Nuascura Posted August 25, 2024 Author Posted August 25, 2024 @libertyryu "This translate is mcm and player dialogue translate." Ah, I see what you mean. That quote of yours literally describes the issue. XTranslator is only showing player dialogue, not guard dialogue. Check the pic below with xTranslator 1.5.9: Spoiler If I toggle the circled option above for ThreeListView, guard dialogue disappears since it's moved to another tab "ILSTRINGS". I'm unsure if that is your issue. Regardless, I'm able to see guard dialogue.
Raine_Hyd Posted August 26, 2024 Posted August 26, 2024 Sorry I never responded, rebuilt my mod list completely as I stated in discord. Afterwards it's working. but the racemenu swapping race issue still happens, the fix I found for it is to have it set to collar and curse then unequip the collar and/or equip a new uncursed one and they will re-curse you. But thanks for the responses, I got busy with the mod thing. Great mod though.
Nuascura Posted August 26, 2024 Author Posted August 26, 2024 @Raine_Hyd Just curious; do you have Equip Enchantment Fix installed? Does the race change issue still occur with it installed?
libertyryu Posted August 27, 2024 Posted August 27, 2024 Completed translation into Korean. And I have a suggestion, it would be nice to have a starter package like the Sexlab survial. Because if your starting point is not a town, you will be sent to jail. Licenses taken from the mod warehouse are invalid. Licenses - Player Oppression.zip
TikiWikiTam Posted August 27, 2024 Posted August 27, 2024 Love the mod so far. Thoughts on adding a shoe license?
Nuascura Posted August 27, 2024 Author Posted August 27, 2024 @libertyryu Thank you so much for your hard work! In the interest of preserving your work to make it easier for any update process and to keep it as compatible as possible with all versions, I extracted only the necessary records (excluding container names) from your edited plugins into a patch. However, I can't read legible Korean inside xEdit, so please let me know if the records were accurately preserved in the attached file. If not, you can easily make the same changes under xEdit on your end. I've also made the main Korean patch a dependency of the Korean Dialogue Patch. Licenses - Korean Patch.7z Speaking of which, can you let me know which part of the scripts you edited? I can try to see if the related strings can be localized from Licenses_KOREAN instead of being inside the script since these files can change sporadically. With the way I've packed them above, the file has a higher chance of being compatible with all future versions. It just needs a tweak here or there if related items are changed. 16 hours ago, libertyryu said: if your starting point is not a town, you will be sent to jail. Licenses taken from the mod warehouse are invalid. Yeah, that is a minor inconvenience. I can see what to do. It's not a big issue, though, since you're only sent to jail if you're way outside a city/town location on your FirstTimeViolation. If you are sent to jail, though, your first time is with a 0 bounty.
Nuascura Posted August 27, 2024 Author Posted August 27, 2024 14 hours ago, TikiWikiTam said: Love the mod so far. Thoughts on adding a shoe license? Thanks, hope you continue to enjoy it! Shoe license is a bit niche, my dear Tarantino. For now, you can create a similar effect by doing the following: Limit Equipment Slot checking to Slot 37 Enable Clothing or Armor License, or both. Downside is that all related items are confiscated on violation. You can also edit the scripts for your own ideal if you want to. 1
libertyryu Posted August 29, 2024 Posted August 29, 2024 (edited) On 8/28/2024 at 5:47 AM, Nuascura said: @libertyryu Thank you so much for your hard work! In the interest of preserving your work to make it easier for any update process and to keep it as compatible as possible with all versions, I extracted only the necessary records (excluding container names) from your edited plugins into a patch. However, I can't read legible Korean inside xEdit, so please let me know if the records were accurately preserved in the attached file. If not, you can easily make the same changes under xEdit on your end. I've also made the main Korean patch a dependency of the Korean Dialogue Patch. Licenses - Korean Patch.7z 24.98 kB · 1 download Speaking of which, can you let me know which part of the scripts you edited? I can try to see if the related strings can be localized from Licenses_KOREAN instead of being inside the script since these files can change sporadically. With the way I've packed them above, the file has a higher chance of being compatible with all future versions. It just needs a tweak here or there if related items are changed. Yeah, that is a minor inconvenience. I can see what to do. It's not a big issue, though, since you're only sent to jail if you're way outside a city/town location on your FirstTimeViolation. If you are sent to jail, though, your first time is with a 0 bounty. Script translate is action that Violation of the law The attached file contains an accurate record of the information. Thank you. I translate script list: BM_Licenses_Detection BM_Licenses_MCM BM_ME_DetectItemMagicOut Edited August 29, 2024 by libertyryu
Nuascura Posted August 29, 2024 Author Posted August 29, 2024 3 hours ago, libertyryu said: BM_Licenses_Detection BM_Licenses_MCM BM_ME_DetectItemMagicOut Ah, these only contain debug notifications. Others are debug traces which don’t appear in-game. If you want to be able to read them in Korean, that’s fine. You’ll just have to translate them for each version. Feel free to add back the scripts and use my file to update from hereon. I found some game messages I forgot to convert to “message form” under workbench, water, and curfew. You’ll be able to translate those outside the script (via xTranslator) with 1.18.1. I think that’s the last of my script notifications that aren’t for debugging purposes.
nicksels Posted August 29, 2024 Posted August 29, 2024 Hey @Nuascura, love your work! I've had your mod in my load order for a while now and played with your newest update for a few hours, but there's this consistent crash I keep getting whenever a guard teleports me somewhere (either jail or the inn). Any fix for this would be awesome; I'd even disable the teleporting events completely if I could, but I'm not capable enough with xEdit lol
Nuascura Posted August 29, 2024 Author Posted August 29, 2024 (edited) @nicksels Could you post your crash log and steps I can follow when starting a new game/character? Edit: Also, if you have the will, you might try to debug this on your own setup by initiating the teleport manually, following these steps: Incur a violation - absolutely any violation that gets the guard to approach you When you see the guards run toward you, open the console Type this: ShowQuestAliases BM_Licenses_Bounty Note the following FormIDs: ClosestLocationMarker, ClosestInnMarker Type this: StopQuest BM_Licenses_Bounty Type this: player.moveto [ClosestLocationMarker FormID] For example, player.moveto 01234567 See if that transition crashes. If it doesn't, repeat step 6 with ClosestInnMarker's last recorded FormID. If neither of these quest aliases are filled with a FormID, let me know. Edited August 29, 2024 by Nuascura
ChandraArgentis Posted August 30, 2024 Posted August 30, 2024 Are we going to see some additional licenses at some point? For example: Shout License. Once the you've completed the quest to kill your first dragon, they realize that your shouts could be problematic. In order to keep you from hurting those around you, you're required to wear a gag while in town (or purchase a license). Weapon License extension. If you're caught violating the weapon license, you receive an armbinder for your insolence.
Nuascura Posted August 30, 2024 Author Posted August 30, 2024 2 hours ago, ChandraArgentis said: Are we going to see some additional licenses at some point? For example: Shout License. Once the you've completed the quest to kill your first dragon, they realize that your shouts could be problematic. In order to keep you from hurting those around you, you're required to wear a gag while in town (or purchase a license). Weapon License extension. If you're caught violating the weapon license, you receive an armbinder for your insolence. Possibly, but not for a while. LPO regularly undergoes long periods of iterative QOL improvements to maintain a high baseline stability. 1.18 was a big feature update, so we're back to bug fixing and refinements.
nicksels Posted August 30, 2024 Posted August 30, 2024 17 hours ago, Nuascura said: Could you post your crash log and steps I can follow when starting a new game/character? Sure, attached it to this post. As for the steps I take on new games; I usually start my games via Realm of Lorkhan: an alternate start mod. I wait for mods to load in, pick a loadout and tweak some mod options while in the hub, after which I pick a starting point for my game and teleport there via the mod's teleporting crystals. This game I picked Riften. When I walked through your instructions I didn't crash! It's strange though... I triggered an arrest by putting the fine amount to the max, but as soon as they told me they're taking me to prison the game just instantly crashes. I thought it might have been related to another mod I had enabled: "Sexlab Jailrape", but it still crashed when I disabled it The list of available locations didn't list a prison location, only that of the nearest settlement and inn, as can be seen on the attached image. Dunno if that's related, but I suspect the problem lies in that teleportation. You have any clue? Spoiler crash-2024-08-30-12-43-39.log
Nuascura Posted August 30, 2024 Author Posted August 30, 2024 (edited) 3 hours ago, nicksels said: I triggered an arrest by putting the fine amount to the max, but as soon as they told me they're taking me to prison the game just instantly crashes. I’ll need a little more specificity to make sure my conditions match yours as close as possible so that I also follow the same dialogue branch. Is this the first LPO bounty arrest? What violation(s) are active? Do you have Kinky Dialogue enabled? Put this all as part of a 1-2-3 step-by-step process covering your entire second paragraph, which I can replicate from a new game. E.g 1. Spawn in Start Cell 2. Initialize LPO 3. Import Settings (if importing, please also pass your settings.json) 4. Move to Riften worldspace 5. Equip a sword 6. Etc. While you have time, you might also try testing this issue on as minimal of a setup as possible. That means only leaving Address Library, SSE Display Tweaks (if you have it), SkyUI, LPO, Realm of Lorkhan, and their dependencies enabled. Edited August 30, 2024 by Nuascura
Dez65 Posted August 30, 2024 Posted August 30, 2024 Updated to 1.18.0 from 1.17.0 (after deactivating the mod on my current save) and it seemed to update flawlessly and without incident. I was wondering about a couple of things. In the FOMOD, it says that the Misogynistic Patch is imcompatible with the Bruma patch. I have Bruma and I've installed both - which one will win any conflict in game? I loved this mod with the voice pack from here but it seems that pack has become outdated with your updates. Do you know if the voice pack will be updated or if there's another pack that will work with 1.18.0? Thanks again for an outstanding addition to the lore.
Nuascura Posted August 31, 2024 Author Posted August 31, 2024 (edited) 2 hours ago, Dez65 said: I was wondering about a couple of things. In the FOMOD, it says that the Misogynistic Patch is imcompatible with the Bruma patch. I have Bruma and I've installed both - which one will win any conflict in game? If you want LPO to function at all in Bruma, you'll want to only install the Bruma patch. The misogynistic patch overwrites crucial dialogue record conditions which disallow Bruma guards from saying certain things. If you also want misogynistic dialogue, you'll need to merge the plugins yourself via xEdit. If you're lazy and don't mind inconsistency, let Bruma patch have more priority over the dialogue patch. 2 hours ago, Dez65 said: I loved this mod with the voice pack from here but it seems that pack has become outdated with your updates. Do you know if the voice pack will be updated or if there's another pack that will work with 1.18.0? Not sure about ondine, but I hadn't mentioned the voice pack with them for a while now because LPO's dialogue had been in flux. 1.18.0's confiscation feature added more lines, for example. I'd wait one or two more versions to see if the dialogue will still change before asking anyone to regenerate from the ground up. Edited August 31, 2024 by Nuascura
Ondine. Posted August 31, 2024 Posted August 31, 2024 @Dez65 @Nuascura I actually already started regenerating voices for the newest version today when I noticed some missing lines 🙃 Ill likely upload them this weekend.
Nuascura Posted August 31, 2024 Author Posted August 31, 2024 (edited) 1 hour ago, Ondine. said: @Dez65 @Nuascura I actually already started regenerating voices for the newest version today when I noticed some missing lines 🙃 Ill likely upload them this weekend. Oh nice! Just so you know, the license sellers can be stewards, so I noticed an issue with your old pack where that Proventus Avenicci fella in Dragonsreach wasn't voiced by your pack . Dunno if it's because the voiceover is a more unique, non-generic voice. Edited August 31, 2024 by Nuascura 1
Nuascura Posted August 31, 2024 Author Posted August 31, 2024 (edited) Some notices: 1.17.4 will be removed by the next update. This last 1.17 version will still be available on Nexus until removed from there. So, at the moment, this is your last warning in case you still want its misogynistic dialogue patch. I'm contemplating removing the Bikini keyword detection inside the MCM and all functions that add or remove relevant keywords. This is because SexLab Aroused can toggle EroticArmor keywords on items beyond just the chest piece, and you should also be modifying armors outside the game, ex. via xEdit. Removing this feature is as easy as removing the isolated functions themselves. The removal will also return some empty State slots for my MCM script, in case we need to add any additional advanced toggleable features. If there are any objections to this removal, voice them now. Removing this feature will not remove your ability to change what keywords qualify what items as "bikinis". This feature will remain inside the MCM. Edited August 31, 2024 by Nuascura
Dez65 Posted August 31, 2024 Posted August 31, 2024 11 hours ago, Nuascura said: I'd wait one or two more versions to see if the dialogue will still change before asking anyone to regenerate from the ground up. Thanks!
Dez65 Posted August 31, 2024 Posted August 31, 2024 11 hours ago, Ondine. said: I actually already started regenerating voices for the newest version today when I noticed some missing lines 🙃 Ill likely upload them this weekend. Awesome! Thanks!
Nuascura Posted August 31, 2024 Author Posted August 31, 2024 Feck. Apologies for the quick update, folks. 1.18.2 is a priority patch due to an oversight on my part. This is a save-compatible update. The issue isn't game-breaking, but it does break an internal function and render one or two of your settings useless.
Nuascura Posted August 31, 2024 Author Posted August 31, 2024 @libertyryu I was bored, so I updated the plugin and translation formatting of your file for you. The formats are thus updated from 1.18.0 to 1.18.2. You'll find new untranslated strings under Licenses_KOREAN.txt and three new message objects inside Licenses - Korean.esp. This is all just routine stuff. I did the translation text file comparison via VS Code's file comparison function. I also corrected the .txt directory. It was in Data\interface when it should've been in Data\interface\translations Licenses - 1.18.2 - Korean Patch.7z
Nuascura Posted August 31, 2024 Author Posted August 31, 2024 If you have time, please fill this survey for me to gauge the completeness of Licenses in its present state.
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