, I've been using Pandora for a month now. Everything's fine except: 1) Some first-person animation mods (like tk dodge or violens killmoves) don't work or work intermittently. 2)Zaz did not work for me in the PAMA prison mod 3)Creatures. With some creatures animations do not work or work with breaks. Current list: chaurus - not working completely, boar or mounted riekling - not working completely, hagraven - not working, falmers - problems with positioning plus falmers freeze at the end of the scene. Has anyone had something like this and how did you solve this crap?) 1
Grey Cloud Posted April 16, 2024 Posted April 16, 2024 I'm about a month too. 1. Don't use those mods so can't comment. 2. Zaz is a known issue. Not found anything about a fix or even if it is going to be addressed. 3. Still building my game so I've only done dogs, horses and maybe one or two others (skeevers?). I try chaurus etc and get back to you. 1
Dambldor22 Posted April 16, 2024 Posted April 16, 2024 59 minutes ago, Grey Cloud said: I'm about a month too. 1. Don't use those mods so can't comment. 2. Zaz is a known issue. Not found anything about a fix or even if it is going to be addressed. 3. Still building my game so I've only done dogs, horses and maybe one or two others (skeevers?). I try chaurus etc and get back to you. I ran through all the animals from the hentai creature mod and generally all worked as they should. Except for the four I mentioned above. Hell, even the 4p animations with the wolves worked without a hiccup. If you notice any issues from your perspective, any advice would be appreciated.
Grey Cloud Posted April 16, 2024 Posted April 16, 2024 My PC is male but I've got 6 female followers with me. I'm still running v1.1.8 of PBE. Shimmermist Cave. Couldn't get anything going with falmer, chaurus or spider. Graywinter Watch. Nothing doing with the trolls. I'm pretty sure I've done wolves and bears at some stage. I'll dig some more tomorrow - thing is a deal-breaker if I can't get creatures working.
Dambldor22 Posted April 17, 2024 Posted April 17, 2024 7 hours ago, Grey Cloud said: My PC is male but I've got 6 female followers with me. I'm still running v1.1.8 of PBE. Shimmermist Cave. Couldn't get anything going with falmer, chaurus or spider. Graywinter Watch. Nothing doing with the trolls. I'm pretty sure I've done wolves and bears at some stage. I'll dig some more tomorrow - thing is a deal-breaker if I can't get creatures working. I'm using the latest one, 1.3.0 I think. No problems with trolls, just checked. But chaurus and falmers - zero response. I don't know about a deal breaker since Pandora handles 60k animations for me, plus I use ostim which is a very cool thing. But the fact that some of the most common enemies don't work is pretty fucked up.
Grey Cloud Posted April 17, 2024 Posted April 17, 2024 8 hours ago, Dambldor22 said: I'm using the latest one, 1.3.0 I think. No problems with trolls, Just loaded up in Graywater to try something. Didn't get quite the result I was looking for. I just remembered something from yesterday. I use Demonic Creatures and while I was in Dragon Reach to get one of the followers there were two male zombie things in there (never seen them before) and they decided to shag one of the guards. They seemed to be using draugr skellie and animations judging by the movement etc. So it seems I can get creature on creature and creature(s) on NPC. I've just updated to v1.3.0 so I'll see if that does anything.
Dambldor22 Posted April 17, 2024 Posted April 17, 2024 my trolls are working for sure. but the chaurus, that's the position the actors stand in until the end of the scene. And this problem also applies to the boar, the hagravens, and the falmers. Spoiler
Pater Aelred Posted April 18, 2024 Posted April 18, 2024 The only malfunction I've had so far was with the rabbit/hare. PC did their part of the animation, rabbit just stood there.
Grey Cloud Posted April 19, 2024 Posted April 19, 2024 13 hours ago, Aelred-Draca said: rabbit just stood there. Caught in the headlights? 😀
Grey Cloud Posted April 19, 2024 Posted April 19, 2024 (edited) On 4/17/2024 at 4:47 PM, Dambldor22 said: my trolls are working for sure. but the chaurus, that's the position the actors stand in until the end of the scene. And this problem also applies to the boar, the hagravens, and the falmers. Reveal hidden contents Skeletons definitely working. 😆 Not had chance to try any other creatures yet. Edit. Okay, draugr are working and falmer or at least a creature in Demonic Creatures which uses falmer skellie and animations. I'm currently trying to find somewhere with actual falmer and chaurus. Edit 2. Chaurus and falmer work. Edited April 20, 2024 by Grey Cloud
skybird Posted April 19, 2024 Posted April 19, 2024 I tried it to see how it works with Ostim. The installation of Pandora was a pain in the ... as I use Wrye Bash and the instrictions are crap to say the least only speaking mod installers I dont use. Install as mod it says well that for sure didnt work as Wrye didnt install many parts so I moved those by hand to the data folder after trying out many options that seems to work. Then I ran the exe file and it read like 40k animations in few seconds. Very nice but no big deal, I dont care Fnis takes 35 seconds for reading the animations. its no selling point for me. I use fnis max 1x a month or so. What I didnt do was removing the Fnis links as not sure what was meant with that. Are those all the files that have FNIS in them like FnisanimationsbyLeito.hkx , fnis_sexlabcreature_list.txt etc etc; +/- 850 files I have like that and no way in hell i will remove those. Started game, first thing that stopped working was fnissexy moves kinda logic I guess... and with stopped I mean some chars really had a weird walk now (very little steps) So tried an Ostim animation as that was main reason to try this. It works out of the box but animations is another thing they just are unreliable sometimes they work then they dont and 80% the time they dont work, still as crappy as when I tried it long ago with nemesis. The auto advanced did work but no animations hah. Ostim hates me. I tried some sexlab animations and that worked fine I think, I cant remember haha. Was more interested in Ostim so mainly focused on that. Anyway sexlabs still has my preference as I am the lazy player that doesnt want activate sex with keys, I prefer all automatic seeing actions going on everywhere I go or whatever I do. Way more options then Ostim. Only good thing was uninstalling Ostim and Pandora was easy. Only had to remove files by hand I put earlier. (not sure if uninstalling is as easy for other installers as Wrye bash as that one remembers my old installation). Nemesis was way more of a pain to install/uninstall. And 100x more annoying to activate the animations. Anyway I will follow Pandora as its still in very early phase and it will push sexlabs to evolve
Pater Aelred Posted April 20, 2024 Posted April 20, 2024 All working in Beastess scenes. Falmer, Chaurus. Should I list my SLAL packs? That might be an issue if people simply don't have an appropriate animation, or don't register with SLAL after Pandora.
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