Dasha117 Posted October 30, 2023 Author Posted October 30, 2023 19 minutes ago, Deutsche_Cookie said: Somehow 1.4.5.1 has stopped working for me - I have no longer option to choose on the orgasm event, neither it updates FHU's pool. V1.4.4 worked just fine before the update /ahrug will try and test it out later but i do not have much time this week. You can help by providing more detail. Can pm me the detail or put it here. Details such as Is SLSO installed? Is love Sickness installed? Is cum Alchemy installed? Is your actor male/female. Was your partner male/female/ creature. If creature, which one. Was it consensual or not. Any errors in papyrus log with _CSN in it?
Sasaiください Posted October 30, 2023 Posted October 30, 2023 Yep, Sexlab + Sexlab Utility plus + SLSO + Sexlab Anim Stage Labels 2.0.7 + ASL Patch с SLGP - SexLab Grass Patch SLSO 1.0.0 +IVDT 1.3.0 Hentai Edition V2 + FHU + Cum Alchemy + Cum Overlays. Female character with a dog, consensual. Just tested on 1.4.4 and I've got a message with the choice on the 2nd stage (continuous cum mode) (although, it's updated my oral pool immediately to 2.00 and it hasn't changed even after orgasm). On 1.4.5.1 it's just the same stream of messages (you've swallowed n - numbers), but without a message box and any effect on FHU pool
Dasha117 Posted October 30, 2023 Author Posted October 30, 2023 (edited) 1 hour ago, Deutsche_Cookie said: Yep, Sexlab + Sexlab Utility plus + SLSO + Sexlab Anim Stage Labels 2.0.7 + ASL Patch с SLGP - SexLab Grass Patch SLSO 1.0.0 +IVDT 1.3.0 Hentai Edition V2 + FHU + Cum Alchemy + Cum Overlays. Female character with a dog, consensual. Just tested on 1.4.4 and I've got a message with the choice on the 2nd stage (continuous cum mode) (although, it's updated my oral pool immediately to 2.00 and it hasn't changed even after orgasm). On 1.4.5.1 it's just the same stream of messages (you've swallowed n - numbers), but without a message box and any effect on FHU pool The FHU values are still a bit of a mismatch between our two mods. issue with interfacing with FHU is what units is FHU in? the 2.0 is the default max oral amount FHU can fit. but what is 2.0? 2 cups? 2 liters? I do not know. The cum values in my mod are scaled to 1/4mL. so say a dogs cum amount in my mod is ~10 (40mL) which is the real avg amount a dog/wolf produces. When I send these values over to FHU I am still using the SLS factor which just divides the value by 2.5... so 10/2.5 = 4. so one dog load fills you up 2x the default FHU max. obviously a mismatch between our units I have yet to address this, but it has been on my plate. Edit: just looked a bit at the FHU stuff that I copied from SLS... and even the call to FHU is a bit wrong... will be fixing this in next version. the factor to normalize our values should have been 7.5, not 2.5 so now a dog will fill you up about 1.3 ish. there is randomness in my scripts to keep it more real. As for the message box prompting for spit/swallow... I did a compare of the two versions and nothing has really changed there. with your setup, my best guess is that either the creature has already came and thus has no cum left (so it just returns and you get no say to swallow/spit). Downside is I disabled the debug log for performance for that state as it gets called a lot during continuous mode, so we can't verify that is what happened for you. you could try waiting 24hr or setting the cum replenish time to like 1 hour (from the 24) and try again. other than that.. i would say to use notepad++, open the papyrus log(s) and search whole file for "_CSN" . then send that to me in a PM (no need to clog it up here). all messages go to the papyrus log, and they are different enough I can generally follow the flow of code/logic with them. Edited October 30, 2023 by Dasha117
skyrim482 Posted October 30, 2023 Posted October 30, 2023 (edited) 6 hours ago, Dasha117 said: I respect all authors decisions and do not even try to argue woth them. It is their stuff to begin with. That said, I do not think it was that he didn't want any changes. He just did not like the specific change i made. I may re-add support later, but it would be a major change rather than just the small one i did. I mean fertility mode has always kinda been wonky. I really like the idea of racial variance in load sizes, especially creatures vs humalike npcs. Your overall cum ammount should affect pegnancy chance not just from the latest actor FM+ was suppose to change that but it doesnt seem to work very well overall. Also since your touchhing FHU already a future idea would be to scale the load amount sent to FHU by the % of their cum fullness. If the just orgasmed it would be like 5% of their normal value where it would be 100% if they were full. Edited October 30, 2023 by skyrim482
Dasha117 Posted October 30, 2023 Author Posted October 30, 2023 59 minutes ago, skyrim482 said: I mean fertility mode has always kinda been wonky. I really like the idea of racial variance in load sizes, especially creatures vs humalike npcs. Your overall cum ammount should affect pegnancy chance not just from the latest actor FM+ was suppose to change that but it doesnt seem to work very well overall. Also since your touchhing FHU already a future idea would be to scale the load amount sent to FHU by the % of their cum fullness. If the just orgasmed it would be like 5% of their normal value where it would be 100% if they were full. that is how my mod works. it sends the calculated load size over, not the full load size. Problem was the ratio in how it converted from my values to FHU values... I am about to put up 1.4.6. in it is minor updates. Added an event that other modders can register for. in case anyone wants to add additional features in other mods. will explain its use on the main page. Also updated the cum values I am sending to FHU. I copied what SLS was doing, and it was just taking the loadSize and dividing it by 2.5... that was no where near close enough. FHU default max load size is 4 (dragon. mine is 30ish. so... 30/4 ==7.5. meaning it should be LoadSizeInMyMod/7.5 == LoadSizeInFHU. this is the other change going in. 1
skyrim482 Posted October 31, 2023 Posted October 31, 2023 3 hours ago, Dasha117 said: that is how my mod works. it sends the calculated load size over, not the full load size. Problem was the ratio in how it converted from my values to FHU values... I am about to put up 1.4.6. in it is minor updates. Added an event that other modders can register for. in case anyone wants to add additional features in other mods. will explain its use on the main page. Also updated the cum values I am sending to FHU. I copied what SLS was doing, and it was just taking the loadSize and dividing it by 2.5... that was no where near close enough. FHU default max load size is 4 (dragon. mine is 30ish. so... 30/4 ==7.5. meaning it should be LoadSizeInMyMod/7.5 == LoadSizeInFHU. this is the other change going in. Im not sure how much tinkering you have planned but you could also tie the "cum inside enjoyment bonus" to load size Like a nord cumming inside gives a minor bonus but a horse cumming inside should be a bigg bump... literally ? Also are you adding the horse to the continuious cum mechanic? I was trying to figure out what thats doing, I saw with the dog it was sending data to FM every time does it also send an inflation value to FHU or does it only do that on the final actual orgam?
Dasha117 Posted October 31, 2023 Author Posted October 31, 2023 (edited) 11 hours ago, skyrim482 said: Im not sure how much tinkering you have planned but you could also tie the "cum inside enjoyment bonus" to load size Like a nord cumming inside gives a minor bonus but a horse cumming inside should be a bigg bump... literally ? Also are you adding the horse to the continuious cum mechanic? I was trying to figure out what thats doing, I saw with the dog it was sending data to FM every time does it also send an inflation value to FHU or does it only do that on the final actual orgam? I am not at my pc, but i think the bonus enjoyment is based on the load size. So a horse will give a bigger bump than say a human or dog. As for the continuous cum mode... some animals do not cum all at once orgasm like us humans. They start cumming little by little throughout the whole process. I implemented this feature for select animals that actually do this in real life, such as dogs(list of current creatures is on main page in a spoiler box i think). I may add a mcm option to enable it for all creatures as it is just more fun (in my opinion). What does this mode do? So lets take a dog. Their cum value is around 10. Normal orgasm they would just ubload all 10 in you at once at the end. In continuous cum mode that 10 is spaced out over the whole enjoyment bar in SLSO... so if you get them to say 20% of the enjoyment bar, then you get 2 cum in/on you. Then say you bring it to 50%. You now get 3 cum (since you got 2 last time). So you still get the 10 cum load, but it is spaced out now. It actually mostly ignores the SLSO orgasm event if you are in this mode so you do not get double the cum that you were supposed to get. What the SLSO event does does, is it resets the max cum value. Since the male had his full load drawn out, it needs to regenerate so although you can continue, it will be much less cum the 2nd time around. Note that each cum squirt during this mode goes down the normal path of code. So it still goes to needs mods, enjoyment bonus, FHU, etc. It is just smaller/continuous increases vs just all at once. One side feature is that you can get multiple Alchemy cum bottles in continuous mode... in this mode if you spit, the spit builds up and when you spit enough, you get a cum bottle. Currently i have it set to 25% their base. So you cant keep milking the same creature for ingredients. You need to let their balls recharge. Edited October 31, 2023 by Dasha117
Sasaiください Posted October 31, 2023 Posted October 31, 2023 It's just works (and even updates the pool on a correct value) on the newest version, thanks 2
Dasha117 Posted October 31, 2023 Author Posted October 31, 2023 50 minutes ago, Deutsche_Cookie said: It's just works (and even updates the pool on a correct value) on the newest version, thanks 1
skyrim482 Posted October 31, 2023 Posted October 31, 2023 11 hours ago, Dasha117 said: As for the continuous cum mode... some animals do not cum all at once orgasm like us humans. They start cumming little by little throughout the whole process. I implemented this feature for select animals that actually do this in real life, such as dogs(list of current creatures is on main page in a spoiler box i think). I may add a mcm option to enable it for all creatures as it is just more fun (in my opinion). Yeah it doesnt have to be super realistic obviously lol. The continious cum for all creatures would be prety sweet and maybe easy to implament. You charater would actually be pretty full after a horse or a bear for example. I seen in the scripts you have the lines for the check fullnes value of the npc. Was that just left over from survival or do you plant to add a key or something to check an npc fullness value?
Agnot Posted October 31, 2023 Posted October 31, 2023 Hi there! First than nothing: thanks, I´m enjoying your mod a lot, it has been working great for me, even those versions you said were buged. Now, I have a question that is not directly related to your mod but about a related mod (so, you can perfectly stop reading right now and say "So, f...ck off, it´s not my busines nore responsability!" -however I would appreciate a more gentle way to put it XD- Also, I can see you´re quite active working on your oun mod, and i would understand if you have no time for this). The question it´s about Cum Alchemy Remastered... since the author is not answering my questions but you keep the interactions betwen your mod and his/her one, I´m wondering if you found a work around... The thing is: Since apothecary´s update (now food and food and drinks addon i´snt available any more) the included patch from CAR claims for the addon... so, actually, CAR is not compatible with Apothecary any more.... Then: CAR claims for that addon to work, and your mod should work with CAR... I cant find a way out of this dead end... Any suggestion? Thanks again! (even if you don answer!)
Dasha117 Posted October 31, 2023 Author Posted October 31, 2023 40 minutes ago, Agnot said: Hi there! First than nothing: thanks, I´m enjoying your mod a lot, it has been working great for me, even those versions you said were buged. Now, I have a question that is not directly related to your mod but about a related mod (so, you can perfectly stop reading right now and say "So, f...ck off, it´s not my busines nore responsability!" -however I would appreciate a more gentle way to put it XD- Also, I can see you´re quite active working on your oun mod, and i would understand if you have no time for this). The question it´s about Cum Alchemy Remastered... since the author is not answering my questions but you keep the interactions betwen your mod and his/her one, I´m wondering if you found a work around... The thing is: Since apothecary´s update (now food and food and drinks addon i´snt available any more) the included patch from CAR claims for the addon... so, actually, CAR is not compatible with Apothecary any more.... Then: CAR claims for that addon to work, and your mod should work with CAR... I cant find a way out of this dead end... Any suggestion? Thanks again! (even if you don answer!) A few things first. The author of cum Alchemy Remastered has just not been online for a couple of months. But you never know when they may come back. I added support for it by looking up for form ids for the potions... making ky own mapping file for race to cumVialFormID.. and then i add that item to your inventory... that is about it. I did make a small patch for CAR so that when you consume one of those potions it does something with my mod. I do not know what this Apothecary mod you talk of is. Mind sending a link? Same goes for this "food and drinks addon". 1
Dasha117 Posted October 31, 2023 Author Posted October 31, 2023 2 hours ago, skyrim482 said: Yeah it doesnt have to be super realistic obviously lol. The continious cum for all creatures would be prety sweet and maybe easy to implament. You charater would actually be pretty full after a horse or a bear for example. I seen in the scripts you have the lines for the check fullnes value of the npc. Was that just left over from survival or do you plant to add a key or something to check an npc fullness value? Fullness value is called by my mod when calcuting the actual current load size. Currently there is no way to probe a npc for their load size. Not sure if i will add it either as i do not do any key pressing stuff right now. I will try to keep something in mind incase i get bored but i have a lot lined up right now. CumPotion mod, fertility mode rewrite, Whorecraft, plus the misc stuff for this mod. I am also in the process of redoing my whole skyrim install. Upgrading to AE. My modding setup is very... not so great. It is difficult/annoying for me to mod. So i am just redoing it all to make it easier to mod
skyrim482 Posted October 31, 2023 Posted October 31, 2023 13 minutes ago, Dasha117 said: Fullness value is called by my mod when calcuting the actual current load size. Currently there is no way to probe a npc for their load size. Not sure if i will add it either as i do not do any key pressing stuff right now. I will try to keep something in mind incase i get bored but i have a lot lined up right now. CumPotion mod, fertility mode rewrite, Whorecraft, plus the misc stuff for this mod. I am also in the process of redoing my whole skyrim install. Upgrading to AE. My modding setup is very... not so great. It is difficult/annoying for me to mod. So i am just redoing it all to make it easier to mod I Have avoided AE since it realesed due to compatbility issues that it would have with mods. Maybe things have gotten better now and it wont break the modded game, I have been worried to try.
Dasha117 Posted October 31, 2023 Author Posted October 31, 2023 14 minutes ago, skyrim482 said: I Have avoided AE since it realesed due to compatbility issues that it would have with mods. Maybe things have gotten better now and it wont break the modded game, I have been worried to try. since I mod.. I feel if I encounter any issues with the ones I use.. I can just you know.. fix them
Agnot Posted October 31, 2023 Posted October 31, 2023 5 hours ago, Dasha117 said: A few things first. The author of cum Alchemy Remastered has just not been online for a couple of months. But you never know when they may come back. I added support for it by looking up for form ids for the potions... making ky own mapping file for race to cumVialFormID.. and then i add that item to your inventory... that is about it. I did make a small patch for CAR so that when you consume one of those potions it does something with my mod. I do not know what this Apothecary mod you talk of is. Mind sending a link? Same goes for this "food and drinks addon". Thanks truly, for your consideration! And yes, I suppose I should wait for the mod´s author to appears after all... Apothecary: https://www.nexusmods.com/skyrimspecialedition/mods/52130/?tab=description
Dasha117 Posted October 31, 2023 Author Posted October 31, 2023 (edited) 1 hour ago, Agnot said: Thanks truly, for your consideration! And yes, I suppose I should wait for the mod´s author to appears after all... Apothecary: https://www.nexusmods.com/skyrimspecialedition/mods/52130/?tab=description Omph, just from reading what they does i know it will not work with CAR. They are both changing the same items. That said i have a few projects in line after i redo my dev setup. Fertility mode improvements. Whorecraft extension. Merge all the cum bottles from multiple mods into one. Edited October 31, 2023 by Dasha117 1
Agnot Posted November 1, 2023 Posted November 1, 2023 15 hours ago, Dasha117 said: Omph, just from reading what they does i know it will not work with CAR. They are both changing the same items. That said i have a few projects in line after i redo my dev setup. Fertility mode improvements. Whorecraft extension. Merge all the cum bottles from multiple mods into one. looking fordward to play your projects!!!! Thanks again, Seyaa!
ebbluminous Posted November 1, 2023 Posted November 1, 2023 53 minutes ago, gagagagpapa said: Is it compatibble with SLS? Kinda pointless to have this with SLS as this mod is to replicate the cum addiction from that one
Dasha117 Posted November 1, 2023 Author Posted November 1, 2023 2 hours ago, gagagagpapa said: Is it compatibble with SLS? 1 hour ago, ebbluminous said: Kinda pointless to have this with SLS as this mod is to replicate the cum addiction from that one True, but it is not not compatible. Like they both will technically run at the same time.... Mine does not hook into SLS though, so you cant really get the best of both. It's mostly an either or
StrayHALO_MAN Posted November 2, 2023 Posted November 2, 2023 On 10/28/2023 at 12:12 PM, Dasha117 said: What is this last seed you speak of. https://www.nexusmods.com/skyrimspecialedition/mods/56393 Here you go buddy, it's made by the same guy that did Campfire and Frostfall.
Pantheress Posted November 2, 2023 Posted November 2, 2023 I'm unable to start this mod on an ongoing save. New games work fine, but something seems to be stopping the mcm from appearing on my saves, on several different profiles/characters. I tried the "setstage ski_..." command, to no avail. What else is there to try, other than starting over with a new character from scratch?
ebbluminous Posted November 2, 2023 Posted November 2, 2023 19 minutes ago, Pantheress said: I'm unable to start this mod on an ongoing save. New games work fine, but something seems to be stopping the mcm from appearing on my saves, on several different profiles/characters. I tried the "setstage ski_..." command, to no avail. What else is there to try, other than starting over with a new character from scratch? Not really. Soem mods can play hell/not work on existing saves. In those cases it's new game time
Dasha117 Posted November 4, 2023 Author Posted November 4, 2023 On 11/2/2023 at 5:31 PM, Pantheress said: I'm unable to start this mod on an ongoing save. New games work fine, but something seems to be stopping the mcm from appearing on my saves, on several different profiles/characters. I tried the "setstage ski_..." command, to no avail. What else is there to try, other than starting over with a new character from scratch? On 11/2/2023 at 5:51 PM, ebbluminous said: Not really. Soem mods can play hell/not work on existing saves. In those cases it's new game time Mod works fine on existing saves. that said, someone had a similar issue with the MCM not showing for quite a while. /shrug just sky ui issues. just play. it will work. eventually the MCM will show.
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