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RohZima Fallout 4 Sex Animations for AAF


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Posted
9 hours ago, RohZima said:

Just for a bit of clarity for anyone who read the above and thinks "oh, so RohZima f*cked up, then" by forgetting to animate genitals, I did not.

 

Here is the history from memory:

 

The fbx conversion tool came out for SSE and was made available to FO4 so I jumped on the chance to make anims. I had to figure out the process and quirks alone. There was no zex blender rig or even a process to get animations from blender to FO4.

 

---------------------------------------------------------------------

 

Zex rig was released SPRING this YEAR where as my mod launched in spring of 2022!

 

I know you mean well KZ but people reading that will think I simply screwed up. They then comment on discords... It has an effect...

 

I stopped work on The Lovely Cassiopeia because of a bad experiences...

 

---------------------------------------------------------------------

 

I knew nothing about FO4 - I learned everything from conversations on AAF. I made quick decisions to get going as quickly as possible.

 

At that time, the impression was animated genitals were broken. IIRC the body was using collision instead. I remember the animators being unhappy about that..

 

Either way, me personally not wanting to use FG, and no reason to think that animated genitals would become the standard again, made me decide to not bother animating it. Leaving open the possibility to use morphs at a later date...

 

That situation even inspired me to make a body for Starfield with animated gens. Which, as I mentioned, is now abandoned.

 

So, since then, some things have changed apparently with blender and I didn't even notice because I don't pay attention to the mod scene.

 

That's just explaining why this situation is as it is.

 

tl;dr - When I started making this pack, animating the genitals seemed pointless. I'm currently looking into a morph solution.

 

Your animation is as you said, in 2022.
At that time, Blender was not used to make FO4 animations.
So I thought you also used 3dsmax but just missed the Zex rig.
I personally don't care whether the user uses cbbe or FG. If the things I make cannot show special content on the cbbe body they use, it is their choice.
Just like if you don't want to make animations with special content, it is also your choice.😊

  • 2 weeks later...
Posted (edited)

 Hey, I got these files to help fix your animation's staging issues (as of version 2.10). So AAF would no longer pick some random animation mid stage and they play only just that, causing some frustratingly un-immersive experiences.


 It contains only the animationGroup and positionData xml files

 RZ_RohZima_Animation_staged_fixed_AAF.rar

 

 Please help verify that these works!

 

Also, the problem with erection and moan sound could just be fixed just by calling "UAPMoan" and "Erection" action id defined in UAP, since everyone was recommend to also use UAP already (as instructed by the "AAF the fucking manual"), add it as a soft requirement wouldn't be must of a hassle anyway.

Edited by terrordrone
Posted
16 hours ago, terrordrone said:

 Hey, I got these files to help fix your animation's staging issues (as of version 2.10). So AAF would no longer pick some random animation mid stage and they play only just that, causing some frustratingly un-immersive experiences.


 It contains only the animationGroup and positionData xml files

  RZ_RohZima_Animation_staged_fixed_AAF.rar 1.99 kB · 1 download

 

 Please help verify that these works!

 

Also, the problem with erection and moan sound could just be fixed just by calling "UAPMoan" and "Erection" action id defined in UAP, since everyone was recommend to also use UAP already (as instructed by the "AAF the fucking manual"), add it as a soft requirement wouldn't be must of a hassle anyway.

 

alright, thanks

Posted

hey so I'm using some packs like mutated lust and the savage cabbage stuff. when i go do an animation like with dogmeat he doesn't have a dick and same with deathclaws and stuff have I done something wrong? ps dogmeat *has* a dick it just doesnt come out of its sheath or whatever you call it and the deathclaws dont have one. same with the human males their just in their vanilla underwear

Posted
27 minutes ago, c2m_ said:

hey so I'm using some packs like mutated lust and the savage cabbage stuff. when i go do an animation like with dogmeat he doesn't have a dick and same with deathclaws and stuff have I done something wrong? ps dogmeat *has* a dick it just doesnt come out of its sheath or whatever you call it and the deathclaws dont have one. same with the human males their just in their vanilla underwear

 

 

Posted
6 minutes ago, c2m_ said:

cant understand it all fucking all

 

If you don't understand then maybe you don't need to mod? If you want to mod, then read...so simple

Posted
Vor 8 Minuten sagte c2m_:

Ich kann das alles verdammt noch mal nicht verstehen

 

if that's what it fails at... then you should stop modding games!

 

Posted
30 minutes ago, deff_lv said:

 

If you don't understand then maybe you don't need to mod? If you want to mod, then read...so simple

listen here numbnuts ive been reading it over and over for 3 fucking days ive installed EVERYTHING required and shit still doesnt work

Posted
15 minutes ago, c2m_ said:

listen here numbnuts ive been reading it over and over for 3 fucking days ive installed EVERYTHING required and shit still doesnt work

What you called "shit" works like generally like a charm, if not there is a hiccup on the road, be it a wrong version of a mod, a wrong load order, a messed up download/installation by the mod organizer used... We all went through this, modding is not always like plug and play at all, sometimes rather  plug and pray, so best idea grap yourself a cuppa, relax and start again step by step.

A long shot:  do you use UAP? Bear in mind, if you update your animations you need to reinstall UAP again. Also check the anination pack version you are using.

BTW: are you on NG? Perhaps another culprit.

 

 

Posted
Just now, cosworth said:

What you called "shit" works like generally like a charm, if not there is a hiccup on the road, be it a wrong version of a mod, a wrong load order, a messed up download/installation by the mod organizer used... We all went through this, modding is not always like plug and play at all, sometimes rather  plug and pray, so best idea grap yourself a cuppa, relax and start again step by step.

A long shot:  do you use UAP? Bear in mind, if you update your animations you need to reinstall UAP again. Also check the anination pack version you are using.

BTW: are you on NG? Perhaps another culprit.

 

 

yeah i was told to download uap but i installed that before the animations and i downpatched fallout to before. i just cant make sense of anything that the manual says

Posted
8 minutes ago, c2m_ said:

yeah i was told to download uap but i installed that before the animations and i downpatched fallout to before. i just cant make sense of anything that the manual says

Okay, that seems to be your problem.  Assuming you have followed all other steps before, a simple re-installation of UAP could already do the trick . Give it a try.

And if you want to use SavageCabbages Animations V1.3.0  : Uncheck SC box option in/during UAP installation!

Fingers crossed.

If not, I would suggest to start from the pure downpatched version before, and then follow the manual step by step. Those steps do finally work. 

 

Just do NOT install what is mentioned here:

Skip/Scrap these mods/patches (INCOMPATIBILITIES)

Patches

'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' [Usually named "AnimationAddonsAndFixes" in Vortex.]

One Patch to Rule/Bang Them All [Obsolete]

[FO4] Various AAF XML files 2.4 - AJ's XMLs [Obsolete]

Polistiro's AAF patches for Crazy and Leito Animations [Obsolete]

FO4 Animations by Leito - Voice Fix 1.1 [Obsolete]

AAF Overlay Patches (CumNWealth_Base and CumNWealth_insert animation pack name here.)

Auto Staged Animations Please [Obsolete]

 

Animations

 

aSexMod [Can't believe i have to add this but people still download it...]

Rain Maker animations [Requires incompatible patch]

Mods

ANYTHING Four-Play [except Leito and Crazy animation packs themselves, those are fine].
Any other Theme that isn't the AIO/All-In-One one (Vanilla/Kinky/Creatures), listed in this guide. D'uh.
Atomic Surgery - Companion Overhaul
[Breaks animations]
Bad Dragon Radio [Ships with outdated F4SE scripts and will break anything running on them.]
BakaScrapHeap [Incompatible with Buffout's memory manager option.]
Better Locational Damage [Apparently it messes with skeletons somehow but placing it very low in plugin order fixes the issue it causes.]
Cute Preset [Apparently, the author decided to ship EVERYTHING with the preset, including the fucking CBBE Knee Fix which breaks ZaZ Extended Skeleton.]
Dog Love [Simply put, no.]
Dongs of Fallout [Absolutely not.]
Gendered Specific Skeleton [IF you can set it up working properly, go ahead.]
Live Action Mr. Handy [Ships with outdated scripts (and it doesn't need those scripts). Solution: Unpack Main.BA2 and remove scripts folder, then repack it again]
Load Accelerator [Its main use-case is build into Buffout, so those two conflict on a low (what is bad) level. Both handle VSync by default to accelerate load times.]
Opparco's 'Poser Horkeys for FO4' [Uses Home as a hotkey and will result in 'no console reference' or 'no console actor' messages while stopping AAF's UI]
Private Profile Redirector F4 - Faster Game Start (INI File Cacher) [Royally fucks with INI files. Avoid like the fucking plague.]
Race Customizer [Nope.]
RSEII_Brothels [It will eventually break your save. This mod is broken beyond repair, Flashy's own words.]
Skeletal Adjustments for CBBE - KneeFix [Conflicts with ZaZ Extended Skeleton. READ NOTE ABOUT THIS BELOW IN 9ºa]
Snu Snu [Absolutely no.]
TSEX and TSEX Hardship Alpha - [IT'S A MODDERS RESOURCE]
3BBB if using CBBE [Requires Skeletal Adjustments for CBBE, and thus, it's incompatible. READ NOTE ABOUT THIS, BELOW IN POINT 9ºa]
Unique NPC's/Followers series of mods [AAF is now compatible with Unique Player, not the others.]
Zombie Walkers [Fucks with Skeleton]

 

THEN FOLLOW THESE STEPS:

 

Posted
15 minutes ago, cosworth said:

Okay, that seems to be your problem.  Assuming you have followed all other steps before, a simple re-installation of UAP could already do the trick . Give it a try.

And if you want to use SavageCabbages Animations V1.3.0  : Uncheck SC box option in/during UAP installation!

Fingers crossed.

If not, I would suggest to start from the pure downpatched version before, and then follow the manual step by step. Those steps do finally work. 

 

Just do NOT install what is mentioned here:

Skip/Scrap these mods/patches (INCOMPATIBILITIES)

Patches

'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' [Usually named "AnimationAddonsAndFixes" in Vortex.]

One Patch to Rule/Bang Them All [Obsolete]

[FO4] Various AAF XML files 2.4 - AJ's XMLs [Obsolete]

Polistiro's AAF patches for Crazy and Leito Animations [Obsolete]

FO4 Animations by Leito - Voice Fix 1.1 [Obsolete]

AAF Overlay Patches (CumNWealth_Base and CumNWealth_insert animation pack name here.)

Auto Staged Animations Please [Obsolete]

 

Animations

 

aSexMod [Can't believe i have to add this but people still download it...]

Rain Maker animations [Requires incompatible patch]

Mods

ANYTHING Four-Play [except Leito and Crazy animation packs themselves, those are fine].
Any other Theme that isn't the AIO/All-In-One one (Vanilla/Kinky/Creatures), listed in this guide. D'uh.
Atomic Surgery - Companion Overhaul
[Breaks animations]
Bad Dragon Radio [Ships with outdated F4SE scripts and will break anything running on them.]
BakaScrapHeap [Incompatible with Buffout's memory manager option.]
Better Locational Damage [Apparently it messes with skeletons somehow but placing it very low in plugin order fixes the issue it causes.]
Cute Preset [Apparently, the author decided to ship EVERYTHING with the preset, including the fucking CBBE Knee Fix which breaks ZaZ Extended Skeleton.]
Dog Love [Simply put, no.]
Dongs of Fallout [Absolutely not.]
Gendered Specific Skeleton [IF you can set it up working properly, go ahead.]
Live Action Mr. Handy [Ships with outdated scripts (and it doesn't need those scripts). Solution: Unpack Main.BA2 and remove scripts folder, then repack it again]
Load Accelerator [Its main use-case is build into Buffout, so those two conflict on a low (what is bad) level. Both handle VSync by default to accelerate load times.]
Opparco's 'Poser Horkeys for FO4' [Uses Home as a hotkey and will result in 'no console reference' or 'no console actor' messages while stopping AAF's UI]
Private Profile Redirector F4 - Faster Game Start (INI File Cacher) [Royally fucks with INI files. Avoid like the fucking plague.]
Race Customizer [Nope.]
RSEII_Brothels [It will eventually break your save. This mod is broken beyond repair, Flashy's own words.]
Skeletal Adjustments for CBBE - KneeFix [Conflicts with ZaZ Extended Skeleton. READ NOTE ABOUT THIS BELOW IN 9ºa]
Snu Snu [Absolutely no.]
TSEX and TSEX Hardship Alpha - [IT'S A MODDERS RESOURCE]
3BBB if using CBBE [Requires Skeletal Adjustments for CBBE, and thus, it's incompatible. READ NOTE ABOUT THIS, BELOW IN POINT 9ºa]
Unique NPC's/Followers series of mods [AAF is now compatible with Unique Player, not the others.]
Zombie Walkers [Fucks with Skeleton]

 

THEN FOLLOW THESE STEPS:

 

man ive tried everything and nothing works..

Posted
46 minutes ago, c2m_ said:

man ive tried everything and nothing works..

 

Spoiler

Ekrnuzmums2024-09-10140813.png.f5f7341b7f5718ebca455fe7337cb228.png

 

Your AAF modlist should look similar . UAP should overwrite everything if you want creature/etc support. Make sure that you understand what are you checking/unchecking in installation of UAP ....And of course you need to check compatibility of AAF with your Fallout version. I have version before NG

Posted
15 minutes ago, deff_lv said:

 

  Reveal hidden contents

Ekrnuzmums2024-09-10140813.png.f5f7341b7f5718ebca455fe7337cb228.png

 

Your AAF modlist should look similar . UAP should overwrite everything if you want creature/etc support. Make sure that you understand what are you checking/unchecking in installation of UAP ....And of course you need to check compatibility of AAF with your Fallout version. I have version before NG

i dont know what the image you have is since i use vortex

Posted
2 hours ago, c2m_ said:

i dont know what the image you have is since i use vortex

 

It's Mod Organizer 2. UAP must go last in the list

Posted
39 minutes ago, deff_lv said:

 

It's Mod Organizer 2. UAP must go last in the list

well if you could read what ive said i dont use mo2

 

Posted
1 minute ago, c2m_ said:

well if you could read what ive said i dont use mo2

 

 

Jesus...It doesn't matter which organizer are you using - UAP is going LAST in your AAF modlist sector...If you are adding new animation packs, you should reinstall UAP. If you are adding new animations on existing modlist with UAP there will be no creature support if that animation pack have it...Install ALL animation packs which you prefer and then install UAP.

 

 

Posted
5 minutes ago, deff_lv said:

 

Jesus...It doesn't matter which organizer are you using - UAP is going LAST in your AAF modlist sector...If you are adding new animation packs, you should reinstall UAP. If you are adding new animations on existing modlist with UAP there will be no creature support if that animation pack have it...Install ALL animation packs which you prefer and then install UAP.

 

 

the hell is a modlist sector

Posted (edited)
On 9/10/2024 at 10:22 AM, c2m_ said:

the hell is a modlist sector

From what I am hearing, "the bodies having underwear", sound like you do not have the nude body like CBBE, FG(female) or BT3, Atomic Male(male)? Or skeletons that are compatible?

Edited by Madscout
Posted
On 9/7/2024 at 8:08 AM, terrordrone said:

 Hey, I got these files to help fix your animation's staging issues (as of version 2.10). So AAF would no longer pick some random animation mid stage and they play only just that, causing some frustratingly un-immersive experiences.


 It contains only the animationGroup and positionData xml files

  RZ_RohZima_Animation_staged_fixed_AAF.rar 1.99 kB · 5 downloads

 

 Please help verify that these works!

 

Also, the problem with erection and moan sound could just be fixed just by calling "UAPMoan" and "Erection" action id defined in UAP, since everyone was recommend to also use UAP already (as instructed by the "AAF the fucking manual"), add it as a soft requirement wouldn't be must of a hassle anyway.

I get the 30% bug with AAF, using the fix. No bug if not installed.

Posted

Hey, I am trying to download a Wabbajack modlist with this mod installed in it, but it calls for version 2_10, could we get a mirror for that version?

 

Posted
2 hours ago, tynot said:

Hey, I am trying to download a Wabbajack modlist with this mod installed in it, but it calls for version 2_10, could we get a mirror for that version?

 

Sure….ask your wabbashit “curator” to fix it :)

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