Slorm Posted July 27, 2014 Posted July 27, 2014 The only thing I can agree with is that the player can wind up having to go to Solstheim Locations and that is potentially bad because you could wind up having to advance the story line to get into some of those dungeons. Would like to see that as no longer a possibility. Save just before opening the Forbidden Bookcase as the locations are randomly generated each time. That way if you don't get all three markers on the Skyrim map you can least reload and try again. Can be a pain if you have to do it 8 or 10 times but it does at least mean you can do the FT quest with a low level character
Pixie-K Posted July 27, 2014 Posted July 27, 2014 I have a hard to explain issue... On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens.
Veladarius Posted July 27, 2014 Posted July 27, 2014 I have a hard to explain issue... On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. Upload a papyrus log from when it doesn't, someone will take a look at it.
circ Posted July 28, 2014 Posted July 28, 2014 Having a strange issue with unequipping right now. I thought it was Devious Captures doing it at first, but probably not. Previously, some time ago I got a harness and blindfold put on me through Captures, when I was wearing a collar from DDi. Later trying to pick the locks on them, I got the message box when I failed, but nothing when I succeeded. Then about 2 or 3 real time minutes later said message boxes appeared one after the other about 20 of them saying I had succeeded. So I had the collar on again later, turned into a werewolf and it unequips everything, fine. But now, the collar's equipped again, but seems to be impossible to remove - short of using player.unequipall. When I open my inventory it shows up as unequipped, but my player model shows it's worn. If I click on the collar in the inventory it flashes to equipped then unequipped again, it triggers the sound of equipping/unequipping - but no message box shows up for removal. I went and grabbed a blindfold just now, put it on and saw the message that bla you put it on whatever. It shows up on the character and vision is hazy, but again, no indication of it being on in inventory. And again if clicked on in inventory - no message box appears anymore. If I try to wear a harness, I get the message that it's impossible to wear multiple etc, every time, so that message works. Out of new mods that might affect equipment data somehow I'm using Hypothermia - not Frostfall, but I don't see how that would prevent message boxes from appearing. EDIT: also switched to the latest XPMSE skeleton, if that matters? Any ideas?
Veladarius Posted July 28, 2014 Posted July 28, 2014 Having a strange issue with unequipping right now. I thought it was Devious Captures doing it at first, but probably not. Previously, some time ago I got a harness and blindfold put on me through Captures, when I was wearing a collar from DDi. Later trying to pick the locks on them, I got the message box when I failed, but nothing when I succeeded. Then about 2 or 3 real time minutes later said message boxes appeared one after the other about 20 of them saying I had succeeded. So I had the collar on again later, turned into a werewolf and it unequips everything, fine. But now, the collar's equipped again, but seems to be impossible to remove - short of using player.unequipall. When I open my inventory it shows up as unequipped, but my player model shows it's worn. If I click on the collar in the inventory it flashes to equipped then unequipped again, it triggers the sound of equipping/unequipping - but no message box shows up for removal. I went and grabbed a blindfold just now, put it on and saw the message that bla you put it on whatever. It shows up on the character and vision is hazy, but again, no indication of it being on in inventory. And again if clicked on in inventory - no message box appears anymore. If I try to wear a harness, I get the message that it's impossible to wear multiple etc, every time, so that message works. Out of new mods that might affect equipment data somehow I'm using Hypothermia - not Frostfall, but I don't see how that would prevent message boxes from appearing. Any ideas? You probably have a number of items that are not working properly anymore. The werewolf transformation does not work well with the DD items as it does not reequip them when you change back. When you do go back to being human you need to reequip each item (starting with plugs) and they should work properly after that (usually does for me). You can try moving everything to a container and see if that fixes the devices (usually does) or you can remove them using the console. To do it in the console, use showinventory on yourself and look for items with no name that say they are worn and remove them with remove item. There is an item that ends in either 40F0F or 40F0C that is supposed to be there though so don't remove that.
circ Posted July 28, 2014 Posted July 28, 2014 I think it's a little more than just werewolf form wigging things out. I just did player.unequipall a few times, collar was still worn on the mesh but showed up as unequipped in inventory - but it already does that. Trying to move it into a container gives it a worn flag in inventory. At no point during this does it show any message box. And then at other times it unequips from the mesh as well. Using player.removeitem <collarID> removes the item from me but not from the mesh, sometimes. If I add a collar to my player, but don't wear it, and put it in a container - it disappears from my inventory as expected, but suddenly my mesh is wearing it. It's all very fucking confusing. Oh and I also upgraded RaceMenu to 2.9.2 the other day, and that's well, acting in some very weird fashion. EDIT: 2.9.1 even. Now tested the following: No collar worn, no collar in inventory. Use player.additem <collarID>, don't wear it, open a container and put it there. Collar doesn't go into container but gets worn. No message boxes of any kind show up. EDIT2: not a RaceMenu issue, just reverted back to 2.7.2 and problem persists.
circ Posted July 28, 2014 Posted July 28, 2014 Could it be Hypothermia fucking it up? Goddammit, and I liked the mod. A sample .log snippet. [07/28/2014 - 04:12:31AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:31AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:35AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:35AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:35AM] -- SexLab -- Import: Animation Profile #1 imported with (5) values...[07/28/2014 - 04:12:35AM] SexLab Loaded CurrentVerison: 15800[07/28/2014 - 04:12:38AM] [Zad]: OnEquipped(Eva: Collar (Leather))[07/28/2014 - 04:12:38AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.[07/28/2014 - 04:12:38AM] [Zad]: OnUnequipped(Eva: Collar (Leather))[07/28/2014 - 04:12:38AM] [Zad]: Detected removal token. Done.[07/28/2014 - 04:12:39AM] [Zad]: OnEquipped(Eva: Collar (Leather))[07/28/2014 - 04:12:39AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.[07/28/2014 - 04:12:39AM] [Zad]: OnUnequipped(Eva: Collar (Leather))[07/28/2014 - 04:12:39AM] [Zad]: Detected removal token. Done.[07/28/2014 - 04:12:44AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:44AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:48AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:48AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:53AM] [Zad]: OnSleepStop()[07/28/2014 - 04:12:54AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:54AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:58AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:12:58AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:13:02AM] Error: Cannot call GetName() on a None object, aborting function callstack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:13:02AM] warning: Assigning None to a non-object variable named "::temp44"stack:[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[8] for actor Whiterun Guard[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Amren[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[3] for actor Whiterun Guard[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[5] for actor Whiterun Guard[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[7] for actor Whiterun Guard[07/28/2014 - 04:13:23AM] [Zad]: OnEquipped(Eva: Collar (Leather))[07/28/2014 - 04:13:23AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.[07/28/2014 - 04:13:23AM] [Zad]: OnUnequipped(Eva: Collar (Leather))[07/28/2014 - 04:13:23AM] [Zad]: Detected removal token. Done.[07/28/2014 - 04:13:27AM] VM is freezing...[07/28/2014 - 04:13:27AM] VM is frozen[07/28/2014 - 04:13:27AM] Saving game...[07/28/2014 - 04:13:27AM] VM is thawing...[07/28/2014 - 04:13:29AM] SOS ReSchlongify: fixing SOS Smurf Average[1] for actor Sigurd[07/28/2014 - 04:13:33AM] VM is freezing...[07/28/2014 - 04:13:33AM] VM is frozen Update: removed Hypothermia, cleaned the save and tried again. Nope. No Hypothermia errors in log anymore but no message box, no removal. [07/28/2014 - 05:02:05AM] [Zad]: OnEquipped(Eva: Collar (Leather))[07/28/2014 - 05:02:05AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.[07/28/2014 - 05:02:05AM] [Zad]: OnUnequipped(Eva: Collar (Leather))[07/28/2014 - 05:02:05AM] [Zad]: Detected removal token. Done.[07/28/2014 - 05:02:09AM] [Zad]: OnEquipped(Eva: Collar (Leather))[07/28/2014 - 05:02:09AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.[07/28/2014 - 05:02:09AM] [Zad]: OnUnequipped(Eva: Collar (Leather))[07/28/2014 - 05:02:09AM] [Zad]: Detected removal token. Done.[07/28/2014 - 05:02:11AM] VM is freezing...[07/28/2014 - 05:02:11AM] VM is frozen[07/28/2014 - 05:02:12AM] Saving game...[07/28/2014 - 05:02:12AM] VM is thawing...[07/28/2014 - 05:02:21AM] VM is freezing...[07/28/2014 - 05:02:21AM] VM is frozen What the hell ZAP?! Consequently, ZAP is at its latest version - 5.55, as is DDi/DD. SexLab 1.58b but with PapyrusUtil script replaced with older 2.22 version because Defeat bugs out with the new 2.23.
Veladarius Posted July 28, 2014 Posted July 28, 2014 You will have to remove it using the remove item console command. You need to look for items with no name that are worn (other than the ones I pointed out above) as those are the parts with the meshes and keywords that Integration detects.
FredFreddington Posted July 28, 2014 Posted July 28, 2014 I cannot get Devious Devices or any add-on of it to work at all. I followed the instructions step by step, but I don't think it is even initializing to MCM. This is my load order, sorted by LOOT. Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmApachiiHair.esmSexLab.esmZaZAnimationPack.esmClimatesOfTamriel.esmSchlongs of Skyrim - Core.esmDevious Devices - Assets.esmSexLabAroused.esmDevious Devices - Integration.esmAmethystHollowsMaster.esmdaymoyl.esmDevious Devices - Expansion.esmRealistic Lighting Overhaul - Major City Interiors.esp83Willows_101BUGS_V4_HighRes.espCoT-WeatherPatch.espMoss Rocks.espBS-TheHag_Overlays.espBetterQuestObjectives-Hearthfire.espHothtrooper44_Armor_Ecksstra.espCoT-WeatherPatch_Snow-40.espShootingStars.espABT - Recover 25% Less Arrows and Bolts.espChesko_WearableLantern.espSDpatch - frostfall.espSOS - VectorPlexus Muscular Addon.espClimatesOfTamriel-Dragonborn-Patch.espConvenient Horses.espCoT-WeatherPatch_NL3.espLost Art of the Blacksmith.espSkyUI.espdD - Realistic Ragdoll Force - Realistic.espDeviously Cursed Loot.espSplashofRain.espDual Sheath Redux.espSDpatch - dragonborn.espImmersiveFP.espFootprints.espFootprints - Ash.espHeadtracking.espCustomizable Camera.espCoT-WeatherPatch_DB.espiHUD.espProper Aiming.espSmoking Torches.espRaceMenu.espRaceMenuOverlays.espRaceMenuPlugin.espWeapons & Armor Fixes_Remade.espABT - Faster Arrows Improved +50%.espSDpatch - dawnguard.espSkyRe_Main.espABT - Faster Bolts Improved +100%.espAOS.esp3DNPC.espImmersive Sounds - Magic.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espWetandCold.espAOS2_EBT Patch.espAOS2_CoT3_1_patch.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Sound.espAOS2_WetandCold Patch.espAOS2_WAF Patch.espImmersiveSpells.espSmithing Perks Overhaul - Balanced.espBetterQuestObjectives.espBetterQuestObjectives-Dawnguard.espBook Covers Skyrim.espRealistic Lighting Overhaul - Dungeons.espDr_Bandolier.espRealistic Lighting Overhaul - Dawnguard Interiors.espABT - Increased Bolts Damage (Vanilla) +150%.espImmersive Weapons.espABT - Loot Arrows -75%.espSchlongs of Skyrim.espABT - Merchants Arrows -50%.espDuel - Combat Realism.espDeviouslyHelpless.espRadiant and Unique Potions and Poisons v2.0.espSkyRe_EnemyScaling.espsanguinesDebauchery.espBetter Vampires.espCloaks - Dawnguard.espRealistic Lighting Overhaul - Major City Exteriors.espSkyFalls + SkyMills + DG + DB.espSkyFalls Dragonborn Small waterfalls.espRealisticWaterTwo.espRealisticNeedsandDiseases.espRND_USKP-Patch.espRND_UniqueBoozeBottles-Patch.espUnique BOOZE Bottles.espSkyRe_EncounterZones.espAmethystHollowsUpdate.espAOS2_RealisticWaterTwo Patch.espBetterQuestObjectives-SkyRePatch.espISMagic SkyRe Patch.espAOS2_SkyRe Patch.espSkyRe_Survivalism.espSOS - Smurf Average Addon.espSOS - VectorPlexus Regular Addon.espSupreme Storms - Cot Version.espCoT-WeatherPatch_SupStorms.espThe Coenaculi.espThe Dance of Death - Ultimate Edition.espWatercolor_for_ENB_RWT.espWatercolor_for_ENB_RWT_RND.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espABT - Increased Progressive Damage (Vanilla) +100%.espHothtrooper44_ArmorCompilation.espEMCompViljaSkyrim.espRealisticWaterTwo - Legendary.espRND_Dawnguard-Patch.espRND_Dragonborn-Patch.espCloaks.esp1nivWICCloaks.espPopulated Skyrim Prisons Cells.esp1nivWICSkyCloaksPatch.espUFO - Ultimate Follower Overhaul.espSMIM-Merged-All.espPopulated Lands Roads Paths.espPopulated Cities Towns Villages.espHothFollower.espHothFollower UFO Patch.espCerwidenCompanion.espDevious Deviants.espSkyrim Flora Overhaul.espGloriousGrass.espSkyRe_StandingStones.espChesko_Frostfall.espUnique Grasses.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espRND_HearthFires-Patch.espSkyRe_Races.espRND_AnimalLoot.espSFO - Dragonborn.espSkyRe_EnemyAI.espSOS - Shop.espSneak Tools.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.espSexLabDefeat.espSkyRe_Combat.espApocalypse - The Spell Package.espSexLabDangerousNights.espApocalypse - SkyRe Compatibility Patch.espmslDeviousCaptures.espBetterQuestObjectives-UFOPatch.espAlternate Start - Live Another Life.espBetterQuestObjectives-AlternateStartPatch.espImmerSlave.espBashed Patch, 0.espReProccer.espDual Sheath Redux Patch.esp I let my game run for two minutes and this is the papyrus log. [07/27/2014 - 10:15:22PM] Papyrus log opened (PC)[07/27/2014 - 10:15:22PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.[07/27/2014 - 10:15:22PM] Update budget: 200.000000ms (Extra tasklet budget: 200.000000ms, Load screen budget: 2000.000000ms)[07/27/2014 - 10:15:22PM] Memory page: 256 (min) 512 (max) 2147483647 (max total)[07/27/2014 - 10:15:41PM] Cannot open store for class "hdtHighHeelEffect", missing file?[07/27/2014 - 10:15:41PM] Cannot open store for class "hdtHighHeelShoes", missing file?[07/27/2014 - 10:15:41PM] Cannot open store for class "_arissa_inpc_behavior", missing file?[07/27/2014 - 10:15:41PM] Cannot open store for class "chherdingquestscript", missing file?[07/27/2014 - 10:15:41PM] Cannot open store for class "cdxframework", missing file?[07/27/2014 - 10:15:43PM] Cannot open store for class "PF__01022031", missing file?[07/27/2014 - 10:15:43PM] ERROR: Unable to bind script PF__01022031 to (8A022031) because their base types do not match[07/27/2014 - 10:15:43PM] Cannot open store for class "PF__01018802", missing file?[07/27/2014 - 10:15:43PM] ERROR: Unable to bind script PF__01018802 to (8A018802) because their base types do not match[07/27/2014 - 10:15:44PM] Cannot open store for class "slavePhoneme", missing file?[07/27/2014 - 10:15:44PM] ERROR: Unable to bind script slavePhoneme to (9F009ED8) because their base types do not match[07/27/2014 - 10:15:44PM] Cannot open store for class "TestExplosionScript", missing file?[07/27/2014 - 10:15:44PM] ERROR: Unable to bind script TestExplosionScript to (3E5010E8) because their base types do not match If anyone could help me out, I would really appreciate it. Thanks for reading. UPDATE: I found that if I start a new game, the mods registers in the MCM just fine. Do I have to make a new character, or is there a way to get it to work with my saved game? (For my saved game, I did run FNIS, run the game, save, and load that save, just by the way).
circ Posted July 28, 2014 Posted July 28, 2014 You will have to remove it using the remove item console command. You need to look for items with no name that are worn (other than the ones I pointed out above) as those are the parts with the meshes and keywords that Integration detects. I don't care about the item removal as such. Likely this is going to happen again unless I track said issue down. That said, your reply did force me to remember about removeallitems. Got a new collar and testing seems to show it working fine. Message box and all. Still, wonder if I dare reinstall Hypothermia or if that caused the issue in the first place. Never had werewolf form do this before.
r5e4w3q2 Posted July 28, 2014 Posted July 28, 2014 Wanted to thank Zadil and Min for the wonderful devices! Been having a lot of fun with them. Would like to echo the ideas/suggestions for a few things: daedric plugs (ridged, shiny black with a throbbing, beating, pounding, tell-tale heart-ish effect) a trigger on stamina use version of the trainer (those statuesque lady-barbarian types are nice, but sometimes you need a bit more lady to your barbarian!) Dwemer themed gear, to go with the story you have going with the current quests. (Helping build the devices you are eventually going to be locked into!) For example, an extended version of Sergius's Experiment could include building the belt and then "upgrades" if you fail to properly charge the soulgem. Both to keep you doing things and to keep people from feeling stuck. No increase in charge? He sends you to go fetch various cogs and levers to increase the arousal range it charges at. It Discharges before you get back? He sends you to go gather gyros and gears to increase how much charge it keeps after a discharge. Multiple failures? Off you go again to fetch pieces for an auto-eject port for the for the perfect, fully charged soulgems! (and very frustrated wearer!)
Veladarius Posted July 28, 2014 Posted July 28, 2014 You will have to remove it using the remove item console command. You need to look for items with no name that are worn (other than the ones I pointed out above) as those are the parts with the meshes and keywords that Integration detects. I don't care about the item removal as such. Likely this is going to happen again unless I track said issue down. That said, your reply did force me to remember about removeallitems. Got a new collar and testing seems to show it working fine. Message box and all. Still, wonder if I dare reinstall Hypothermia or if that caused the issue in the first place. Never had werewolf form do this before. The issue may be with Cursed Loot, it can skip the equip events and could cause issues. Since the items and werewolves don't play well together currently it could be making it worse. There is a mod that automatically reequips items removed when returning to human form but I don't know if that would help with items added while in werewolf form.
circ Posted July 28, 2014 Posted July 28, 2014 Never used Cursed Loot so no. And the werewolf mod that automatically re-equips items is broken. And I'm not all that convinced it's a werewolf issue anyway as I've done werewolves before with DDi installed and this is the first I've seen this happen.
Veladarius Posted July 28, 2014 Posted July 28, 2014 The only other thing I can think of is when one of the mods stripped your character (or removed everything from inventory) it broke the device and Integration had issues fixing it. You can see in the logs you posted where it is trying to fix it but it can't for whatever reason.
Pixie-K Posted July 28, 2014 Posted July 28, 2014 I have a hard to explain issue... On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. Upload a papyrus log from when it doesn't, someone will take a look at it. Alright, here you go. Finally got that particular savegame in question to load without immediate CTD, and this bloated log is the result.
Veladarius Posted July 28, 2014 Posted July 28, 2014 I have a hard to explain issue... On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. Upload a papyrus log from when it doesn't, someone will take a look at it. Alright, here you go. Finally got that particular savegame in question to load without immediate CTD, and this bloated log is the result. Papyrus.0.log What I see is this: Something is causing problems with the Dawnguard DLC and the scripts for it and vampirism. You need to update the Devious Devices Expansion to the latest version (you are missing the ebonite items) Whatever mod is in load order position 5A is hitting you hard with errors. Find out what it is. After all that you are getting dump stack errors and it is not running scripts properly (if at all in some cases).
Srende Posted July 28, 2014 Posted July 28, 2014 Alright, here you go. Finally got that particular savegame in question to load without immediate CTD, and this bloated log is the result. Papyrus.0.log What I see is this: Something is causing problems with the Dawnguard DLC and the scripts for it and vampirism. You need to update the Devious Devices Expansion to the latest version (you are missing the ebonite items) Whatever mod is in load order position 5A is hitting you hard with errors. Find out what it is. After all that you are getting dump stack errors and it is not running scripts properly (if at all in some cases). Yep, looks like mod 5A is getting stuck in a loop trying to do something, and most likely causing overloading papyrus in the process and breaking other mods.
Pixie-K Posted July 28, 2014 Posted July 28, 2014 What I see is this: Something is causing problems with the Dawnguard DLC and the scripts for it and vampirism. You need to update the Devious Devices Expansion to the latest version (you are missing the ebonite items) Whatever mod is in load order position 5A is hitting you hard with errors. Find out what it is. After all that you are getting dump stack errors and it is not running scripts properly (if at all in some cases). Yep, looks like mod 5A is getting stuck in a loop trying to do something, and most likely causing overloading papyrus in the process and breaking other mods. Alright mod 5A is "Splash of Rain", a mod that adds visual rain splashes for realism. I love the mod but it's not all-important so I'll disable it, update DDE as Veladarius suggested, and see if that fixes my issues.
Slorm Posted July 28, 2014 Posted July 28, 2014 Alright mod 5A is "Splash of Rain", a mod that adds visual rain splashes for realism. I love the mod but it's not all-important so I'll disable it, update DDE as Veladarius suggested, and see if that fixes my issues. That's odd as I've always used Splash of Rain and it's never given me any problems
Zsar Posted July 28, 2014 Posted July 28, 2014 Perfectly fine mods tend to spontaneously break if Papyrus decides that it is "too busy" for them. ... Disabling a script-heavy mod may well fix Splash of Rain without further changes (but then: it seems more sensible to remove content-light mods first, in order to lose the least amount of functionality possible). My Skyrim crossed the script load frontier too, a few months ago: All of a sudden, "Realistic NPCs in the Dark" produced stack dumps and eventually crashed by game. This very same version had before always worked fine with no detectable fault whatsoever. Incidentally, while not bug-hunting, it seems to help to disable all Papyrus logging options: I have had setups in the past, where the game would intermediately crash with logging enabled but run perfectly stable without. - Considering that IO is usually the most time consuming operation family in a script language, this does not astonish.
Veladarius Posted July 28, 2014 Posted July 28, 2014 It may be simply a property is broken or may have been changed by another mod. I used to use it but found it would not work all the time and it was eventually removed as I was running out of space for mods.
Pixie-K Posted July 28, 2014 Posted July 28, 2014 Well I updated, did a few other missing .pex fixes, still no Devious Devices menu in MCM Here's another papyrus, as likely a lot has changed since the last one. I'm going to try reinstalling DD since I'm running out of options. ------------------------------------------------------------------------------------------------------------------------ DERPPPPPPPPPPP!!! I updated everything, all my sexlab related mods everything BUT THIS ONE'S MAIN FILE I feel so dumb right now ------------------------------------------------------------------------------------------------------------------------ Double Edit: Nope still didn't help. Fixed missing .pex errors, updated many mods, checked load order, cleaned up orphaned scripts to no avail. The mod still doesn't load on some of my saves. Triple edit: Forget all of this. I gave up on the save files in question, new games I make are like a 20% chance of DD being broken in it, and I don't know why. I make a new game and if DD's not loading, I delete the save and make a new one.
xpredatorgodx Posted July 29, 2014 Posted July 29, 2014 i cant seem to unequip the Cursed soulGem set? anyone else having this issue?
Gameplayer Posted July 29, 2014 Posted July 29, 2014 I think you need to complete the quest where the set gets equipped, cannot remember if you get to keep this item. I think it gets removed from inventory upon quest completion. There are other mods that offer plugs that function much the same and even with greater effect than the cursed set.
Jenneke Posted July 30, 2014 Posted July 30, 2014 Well I updated, did a few other missing .pex fixes, still no Devious Devices menu in MCM Here's another papyrus, as likely a lot has changed since the last one. I'm going to try reinstalling DD since I'm running out of options. ------------------------------------------------------------------------------------------------------------------------ DERPPPPPPPPPPP!!! I updated everything, all my sexlab related mods everything BUT THIS ONE'S MAIN FILE I feel so dumb right now ------------------------------------------------------------------------------------------------------------------------ Double Edit: Nope still didn't help. Fixed missing .pex errors, updated many mods, checked load order, cleaned up orphaned scripts to no avail. The mod still doesn't load on some of my saves. Triple edit: Forget all of this. I gave up on the save files in question, new games I make are like a 20% chance of DD being broken in it, and I don't know why. I make a new game and if DD's not loading, I delete the save and make a new one. I've been having the same issue, but it's more like 90% chance of DD not working for me. I've only gotten two saves to work so far. DD-FTM, DD-Helpless, and Captured Dreams all appear in the MCM, but the MCM for DD doesn't. Here's two logs starting from character creation to end of set up. One (sucess) is where I got everything to work correctly, the other (fail) is where DD did not show up in the MCM.
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