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Posted
12 hours ago, Plaguetard2.0 said:

Night - Required - Weight 1

In City - Required - Weight 1

Thane - Inverted - Weight 2

 

Requirements Needed - 2

Now, if you are in a city, and it is night, you'd have the 2 points and your PC would be assaulted.

However, with Thane inverted, my understanding is that if you're a Thane, is subtracts that weight. So it would be 1 (Night) + 1 (In City) - 2 (Thane) = 0

Since your requirement is 2, you don't meet the requirements, therefore that doesn't occur.

That's not entirely accurate. Inverted requirements don't subtract their weight if the conditon is true, they add it if the condition is false. With this setup, you would actually be vulnerable if you are Thane:

Night (+1), In City (+1), Thane (+/- 0) = 2

However, if you are not Thane:

Night (+1), In City (+1), Not Thane (+ 2) = 4

So to get the desired result, set Requirments needed to 4.

 

Basically, if you want to lower the "score" if a particular requirement is not met, inverting it and raising the requirmenets needed is functionally equivalent to it. I did consider negative weights at one point to be able to reduce the score, but this is the reason why it seemed unnecessary to me. Granted, this might not be obvious.

Posted
13 hours ago, Rosvinar said:

First thing I checked... I don't think anyone else has mentioned this happening so its highly likely to be just something on my end that I'm missing due to not fully understanding the SL system, but it is odd. I've checked and rechecked all the settings I can find. I only have this and acheron running, could there be anything else effecting why it won't detect nearby npcs?

I don't think this has anything to do with Acheron. Can you post your settings?

Posted
2 hours ago, Teutonic said:

That's not entirely accurate. Inverted requirements don't subtract their weight if the conditon is true, they add it if the condition is false. With this setup, you would actually be vulnerable if you are Thane:

Night (+1), In City (+1), Thane (+/- 0) = 2

However, if you are not Thane:

Night (+1), In City (+1), Not Thane (+ 2) = 4

So to get the desired result, set Requirments needed to 4.

 

Basically, if you want to lower the "score" if a particular requirement is not met, inverting it and raising the requirmenets needed is functionally equivalent to it. I did consider negative weights at one point to be able to reduce the score, but this is the reason why it seemed unnecessary to me. Granted, this might not be obvious.

Ah, I'm surprised it has been working as well as it has for me if I misunderstood the inverted aspect. I'd have to look, and maybe it sort of just worked out the correct way if I rethink it. My mistake. I was trying to test what 'inverted' meant cause I couldn't find a description, and thought I had figured it out. Thanks for clarifying

Posted (edited)
17 hours ago, Teutonic said:

That's not entirely accurate. Inverted requirements don't subtract their weight if the conditon is true, they add it if the condition is false. With this setup, you would actually be vulnerable if you are Thane:

Night (+1), In City (+1), Thane (+/- 0) = 2

However, if you are not Thane:

Night (+1), In City (+1), Not Thane (+ 2) = 4

So to get the desired result, set Requirments needed to 4.

 

Basically, if you want to lower the "score" if a particular requirement is not met, inverting it and raising the requirmenets needed is functionally equivalent to it. I did consider negative weights at one point to be able to reduce the score, but this is the reason why it seemed unnecessary to me. Granted, this might not be obvious.

 

So how would I want to set this up?

 

I had set as required:

Nudity 2

Unarmed 1

Night 1

Skimpy Clothes 1

Drunk 1

Drugged 2

Covered in cum 2

 

I set those as inverted:

In city 2

In interior 1

Thane 3

 

I want the rape be less likely when it's not night, in non-dungeon interior and NOT happen when I'm a Thane.

 

My initial Requirements Needed was set up as 4, but after reading this I raised it to 8, but with all that in do not sure if I set it up correctly.

 

I'm currently in Raven Rock, freshly after updating to 5.3 and as I just left the Abandoned Building both Gloven Mallory and Maslyn want to rape me in broad daylight. My character is currently stuck on a roof of Ienth Farm waiting for them to go away. The search time was set up as 30 seconds, but it's been over 5 minutes and they are still running around trying to get to me.

 

EDIT:

They stopped, so I came down, walked towards the forge and... now both of them and Fethis Alor are having a foursome with my character in the middle... I don't think that Pursuit Timer is working properly, unless this is how it's supposed to work. But in that case what's the point of having it, if you can't escape rape by avoiding them for set amount of time?

 

In version 5.2 I had similar occurrence with a horse that was trying to rape me in Rorikstead. So I kept running circles around tavern to lose it, but it persisted, so finally I went inside one of the homes and thought I was safe. I was busy looting the all valuables when the horse suddenly spawned in the middle of the cramped house and started the rape scene, clipping through furniture and what not. Hilarious as it was, I don't think this is how its supposed to work.

Edited by belegost
Posted (edited)
19 hours ago, Teutonic said:

It turned out the method to detect summons was way off. Which raises some questions why this was never reported in Sexlab Adventures.

 

I gave this one a thought and I think this may be because vanilla summons barely last long enough to be useful, let alone stay long enough to trigger rape. AFAIR it's 1 minute in vanilla, while Odin's reanimation spells makes it 10 minutes at the most basic version and the timer goes up with your Conjuration skill plus additional time for Ordinator perks, up to one hour and over of real-time for non-thrall raised undead. Atronachs and daedra are much shorter, but still longer than anything in vanilla. Basically you can raise first draugr you kill and go through the whole dungeon with him. Plenty of time to trigger rape if conditions are met.

Edited by belegost
Posted
15 hours ago, Teutonic said:

I don't think this has anything to do with Acheron. Can you post your settings?

These are the test setting I was using. Crime settings were turned of as I'm under the assumption they are separate.

 

SkyrimSE 2023-10-02 05-20-20.png

Posted

I just have one question if I still have Sexlab Adventures in my mod manager would I have to remove it to use Sexy Adventures or can I use both since they're the same mod or would there be major conflicts with one another?

Posted
1 hour ago, TyKing24 said:

I just have one question if I still have Sexlab Adventures in my mod manager would I have to remove it to use Sexy Adventures or can I use both since they're the same mod or would there be major conflicts with one another?

Teutonic has (repeatedly) said that you can use both mods together. Just turn off the overlapping functions in Sexlab Adventures, since the functions in Sexy Adventures are newer/ reworked.

Posted (edited)

Is it normal that i get the bounty but the guards don't confront me like normal crimes?

I'm thane everywhere, don't know if this matter.

 

Ando also, could you recommend a mod that adds punishments for each crime committed?

Edited by Lady Wintrish
Posted (edited)
On 10/2/2023 at 6:22 AM, Rosvinar said:

These are the test setting I was using. Crime settings were turned of as I'm under the assumption they are separate.

You have both guard and non-guard chance at 0%. Every NPC either is or is not a guard, so that is why noone is valid. All the different chances stack, so if an NPC is in multiple categories, all chances roll separately. You need to set one or both to a higher value.

 

On 10/2/2023 at 9:48 AM, Someone92 said:

Does Sleep Creep use nearby NPCs or does it spawn new NPCs?

Does it respects the settings in Gang Rape regarding Sex, creature etc of assailants?

 

Spoiler

Neither. The cum flows out of the aether, the same place where the stolen items go.

Gang Rape and Sleep Creep are independent. Neither's settings apply to the other.

 

On 10/2/2023 at 5:49 PM, Lady Wintrish said:

Is it normal that i get the bounty but the guards don't confront me like normal crimes?

I'm thane everywhere, don't know if this matter.

 

Ando also, could you recommend a mod that adds punishments for each crime committed?

This is normal. Ideally, they will confront you immediately of course and this is something I want to revisit eventually. They will confront you if you have a bounty of 1000 (not sure if the threshold is exactly at 1000 or above), at least unmodded. For crime punishments, you can try Prison Alternative or Prison Overhaul.

Edited by Teutonic
Posted
On 10/1/2023 at 7:07 PM, belegost said:

So how would I want to set this up?

 

I had set as required:

Nudity 2

Unarmed 1

Night 1

Skimpy Clothes 1

Drunk 1

Drugged 2

Covered in cum 2

 

I set those as inverted:

In city 2

In interior 1

Thane 3

 

I want the rape be less likely when it's not night, in non-dungeon interior and NOT happen when I'm a Thane.

 

My initial Requirements Needed was set up as 4, but after reading this I raised it to 8, but with all that in do not sure if I set it up correctly.

 

I'm currently in Raven Rock, freshly after updating to 5.3 and as I just left the Abandoned Building both Gloven Mallory and Maslyn want to rape me in broad daylight. My character is currently stuck on a roof of Ienth Farm waiting for them to go away. The search time was set up as 30 seconds, but it's been over 5 minutes and they are still running around trying to get to me.

 

EDIT:

They stopped, so I came down, walked towards the forge and... now both of them and Fethis Alor are having a foursome with my character in the middle... I don't think that Pursuit Timer is working properly, unless this is how it's supposed to work. But in that case what's the point of having it, if you can't escape rape by avoiding them for set amount of time?

 

In version 5.2 I had similar occurrence with a horse that was trying to rape me in Rorikstead. So I kept running circles around tavern to lose it, but it persisted, so finally I went inside one of the homes and thought I was safe. I was busy looting the all valuables when the horse suddenly spawned in the middle of the cramped house and started the rape scene, clipping through furniture and what not. Hilarious as it was, I don't think this is how its supposed to work.

So I'm guessing there were all true:

 

Nudity 2

Unarmed 1

Drunk 1

Drugged 2

Covered in cum 2

 

Would be enough to get to 8. When in doubt, you can turn on gangrape debug messages, set assailant chances to 0% and see what's in the console. It's gonna tell you which requirements are true/false and how many are fulfilled for each group. Also note that Thaneship is hold-specifc and does not exist in Ravenrock, so is ignored completely there.

 

Also, if you want some requirements to stop any attempts no matter what, it might be better to add them to a separate group. That way they can't be ignored because other requirements add up to a high enough value (but again, it would be ignored in Raven Rock).

 

And the pursuit, I hate to have to say it again, but I will look into it. I'm sorry so many things aren't working right yet.

 

23 hours ago, BeppoBlonski said:

Can you please use the push-to-the-ground animation from the "Defeat Baka" mod for the "Sleep Rape" for more immersion?

Not sure what the animation is, but I have considered adding a bleedout anmation. I used it in Sexlab Adventures, until I didn't anymore. Don't remember why.

Posted (edited)
2 hours ago, Teutonic said:

And the pursuit, I hate to have to say it again, but I will look into it. I'm sorry so many things aren't working right yet.

 

No worries, this is to be expected.

 

And while you're looking into it, please do something about the situation where pursuer will follow through load doors if they're close enough. Vanilla Skyrim has this annoying mechanic that when an NPC is engaged in "hello" or similar interaction with your character, they will get teleported with you through doors if you activate them while they are speaking to you. Example: a guard will enter a shop with you, even if they are far away, if you happen to run past them and they are in the process of commenting, when you activate the door.

I think similar mechanic works with pursuers, however this makes it impossible to escape when inside interior cells, as they will follow through load doors and rape will start immediately after the loading screen, on the other side of the door. Not sure if anything can actually be done with it though, seems to be one of those quirks of Skyrim.

 

Thanks again for the great mod.

Edited by belegost
Posted (edited)
2 hours ago, Teutonic said:

Also, if you want some requirements to stop any attempts no matter what, it might be better to add them to a separate group. That way they can't be ignored because other requirements add up to a high enough value

I'm not sure I understand how that works. How does adding a separate group relate to overall requirements? Are they substracted from the requirements? I've read all previous comments about it by you and other users but this is still very unclear to me how that mechanic works. What I need is: if x,y,z is true, check requirements and start rape if met, however if any of a,b,c is true, regardless of value, block any rape attempt from happening at all.

 

I think this mechanic could really benefit form detailed tutorial on how to set it up, it's very murky for a regular user like myself, who didn't design it and doesn't intimately know how the internals work.

Edited by belegost
Posted
On 9/27/2023 at 2:38 AM, ButchDiavolo said:

The "safest"(see what I did there?) save cleaner is FallrimTools (aka resaver). Easy to use and pretty intuitive: when loading the save to clean, it will pop up a message with the redundant elements. If you don't get a pop up, there is nothing to clean.

When cleaning a save only use the remove unattached instances and undefined elements. And always save as a new save, in the unlikely event of something going wrong with cleaning.

BUT, even with this handy tool, it is still very unwise to remove script heavy, complex mods mid-game. (which Sexy Adventures is not)

 

On 9/27/2023 at 2:53 AM, Naps-On-Dirt said:

I agree with @ButchDiavolo, Fallrim Tools is dependable.  I've never had it cause save corruption.   And I DO do stupid things like removing script heavy mods mid-game, clean them out and keep going.  

 

Ok, sounds good you guys. I've done everything you guys said and I've cleaned some saves then my game wont read them correctly. I did managed to clean my current save (I've made a backup) and my game takes a really long time to load which was weird and I cant play any "cleaned" saves at all. I also saved my character presets and some mod profile settings just in case. I will keep looking into it. I also, watched the video on FallrimTools on Nexus a few times and It was a pretty old video with l guess the same tutorial purpose. 

 

Am I doing anything wrong in which I'm missing after cleaning my saves? 

Posted
10 hours ago, Teutonic said:

You have both guard and non-guard chance at 0%. Every NPC either is or is not a guard, so that is why none is valid. All the different chances stack, so if an NPC is in multiple categories, all chances roll separately. You need to set on or both to a higher value.

Ah... ok that does actually make sense, apologies still somewhat new to this, thank you for the clarity and your time.

Posted

Looks I am stuck in gangrape state, and not clear how to reset. one npc in always follow/teleport to me (npc have `Current package: Sexy_GangbangGiverPackageSandbox`)

 

 

Spoiler

image.png.44c7df7c2b71cf33c4ea9b339a1826a0.png

 

 

 

also see spam in logs

[10/03/2023 - 03:16:36PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
	<unknown self>.sexy_utilityscript.GetActorArrayFromReferenceAliasArray() - "Sexy_UtilityScript.psc" Line 23
	<unknown self>.sexy_utilityscript.GetShuffledActorArrayFromReferenceAliasArray() - "Sexy_UtilityScript.psc" Line 58
	[Sexy_GangbangQuest (FE05581E)].sexy_gangbangquestscript.PickGiverForScene() - "Sexy_GangbangQuestScript.psc" Line ?
	[Sexy_GangbangQuest (FE05581E)].sexy_gangbangquestscript.StartSexScene() - "Sexy_GangbangQuestScript.psc" Line ?
	[alias Receiver02 on quest Sexy_GangbangQuest (FE05581E)].sexy_gangbangreceiveraliasscript.OnUpdate() - "Sexy_GangbangReceiverAliasScript.psc" Line ?

 

 

not spam, but also looks related

[10/03/2023 - 02:57:08PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
	<unknown self>.sexy_utilityscript.GetActorArrayFromReferenceAliasArray() - "Sexy_UtilityScript.psc" Line 23
	<unknown self>.sexy_utilityscript.GetShuffledActorArrayFromReferenceAliasArray() - "Sexy_UtilityScript.psc" Line 58
	[Sexy_GangbangQuest (FE05581E)].sexy_gangbangquestscript.PickGiverForScene() - "Sexy_GangbangQuestScript.psc" Line ?
	[Sexy_GangbangQuest (FE05581E)].sexy_gangbangquestscript.StartSexScene() - "Sexy_GangbangQuestScript.psc" Line ?
	[Sexy_GangbangQuest (FE05581E)].sexy_gangbangquestscript.BeginGangbang() - "Sexy_GangbangQuestScript.psc" Line 347
	[Sexy_GangrapeQuest (FE05581F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ?
	[Sexy_GangrapeQuest (FE05581F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68
[10/03/2023 - 02:59:47PM] Info: SEXLAB - FATAL - Thread[2] AddActor(Алик'рский воин) - AddActor(Алик'рский воин) -- Failed to add actor -- They are not a valid target for animation
stack:
	<unknown self>.Debug.TraceStack() - "<native>" Line ?
	[SexLabThread02 (1F06C62C)].sslthreadcontroller.fatal() - "sslThreadModel.psc" Line 3070
	[SexLabThread02 (1F06C62C)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ?
	[SexLabThread02 (1F06C62C)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ?
	[SexLabQuestFramework (1F000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3325
	[Sexy_SexLabQuest (FE05580E)].sexy_sexlabquestscript.StartAnyAnimation() - "Sexy_SexLabQuestScript.psc" Line 167
	[Sexy_SexLabQuest (FE05580E)].sexy_sexlabquestscript.StartAnyAggressiveAnimation() - "Sexy_SexLabQuestScript.psc" Line 189
	[Sexy_GangbangQuest (FE05581E)].sexy_gangbangquestscript.StartSexScene() - "Sexy_GangbangQuestScript.psc" Line ?
	
	<truncated stack>

 

have suspicion that some conflict/incorrect behaviour with mod slapp (SexLab Approach). Will be nice have ability for reset state/fix npc, etc

 

(not critical - i am reload last save)

 

Posted
11 hours ago, xMrZwiggyx said:

 

 

Ok, sounds good you guys. I've done everything you guys said and I've cleaned some saves then my game wont read them correctly. I did managed to clean my current save (I've made a backup) and my game takes a really long time to load which was weird and I cant play any "cleaned" saves at all. I also saved my character presets and some mod profile settings just in case. I will keep looking into it. I also, watched the video on FallrimTools on Nexus a few times and It was a pretty old video with l guess the same tutorial purpose. 

 

Am I doing anything wrong in which I'm missing after cleaning my saves? 

If the save you are cleaning is a long playthrough, chances are that there are things in the save that, when cleared, will cause save corruption. The longer a playthrough (= the bigger the save file) is, the more chance of that happening. And no save cleaner can do anything about that unfortunately.

So if you are only trying to removes SexLab Adventures and want to exchange it for Sexy Adventures, then don't. Teutonic says you can use both at the same time. Just install them both and turn off the overlapping functions in the older mod (SexLab Adventures). If you ever do start a new playthrough, you could always remove Sexlab Adventures. Or keep the both. Which ever you decide.

Posted (edited)
On 10/2/2023 at 10:49 PM, belegost said:

I'm not sure I understand how that works. How does adding a separate group relate to overall requirements? Are they substracted from the requirements? I've read all previous comments about it by you and other users but this is still very unclear to me how that mechanic works. What I need is: if x,y,z is true, check requirements and start rape if met, however if any of a,b,c is true, regardless of value, block any rape attempt from happening at all.

 

I think this mechanic could really benefit form detailed tutorial on how to set it up, it's very murky for a regular user like myself, who didn't design it and doesn't intimately know how the internals work.

I'll try to illustrate it with an example. To keep it simple, let's assume you want to be vulnerable if you are 

1) either naked or unarmed

2) and it is night.

One way to do it is set all three to required and requirements needed to 2. However, this way you'll also be vulnerable if naked and unarmed, but during the day. So let's set it up with 2 groups.

Group 1: Set naked and unarmed to required, requirements needed to 2. 

Group 2: Set night to required, requirements needed to 1.

Now, if you are naked and unarmed duing the day, group 1 will be fulfilled, but group 2 won't, so you aren't vulnerable. If you are naked and/or unarmed during night, both groups are fulfilled, so you are vulnerable.

 

On 10/3/2023 at 10:29 AM, andbgame said:

Looks I am stuck in gangrape state, and not clear how to reset. one npc in always follow/teleport to me (npc have `Current package: Sexy_GangbangGiverPackageSandbox`)

I was hoping this wouldn't happen anymore. I will add an option to reset it. And thank you for including the logs. I'll try to figure out what happended and fix it.

 

On 10/3/2023 at 2:09 PM, Lady Wintrish said:

Does nipple piercings and vaginal/anal plugs counts as restraining objects for the rape requirements?

They don't. Restrained means wearing any of the following: An armbinder, a straitjacket, a yoke or a blindfold.

 

19 hours ago, blahity said:

Does inverted nudity law and inverted skimpy law trigger a bounty because you can't do both at the same time?

If you violate both, you get both bounties. Kind of an illogical setup, but I decided not to do anything against it. However, if you are naked, you are considered to neither violate the regular nor the inverted skimpy law.

Edited by Teutonic
Posted
3 hours ago, Teutonic said:

I'll try to illustrate it with an example. To keep it simple, let's assume you want to be vulnerable if you are 

1) either naked or unarmed

2) and it is night.

One way to do it is set all three to required and requirements needed to 2. However, this way you'll also be vulnerable if naked and unarmed, but during the day. So let's set it up with 2 groups.

Group 1: Set naked and unarmed to required, requirements needed to 2. 

Group 2: Set night to required, requirements needed to 1.

Now, if you are naked and unarmed duing the day, group 1 will be fulfilled, but group 2 won't, so you aren't vulnerable. If you are naked and/or unarmed during night, both groups are fulfilled, so you are vulnerable.

 

I was hoping this wouldn't happen anymore. I will add an option to reset it. And thank you for including the logs. I'll try to figure out what happended and fix it.

 

They don't. Restrained means wearing any of the following: An armbinder, a straitjacket, a yoke or a blindfold.

 

If you violate both, you get both bounties. Kind of an illogical setup, but I decided not to do anything against it. However, if you are naked, you are considered to neither violate the regular nor the inverted skimpy law.

Alright, I'm running Public Whore and wanted to know what I should set its nudity setting to be so it would be compatible with Sexy Adventures.

Posted (edited)
11 hours ago, Teutonic said:

I'll try to illustrate it with an example. To keep it simple, let's assume you want to be vulnerable if you are 

1) either naked or unarmed

2) and it is night.

One way to do it is set all three to required and requirements needed to 2. However, this way you'll also be vulnerable if naked and unarmed, but during the day. So let's set it up with 2 groups.

Group 1: Set naked and unarmed to required, requirements needed to 2. 

Group 2: Set night to required, requirements needed to 1.

Now, if you are naked and unarmed duing the day, group 1 will be fulfilled, but group 2 won't, so you aren't vulnerable. If you are naked and/or unarmed during night, both groups are fulfilled, so you are vulnerable.

I understand now. That actually makes sense, it allows for a great deal of flexibility, very nice. Though I will still argue it's not an intuitive how that works, and could use more explanation in the description, just so you can avoid repeated questions like mine in the future.

Edited by belegost

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