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RohZima Fallout 4 Sex Animations for AAF


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Posted
9 hours ago, georgechalkias said:

Plans for more bestiality anims?

Furthermore, do your anims apply semen onto NPCs if applicable (after finishing anim)?

 

Enjoying the anims so far, glad violate also uses them. Feels like there are less aggressive anims in overall.

 

Hey, thanks!

 

I've started getting to the aggressive ones more now... I think cum textures would be applied by some other module. I presume that exists, you will have to find it. It would probably mean updating the xml.

 

I tried doing ghoul but I couldn't get the anim working but I will probably try again because I'd like to do some.

Posted

This is a great pack with good  realistic arm postions for her !

 

BTW in all these years no one has made an animation for radroaches yet.

Could competly change the way a new female character is introdudced to the new world as she tries to escape the vault. 

Posted
3 hours ago, RohZima said:

 

Hey, thanks!

 

I've started getting to the aggressive ones more now... I think cum textures would be applied by some other module. I presume that exists, you will have to find it. It would probably mean updating the xml.

 

I tried doing ghoul but I couldn't get the anim working but I will probably try again because I'd like to do some.

 

Aggressive bestiality perhaps? 👀 

DLC ones (especially NW) are lacking (regardless of anim type) a lot but an Grey User (author of creatures and DLC) on them said they have bad skeletons. Many non-canine ones have single anim and no stage IIRC.

I may be have missed it but are all your anims staged or some of them?

 

As for cum textures, your anims need to have the following tags;

HandToPenis = I assume this is cum to hand? Not sure.

PenisToVagina = Cum applied to genital area.

PenisToAnus = Cum applied to rear.

PenisToEither = Either vagina or anus, randomized chance.

PenisToMouth = Cum applied to mouth/face.

 

This is an example you can see from UAP files under PositionData xmls.

    <position id="SCAP_ArmChair02_FM_2Human_Blowjob_S6" location="ArmChair" isHidden="true" tags="SavageCabbage,F_M,ArmChair,Blowjob,FromFront,Neutral,MidStage,Held3,Love3,Stim1,Dom-5,NullToSelf,PenisToMouth" />

 

Hope it helps!

Posted
3 hours ago, georgechalkias said:

 

Aggressive bestiality perhaps? 👀 

DLC ones (especially NW) are lacking (regardless of anim type) a lot but an Grey User (author of creatures and DLC) on them said they have bad skeletons. Many non-canine ones have single anim and no stage IIRC.

I may be have missed it but are all your anims staged or some of them?

 

As for cum textures, your anims need to have the following tags;

HandToPenis = I assume this is cum to hand? Not sure.

PenisToVagina = Cum applied to genital area.

PenisToAnus = Cum applied to rear.

PenisToEither = Either vagina or anus, randomized chance.

PenisToMouth = Cum applied to mouth/face.

 

This is an example you can see from UAP files under PositionData xmls.

    <position id="SCAP_ArmChair02_FM_2Human_Blowjob_S6" location="ArmChair" isHidden="true" tags="SavageCabbage,F_M,ArmChair,Blowjob,FromFront,Neutral,MidStage,Held3,Love3,Stim1,Dom-5,NullToSelf,PenisToMouth" />

 

Hope it helps!

 

It just takes time cause I can't just make animations... It dives you crazy so you have to do other stuff. This year I want to do more group stuff, both 'tender' and 'rough' and some constrained - all 'rough'.

 

Yeah the gulpers could be fun... 

Posted
4 hours ago, katrina.balanchuk said:

This is a great pack with good  realistic arm postions for her !

 

BTW in all these years no one has made an animation for radroaches yet.

Could competly change the way a new female character is introdudced to the new world as she tries to escape the vault. 

 

I can't even imagine it though 😅

 

Maybe struggling on the floor with them crawling all over her?

Posted

I read in an old thread somewhere that Radroaches are tough to animate because it's just one thing (Mesh, maybe? I'm not an animator so I don't know the correct term) so even though it may work with the Legendary Radroach (the biggest), it may look weird when using any of the smaller Radroaches.

 

With that said...

3 hours ago, RohZima said:

crawling all over her

Radroach armor mod (doesn't have to be animated, could just be radroaches sucking on the naughty bits) sounds viable.

Posted (edited)
23 hours ago, Here4SlootyMods said:

I read in an old thread somewhere that Radroaches are tough to animate because it's just one thing (Mesh, maybe? I'm not an animator so I don't know the correct term) so even though it may work with the Legendary Radroach (the biggest), it may look weird when using any of the smaller Radroaches.

 

With that said...

Radroach armor mod (doesn't have to be animated, could just be radroaches sucking on the naughty bits) sounds viable.

A couple of the biggest could be "doing the deed" while several of the smaller ones hold her down by each arm/leg

The stuff of nightmares for any woman. So maybe a bit overboard?

but then again this is LL...

Edited by katrina.balanchuk
Posted
20 hours ago, katrina.balanchuk said:

A couple of the biggest could be "douig the deed" while several of the smaller ones hold her down by each arm/leg

The stuff of nightmares for any woman. So maybe a bit overboard?

but then again this is LL...

 

For me it's just entertainment really I don't overthink it or anything. It just seems impossible to do radroach though from an animators perspective. I'm just imagining it and it seems so awkward. But for now there is plenty of human ones to do and the first creature would be ghoul I think.

Posted

Hi. I rewrote the AAF settings files for v2.50. Animation stages are grouped and controlled by trees. Missing tags are added. An FF version of the animation settings is made.
Since there are no smooth transitions between stages, forceComplete="true" is not used in positionTreeData and manual switching of stages with arrows occurs instantly.
I did not try very hard to place the missing tags in exact correspondence with the stages, although I went through all the animations. I focused on the last animation and the general meaning of the group. It's just that most of the tags are now present.

AAF RohZima v2.50 rewrite.zip

Posted
7 hours ago, Zarmora said:

stupid question, do you install both the 2.5 version and the 2_31 sound fix or just the 2_31. thank you!

 

Always just the latest version.

Posted
On 1/22/2025 at 10:15 AM, Holylokki said:

I rewrote the AAF settings files for v2.50. Animation stages are grouped and controlled by trees. Missing tags are added. An FF version of the animation settings is made.

 

Hi, the main mod is still needed, right?

Posted

Okay, so it looks like the rewrite file is only an addon.  It has xml files but no meshes or sound.  What I'm wondering is if the main file is updated.  The site shows this mod updated, but the file on download has the same title as the last one.  Does the main download now include fixes?

Posted (edited)
On 1/24/2025 at 8:41 PM, deathmorph said:

Hi, the main mod is still needed, right?

Of course. I just rewrote the AAF-xml settings for the current version v2.50 published on this site.

 

My xml files do not replace the original RZF4S_animationData and RZF4S_positionData files. You must decide what to do with them. In fact, they are not needed already.

Edited by Holylokki
Posted

Hey, we have several mods like Violate and Sex Harassment where the player/victim is hypnotized, drugged or otherwise rendered unconscious. Could we have animations to fit those scenarios where the victim is unconscious and completely limp, totally helpless in the arms of her attacker.

Posted
4 hours ago, Holylokki said:

Of course. I just rewrote the AAF-xml settings for the current version v2.50 published on this site.

 

My xml files do not replace the original RZF4S_animationData, RZF4S_animationGroupData and RZF4S_positionData files. You must decide what to do with them. In fact, they are not needed already.

 

I'll link to that file on the main mod page but I need to know the use case for the description so I don't get more questions. I don't use any mods that trigger anims for some reason I always do it manually so I don't know what u guys use. I just need a mini description so people who aren't familiar will know what it is. 

Posted (edited)
53 minutes ago, Lukum said:

Hey, we have several mods like Violate and Sex Harassment where the player/victim is hypnotized, drugged or otherwise rendered unconscious. Could we have animations to fit those scenarios where the victim is unconscious and completely limp, totally helpless in the arms of her attacker.

 

Actually that is already in the patreon version 2.70 so I think that's due here in a month. Look out for "SleepSexBedTender" in a while. I'll make more than that though this year, including group...

Edited by RohZima
Posted
9 hours ago, Holylokki said:

Of course. I just rewrote the AAF-xml settings for the current version v2.50 published on this site.

 

My xml files do not replace the original RZF4S_animationData, RZF4S_animationGroupData and RZF4S_positionData files. You must decide what to do with them. In fact, they are not needed already.

 

Ah, thanks.
I installed the add-on via Vortex, there were no reports of conflicts.
Was that right? With over 600 mods installed, I avoid doing anything manually.

Posted
8 hours ago, Lukum said:

Hey, we have several mods like Violate and Sex Harassment where the player/victim is hypnotized, drugged or otherwise rendered unconscious. Could we have animations to fit those scenarios where the victim is unconscious and completely limp, totally helpless in the arms of her attacker.

Great point!

Posted
18 hours ago, RohZima said:

I'll link to that file on the main mod page but I need to know the use case for the description so I don't get more questions.

I didn't quite understand you because of translation problems.
Most mods use a tag system to select random suitable animations from a common list. The same Violate launches any new animation with the Aggressive or Rough tags without any problems. SeU should work on the same principle. Perhaps there are mods that call specific animations for some scenes. I believe that's what NucaRide does. I didn't ask myself how they do it.

 

I simply combined the stages of your animations into groups controlled by trees. The same way it is done in UAP. Well, and at the same time added the FF version. Had to change the naming system a little so that it does not conflict with the original and is easier to edit using regular expressions or even simple autoreplacement, if we are talking about turning the FM version into FF/MM/MF.

 

14 hours ago, deathmorph said:

I installed the add-on via Vortex, there were no reports of conflicts.

These are just 8 settings files with unique names and variable names in them. So they shouldn't conflict with anything. They should be placed in the Data\AAF folder one way or another.
But if you want to hide individual animation stages (which was my main goal), then you should either delete the original RZF4S_animationData.xml and RZF4S_positionData.xml files, which is preferable in my opinion, or hide them, as UAP does. I've attached the file needed for that.

RohZima Animations v2.50 hide Stages.zip

Posted (edited)
On 1/15/2025 at 1:10 PM, RohZima said:

 

I can't even imagine it though 😅

 

Maybe struggling on the floor with them crawling all over her?

That sounds nice, but would be possible to "adjust" the sizes turning them into the giant versions for a missionary position? If the whole body is impossible to animate, maybe adding an ovipositor that moves while the Radroach stays still above?

Also, another creature that seems to have been forgotten is the Radstag.. And other creatures that deserves new animations are the Yao Guai and molerats.

Don't know if they're doable, but a missionary position for them should work just as well? Maybe a doggy variation for Yao Guai and Radstags.

Edited by Verasmile2
Posted
On 1/22/2025 at 11:15 AM, Holylokki said:

Hi. I rewrote the AAF settings files for v2.50. Animation stages are grouped and controlled by trees. Missing tags are added. An FF version of the animation settings is made.
Since there are no smooth transitions between stages, forceComplete="true" is not used in positionTreeData and manual switching of stages with arrows occurs instantly.
I did not try very hard to place the missing tags in exact correspondence with the stages, although I went through all the animations. I focused on the last animation and the general meaning of the group. It's just that most of the tags are now present.

AAF RohZima v2.50 rewrite.zip 20.93 kB · 71 downloads

Are you going to update your file to the latest version v2,60

Posted (edited)

Wishlist...

 

Radroaches... Just add a twitch animation, over the Crotch Area. Nothing Fancy, no Penis needed.

Crowd... Medium Radroach, Small, Medium and Large Radroaches in the Crowd. Aka... they called all their friends in, to watch.

 

That solves the size problem, he called in his friends, and the King and Queen, and you just use either a Medium or Large Radroach.

 

======

 

Brahmaluff... Get Nora to get pregnant by Male Brahmin, currently no Penis mods for Brahmiluff or Deer. Breed your own Brahmin, with Family Planning Enhanced Redux, they could even be Multi-Breasted mutations, which there already is in the Diseases Section of Wasteland Dairy Framework, they looks really good.

 

======

 

Radstag... Get Nora to start making her own Grilled Radstag ingredients, after she gets pregnant by Radstag.

 

======

 

Human Asleep... Sleeping Sex, Skyrim had loads of great Sleeping, or Drugged animations. They looked brilliant...

 

Haven't played it in a while, so I can't remember what they are.

 

======

 

Birthing Animations... Labor Animations... Sadly Skyrim SE with OAR Open Animation Replacer mod only. I love OAR, they have amazing animations.

Edited by Krazyone

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