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Devious Devices NG


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Posted
12 hours ago, deeyock said:

building the "DDNG 3BA" groups in bodyslide. I don't have any groups with that in the name.

Your mod install is not correct then. Assuming Bodyslide is installed in the correct path, it should pick up all related stuff from Skyrim\Data\CalienteTools

Posted
14 hours ago, deeyock said:

I'm having issues with devices showing up. Some do, and some don't. I noticed the step that calls out building the "DDNG 3BA" groups in bodyslide. I don't have any groups with that in the name. Could that be the reason? How do I fix it? I've reinstalled with the replacers turned on and off, neither causes the groups to appear.

I found the issue through help from someone in the DD SE forum: https://www.afkmods.com/index.php?/topic/8960-slessefo4-bodyslide-and-mo2-what-to-do-with-bodyslide-output-files/

Posted

I selected "DD Framework 3BA" in the group, chose "Zeroed Sliders" in the preset, and checked the option to create deformations. Then, I created them in batch. After that, I selected the "DDNG 3BA" group and repeated the same steps. Why is it still like this when I enter the game489830.jpg.fe83b75be1ff861d980a070ad54a66de.jpg

Posted
5 hours ago, RSFnb said:

I selected "DD Framework 3BA" in the group, chose "Zeroed Sliders" in the preset, and checked the option to create deformations. Then, I created them in batch. After that, I selected the "DDNG 3BA" group and repeated the same steps. Why is it still like this when I enter the game

Just a guess, because you're about the 10th this month with always the same problem: You're using MO2 and didn't set the Bodyslide output to the right folder.

Reading instructions might help, following them would be an even better idea.

Posted (edited)
On 10/30/2025 at 5:54 AM, Frayed said:

 

There's two reasons for that check being there. 1) there definitely weren't any appropriate animations for males in contraptions when that condition was written into the code. 2) I think the DD code isn't set up to pick a gender-appropriate contraption animation, or to let Sexlab pick one. Point 1) might not be true anymore, because a lot of animations were added for contraptions. Most will likely not fit for dudes, but some might. Point 2) still stands though, and would need a little work to change and make sure it works properly. I'm a bit too busy to do that now, but if you remind me in like a month from now I can maybe have a look into that.

 

Just scrapping the condition from the script is easy enough though, here you go: TEST Allow Contraption Animations For Males in DD NG 0.4.2.zip. I offer no guarantees that animations will be correct though.

 

In searching for issues I'm having with contraptions, I just came across this post. Are there unique sex animation for contraptions?! I've not yet seen these. I've only seen an NPC pull my character out of a contraption and into one of the random 'ordinary' sex animations. If an NPC tries to have sex with the character while in a contraption, is it supposed to trigger these 'contraption animations'? Is it only for specific contraptions?

 

The problems I'm having related to contraptions are:

  1. When entering a contraption, sometimes the contraption will become invisible. Only appearing once the character begins to struggle (the pose is fine, its just the device that's initially invisible).
  2. Orgasms pull the character out of contraptions - they lie on the floor and then reappear back in the contraption after the orgasm animation has finished.
  3. Certain triggers are causing my character to temporarily re-enter a pose as if they're still in a contraption. This one's a bit weird as I don't know exactly what's causing it. But I've seen it occur when an NPC begins a sex animation with my character. I think it has also occurred randomly during movement after I've left a contraption.

 

OK, I think I've realised now that I'm not getting Devious Devices/restrained animations at all. For example, female on female sex animations are scissoring even when I have a legbinder, which completely stretches and messes up the legbinder model. Indeed females are almost always using the scissoring animation, and males are almost always using a footjob animation.

 

Any ideas why I'm not getting devious devices animations?

Edited by dan_5959
Posted

Does anyone knows why how to fix the pet suits not working properly on animations?
the walking and standing animations are working fine, but when i comes to use other animations such from sexlab, the limbs dont stay im place like they do on armbinders.
the armbinders are working perfectly fine, just the pet suits are behaving this way, i have trying to solve it for some hours already and still nothing

image.png.dcd00426296f1bfd67a147ec0ea28b9d.png

Posted

Does anyone know why this is happening? It only seems to occur with the corsets and harnesses. 

Yes, everything is built properly in BodySlide. I have also tried to reinstall fresh numerous times to no avail.

image.jpeg.4f1cea502e0626ba3bc06f695fc3cf2c.jpeg

Posted

Hey there, i don't know if someone experiencing this thing right now but whenever i use DD on my npc, and then interact with it/her it pops up a screen where i can select my action which is normal, but whichever button i press, the npc becomes blank named and unavaible to interact at all. Can you guys help me please?

Posted
On 1/6/2026 at 12:13 AM, bubba999 said:

DD NG 4.2. The ones affected (Didn't test everything, of course.) are White Ebonite Gag (Ring) (Harness), Black Ebonite Gag (Ring) (Simple) and Red Ebonite Gag (Ring) (Harness). A few that work are: Black Ebonite Muzzle Lips Gag, Extreme Ballgag Harness (Red) and Black Ebonite Gag (Pony). So maybe something with the ring gags? 

I am having the exact same problem I noticed it happened after I installed Unforgiving Devices. If you also use it then I guess it's a problem with that mod.

Haven't found a solution yet myself.

Posted (edited)

I'm  having trouble getting devious devices to work at all. At first, devices were just invisible, then I realized I didn't have the old 5.2 activated so i did, as I know you need both it and NG enabled. And NG is loaded after the old DD. Game version is 1.6.1170. I've made sure all mods are compatible, so far EVERYTHING else is working. But after I remembered to enable the old DD before NG, I started an error about my Devious Devices Installation. I have tried clean installs of sexlab and devious devices to no avail. Here's my load order, I'm 90% sure it's the right file from mo2. Also there's a chance this load order is awful I just let LOOT handle it and hope for the best as I never know how to organize it myself:

Oh yeah one more thing- i have no idea where this log its telling me to check is.
*unofficial skyrim special edition patch.esp
*ZaZAnimationPack.esm
*SexLab.esm
*SexLabAroused.esm
*Skyrim - Utility Mod.esm
*CreatureFramework.esm
*TheNewGentleman.esp
*Devious Devices - Assets.esm
*Devious Devices - Integration.esm
*Devious Devices - Expansion.esm
*Devious Devices - Contraptions.esm
*SkyUI_SE.esp
*FSMPM - The FSMP MCM.esp
*RaceMenu.esp
*XPMSE.esp
*RaceMenuPlugin.esp
*Weapons Armor Clothing & Clutter Fixes.esp
*CBBE.esp
*RaceMenuMorphsCBBE.esp
*UIExtensions.esp
*FNIS.esp
*MCMHelper.esp
*DAV_HiddenEquipment.esp
*DynamicArmorMenu.esp
*Devious Devices SE patch.esp
*OAroused.esp
*OSLAroused.esp
*xazPrisonOverhaulPatched.esp
*DeviousInterests.esp
*PSPhilia.esp
*Devious Slavery Soundpack.esp
*SLAL_AnimationsByLeito.esp
*SexLab More Creatures.esp
*FurnitureMarkerSex.esp
*SlaveTats.esp
*RapeTattoos.esp
*FadeTattoos.esp
*MoreNastyCritters.esp
*Bandit Paradise.esp
*SimpleSlavery.esp
*SLDragons.esp
*ENT_SOMB.esp
*SexLabWerewolves.esp
*Growl - Werebeasts of Skyrim.esp
*MonsterLipSync1.esp
*BakaFactoryABC.esp
*HornyCreatures.esp
*WerewolvesHCOS.esp
*MNC_ABC_Patch.esp
*SLALAnimObjBillyy.esp
*FlufyFoxAnimObjects.esp
*Devious Devices For Him.esp
*Bandit Paradise Patch for DD.esp
*Werewolves.esp
*WerewolvesExtras.esp
*WerewolvesExtrasGrowl.esp
*3BBB.esp
*waccf_survival mode_patch.esp
UBE_AllRace UBE patch.esp
*CBBE 3BA Vanilla Outfits.esp
*HIMBO.esp
*RaceMenuMorphsHIMBO.esp
*[Predator] Custom HP Head edits.esp
*Devious Curses.esp
*Naked Defeat.esp
*FlawnsArgonians - Eyes, Replacer Plus.esp
*FlawnsArgonians - NPCs, Flawns Edits.esp
*CBBE 3BA Vanilla Beasts.esp
*CBBE 3BA Vanilla Outfits - HIMBO.esp
*BnP - Skinfix.esp
*SexLab Aroused Creatures.esp
*Devious Devices - BRRF.esp
*SLAnimLoader.esp
*Complete Crafting Overhaul_Remastered.esp
*cc-fishing_ccor_patch.esp
*saints&seducers_ccor_patch.esp
*Complete Alchemy & Cooking Overhaul.esp
*Complete Alchemy & Cooking Overhaul_CCOR_Patch.esp
*caco_survival mode_ussep_patch.esp
*cc-fishing_caco_patch.esp
*Devious Slavery and Servitude.esp
*caco rare curios patch.esp
*CACO_Growl_Patch.esp
*caco_saints&seducers.esp
*alternate start - live another life.esp
*Alternate Start - Live Another Life_WACCF_Patch.esp

20260130212959_1.jpg

Edited by puppygirl007
Posted
5 hours ago, puppygirl007 said:

*Devious Devices SE patch.esp

Make sure this is disabled or deleted entirely from the load order.

Also wouldn't hurt to double check if you've got all requirements present.

 

And just to confirm, are you starting a new game, and not using a save that you started with DD 5.2 disabled?

Posted
10 hours ago, Taki17 said:

Make sure this is disabled or deleted entirely from the load order.

Also wouldn't hurt to double check if you've got all requirements present.

 

And just to confirm, are you starting a new game, and not using a save that you started with DD 5.2 disabled?

This save started with it disabled. Guess I'll start another new game. I spent so long getting all my mcm settings... here we go again. Thanks if this does work

Posted (edited)

Trying to use DD on my male charachter but a lot of stuff is invisible and I have the female moan when gagged. Why? DD beast refit is below DD for him as the installation instruction. Is there a way to manually change the moan voice to male at least? 

Edited by Lady Wintrish
Posted

Hello

I wanted to know about the slowdown effect from petsuit and hooble dresses.
On DD version, I was able to kinda ignore the slowdown effect in the parameters.
Since I went to NG version, it is not possible to remove the slowdown effect on those devices. Is it intended on NG version ? Or did I do something wrong ?
Thank you !

Posted
11 minutes ago, Hellethia_ said:

On DD version, I was able to kinda ignore the slowdown effect in the parameters.
Since I went to NG version, it is not possible to remove the slowdown effect on those devices. 

Open the file Data\SKSE\Plugins\DeviousDevices.ini and scroll down to the [Movement] section (around line 54 by default).

You can tweak the speed multipliers here for speed-altering restraints, set the "afMaxSpeedMult" and "afMaxSprintSpeedMult" values according to your liking!

Posted

Have not look into the DDNG for a while, and have a question.

Have the DDNG OAR animations changed priority yet, so that OAR sexy idles and Modesty Animations do not override them by higher priority?

Posted
17 hours ago, xtro334 said:

Have the DDNG OAR animations changed priority yet, so that OAR sexy idles and Modesty Animations do not override them by higher priority?

Dunno about the former, however for the latter, it's easy enough to whip up exclusion keyword distributor configs so that modesty animations won't trigger when wearind DDs and multiple such mods exist.

 

However, if you are waiting for DD animation priorities to be adjusted to the sweetest spot for every mod out there, you will continue to wait a while, unless you go and change priorities yourself in OAR for your mods to fit your mod list.

Posted

Plus, with PAR now being at thing, DD's offsets will still play over whatever tries to force it's animations over it.

 

And yea, Taki's right, I've set the priorities for NG's OAR submod at 2.1 BILLION back in the day, not expecting anyone to really go higher than this (the maximum was 2.2 billion at the time, if I recall correctly - don't know if that's still the case or not)

 

If other mods go higher than this, this is kinda like trying to deliberately break DDNG at this point, tbh 😅

 

Think I saw a mod that patched Dynamic Modesty somewhere on LL against doing this.

Posted

POSSIBLE RELEVANT OBJECTS:
    RSP+68: (hkbBehaviorGraph*) "0_Master.hkb"
    RSP+760: (NiNode*) "CME Genitals05 [Gen05]"
    RSP+7B0: (NiNode*) "GenitalsLag06"
    RSP+898: (NiNode*) "CME Genitals04 [Gen04]"
    RSP+8C8: (NiNode*) "SHIELD"
    RSP+8F0: (NiNode*) "PreSHIELD"
    RSP+9B8: (NiNode*) "NPC Genitals05 [Gen05]"
    RSP+A08: (NiNode*) "NPC L UpperarmTwist2 [LUt2]"
    RSP+A78: (NiNode*) "NPC Genitals04 [Gen04]"
    RSP+AC8: (NiNode*) "CME L UpperArm [LUar]"
    RSP+C78: (NiNode*) "CME L Clavicle [LClv]"
    RSP+CB8: (NiNode*) "NPC L Clavicle [LClv]"
    RSP+CF8: (NiNode*) "CME L Shoulder"
    RSP+D48: (NiNode*) "NPC Spine1 [Spn1]"
    RSP+D78: (NiNode*) "NPC Spine2 [Spn2]"
    RSP+ED8: (Character*) [0xFF00105A]
    RSP+F68: (BSFadeNode*) "skeleton.nif"
    RSP+FB0: (Character*) [0xFF00105A]

 

 

This is part ofmy crash log can someone please help me

Posted
19 minutes ago, thatguy7761 said:

POSSIBLE RELEVANT OBJECTS:
    RSP+68: (hkbBehaviorGraph*) "0_Master.hkb"
    RSP+760: (NiNode*) "CME Genitals05 [Gen05]"
    RSP+7B0: (NiNode*) "GenitalsLag06"
    RSP+898: (NiNode*) "CME Genitals04 [Gen04]"
    RSP+8C8: (NiNode*) "SHIELD"
    RSP+8F0: (NiNode*) "PreSHIELD"
    RSP+9B8: (NiNode*) "NPC Genitals05 [Gen05]"
    RSP+A08: (NiNode*) "NPC L UpperarmTwist2 [LUt2]"
    RSP+A78: (NiNode*) "NPC Genitals04 [Gen04]"
    RSP+AC8: (NiNode*) "CME L UpperArm [LUar]"
    RSP+C78: (NiNode*) "CME L Clavicle [LClv]"
    RSP+CB8: (NiNode*) "NPC L Clavicle [LClv]"
    RSP+CF8: (NiNode*) "CME L Shoulder"
    RSP+D48: (NiNode*) "NPC Spine1 [Spn1]"
    RSP+D78: (NiNode*) "NPC Spine2 [Spn2]"
    RSP+ED8: (Character*) [0xFF00105A]
    RSP+F68: (BSFadeNode*) "skeleton.nif"
    RSP+FB0: (Character*) [0xFF00105A]

 

 

This is part ofmy crash log can someone please help me

 I will do anything please let me know if you need more information

 

Posted (edited)

Hi there,

I have run into an issue which makes debugging my skyrim really irritating. On new game, DD sometimes does not initialize correctly and it causes a knockon effect for a bunch of other mods. The irritating part is how random it seems, I can start a new game with my entire papyrus intensive load order and it can load fine, and then disable the majority other than DD and it can still occur. I have papyrus tweaks installed, but none of the experimental options enabled. I have tried enabling speedUpNativeCalls but to little effect.

I can see in ReSaver the suspended stacks but am not sure how to see the cause, or debug further. Removing UD doesn't seem to matter either. Any ideas why it is failing to initialise and any workarounds?
 

Screenshot 2026-02-11 193605.png
and with
out UD

Screenshot 2026-02-11 211440.png

Edited by GregariousGibbon
Posted
26 minutes ago, GregariousGibbon said:

Hi there,

I have run into an issue which makes debugging my skyrim really irritating. On new game, DD sometimes does not initialize correctly and it causes a knockon effect for a bunch of other mods. The irritating part is how random it seems, I can start a new game with my entire papyrus intensive load order and it can load fine, and then disable the majority other than DD and it can still occur. I have papyrus tweaks installed, but none of the experimental options enabled. I have tried enabling speedUpNativeCalls but to little effect.

I can see in ReSaver the suspended stacks but am not sure how to see the cause, or debug further. Removing UD doesn't seem to matter either. Any ideas why it is failing to initialise and any workarounds?

 

Do you happen to have YPS installed?

Posted (edited)
54 minutes ago, GregariousGibbon said:

No, heres my load order and modlist if you're interested:

loadorder.txt 35.54 kB · 0 downloads modlist.txt 52.98 kB · 0 downloads

Was wondering as I saw the nipple piercing script in the suspensions - Had that with YPS installed and kept the json for default items with that mod. Removing the json fixed it.

You've got a lot of mods in there that I don't use, so can't comment as to whether one of them is at fault. Double check any mods that are asking for a priority orderwith DDNG to make sure DDNG loads after them.

 

You might have to trial and error disabling a couple of mods, start a new game to see if the MCM loads. I've had that happen some other times as well. Start with removing Unforgiving Devices first and see what happens as there are quite a few suspended stacks from that. I don't use UD, so no knowledge of issues with that and DDNG.

Edited by ebbluminous

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