vito0661513 Posted March 2, 2025 Posted March 2, 2025 What does AAF 2.60 mean? AA doesn't work since I installed this mod. It works again after uninstalling.
sergafon Posted March 28, 2025 Posted March 28, 2025 I'm still desperately waiting new animations (especially MMF and MMMF, there's never too much DP)!!!
JB. Posted March 28, 2025 Posted March 28, 2025 (edited) Funny enough, I think we need the opposite. There are not many MFF variants, only one from BP70. I have looked for an image of reference. I was scripting a scenario and fell into the stark reality that there is not much to choose from. Spoiler Edited March 28, 2025 by JB. 2
RohZima Posted March 29, 2025 Author Posted March 29, 2025 (edited) 1 hour ago, JB. said: Funny enough, I think we need the opposite. There are not many MFF variants, only one from BP70. I have looked for an image of reference. I was scripting a scenario and fell into the stark reality that there is not much to choose from. Reveal hidden contents Hi, if you really want me to do it (or anyone who reads this) the best thing you can do is post reference clips in my discord. If it's possible I'll do it. Yes MFF would be fun and sexy. https://discord.gg/NEkRByapNG Edited March 29, 2025 by RohZima 7
johnuktw Posted March 30, 2025 Posted March 30, 2025 (edited) The AAF manual installation sequence was followed, but AAF was unable to detect Gurney. Whether it's Gurney in Vault 81's infirmary, or ID 0100dbc6. Edited March 30, 2025 by johnuktw
UsernameTaken666 Posted March 30, 2025 Posted March 30, 2025 (edited) 1 hour ago, johnuktw said: 已遵循 AAF 手動安裝順序,但 AAF 無法檢測到 Gurney。無論是 81 號避難所醫務室的 Gurney,還是 ID 0100dbc6。 wut. translation? ETA: we got a gurney and AAF. Edited March 30, 2025 by UsernameTaken666
RohZima Posted March 31, 2025 Author Posted March 31, 2025 (edited) On 3/30/2025 at 9:59 AM, johnuktw said: The AAF manual installation sequence was followed, but AAF was unable to detect Gurney. Whether it's Gurney in Vault 81's infirmary, or ID 0100dbc6. That information is in the RZF4S_furnitureData.xml file. <group id="Gurney"> <furniture form="00140AC0" id="Gurney01Static"/> </group> You can find them in the Pridwen, for example. Edited March 31, 2025 by RohZima 1
Krazyone Posted April 3, 2025 Posted April 3, 2025 (edited) On 3/2/2025 at 3:25 AM, vito0661513 said: What does AAF 2.60 mean? AA doesn't work since I installed this mod. It works again after uninstalling. I'm not the author, but you've got to join Discord now, to get the latest version of AAF. The Author wont publish it outside of Discord, not even on Lovers Lab... Read the Description Page for info... https://www.loverslab.com/files/file/5584-advanced-animation-framework/ Edited April 3, 2025 by Krazyone
Verasmile2 Posted April 3, 2025 Posted April 3, 2025 On 2/2/2025 at 6:09 AM, RohZima said: There are some sleeping anims now. All the creature ones depend on if I can even get it working in game. There is not much support for the blender process. It has to look good for me to release it I can't just release anything sorry it has to be acceptable... Birth animations is easy. I can add that to my FO4 poser. I'll try to remember to do it this week. But who would need that? The guy who makes Nuka ride? I mean which mod will likely use it so I can contact that modder to tell them they are available to use... Don't know if they're possible, but Molerats could need a new animation just like Yao Guais. Currently theyr only animation is cunnilingus, but I think a missionary could work with both of them, and Yao Guai could also have a doggy position. No need for a penis, but it just feels weird to see my character getting pregnant after a Yao Guai or a Molerate ate her out. Regarding the MFF, would be possible to add the companions with you, like Piper or Cait? 1
JB. Posted April 3, 2025 Posted April 3, 2025 (edited) Thanks for the update! 20 minutes ago, Verasmile2 said: Regarding the MFF, would be possible to add the companions with you, like Piper or Cait? This is up to each user. What the author does is to create animations and all the characters in the game can use these animations. If you want, you can open the console and put Piper or whoever you want. Of course modders can also introduce it in a more natural way, but again that is no longer a matter of the animator. Edited April 3, 2025 by JB. 2
poblivion Posted April 3, 2025 Posted April 3, 2025 Thanks for the update! You are the light at the end of the tunnel in the world of animations for Fallout 4. 2
Marc12 Posted April 3, 2025 Posted April 3, 2025 Hi i have trouble to even see the animations in game and when i run some animations this don't show up in the list i checked my mod list and i think i have a version installed like this just another version, should i uinstall that and have only this in mods?
Dont Tell My Parents Posted April 3, 2025 Posted April 3, 2025 LOVE your animations! Would you adapt some for use with the CRX Crosses and Torture devices? I don't see a whole lot of animations for the 3pPole and Pillory/Horse, I don't think I've ever seen any for the Extraction, Sucker, and Reclamation chairs. I wish there were more for those ones they look fun! 1
RohZima Posted April 4, 2025 Author Posted April 4, 2025 9 hours ago, Marc12 said: Hi i have trouble to even see the animations in game and when i run some animations this don't show up in the list i checked my mod list and i think i have a version installed like this just another version, should i uinstall that and have only this in mods? Because it uses xml, the mod list shouldn't matter in that way. Make sure the xml files are installed properly first. Uninstalling then reinstalling should help. 7 hours ago, Dont Tell My Parents said: LOVE your animations! Would you adapt some for use with the CRX Crosses and Torture devices? I don't see a whole lot of animations for the 3pPole and Pillory/Horse, I don't think I've ever seen any for the Extraction, Sucker, and Reclamation chairs. I wish there were more for those ones they look fun! I was planning to make my own workshop pack with furniture as well as red light district themed props like signs and neon lights. I'll look into that though, as well as KFT. I may make some designed for those. 2
Dont Tell My Parents Posted April 4, 2025 Posted April 4, 2025 3 hours ago, RohZima said: I was planning to make my own workshop pack with furniture as well as red light district themed props like signs and neon lights. I'll look into that though, as well as KFT. I may make some designed for those. Love that idea! Sounds exciting!! 1
Scarlet Queen Posted April 6, 2025 Posted April 6, 2025 Probably a dumb question but will you ever add these animations to Skyrim? They're very well done but I understand its a whole new system and will have to be made again from the ground up.
UsernameTaken666 Posted April 6, 2025 Posted April 6, 2025 2 hours ago, Niggaram said: Probably a dumb question but will you ever add these animations to Skyrim? They're very well done but I understand its a whole new system and will have to be made again from the ground up. Skyrim has PLENTY of animations. FO4, on the other hand, needs all the animations / animators it can get. 4
sergafon Posted April 8, 2025 Posted April 8, 2025 Hi! Thank you for update! I was so hoping for new MMF and MMMF scenes, but there are none. It is sadly, but I still have hope.
pvt godfrey Posted April 9, 2025 Posted April 9, 2025 Hi Rohzima, Thanks for the new aninmations they look great. These two animations do not appear to be in the RZF4S_ANIMATIONDATA.XML DoggyCarTender SleepSexCouchTender Should they be?
katrina.balanchuk Posted April 9, 2025 Posted April 9, 2025 (edited) On 4/4/2025 at 4:21 AM, RohZima said: I was planning to make my own workshop pack with furniture as well as red light district themed props like signs and neon lights. This sounds very intertesting Edited April 9, 2025 by katrina.balanchuk 1
Holylokki Posted April 16, 2025 Posted April 16, 2025 On 4/9/2025 at 11:28 PM, looneyssc said: Any plans to make the animations staged I rewrote the AAF settings files for v2.70 Animation stages are grouped and controlled by trees. Missing tags are added. An FF version of the animation settings is now merged with FM. It's just more convenient for me this way. Added an MM_MF version of the animation settings. RohZima 2.70 AAF rewrite staged FM_FF.zip RohZima 2.70 AAF rewrite staged MM_MF.zip RohZima 2.70 AAF rewrite hide Stages.zip 11
lee3310 Posted April 16, 2025 Posted April 16, 2025 13 hours ago, Holylokki said: I rewrote the AAF settings files for v2.70 Animation stages are grouped and controlled by trees. Missing tags are added. An FF version of the animation settings is now merged with FM. It's just more convenient for me this way. Added an MM_MF version of the animation settings. RohZima 2.70 AAF rewrite staged FM_FF.zip 11.44 kB · 5 downloads RohZima 2.70 AAF rewrite staged MM_MF.zip 11.43 kB · 5 downloads RohZima 2.70 AAF rewrite hide Stages.zip 1.99 kB · 5 downloads Good job.
looneyssc Posted April 16, 2025 Posted April 16, 2025 14 hours ago, Holylokki said: I rewrote the AAF settings files for v2.70 Animation stages are grouped and controlled by trees. Missing tags are added. An FF version of the animation settings is now merged with FM. It's just more convenient for me this way. Added an MM_MF version of the animation settings. RohZima 2.70 AAF rewrite staged FM_FF.zip 11.44 kB · 8 downloads RohZima 2.70 AAF rewrite staged MM_MF.zip 11.43 kB · 7 downloads RohZima 2.70 AAF rewrite hide Stages.zip 1.99 kB · 6 downloads Thank you very much , once again
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