Frayed Posted May 22 Posted May 22 2 hours ago, jbezorg said: In OAR, I'm getting a lot of "PRESET" conditions that are empty and causing errors. Didn't think I was missing anything since 4.1 worked fine but obviously wrong. All of the "Vibrate - XXXXXXXXX" Contraption orgasm or Edge BigHood Check that it's DD NG that's providing the "DD to OAR" settings.json file. You probably have another mod overwriting it, which is reverting the changes we've made in recent DD NG versions. 1
jbezorg Posted May 23 Posted May 23 7 hours ago, Frayed said: Check that it's DD NG that's providing the "DD to OAR" settings.json file. You probably have another mod overwriting it, which is reverting the changes we've made in recent DD NG versions. Checked. It's not overwritten. It's these conditions. Â "conditions": [ { "condition": "PRESET", "requiredVersion": "2.2.0.0", "Preset": " Base" }, { "condition": "PRESET", "requiredVersion": "2.2.0.0", "Preset": "Vibed" }, { "condition": "PRESET", "requiredVersion": "2.2.0.0", "negated": true, "Preset": "Hobbled" }, { "condition": "PRESET", "requiredVersion": "2.2.0.0", "Preset": "Arousal High (98-100)" }, Â
BonitaMussolini Posted May 26 Posted May 26 I've noticed any time i get put in a devious device through any mod (I.E. Simple Slavery++, SL kidnapped etc...) the timer never changes. Any time I try to use the escape options (even when owning a device key) the game says something along the lines of "You are tired from your last attempt and must wait X hours before you can try again". This happens even when I havent tried to escape yet and I have tried using the in game wait time as well as playing for the in game time required, but in either circumstance the time does not lower and I'm forced to use the MCM to escape. Anyone else come across this issue? Â Using SL 1.66, DDa, DDNG and DDEquip. The devices themeselves all seem to work correctly and look great in game but it's kind of immersion breaking having to go into the MCM to fix it every time.
CaptainJ03 Posted May 27 Posted May 27 5 hours ago, BonitaMussolini said: Using SL 1.66, DDa, DDNG and DDEquip. What is DDa in this context? If you're referring to DD Assets as a single file - scrap that. DD SE comes with 4 esp's and DD NG overwrites them all - and you need all 4 of them (just in case Vortex screwed up again)
BonitaMussolini Posted May 28 Posted May 28 On 5/26/2026 at 10:06 PM, CaptainJ03 said: What is DDa in this context? If you're referring to DD Assets as a single file - scrap that. DD SE comes with 4 esp's and DD NG overwrites them all - and you need all 4 of them (just in case Vortex screwed up again) yea its DD Assets, I've gotten rid of that but I do still have a permanently stuck timer each time and have had to use the MCM to get rid of items so not sure what's up with that but it's not often I get put in the devices (had to get rid of devious chests all together because it becomes impossible to play when it puts you in multiple items lol) so not a big deal just wanted to see if anyone else had the issue.
CaptainJ03 Posted May 28 Posted May 28 1 hour ago, BonitaMussolini said: yea its DD Assets, I've gotten rid of that but I do still have a permanently stuck timer each time and have had to use the MCM to get rid of items so not sure what's up with that but it's not often I get put in the devices (had to get rid of devious chests all together because it becomes impossible to play when it puts you in multiple items lol) so not a big deal just wanted to see if anyone else had the issue. Did you start a new game after getting rid of the old version of DDa? If not, do at least a cleanup with Fallrimtools. Â For Cursed Loot, I prefer Deviously Curses NG these days, because you can choose really fine grained which devices you are put in, and which not. There should ba an update in near future, until then, stick with v0.8.4 because that choosing mechanism is borked in v0.8.5
Bronzewynd Posted May 30 Posted May 30 I've got an issue with all heavy bondage items (straightjacket, yoke, armbinder) where they all seem to change the size of my characters breasts a bit, push them together, and flatten the nipples. I've deleted my bodyslide files and rebuilt them according to the DDNG directions, but I'm at a bit of a loss as to the cause. Whatever the reason, it is only occurring with heavy bondage items.Â
IcicleInn Posted May 30 Posted May 30 (edited) 15 minutes ago, Bronzewynd said: I've got an issue with all heavy bondage items (straightjacket, yoke, armbinder) where they all seem to change the size of my characters breasts a bit, push them together, and flatten the nipples. I've deleted my bodyslide files and rebuilt them according to the DDNG directions, but I'm at a bit of a loss as to the cause. Whatever the reason, it is only occurring with heavy bondage items. This is most likely happening because you have OBody NG installed and haven't excluded the DD gear from ORefit.  Heavy Bondage gear occupies the "cloak" slot (46 I think) and ORefit treats it like it should modify the body for clothed morph.  You can either disable ORefit and Nipple modifications in the OBody MCM, or you can put the DD plugins in an exclusion list.  There should be a file SKSE\Plugins\OBody_presetDistributionConfig.json that you can input the plugins into, but if you don't have it there you can download premade master lists like this: OBody Next Generation ORefit JSON Master List at Skyrim Special Edition Nexus - Mods and Community Edited May 30 by IcicleInn
Bronzewynd Posted May 30 Posted May 30 8 minutes ago, IcicleInn said: This is most likely happening because you have OBody NG installed and haven't excluded the DD gear from ORefit.  Heavy Bondage gear occupies the "cloak" slot (46 I think) and ORefit treats it like it should modify the body for clothed morph.  You can either disable ORefit and Nipple modifications in the OBody MCM, or you can put the DD plugins in an exclusion list.  There should be a file SKSE\Plugins\OBody_presetDistributionConfig.json that you can input the plugins into, but if you don't have it there you can download premade master lists like this: OBody Next Generation ORefit JSON Master List at Skyrim Special Edition Nexus - Mods and Community You are a saint. Thanks!
IcicleInn Posted May 31 Posted May 31 11 minutes ago, Bronzewynd said: You are a saint. Thanks! FYI, if you go the master list route, the one I linked doesn't have the DD plugins in there by default. you'd have to enter them manually into the json and save.
Hello539 Posted June 1 Posted June 1 Mouth morph by gags are failing to take effect. It used to work fine, but i started a new game and it stopped working. Why?
Seeker999 Posted June 1 Posted June 1 First, I don't know if I ever said so, but I like the animations when the plugs/piercings activate. I think they are very well done. But. Is there anyway to shorten the time frame? It seems to take forever unless I go into the console and type 'epc'. By forever I mean I can eat breakfast and drink my coffee and the animation is still going on when I'm done. That is too long when playing a game. The problem, potentially, maybe, that I see gameplay-wise is if another action is waiting for the plug/piercing to finish normally. Thank you.
Jack005 Posted June 2 Posted June 2 On 4/27/2026 at 1:50 PM, eparadox317 said: Okay I have a huge mod pack I use the Tahrovin or Tahrovin GRIT mod pack and for the 2 of them devious devices works very well. BUT Devious Devices NG has a infinite lag freeze on the loading of a save only if you wear a custom clothing/or some special modified clothing or mod clothing on the chest. Like if you just put no clothes in the chests before each save then it works fine but this is super annoying. I am no professional here but I think through my own perception that Devious Devices NG is at fault as Devious Devices 5.2 works fine. I think it has to do for some reason that its loading script/pattern conflicts in some way or another with clothes. I think this should be fixable. Best Regards!!! Did you find a fix?? Im freezing and had to close the game with ctrl+alt+del, worts of all I had 300+ mods didnt even know witch one was doing that, had to remove 200+ just to find out it was DD 5.1 or DD.NG
Jack005 Posted June 2 Posted June 2 On 11/8/2025 at 7:00 AM, UniteK said: (Sorry for bad english...) Does anyone using DD NG in skyrim VR suffer with freezing?  In my case, after I launch the game, and load save file in any worldspace, skyrim VR freezes forever within few seconds after the save is loaded...  When I play withou DD NG and just DD 5.2 for VR, it doesn't happen. But when I add DD NG, game freezes.  I attach a papyrus log when the freeze happened. Papyrus.0.log 414.17 kB · 6 downloads same
UniteK Posted June 6 Posted June 6 On 6/2/2026 at 4:12 PM, Jack005 said: same  I solved the problem after install this. I got the related information from DD discord. https://www.nexusmods.com/skyrimspecialedition/mods/138586   2
Aycelist Posted June 9 Posted June 9 Consistently getting a CTD when equipping the tight catsuit (open), but have no problems when equipping any other catsuit variant. Â Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFE20426A9A nvwgf2umx.dll+02C6A9AÂ Â Â mov rbx, [rsi+0x10] Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 16548 Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF ACCESS VIOLATION ANALYSIS: Â Â Â Instruction: mov rbx, [rsi+0x10] Â Â Â Memory Operand: [base=rsi, index=none, scale=0, disp=+0x10] Â Â Â Base Register: rsi = 0x0977000000000000 Â Â Â Computed Address: 0x0977000000000010 Â Â Â Fault Address: Â 0xFFFFFFFFFFFFFFFF (mismatch)
Emerald982 Posted June 12 Posted June 12 Will there be a way to set the allowed materials/themes for devices in the future?
CaptainJ03 Posted June 12 Posted June 12 (edited) 2 hours ago, Emerald982 said: Will there be a way to set the allowed materials/themes for devices in the future? Yes, that's promised to be functional again in the next version. If you want it now, go back to v0.8.4 and set the json files accordingly. Â Edit: I got confused in which thread I am. This is valid for Devious Curses NG Edited June 12 by CaptainJ03
Taki17 Posted June 12 Posted June 12 1 hour ago, Emerald982 said: Will there be a way to set the allowed materials/themes for devices in the future? That's usually up to the mods using DD to implement, if they wanted to. Â 53 minutes ago, CaptainJ03 said: Yes, that's promised to be functional again in the next version. If you want it now, go back to v0.8.4 and set the json files accordingly. You maybe thinking of a different mod, since I don't recall DD ever having this feature, nor that version number.
CaptainJ03 Posted June 12 Posted June 12 1 hour ago, Taki17 said: You maybe thinking of a different mod, since I don't recall DD ever having this feature, nor that version number. Aaargh!! you're right, I was thinking of Devious Curses NG. I follow both threads and Devious Something NG got me on the wrong foot. Apologies.
Emerald982 Posted June 12 Posted June 12 2 hours ago, CaptainJ03 said: Aaargh!! you're right, I was thinking of Devious Curses NG. I follow both threads and Devious Something NG got me on the wrong foot. Apologies. Â Actually did the same mistake haha 1
Mordred013 Posted June 13 Posted June 13 so, trying to launch my game, but it's saying a DLL plugin has failed to load correctly. I have the most up to date versions of DDNG and DD, I'm on skyrim version 1.6.1170. I've joined the Discord, but not approved yet, so i figured i would ask here while i wait just in case. I've read through a few of the more recent pages of this thread, as well as the older troubleshooting threads, but the patches linked on that post are no longer available. any help is appreciated, i can supply any needed logs as well.
Morgoth Bauglir Posted June 16 Posted June 16 Hi . I have an issue(?) where no of the gag apply the gaggged/muffle effect. Is it supposed to do it or am i missing something? is it a setting MCM? From what i tested only rhe zap devices apply the muffle effect (only accessible through the console). None of the crafted ones do
ERROR333 Posted June 24 Posted June 24 Items from mod are invisible and don't work. I followed instructions: installed dependencies, built Bodyslide morphs, launched Nemesis, started a new game, and initiated Sexlab. Saved and loaded the save file, and waited the required amount of time. Where did I make a mistake or what step did I miss? Bodyslide takes textures from Data folder, not root folder.
CaptainJ03 Posted June 25 Posted June 25 7 hours ago, ERROR333 said: Items from mod are invisible and don't work. I followed instructions: installed dependencies, built Bodyslide morphs, launched Nemesis, started a new game, and initiated Sexlab. Did you also follow the instructions on Bodyslide and your mod manager? Typical mistakes here are wrong output folder for BS, or the same nonsense with MO2 (at least what I heard, I'm using Vortex) If other clothes you made with BS are visible, you did it right and I have no idea why DDs shouldn't work.
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