Teutonic Posted September 16, 2023 Author Posted September 16, 2023 On 9/14/2023 at 12:04 AM, Celedhring said: Any chance to add a setting for gang rape to fire if a PC enters an area if she's over a bounty limit that can be set in the MCM like in SA? For instance, the bounty gangrape's bounty level is set to 200..and if she's 201 or higher, it triggers the gang rape. I loved that feature..it made paying off the bounty BEFORE entering a city important. And with this new mod, you can really, really rack up the bounties! I am not sure which option you are referring to. I can add a requirement that measures if the player is above a certain bounty threshold, similar to e.g. low stamina. Would that be suitable? On 9/14/2023 at 10:53 PM, Someone92 said: Is it intended that assailants walk around when waiting for their turn? It happens so often that NPCs walk into the camera, or on top of the animation... I did not want them to just stand there, but they are meant to keep some distance. Looking into it.
Naps-On-Dirt Posted September 16, 2023 Posted September 16, 2023 One thing I've always wanted to suggest but never got around to, a toggle-able notification message reminding you when proximity rape is disabled. Obviously not everyone would need it, but I can't tell you how many times I've forgotten that I had to disable it to let a quest scene run but then forget to re-enable it. A normal upper-corner notification that it is off that repeats every like 5 minutes (or configurable amount) be a nice reminder, instead of wandering around vulnerable wondering why nothing is happening.
Sanvit Posted September 17, 2023 Posted September 17, 2023 Great mod, thank you! One suggestion. When starting sexlab scene make participants invisible to other characters. So the participants will be not attacked during sex scenes. This feature i saw in mod "Simple defeat" and it works well.
ebbluminous Posted September 17, 2023 Posted September 17, 2023 @Teutonic The update removing the papyrus requirement - This makes it ok for 1.5.97?
tonykiryu23 Posted September 17, 2023 Posted September 17, 2023 (edited) can u ad option for not long chance i mean not 30sec max lowest can u make it 10 to 15sec or somting to ingore rank becous soom time it to much from soo far there nother proplem the dont stop follow and the range is to long can u make it there limiter of range for rapist like 1k-2k not full map Edited September 17, 2023 by tonykiryu23
Teutonic Posted September 17, 2023 Author Posted September 17, 2023 2 hours ago, ebbluminous said: @Teutonic The update removing the papyrus requirement - This makes it ok for 1.5.97? Assuming that PapyrusUtil was really the problem, yes. 2 hours ago, tonykiryu23 said: can u ad option for not long chance i mean not 30sec max lowest can u make it 10 to 15sec or somting to ingore rank becous soom time it to much from soo far You are talking about the pursuit, correct?
Someone92 Posted September 17, 2023 Posted September 17, 2023 One suggestion to make the pursuit part a little more interesting: - Some assailants run after you at full speed all the time, some walk towards you and only start running when you get closer, and some just wait and run towards you if you get close.
tonykiryu23 Posted September 17, 2023 Posted September 17, 2023 (edited) 17 minutes ago, Teutonic said: Assuming that PapyrusUtil was really the problem, yes. You are talking about the pursuit, correct? yes proplem is the follow full map and soom time to bandits join normal mobs thad are cross map middal of rape the start to fight soo plz ad range who can join and u can escape the rape and by the way mod is great just mirrar crips and can u ad soom more compad like PWcomm and it other mods Edited September 17, 2023 by tonykiryu23
Tenner Posted September 17, 2023 Posted September 17, 2023 Thanks for the addition of blocking gangrape from vampire lords and werewolves! 1
tonykiryu23 Posted September 17, 2023 Posted September 17, 2023 45 minutes ago, tonykiryu23 said: yes proplem is the follow full map and soom time to bandits join normal mobs thad are cross map middal of rape the start to fight soo plz ad range who can join and u can escape the rape and by the way mod is great just mirrar crips and can u ad soom more compad like PWcomm and it other mods just click can u ad option to show thad the rapist stop follow 2
belegost Posted September 17, 2023 Posted September 17, 2023 (edited) Thanks for updating the mod to work with SE. My character just got thrown into Cidhna Mine (with Blood&Silver expansion and Devious Cidhna installed). Perfect time to take gang rape feature for a test ride. Edited September 17, 2023 by belegost 1
AnonAngelion Posted September 17, 2023 Posted September 17, 2023 Very interesting, I like the sound of this, will give it a try. ? 1
belegost Posted September 18, 2023 Posted September 18, 2023 10 hours ago, belegost said: Thanks for updating the mod to work with SE. My character just got thrown into Cidhna Mine (with Blood&Silver expansion and Devious Cidhna installed). Perfect time to take gang rape feature for a test ride. Okay, time for a bit of feedback. Despite having "no guards" option on, Silverblood guards are being pulled in for "fun". They enter through main gate, leaving it wide open for escape. They belong to GuardFactionCidhnaMine faction. Maybe it would be good to add them to "no guards" option as well to filter them out.
Guest Posted September 18, 2023 Posted September 18, 2023 Hey, I haven't tried this with the latest version, but since it's not mentioned in the update, I assume, the issue remains. I tried running the mod on Skyrim VR, but the MCM never appears. Tried this on a clean new save. I have a bunch of mods installed, so it could be anything, but the reason I'm writing is that the pre-redux version, i.e. Sexlab Adventures, runs just fine, MCM and everything working, so if there is something significant that changed between those two versions in the MCM, that might be the culprit. Cheers and thanks, it's a great mod!
Teutonic Posted September 18, 2023 Author Posted September 18, 2023 (edited) 14 hours ago, belegost said: Okay, time for a bit of feedback. Despite having "no guards" option on, Silverblood guards are being pulled in for "fun". They enter through main gate, leaving it wide open for escape. They belong to GuardFactionCidhnaMine faction. Maybe it would be good to add them to "no guards" option as well to filter them out. Looks like those guys aren't actually guards. I don't want to break people's games, so they need a special exception. Thanks for the report. 10 hours ago, gargamel9 said: Hey, I haven't tried this with the latest version, but since it's not mentioned in the update, I assume, the issue remains. I tried running the mod on Skyrim VR, but the MCM never appears. Tried this on a clean new save. I have a bunch of mods installed, so it could be anything, but the reason I'm writing is that the pre-redux version, i.e. Sexlab Adventures, runs just fine, MCM and everything working, so if there is something significant that changed between those two versions in the MCM, that might be the culprit. Cheers and thanks, it's a great mod! I can't try the mod on VR myself, so I can only rely on information given to me. This particular issue can be caused by script erros. Can you provide a Papyrus log? Edited September 18, 2023 by Teutonic
Guest Posted September 18, 2023 Posted September 18, 2023 23 minutes ago, Teutonic said: Looks like those guys aren't actually guards. I don't want to break people's games, so they need a special exception. Thanks for the report. I can't try the mod on VR myself, so I can only rely on information given to me. This particular issue can be caused by script erros. Can you provide a Papyrus log? Hey, sorry, the log's lost to history and I've reinstalled the old version and started a new game. Might not even be VR-related. So, just in case something catches your eye, I thought it might help you knew that this can happen... Thanks
Quoozey Posted September 19, 2023 Posted September 19, 2023 Freezing stopped since the last update. Could use a way to prevent gang rape from triggering in combat. Even better would be to make it also end if combat starts during gang rape.
Skyrim1998 Posted September 19, 2023 Posted September 19, 2023 Is LOOT supposed to recognize this mod as a master even tho its an ESL and not an ESM?
ButchDiavolo Posted September 19, 2023 Posted September 19, 2023 (edited) 1 hour ago, cameron866 said: Is LOOT supposed to recognize this mod as a master even tho its an ESL and not an ESM? A (real) ESL, so not a converted ESP, is a light master, so yes. Edited September 19, 2023 by ButchDiavolo
ButchDiavolo Posted September 19, 2023 Posted September 19, 2023 Hi Teutonic, first off: thank you for updating/ upgrading this mod. I have been playing with it for a while now and it is a lot of fun. While playing, I did notice a few things that could do with a bit of a tweak though. Most of them have already been mentioned. First, a way to set the range. An example: I was near the Dark Brotherhood sanctuary, quite a ways from Falkreath, when I was raped by Lod, Falkreath's blacksmith. While it was certainly a surprise, it does seem a bit excessive to be pulling actors from way over there? Maybe a range of 1 cell, 0.5 cells etc? Second, a (toggleable?) block for when the player is in conversation, buying and selling, combat or in/ watching a scene. An example: I was in near the ruins above Falkreath and in combat with a few skeletons. Guards from Falkreath appeared for a gangrape (again, the range thing), while the skeletons kept attacking. Then, when the guards were done, one of the skeletons took a turn, so I still couldn't fight the others off. The guards did start fighting them, but my health ran out, so I died. Obviously, that was a sad day for Skyrim. Third, a minor one: Near Rorikstead I was accosted by two wolves and a guard came running to take his turn after. The wolves idled near until the guard was done... and were promptly killed by the guard. Perhaps you could add a Calm effect for a few seconds, so animals/ the player can escape outside their aggro range? I must say it was quite a surprise that animals and humans were combined in a gangrape. Pretty cool! Those are my personal main gripes. Other than that, the mod is a lot of fun, so once again, thank you for keeping this alive!
belegost Posted September 19, 2023 Posted September 19, 2023 (edited) NOTE: tl;dr at the end of post. Not sure how the mod detects valid actors for gang rape but I assume it doesn't take line of sight into consideration, just proximity. Once in Cidhna, I had Madanach run out of his hidey hole to join in on the fun. He actually ran through a closed gate leading to his part of the mine, but still leaving it closed. This gate has a "requires key" lock, it can't be picked, so you need to figure a way past Brokul (he has the key and there are several options to get it, including pickpocket). Madanach stayed in the main part of the mine afterwards and I was able to talk with him as if I had obtained the key. The gate stayed locked, but I did not verify if the quest could be progressed and the NPCs could get to the escape tunnel on the other side. Far as I know, only Brokul had the key and getting it from him and opening that specific door is needed to allow NPCs to escape later on. There's potential for progress block here. tl;dr: Please consider adding line of sight check for gang rape, in order to prevent actors that have no business being there from joining in. Edited September 19, 2023 by belegost
Errorrrr Posted September 19, 2023 Posted September 19, 2023 New version works well with Skyrim 1.6.353. One thing I noticed during SL Horrible Harrashment while the event was in process, as you get stripped, it triggered gangr event from this mod, so things got a bit weird while the game tried to run both events at the same time. Also, maybe I missed it, but is there a way to exclude races from a gangr in this mod? Ini file or something? But overall, things work really nicely.
NotAWeaboo Posted September 19, 2023 Posted September 19, 2023 Is there a way to define what clothing/armor counts as "naked" that I'm missing? Currently trying to use this together with The Amazing World of Bikini Armor and certain pieces that go in "extra" body slots cause this mod to consider my character "not naked" even when my main body slot is empty.
AttilaMagyar Posted September 19, 2023 Posted September 19, 2023 Hello, I've installed your mod and when I try to load the game, it ctd's , I even tried to elsify it with no luck, any thoughts? Thx. Attila
Guest Posted September 19, 2023 Posted September 19, 2023 Just saying thank you. I love the features you have developed and look forward to adding it to my game.
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