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Posted

OK, taking these one at a time:

 

1. I haven't seen actors get up and try to walk away (or talk) during a sex scene since about SexLab 1.32; if you're having this problem still, your SexLab installation is the most likely culprit - not this mod. 

 

2. Looping on the undress animation: first, ensure that you have absolutely up-to-date dependencies.  Second, capture a Papyrus log covering the action in question, and post it (in zipped form) here.  Any message that refers to 'SexLab' or a script starting in 'ssl' is of potential interest, even if it came much earlier in the log.

 

3. @nouseforaname: That looks very much like a busted dependency between Angrim and Zaz Animation Pack.  A keyword reference in this mod is uninitialized ('None') when it should be pointing to one of the Zaz keywords.  But there are also an awful lot of worrisome SexLab errors earlier in the log, suggesting that things are badly broken.

 

have not noticed other bugs, played well with an 200+ hours save last time and started a new game to see what you have done. but reinstalling sexlab is somthing i allready want to do and zaz also. maybe i played a bit to much with that mods.^^

Posted

@nouseforaname: On further investigation, it looks to me like you upgraded an existing game, or otherwise mixed and matched two versions of this mod.  The call to 'GiveBindings' in the current version does not contain a call to 'WornHasKeyword'.  

Posted

I'll bundle the FaceGenData/FaceGeom files next time I update; the CK 'Archive' tool left those out, for some reason.  Maybe that's the cause of the lingering 'grey face' bug.

Posted

@nouseforaname: On further investigation, it looks to me like you upgraded an existing game, or otherwise mixed and matched two versions of this mod.  The call to 'GiveBindings' in the current version does not contain a call to 'WornHasKeyword'.  

 

was a new game but...

thats something i suspected too, i cant remember it but maybe i instalt your mod one time manual, without removing it. or unpacked the bsa accidantial in to the gamefolder.

 

will be a pain in the ass to short the scripts out. any sugestions?

 

edit,  just got that:

shit you did one time an misstake with two datafolders and i fixed it by myself with repacking your folder... damn how did i call that? iam shure i have not removed that shitty littel thing.^^

Posted

 

@nouseforaname: On further investigation, it looks to me like you upgraded an existing game, or otherwise mixed and matched two versions of this mod.  The call to 'GiveBindings' in the current version does not contain a call to 'WornHasKeyword'.  

 

was a new game but...

thats something i suspected too, i cant remember it but maybe i instalt your mod one time manual, without removing it. or unpacked the bsa accidantial in to the gamefolder.

 

will be a pain in the ass to short the scripts out. any sugestions?

 

 

The offending scripts should all have 'angrim' in their file names (though if you unpacked an older BSA, there might've been a few TIF scripts that didn't). 

 

Posted

 

 

@nouseforaname: On further investigation, it looks to me like you upgraded an existing game, or otherwise mixed and matched two versions of this mod.  The call to 'GiveBindings' in the current version does not contain a call to 'WornHasKeyword'.  

 

was a new game but...

thats something i suspected too, i cant remember it but maybe i instalt your mod one time manual, without removing it. or unpacked the bsa accidantial in to the gamefolder.

 

will be a pain in the ass to short the scripts out. any sugestions?

 

 

The offending scripts should all have 'angrim' in their file names (though if you unpacked an older BSA, there might've been a few TIF scripts that didn't). 

 

 

 

ok looks like i unpacked the bsa to the datafolder. d´oh....

it shout working when i just delete them?

 

ok... a few tif scripts i have thausends of them. well i think i shout backup them. :D

Posted

Yes, deleting them should be sufficient.   You can probably ignore the TIF scripts; the newer ESP won't have any calls to the ones without Angrim in their names, so they'll just be wasting a tiny amount of space - they won't be masking the ones in the BSA.

Posted

Yes, deleting them should be sufficient.   You can probably ignore the TIF scripts; the newer ESP won't have any calls to the ones without Angrim in their names, so they'll just be wasting a tiny amount of space - they won't be masking the ones in the BSA.

 

ok done, will have a test later. skyrim and the ck are anoing me at the moment to hard. thanks for support.

Posted

OK, taking these one at a time:

 

1. I haven't seen actors get up and try to walk away (or talk) during a sex scene since about SexLab 1.32; if you're having this problem still, your SexLab installation is the most likely culprit - not this mod. 

 

2. Looping on the undress animation: first, ensure that you have absolutely up-to-date dependencies.  Second, capture a Papyrus log covering the action in question, and post it (in zipped form) here.  Any message that refers to 'SexLab' or a script starting in 'ssl' is of potential interest, even if it came much earlier in the log.

The earliest version of Sexlab I've used on this computer was 1.34, currently upgraded to 1.35.   I usually don't have this problem, in fact it almost never happens with any other actors now that I think about it.  I think I'll try reinstalling it just in case anything got overwritten or something.

 

I'll see about getting a Papyrus log capture and see if that sheds any light on it.

Posted

ok works fine now, are there any notebel changes now?

Posted

ok works fine now, are there any notebel changes now?

 

Just what's outlined in the version history, in the main post.

 

Posted

Ok, so to try to ask for help without giving away spoilers.

 

A chest regarding to the Succubi line in a cave seems to be stuck behind the wall, unable to be accessed.... any clue how to fix/circumvent the problem?

Posted

Wolfskull cave, by any chance?  No way to fix that, the cave gets rearranged by another quest.

 

I'd advise resorting to the console, to give yourself the spell tome in question:

 

help "drink soul"

 

 

Posted

Just an update, I decided to do a full reinstall just to be certain there wasn't something mess up along the way.  I'll give it a try again when I'm finished.

Posted

Ok, so to try to ask for help without giving away spoilers.

 

A chest regarding to the Succubi line in a cave seems to be stuck behind the wall, unable to be accessed.... any clue how to fix/circumvent the problem?

 

use tcl

Posted

hey, its been a while since I played through this, got newest update and all reqs up to date. However I seem to remember that angrim belted my character at start of quest before? and this time he doesn't . all I can get from him his the buff from giving him a blow job then he tells me to go to temple of dibella before he will teach me spell. The books are all working also.

Posted

The belt doesn't make an appearance til around stage 40-50 (I forget exactly) of AngrimApprenticeQuest.  And the Dibella side-quest is optional; he'll still teach you (eventually) without it.  He won't teach you before putting the belt on.

Posted

It seems that that mod uses different mechanism. And probably won't conflict. They might go well together. However I like the curse and abilities and the story better with Angrim than the PSQ one. PSQ one seems to make it so that you need to screw around when in my eyes succubus are way more complex beings.

Posted

 

 

 

At the end of the questline, after you come to Angrim and tell him you're too desperate one of three things happen:

 

If you have the dibella perk and are under the ensnare spell, he will fuck you and become your thrall.

 

If you agree to let him have sex with you, he will bind you and summon an agent of Sanguine, who rapes you and gives you the succubus curse.

 

If you tell him no, he kills you and you become a "hungry ghost."

 

 

 

 

Edit: spelling

Posted

Brittleshin, huh?  I'll have to check on that, because I don't know of any quest that rearranges that dungeon.

 

Honestly, in thought, it was likely my own error. I updated from 1.21 to 1.23 after the quest was activated, but before i ever entered the cave.

Posted

 

It seems that that mod uses different mechanism. And probably won't conflict. They might go well together. However I like the curse and abilities and the story better with Angrim than the PSQ one. PSQ one seems to make it so that you need to screw around when in my eyes succubus are way more complex beings.

 

 

On first looks at PSQ, i do agree that Angrim + Succubus Race is much more interesting... tho PSQ is in its infancy. I would like an extended Succubus/Incubus Questline eventually tho.... I think though, with my affection for rl lore of them, it will be a case of nothing would please me as much as doing it myself scenario.

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