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Well the mod author has stated that the mod is unfinished,

 

I think we can expect that the next update is for optimaztion, there are just a whole lot of mods that operate off this one.

I hope that the quest is finished also in the next update.

 

No idea if that means the animation with Ulrag will get fixed.

 

No idea about the piercings either.

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The only thing I can agree with is that the player can wind up having to go to Solstheim Locations and that is potentially bad because you could wind up having to advance the story line to get into some of those dungeons.  Would like to see that as no longer a possibility.

 

Save just before opening the Forbidden Bookcase as the locations are randomly generated each time. That way if you don't get all three markers on the Skyrim map you can least reload and try again.

 

Can be a pain if you have to do it 8 or 10 times but it does at least mean you can do the FT quest with a low level character

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I have a hard to explain issue...

 

On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. 

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I have a hard to explain issue...

 

On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. 

 

Upload a papyrus log from when it doesn't, someone will take a look at it.

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Having a strange issue with unequipping right now. I thought it was Devious Captures doing it at first, but probably not.

 

Previously, some time ago I got a harness and blindfold put on me through Captures, when I was wearing a collar from DDi. Later trying to pick the locks on them, I got the message box when I failed, but nothing when I succeeded. Then about 2 or 3 real time minutes later said message boxes appeared one after the other about 20 of them saying I had succeeded.

 

So I had the collar on again later, turned into a werewolf and it unequips everything, fine. But now, the collar's equipped again, but seems to be impossible to remove - short of using player.unequipall. When I open my inventory it shows up as unequipped, but my player model shows it's worn. If I click on the collar in the inventory it flashes to equipped then unequipped again, it triggers the sound of equipping/unequipping - but no message box shows up for removal. I went and grabbed a blindfold just now, put it on and saw the message that bla you put it on whatever. It shows up on the character and vision is hazy, but again, no indication of it being on in inventory. And again if clicked on in inventory - no message box appears anymore. If I try to wear a harness, I get the message that it's impossible to wear multiple etc, every time, so that message works.

 

Out of new mods that might affect equipment data somehow I'm using Hypothermia - not Frostfall, but I don't see how that would prevent message boxes from appearing.

 

EDIT: also switched to the latest XPMSE skeleton, if that matters?

 

Any ideas?

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Having a strange issue with unequipping right now. I thought it was Devious Captures doing it at first, but probably not.

 

Previously, some time ago I got a harness and blindfold put on me through Captures, when I was wearing a collar from DDi. Later trying to pick the locks on them, I got the message box when I failed, but nothing when I succeeded. Then about 2 or 3 real time minutes later said message boxes appeared one after the other about 20 of them saying I had succeeded.

 

So I had the collar on again later, turned into a werewolf and it unequips everything, fine. But now, the collar's equipped again, but seems to be impossible to remove - short of using player.unequipall. When I open my inventory it shows up as unequipped, but my player model shows it's worn. If I click on the collar in the inventory it flashes to equipped then unequipped again, it triggers the sound of equipping/unequipping - but no message box shows up for removal. I went and grabbed a blindfold just now, put it on and saw the message that bla you put it on whatever. It shows up on the character and vision is hazy, but again, no indication of it being on in inventory. And again if clicked on in inventory - no message box appears anymore. If I try to wear a harness, I get the message that it's impossible to wear multiple etc, every time, so that message works.

 

Out of new mods that might affect equipment data somehow I'm using Hypothermia - not Frostfall, but I don't see how that would prevent message boxes from appearing.

 

Any ideas?

 

You probably have a number of items that are not working properly anymore. The werewolf transformation does not work well with the DD items as it does not reequip them when you change back. When you do go back to being human you need to reequip each item (starting with plugs) and they should work properly after that (usually does for me). You can try moving everything to a container and see if that fixes the devices (usually does) or you can remove them using the console. To do it in the console, use showinventory on yourself and look for items with no name that say they are worn and remove them with remove item. There is an item that ends in either 40F0F or 40F0C that is supposed to be there though so don't remove that.

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I think it's a little more than just werewolf form wigging things out.

 

I just did player.unequipall a few times, collar was still worn on the mesh but showed up as unequipped in inventory - but it already does that. Trying to move it into a container gives it a worn flag in inventory. At no point during this does it show any message box. And then at other times it unequips from the mesh as well.

 

Using player.removeitem <collarID> removes the item from me but not from the mesh, sometimes. If I add a collar to my player, but don't wear it, and put it in a container - it disappears from my inventory as expected, but suddenly my mesh is wearing it. It's all very fucking confusing.

 

Oh and I also upgraded RaceMenu to 2.9.2 the other day, and that's well, acting in some very weird fashion.

 

EDIT: 2.9.1 even.

 

Now tested the following: No collar worn, no collar in inventory. Use player.additem <collarID>, don't wear it, open a container and put it there. Collar doesn't go into container but gets worn. No message boxes of any kind show up.

 

EDIT2: not a RaceMenu issue, just reverted back to 2.7.2 and problem persists.

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Could it be Hypothermia fucking it up? Goddammit, and I liked the mod.

 

A sample .log snippet.

 

 

[07/28/2014 - 04:12:31AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:31AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:35AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:35AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:35AM] -- SexLab -- Import: Animation Profile #1 imported with (5) values...
[07/28/2014 - 04:12:35AM] SexLab Loaded CurrentVerison: 15800
[07/28/2014 - 04:12:38AM] [Zad]: OnEquipped(Eva: Collar (Leather))
[07/28/2014 - 04:12:38AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.
[07/28/2014 - 04:12:38AM] [Zad]: OnUnequipped(Eva: Collar (Leather))
[07/28/2014 - 04:12:38AM] [Zad]: Detected removal token. Done.
[07/28/2014 - 04:12:39AM] [Zad]: OnEquipped(Eva: Collar (Leather))
[07/28/2014 - 04:12:39AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.
[07/28/2014 - 04:12:39AM] [Zad]: OnUnequipped(Eva: Collar (Leather))
[07/28/2014 - 04:12:39AM] [Zad]: Detected removal token. Done.
[07/28/2014 - 04:12:44AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:44AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:48AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:48AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:53AM] [Zad]: OnSleepStop()
[07/28/2014 - 04:12:54AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:54AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:58AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:12:58AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:13:02AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:13:02AM] warning: Assigning None to a non-object variable named "::temp44"
stack:
[HypothermiaQuest (26002064)].hypothermia.CheckActorStateModifier() - "Hypothermia.psc" Line 532
[HypothermiaQuest (26002064)].hypothermia.OnUpdate() - "Hypothermia.psc" Line 365
[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[8] for actor Whiterun Guard
[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Amren
[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[3] for actor Whiterun Guard
[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[5] for actor Whiterun Guard
[07/28/2014 - 04:13:19AM] SOS ReSchlongify: fixing SOS Smurf Average[7] for actor Whiterun Guard
[07/28/2014 - 04:13:23AM] [Zad]: OnEquipped(Eva: Collar (Leather))
[07/28/2014 - 04:13:23AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.
[07/28/2014 - 04:13:23AM] [Zad]: OnUnequipped(Eva: Collar (Leather))
[07/28/2014 - 04:13:23AM] [Zad]: Detected removal token. Done.
[07/28/2014 - 04:13:27AM] VM is freezing...
[07/28/2014 - 04:13:27AM] VM is frozen
[07/28/2014 - 04:13:27AM] Saving game...
[07/28/2014 - 04:13:27AM] VM is thawing...
[07/28/2014 - 04:13:29AM] SOS ReSchlongify: fixing SOS Smurf Average[1] for actor Sigurd
[07/28/2014 - 04:13:33AM] VM is freezing...
[07/28/2014 - 04:13:33AM] VM is frozen

 

 

Update: removed Hypothermia, cleaned the save and tried again. Nope. No Hypothermia errors in log anymore but no message box, no removal.

 

 

[07/28/2014 - 05:02:05AM] [Zad]: OnEquipped(Eva: Collar (Leather))
[07/28/2014 - 05:02:05AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.
[07/28/2014 - 05:02:05AM] [Zad]: OnUnequipped(Eva: Collar (Leather))
[07/28/2014 - 05:02:05AM] [Zad]: Detected removal token. Done.
[07/28/2014 - 05:02:09AM] [Zad]: OnEquipped(Eva: Collar (Leather))
[07/28/2014 - 05:02:09AM] [Zad]: OnEquipped(): Detected/fixed broken item state. Eva has rendered Collar in inventory still.
[07/28/2014 - 05:02:09AM] [Zad]: OnUnequipped(Eva: Collar (Leather))
[07/28/2014 - 05:02:09AM] [Zad]: Detected removal token. Done.
[07/28/2014 - 05:02:11AM] VM is freezing...
[07/28/2014 - 05:02:11AM] VM is frozen
[07/28/2014 - 05:02:12AM] Saving game...
[07/28/2014 - 05:02:12AM] VM is thawing...
[07/28/2014 - 05:02:21AM] VM is freezing...
[07/28/2014 - 05:02:21AM] VM is frozen

 

 

What the hell ZAP?! Consequently, ZAP is at its latest version - 5.55, as is DDi/DD. SexLab 1.58b but with PapyrusUtil script replaced with older 2.22 version because Defeat bugs out with the new 2.23.

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I cannot get Devious Devices or any add-on of it to work at all. I followed the instructions step by step, but I don't think it is even initializing to MCM.

 

This is my load order, sorted by LOOT.

 

 

Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHair.esm
SexLab.esm
ZaZAnimationPack.esm
ClimatesOfTamriel.esm
Schlongs of Skyrim - Core.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
AmethystHollowsMaster.esm
daymoyl.esm
Devious Devices - Expansion.esm
Realistic Lighting Overhaul - Major City Interiors.esp
83Willows_101BUGS_V4_HighRes.esp
CoT-WeatherPatch.esp
Moss Rocks.esp
BS-TheHag_Overlays.esp
BetterQuestObjectives-Hearthfire.esp
Hothtrooper44_Armor_Ecksstra.esp
CoT-WeatherPatch_Snow-40.esp
ShootingStars.esp
ABT - Recover 25% Less Arrows and Bolts.esp
Chesko_WearableLantern.esp
SDpatch - frostfall.esp
SOS - VectorPlexus Muscular Addon.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Convenient Horses.esp
CoT-WeatherPatch_NL3.esp
Lost Art of the Blacksmith.esp
SkyUI.esp
dD - Realistic Ragdoll Force - Realistic.esp
Deviously Cursed Loot.esp
SplashofRain.esp
Dual Sheath Redux.esp
SDpatch - dragonborn.esp
ImmersiveFP.esp
Footprints.esp
Footprints - Ash.esp
Headtracking.esp
Customizable Camera.esp
CoT-WeatherPatch_DB.esp
iHUD.esp
Proper Aiming.esp
Smoking Torches.esp
RaceMenu.esp
RaceMenuOverlays.esp
RaceMenuPlugin.esp
Weapons & Armor Fixes_Remade.esp
ABT - Faster Arrows Improved +50%.esp
SDpatch - dawnguard.esp
SkyRe_Main.esp
ABT - Faster Bolts Improved +100%.esp
AOS.esp
3DNPC.esp
Immersive Sounds - Magic.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
WetandCold.esp
AOS2_EBT Patch.esp
AOS2_CoT3_1_patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Sound.esp
AOS2_WetandCold Patch.esp
AOS2_WAF Patch.esp
ImmersiveSpells.esp
Smithing Perks Overhaul - Balanced.esp
BetterQuestObjectives.esp
BetterQuestObjectives-Dawnguard.esp
Book Covers Skyrim.esp
Realistic Lighting Overhaul - Dungeons.esp
Dr_Bandolier.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
ABT - Increased Bolts Damage (Vanilla) +150%.esp
Immersive Weapons.esp
ABT - Loot Arrows -75%.esp
Schlongs of Skyrim.esp
ABT - Merchants Arrows -50%.esp
Duel - Combat Realism.esp
DeviouslyHelpless.esp
Radiant and Unique Potions and Poisons v2.0.esp
SkyRe_EnemyScaling.esp
sanguinesDebauchery.esp
Better Vampires.esp
Cloaks - Dawnguard.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
SkyFalls + SkyMills + DG + DB.esp
SkyFalls Dragonborn Small waterfalls.esp
RealisticWaterTwo.esp
RealisticNeedsandDiseases.esp
RND_USKP-Patch.esp
RND_UniqueBoozeBottles-Patch.esp
Unique BOOZE Bottles.esp
SkyRe_EncounterZones.esp
AmethystHollowsUpdate.esp
AOS2_RealisticWaterTwo Patch.esp
BetterQuestObjectives-SkyRePatch.esp
ISMagic SkyRe Patch.esp
AOS2_SkyRe Patch.esp
SkyRe_Survivalism.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch_SupStorms.esp
The Coenaculi.esp
The Dance of Death - Ultimate Edition.esp
Watercolor_for_ENB_RWT.esp
Watercolor_for_ENB_RWT_RND.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
ABT - Increased Progressive Damage (Vanilla) +100%.esp
Hothtrooper44_ArmorCompilation.esp
EMCompViljaSkyrim.esp
RealisticWaterTwo - Legendary.esp
RND_Dawnguard-Patch.esp
RND_Dragonborn-Patch.esp
Cloaks.esp
1nivWICCloaks.esp
Populated Skyrim Prisons Cells.esp
1nivWICSkyCloaksPatch.esp
UFO - Ultimate Follower Overhaul.esp
SMIM-Merged-All.esp
Populated Lands Roads Paths.esp
Populated Cities Towns Villages.esp
HothFollower.esp
HothFollower UFO Patch.esp
CerwidenCompanion.esp
Devious Deviants.esp
Skyrim Flora Overhaul.esp
GloriousGrass.esp
SkyRe_StandingStones.esp
Chesko_Frostfall.esp
Unique Grasses.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
RND_HearthFires-Patch.esp
SkyRe_Races.esp
RND_AnimalLoot.esp
SFO - Dragonborn.esp
SkyRe_EnemyAI.esp
SOS - Shop.esp
Sneak Tools.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
SexLabDefeat.esp
SkyRe_Combat.esp
Apocalypse - The Spell Package.esp
SexLabDangerousNights.esp
Apocalypse - SkyRe Compatibility Patch.esp
mslDeviousCaptures.esp
BetterQuestObjectives-UFOPatch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
ImmerSlave.esp
Bashed Patch, 0.esp
ReProccer.esp
Dual Sheath Redux Patch.esp

 

 

 

I let my game run for two minutes and this is the papyrus log.

 

 

[07/27/2014 - 10:15:22PM] Papyrus log opened (PC)
[07/27/2014 - 10:15:22PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.
[07/27/2014 - 10:15:22PM] Update budget: 200.000000ms (Extra tasklet budget: 200.000000ms, Load screen budget: 2000.000000ms)
[07/27/2014 - 10:15:22PM] Memory page: 256 (min) 512 (max) 2147483647 (max total)
[07/27/2014 - 10:15:41PM] Cannot open store for class "hdtHighHeelEffect", missing file?
[07/27/2014 - 10:15:41PM] Cannot open store for class "hdtHighHeelShoes", missing file?
[07/27/2014 - 10:15:41PM] Cannot open store for class "_arissa_inpc_behavior", missing file?
[07/27/2014 - 10:15:41PM] Cannot open store for class "chherdingquestscript", missing file?
[07/27/2014 - 10:15:41PM] Cannot open store for class "cdxframework", missing file?
[07/27/2014 - 10:15:43PM] Cannot open store for class "PF__01022031", missing file?
[07/27/2014 - 10:15:43PM] ERROR: Unable to bind script PF__01022031 to (8A022031) because their base types do not match
[07/27/2014 - 10:15:43PM] Cannot open store for class "PF__01018802", missing file?
[07/27/2014 - 10:15:43PM] ERROR: Unable to bind script PF__01018802 to (8A018802) because their base types do not match
[07/27/2014 - 10:15:44PM] Cannot open store for class "slavePhoneme", missing file?
[07/27/2014 - 10:15:44PM] ERROR: Unable to bind script slavePhoneme to (9F009ED8) because their base types do not match
[07/27/2014 - 10:15:44PM] Cannot open store for class "TestExplosionScript", missing file?
[07/27/2014 - 10:15:44PM] ERROR: Unable to bind script TestExplosionScript to (3E5010E8) because their base types do not match

 

 

If anyone could help me out, I would really appreciate it. Thanks for reading.

 

UPDATE: I found that if I start a new game, the mods registers in the MCM just fine. Do I have to make a new character, or is there a way to get it to work with my saved game? (For my saved game, I did run FNIS, run the game, save, and load that save, just by the way).

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You will have to remove it using the remove item console command. You need to look for items with no name that are worn (other than the ones I pointed out above) as those are the parts with the meshes and keywords that Integration detects.

 

I don't care about the item removal as such. Likely this is going to happen again unless I track said issue down. That said, your reply did force me to remember about removeallitems. Got a new collar and testing seems to show it working fine. Message box and all.

 

Still, wonder if I dare reinstall Hypothermia or if that caused the issue in the first place. Never had werewolf form do this before.

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Wanted to thank Zadil and Min for the wonderful devices!  Been having a lot of fun with them.

 

Would like to echo the ideas/suggestions for a few things:

  • daedric plugs (ridged, shiny black with a throbbing, beating, pounding, tell-tale heart-ish effect)
  • a trigger on stamina use version of the trainer (those statuesque lady-barbarian types are nice, but sometimes you need a bit more lady to your barbarian!)
  • Dwemer themed gear, to go with the story you have going with the current quests. (Helping build the devices you are eventually going to be locked into!)

For example, an extended version of Sergius's Experiment could include building the belt and then "upgrades" if you fail to properly charge the soulgem.  Both to keep you doing things and to keep people from feeling stuck.  No increase in charge? He sends you to go fetch various cogs and levers to increase the arousal range it charges at.  It Discharges before you get back?  He sends you to go gather gyros and gears to increase how much charge it keeps after a discharge.  Multiple failures?  Off you go again to fetch pieces for an auto-eject port for the for the perfect, fully charged soulgems! (and very frustrated wearer!)

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You will have to remove it using the remove item console command. You need to look for items with no name that are worn (other than the ones I pointed out above) as those are the parts with the meshes and keywords that Integration detects.

 

I don't care about the item removal as such. Likely this is going to happen again unless I track said issue down. That said, your reply did force me to remember about removeallitems. Got a new collar and testing seems to show it working fine. Message box and all.

 

Still, wonder if I dare reinstall Hypothermia or if that caused the issue in the first place. Never had werewolf form do this before.

 

 

The issue may be with Cursed Loot, it can skip the equip events and could cause issues. Since the items and werewolves don't play well together currently it could be making it worse. There is a mod that automatically reequips items removed when returning to human form but I don't know if that would help with items added while in werewolf form. 

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Never used Cursed Loot so no. And the werewolf mod that automatically re-equips items is broken. And I'm not all that convinced it's a werewolf issue anyway as I've done werewolves before with DDi installed and this is the first I've seen this happen.

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The only other thing I can think of is when one of the mods stripped your character (or removed everything from inventory) it broke the device and Integration had issues fixing it. You can see in the logs you posted where it is trying to fix it but it can't for whatever reason.

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I have a hard to explain issue...

 

On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. 

 

Upload a papyrus log from when it doesn't, someone will take a look at it.

 

 

Alright, here you go. Finally got that particular savegame in question to load without immediate CTD, and this bloated log is the result.

 

 

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I have a hard to explain issue...

 

On most of my saves, the Devious Devices menu shows in the Mod Configuration Menu like it should. On some saves, it does not, and is therefore not loaded. This breaks a lot of things when it happens. 

 

Upload a papyrus log from when it doesn't, someone will take a look at it.

 

 

Alright, here you go. Finally got that particular savegame in question to load without immediate CTD, and this bloated log is the result.

 

attachicon.gifPapyrus.0.log

 

 

What I see is this:

Something is causing problems with the Dawnguard DLC and the scripts for it and vampirism.

You need to update the Devious Devices Expansion to the latest version (you are missing the ebonite items)

Whatever mod is in load order position 5A is hitting you hard with errors. Find out what it is.

After all that you are getting dump stack errors and it is not running scripts properly (if at all in some cases).

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Alright, here you go. Finally got that particular savegame in question to load without immediate CTD, and this bloated log is the result.

 

attachicon.gifPapyrus.0.log

 

 

What I see is this:

Something is causing problems with the Dawnguard DLC and the scripts for it and vampirism.

You need to update the Devious Devices Expansion to the latest version (you are missing the ebonite items)

Whatever mod is in load order position 5A is hitting you hard with errors. Find out what it is.

After all that you are getting dump stack errors and it is not running scripts properly (if at all in some cases).

 

 

Yep, looks like mod 5A is getting stuck in a loop trying to do something, and most likely causing overloading papyrus in the process and breaking other mods.

 

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What I see is this:

Something is causing problems with the Dawnguard DLC and the scripts for it and vampirism.

You need to update the Devious Devices Expansion to the latest version (you are missing the ebonite items)

Whatever mod is in load order position 5A is hitting you hard with errors. Find out what it is.

After all that you are getting dump stack errors and it is not running scripts properly (if at all in some cases).

 

 

Yep, looks like mod 5A is getting stuck in a loop trying to do something, and most likely causing overloading papyrus in the process and breaking other mods.

 

 

 

 

Alright mod 5A is "Splash of Rain", a mod that adds visual rain splashes for realism. I love the mod but it's not all-important so I'll disable it, update DDE as Veladarius suggested, and see if that fixes my issues.

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Alright mod 5A is "Splash of Rain", a mod that adds visual rain splashes for realism. I love the mod but it's not all-important so I'll disable it, update DDE as Veladarius suggested, and see if that fixes my issues.

 

 

That's odd as I've always used Splash of Rain and it's never given me any problems

 

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Perfectly fine mods tend to spontaneously break if Papyrus decides that it is "too busy" for them.

... Disabling a script-heavy mod may well fix Splash of Rain without further changes (but then: it seems more sensible to remove content-light mods first, in order to lose the least amount of functionality possible).

 

My Skyrim crossed the script load frontier too, a few months ago: All of a sudden, "Realistic NPCs in the Dark" produced stack dumps and eventually crashed by game. This very same version had before always worked fine with no detectable fault whatsoever.

 

Incidentally, while not bug-hunting, it seems to help to disable all Papyrus logging options: I have had setups in the past, where the game would intermediately crash with logging enabled but run perfectly stable without.

- Considering that IO is usually the most time consuming operation family in a script language, this does not astonish.

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Well I updated, did a few other missing .pex fixes, still no Devious Devices menu in MCM :(

 

Here's another papyrus, as likely a lot has changed since the last one.

 

I'm going to try reinstalling DD since I'm running out of options.

 

------------------------------------------------------------------------------------------------------------------------

 

 

DERPPPPPPPPPPP!!!

 

I updated everything, all my sexlab related mods everything BUT THIS ONE'S MAIN FILE

I feel so dumb right now

 

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Double Edit: Nope still didn't help. Fixed missing .pex errors, updated many mods, checked load order, cleaned up orphaned scripts to no avail. The mod still doesn't load on some of my saves.

 

 

Triple edit:  Forget all of this. I gave up on the save files in question, new games I make are like a 20% chance of DD being broken in it, and I don't know why. I make a new game and if DD's not loading, I delete the save and make a new one.

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I think you need to complete the quest where the set gets equipped, cannot remember if you get to keep this item.  I think it gets removed from inventory upon quest completion.  There are other mods that offer plugs that function much the same and even with greater effect than the cursed set.

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