Raine_Hyd Posted August 15, 2024 Posted August 15, 2024 1 hour ago, Nuascura said: This is the same log as the one you first sent. The latest log is always log 0. Oh it's always 0, didn't know that, sorry. Papyrus.0.log
Nuascura Posted August 15, 2024 Author Posted August 15, 2024 1 hour ago, Raine_Hyd said: Oh it's always 0, didn't know that, sorry. Papyrus.0.logUnavailable This still doesn't contain anything I can help you with. It doesn't contain any traces with the [BM-LPO] tag. If it doesn't contain it, don't bother sending it over. I do want to help you, but you're not giving me anything I can act on. I'll say it one more time in a step-by-step manner: 1. Make sure papyrus logs for your game are enabled 2. Start a new game. Since you use ASLAL, initiate Licenses in the starting cell. Do not import any LPO settings. 3. Go to Licenses -> Auxiliary -> Log Traces. Enable this option. 4. Enable any other Licenses option that was relevant to your issue. 5. Replicate your issue. 6. Make sure your log contains [BM-LPO] tagged lines. If so, send your log and provide a step-by-step process for me to follow in your footsteps. If it doesn't, redo from step 1.
Raine_Hyd Posted August 16, 2024 Posted August 16, 2024 19 hours ago, Nuascura said: This still doesn't contain anything I can help you with. It doesn't contain any traces with the [BM-LPO] tag. If it doesn't contain it, don't bother sending it over. I do want to help you, but you're not giving me anything I can act on. I'll say it one more time in a step-by-step manner: 1. Make sure papyrus logs for your game are enabled 2. Start a new game. Since you use ASLAL, initiate Licenses in the starting cell. Do not import any LPO settings. 3. Go to Licenses -> Auxiliary -> Log Traces. Enable this option. 4. Enable any other Licenses option that was relevant to your issue. 5. Replicate your issue. 6. Make sure your log contains [BM-LPO] tagged lines. If so, send your log and provide a step-by-step process for me to follow in your footsteps. If it doesn't, redo from step 1. It happens just through normal gameplay so I can't really replicate it easily. But I started a New Game and tested it, the only issue I found is if I make collar the source while also applying the curse, the license doesn't allow casting magic even after I buy it and it's not expired. But this is the log from last night when I tested it on a new game following what you have in this post. I did not import any settings and followed what it says. Sorry if it's been a headache trying to help, but thanks for the help none-the-less. (I ctrl-F and BM-LPO was in there) Papyrus.0.log
Nuascura Posted August 16, 2024 Author Posted August 16, 2024 (edited) 46 minutes ago, Raine_Hyd said: It happens just through normal gameplay so I can't really replicate it easily. But I started a New Game and tested it, the only issue I found is if I make collar the source while also applying the curse, the license doesn't allow casting magic even after I buy it and it's not expired. But this is the log from last night when I tested it on a new game following what you have in this post. I did not import any settings and followed what it says. Sorry if it's been a headache trying to help, but thanks for the help none-the-less. (I ctrl-F and BM-LPO was in there) I need a step-by-step process and probably also need you to re-state what the issue is + what happened vs what you expect to happen. I can't read a log or follow you without a replication process and some context if you are just straight providing me said log. You need to also properly segregate your issues when making a bug report. It seems to me that you have two issues: 1. When the Nullify Magicka curse is set to "spell" and a Magic License has expired, none of the guards try to approach you for any violation you trigger. Circumstances unclear: "happens just through normal gameplay". 2. When the Nullify Magicka curse is set to "collar", buying a license does not remove the curse. No replication process provided. These are two different things. Notes for Issue 1: Logging the scenario will tell you why no guard is confronting you for an active violation. In your new log, for example, there's the line "Alias setup invalid". Again, I have no context for what your PC is doing, but the line does tell you that it couldn't find any active guards to chase you down - only later does it find valid guards. Along the same vein, events like DHLP_OnSuspend are telling Licenses to not check your PC at all. Another potential blocker is if you enabled Thaneship immunity. But I can't just postulate these scenarios since this is a License setting on your end that I can't know about unless you tell me. Notes for Issue 2: 46 minutes ago, Raine_Hyd said: the only issue I found is if I make collar the source while also applying the curse, the license doesn't allow casting magic even after I buy it and it's not expired I still cannot replicate your experiences, or if I can, it seems to still be intentional to me. Make sure you have both a Magic License and Life Insurance. If you don't have a Life Insurance and do have that feature enabled, buying a Magic License won't cut it. Edited August 16, 2024 by Nuascura
Raine_Hyd Posted August 16, 2024 Posted August 16, 2024 1 hour ago, Nuascura said: I need a step-by-step process and probably also need you to re-state what the issue is + what happened vs what you expect to happen. I can't read a log or follow you without a replication process and some context if you are just straight providing me said log. You need to also properly segregate your issues when making a bug report. It seems to me that you have two issues: 1. When the Nullify Magicka curse is set to "spell" and a Magic License has expired, none of the guards try to approach you for any violation you trigger. Circumstances unclear: "happens just through normal gameplay". 2. When the Nullify Magicka curse is set to "collar", buying a license does not remove the curse. No replication process provided. These are two different things. Notes for Issue 1: Logging the scenario will tell you why no guard is confronting you for an active violation. In your new log, for example, there's the line "Alias setup invalid". Again, I have no context for what your PC is doing, but the line does tell you that it couldn't find any active guards to chase you down - only later does it find valid guards. Along the same vein, events like DHLP_OnSuspend are telling Licenses to not check your PC at all. Another potential blocker is if you enabled Thaneship immunity. But I can't just postulate these scenarios since this is a License setting on your end that I can't know about unless you tell me. Notes for Issue 2: I still cannot replicate your experiences, or if I can, it seems to still be intentional to me. Make sure you have both a Magic License and Life Insurance. If you don't have a Life Insurance and do have that feature enabled, buying a Magic License won't cut it. When I buy a magic license and it expires (default set to 5 days since I didn't mess with that setting) the guards don't interact with me or do anything towards me such as stop me and give me a curse to be unable to use magicka again. This happens in standard play, as in do quest, the main story, etc. When it expires and I return to a town nothing triggers the guards. I'm not a thane in any hold either. Normally I have it set to use the curse and apply the tattoo, but I started a new game and did collar and it functioned properly, then I set collar and curse, it functioned properly again until I changed it to just curse and it stopped functioning as in, even without a license the guards did not care and didn't say anything when I cast magic. Issue 1. My PC was standing around in whiterun after the license expired, I changed locations as in go into a building, then exit to see if that would update their behavior (as in they would see I had no license and their AI would register that) nothing happens and they just greet me like normal. Other than Submissive Lola running, nothing else is happening aside from the normal townspeople going about their normal routine of walking around town and talking to other NPCs. I do not have Deviously Helpless, I have Practical Defeat so if something is trying to call DHLP, I don't know if it should be or not, I don't know if that's normal for mods to do. Issue 2. On the new game I started I havent done anything other than coc RoriksteadFrostfruitInn to pick up a follower and the mod seems to be working aside from the issue I pointed out about that curse. It works if I have both curse and collar enabled. I didn't have life insurance insurance checked/enabled at the time when I first tested it. Again, sorry for the headache, but thanks for the help. I'm trying to be as thorough as I can. The main issue is the mod doesn't trigger the guards at all after a license expires and they don't stop me for any violations. This is before I updated to current and after. Papyrus.0.log
Nuascura Posted August 16, 2024 Author Posted August 16, 2024 @Raine_Hyd 2 hours ago, Nuascura said: I need a step-by-step process a b c d e f etc.
Raine_Hyd Posted August 17, 2024 Posted August 17, 2024 (edited) 2 hours ago, Nuascura said: @Raine_Hyd a b c d e f etc. 1. Start a new game 2. Enable Curse License 3. Get cursed 4. Buy a license 5. Play the actual game and let license expire naturally (do not wait) 6. The guards no longer trigger the effect Step 5 is where it ends up stopping. I can't say anything other than play the game and it fails, because that's what I'm doing. The entire system won't do any checks. Like I just got sent to the Deviously Cursed Loot Prison, after that ended and I was released, the guards no longer trigger a response. It happens like that in almost any situation, I go do something and then it fails, I can not manually force it to do it, it just simply stops working. 2 videos the second is before Dagnar prison but the same save, the second is after being sent there, having no curse, casting magic infront of a guard with stuff active and nothing happens. It quits working: It's working can't use magic, have the curse, and guard triggers curfew: Both the same save, beyond this I can't really explain anymore. And this is the change race and the effect no longer works racemenu, issue: Edited August 17, 2024 by Raine_Hyd
Nuascura Posted August 17, 2024 Author Posted August 17, 2024 (edited) ok great, video helps us make some good progress! 5 hours ago, Raine_Hyd said: It quits working: Please log this scenario with Log Traces enabled. I need to see what LPO says precisely when you cast flames. Your last log had nothing from LPO like some of your other logs. It had no LPO traces. 5 hours ago, Raine_Hyd said: It's working can't use magic, have the curse, and guard triggers curfew: Right, this is normal. Guards can only say dialogue for one type of violation, but they will fine you for however much violation you've incurred. You probably knew that, but if not, this is the case. Edit: I should add that 1.17.4 only calls for the Curfew Violation directly, so it might not pick up on a missing curse if you have Active Curse Enforcement enabled. 5 hours ago, Raine_Hyd said: And this is the change race and the effect no longer works racemenu, issue: Like I said before, this issue isn't a priority, but I can indeed investigate it when I have time. It's not a part of normal gameplay. Edited August 17, 2024 by Nuascura
Lute Posted August 20, 2024 Posted August 20, 2024 @Raine_Hyd If you don't mind, where did you get the tattoo on your character's ass from? And what mod gave that guard a slave?
lsrmsy Posted August 22, 2024 Posted August 22, 2024 I may have found an incompability. The MCM menu won't load when i have CBBE 3BA (3BBB) installed. From my (very limited) understanding it could be because they are both using PapyrusUtil? there may also be other mods which cause the same problem, but i am too lazy to test which one right now as i am hoping for a general fix. Possibly i am just missing something obvious, but either way i wanted to mention this for anyone facing the same problem. Any help would be appreciated.
Someone92 Posted August 22, 2024 Posted August 22, 2024 Can it be you are over the limit of MCM menus? Iirc it can only handle 128 ones.
Nuascura Posted August 22, 2024 Author Posted August 22, 2024 (edited) 9 hours ago, lsrmsy said: I may have found an incompability. The MCM menu won't load when i have CBBE 3BA (3BBB) installed. From my (very limited) understanding it could be because they are both using PapyrusUtil? there may also be other mods which cause the same problem, but i am too lazy to test which one right now as i am hoping for a general fix. Possibly i am just missing something obvious, but either way i wanted to mention this for anyone facing the same problem. Any help would be appreciated. This is a very generic issue. For all we know, it could be anything from you forgetting to enable Licenses' .esp, to what Someone92 said, to a mismatch between your SKSE version on your Skyrim.exe game executable. For example, I previously had this issue with my own mod when DD NG's SKSE plugin was active; the MCM for Licenses specifically wouldn't load until I removed the DD NG .dll. This occurred after I'd downgraded from 1130 to 640. Point is, you'll have to debug this issue thoroughly on your own. Disable plugins if you're over limit. Redo your Skyrim installation if you can. Edited August 22, 2024 by Nuascura
lsrmsy Posted August 22, 2024 Posted August 22, 2024 1 hour ago, Someone92 said: Can it be you are over the limit of MCM menus? Iirc it can only handle 128 ones. no, it's the same if i deactivate everything unrelated. 19 minutes ago, Nuascura said: This is a very generic issue. For all we know, it could be anything from you forgetting to enable Licenses' .esp, to what Someone92 said, to a mismatch between your SKSE version on your Skyrim.exe game executable. For example, I previously had this issue with my own mod when DD NG's SKSE plugin was active; the MCM for Licenses specifically wouldn't load until I removed the DD NG .dll. This occurred after I'd downgraded from 1130 to 640. Point is, you'll have to debug this issue thoroughly on your own. Disable plugins if you're over limit. Redo your Skyrim installation if you can. Well the esp is activated, it's not the mcm limit, SKSE and Skyrim are both on their newest (and compatible) version. Kinda sad because then i will probably just not use this mod since it's the only one that doesn't work and reinstalling skyrim doesn't seem worth it. I found the older version by the original author and that one works fine for me, but i was interested in the new features. The mcm even shows up, it just never initializes no matter how long i wait or how often i try.
Nuascura Posted August 22, 2024 Author Posted August 22, 2024 51 minutes ago, lsrmsy said: no, it's the same if i deactivate everything unrelated. Well the esp is activated, it's not the mcm limit, SKSE and Skyrim are both on their newest (and compatible) version. Kinda sad because then i will probably just not use this mod since it's the only one that doesn't work and reinstalling skyrim doesn't seem worth it. I found the older version by the original author and that one works fine for me, but i was interested in the new features. The mcm even shows up, it just never initializes no matter how long i wait or how often i try. Could it be because you don't have bees? https://www.nexusmods.com/skyrimspecialedition/mods/106441
lsrmsy Posted August 23, 2024 Posted August 23, 2024 14 hours ago, Nuascura said: Could it be because you don't have bees? https://www.nexusmods.com/skyrimspecialedition/mods/106441 I thought that was only for people who use an older skyrim version?
Nuascura Posted August 23, 2024 Author Posted August 23, 2024 11 hours ago, lsrmsy said: I thought that was only for people who use an older skyrim version? It doesn’t hurt to try and eliminate the possibility.
Nuascura Posted August 24, 2024 Author Posted August 24, 2024 1.18 🛑 If you are a current user updating from 1.17 or older, all inclusive, you must deactivate Licenses via the MCM in your existing save before installing any version 1.18 or newer. I am not liable for broken saves. This is not a legally-binding waiver. 1.18 is a save-compatible update. It involved a refactoring and restructuring of Licenses' back-end MGEF distribution and quest sequences. Most features will work best on a clean save or a cleanly restarted Licenses, but one feature in particular, SlaveTats caching for the player, requires a deactivation on current saves before said saves are upgraded. If you are a current user: deactivate Licenses under the "Mod State" MCM option; save your game; close it; install Licenses 1.18; ???; profit! As per usual general dissuasion's sake of deprecated versions, 1.17.4 will be removed from LL soon. It is only being kept up for remaining individuals who wish to stay with 1.17. 1
libertyryu Posted August 25, 2024 Posted August 25, 2024 (edited) Hi, I'm thinking of translating this mod into Korean. But, this mod does not work with translation and I couldn't find Ambassador of the Guard and Mcmmenu script. How can I translating this mod..? I used xTlanslator(x64). Edited August 25, 2024 by libertyryu
Nuascura Posted August 25, 2024 Author Posted August 25, 2024 @libertyryu hm strange. The esp shouldn't be any different than every other esp on the market. I've never used xTranslator, but maybe it needs an update? Maybe the issue is because my plugin file header is 1.71 rather than 1.70? As for the MCM script, it doesn't require any translation unless you're looking to debug. All the strings have related tokens under a .txt file: Interface/Translations/Licenses_ENGLISH.txt. This makes it easier for you since no compiling is required, and the file only contains strings and nothing else. If you need any help, just let me know. I can isolate necessary translations from the plugin into a separate patch. But it's really just the following that is in English inside the plugin: dialogue, book items, message box form records.
garniu Posted August 25, 2024 Posted August 25, 2024 (edited) I've updated my dialogue patch to the new version. I changed a lot of dialogue so that they would make more sense now and made them shorter per response. I also touched the dialogue that wasn't in the kinky patch. Licenses - Dialogue Patch.esp Edited August 25, 2024 by garniu 1
garniu Posted August 25, 2024 Posted August 25, 2024 Also I have a suggestion to the license losing system. As right now you can only lose them while in water. There should be an option to lose licenses when sleeping in dangerous areas. For example: If we sleep in our home we would have 0% of losing a license, walled city inn 5%, inn outside of the city 10%, Wilderness 25%, Dungeons 50%. Or have your character lose a license when they are highly aroused.
Nuascura Posted August 25, 2024 Author Posted August 25, 2024 (edited) @garniu I think you should make a new listing for the dialogue patch. Don't let it get swallowed up by this long thread, lol I like the suggestions. With water damage, arousal, and sleep, I could expand on lose conditions and make a new MCM category. There likely won't be any other configurability since I'm nearing the limit of my state-based MCM script - if I add 5 or 10 more options, the script will refuse to compile, unfortunately. --- On a much related note to everyone, I'm considering removing the Bikini License keyword flag option. If you refer to the pics, I'd remove the "Current Item" and "Is Bikini Item" option holders. Arousal frameworks allow you to flag items already, and LPO is limited to the chest slot, anyway. If there are any objections, let me know. Edited August 25, 2024 by Nuascura
libertyryu Posted August 25, 2024 Posted August 25, 2024 (edited) 2 hours ago, Nuascura said: @libertyryu 음 이상하네요. esp는 시중에 나와 있는 다른 esp와 다를 바가 없을 겁니다. 저는 xTranslator를 사용해 본 적이 없지만, 업데이트가 필요할 수도 있을까요? 문제는 제 플러그인 파일 헤더가 1.70이 아니라 1.71이기 때문일까요? MCM 스크립트의 경우 디버깅을 하지 않는 한 번역이 필요하지 않습니다. 모든 문자열은 .txt 파일인 Interface/Translations/Licenses_ENGLISH.txt 아래에 관련 토큰이 있습니다. 이렇게 하면 컴파일이 필요 없고 파일에 문자열만 있고 다른 것은 없으므로 더 쉽습니다. 도움이 필요하면 알려주세요. 플러그인에서 필요한 번역을 별도의 패치로 분리할 수 있습니다. 하지만 플러그인 내부에 영어로 있는 것은 다음과 같습니다. 대화, 책 항목, 메시지 상자 양식 레코드. I can translate Korean, but I couldn't find comment of gaurd. I searched all over the script folder but couldn't find the guard dialogue. This translate is mcm and player dialogue translate. edit)To be exact, I couldn't find the dialogue that the guards have when they detect a player who has violated the rules. Korean translate.zip Edited August 25, 2024 by libertyryu
ThatOtherGuy69 Posted August 25, 2024 Posted August 25, 2024 Could punishments be added for breaking licenses rules, like sex and fines.
Nuascura Posted August 25, 2024 Author Posted August 25, 2024 (edited) 2 hours ago, libertyryu said: I can translate Korean, but I couldn't find comment of gaurd. I searched all over the script folder but couldn't find the guard dialogue. This translate is mcm and player dialogue translate. edit)To be exact, I couldn't find the dialogue that the guards have when they detect a player who has violated the rules. Korean translate.zip 85.89 kB · 0 downloads I can't download this file. I can download garniu's file above, for example, but not this. Says you removed the file? NVM I can download it now. Not sure what happened. I'll run through your file and see what you mean. 38 minutes ago, ThatOtherGuy69 said: Could punishments be added for breaking licenses rules, like sex and fines. LPO already fines the player. No sex just yet. Edited August 25, 2024 by Nuascura
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