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RohZima Fallout 4 Sex Animations for AAF


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Posted
22 hours ago, GeekBear80 said:

This is such an excellent animation pack. 

I do have one question, though:

What's the difference between those three animations: BJCouchTender, Blowjob2MCouchTender & SensualBJCouchTender?

The first one I know well and it work great for M2M. 

 

They are just different anims. The 2nd one has 3 actors.

Posted

I just installed it and it works but I have a problem and it is that the male characters do not have erections and the animation does not work well, what is the cause of this problem? However, with other animations the same thing happened to me until I installed UAP and fixed that problem with other animations, but UAP is not for this mod, so what is the problem?

Posted
On 8/19/2025 at 6:37 AM, alexjams212017 said:

I just installed it and it works but I have a problem and it is that the male characters do not have erections and the animation does not work well, what is the cause of this problem? However, with other animations the same thing happened to me until I installed UAP and fixed that problem with other animations, but UAP is not for this mod, so what is the problem?

 

Look further back in this thread, someone else had this. It is lines you need to add to the xml I think.

  • 3 weeks later...
Posted
On 7/24/2025 at 11:22 PM, Holylokki said:

Files for NAF version should differ greatly in animationData content, which is not in the archive. And positionData and animationGroupData can be the same for AAF and NAF.

Hey man do you have plans to update your staged xml files for the new version 3.20

Posted (edited)
10 hours ago, looneyssc said:

Hey man do you have plans to update your staged xml files for the new version 3.20

Not yet.
I currently have my own sex core system with many fixes. Its xml settings files are not compatible with the standard installation according to the ATF guide. And I don't have time to make a separate public version of the XML.

 

You can still use my files for v2.70 with v3.20. I checked them for compatibility.  Just new animations won't be grouped.

Edited by Holylokki
Posted

Is there still a place to download the RZF4S_2_92(Fix).zip file?  Seems to have been updated and the Sandland Wabbajack list is dependent on it.  Thanks

Posted
27 minutes ago, GheeB said:

Is there still a place to download the RZF4S_2_92(Fix).zip file?  Seems to have been updated and the Sandland Wabbajack list is dependent on it.  Thanks

Ask the wabbajack person to update their crap.

Posted
1 minute ago, UsernameTaken666 said:

Ask the wabbajack person to update their crap.

I mean it was updated 18 hours ago, i'm sure they will, just seeing if there was an archive of the last version

Posted
On 9/11/2025 at 7:16 AM, GheeB said:

I mean it was updated 18 hours ago, i'm sure they will, just seeing if there was an archive of the last version

 

I can't think of any way an update could break anything because it just adds records.

Posted
14 hours ago, RohZima said:

I can't think of any way an update could break anything because it just adds records.

As far as I know, wabbajack is used to automatically download mods from different sources and install them in a certain order.
That is, it contains direct links to download certain files. Removing files from the repository leads to broken links.
I don't know what prevents just ignoring the error and installing the mod manually. In the case of RZF4S, this should work without problems.

Posted

Hmm so i was going to try this anim mod out and practise my creation of treed animations, but i also ran into every animation being flaccid for the male actor. Its fixable by adding the morph line at the male actor in the animdata xml, but it should not need that.

Its bugging me tho because i have moderate understanding of AAF and know the morphsets should always activate the Ready node when defined in the Positiondata xml, so the male actor is always in erect state. Im also running the UAP patch and i have seen others that have the same issue also mention they use the patch. I wonder if the patch somehow messes this up.. But it should'nt realy..

The Morphsetdata that UAP provides is the default bodytalk one on steriods. He combined the Themes morph xml and any possible morph xml that authors might have used so any custom node is detected by AAF if used. I wonder if its kinda overloading somehow? Too many possible morphnodes?

Im pretty sure i can figure out why its behaving like this.. and i feel like its an easy one but i can't realy grasp it haha.

Posted

Hello coud i make suggestions on sex animations for fallout 4 ?

 

i Would love to have some very rough/hard in 4 stages animation for:

 

Dogs:

-doggy facefuck

-laying on back face fuck

-kneeling face fuck (maybe from above like in the picture)

-different doggy anal animations

 

-Doggy anal and facefuck at the same time by two dogs

 

the same set with deer would be great also

 

human:

 

-different doggy kneeling squatting sitting facefucks

-different anal from behind/doggy

-anal from behind and facefuck at the same time

 

a constructible anal fucking machine

 

I will try to provide the best image i can find to illustrate.

 

 

Capture d’écran (210).png

Capture d’écran (216).png

Capture d’écran (222).png

Capture d’écran (220).png

Posted
On 9/16/2025 at 8:32 AM, leking said:

Hello coud i make suggestions on sex animations for fallout 4 ?

 

i Would love to have some very rough/hard in 4 stages animation for:

 

Dogs:

-doggy facefuck

-laying on back face fuck

-kneeling face fuck (maybe from above like in the picture)

-different doggy anal animations

 

-Doggy anal and facefuck at the same time by two dogs

 

the same set with deer would be great also

 

human:

 

-different doggy kneeling squatting sitting facefucks

-different anal from behind/doggy

-anal from behind and facefuck at the same time

 

a constructible anal fucking machine

 

I will try to provide the best image i can find to illustrate.

 

 

Capture d’écran (210).png

Capture d’écran (216).png

Capture d’écran (222).png

Capture d’écran (220).png

 

I haven't successfully done creature animations yet but we'll see. As for a machine... That may be much more likely...

Posted
On 9/16/2025 at 5:15 AM, jarno5 said:

Hmm so i was going to try this anim mod out and practise my creation of treed animations, but i also ran into every animation being flaccid for the male actor. Its fixable by adding the morph line at the male actor in the animdata xml, but it should not need that.

Its bugging me tho because i have moderate understanding of AAF and know the morphsets should always activate the Ready node when defined in the Positiondata xml, so the male actor is always in erect state. Im also running the UAP patch and i have seen others that have the same issue also mention they use the patch. I wonder if the patch somehow messes this up.. But it should'nt realy..

The Morphsetdata that UAP provides is the default bodytalk one on steriods. He combined the Themes morph xml and any possible morph xml that authors might have used so any custom node is detected by AAF if used. I wonder if its kinda overloading somehow? Too many possible morphnodes?

Im pretty sure i can figure out why its behaving like this.. and i feel like its an easy one but i can't realy grasp it haha.

 

If you want we can try and fix it we can communicate on discord.

Posted
16 hours ago, RohZima said:

 

If you want we can try and fix it we can communicate on discord.


I will try around a bit and let you know if i find anything. Im in the proces of cleaning up my AAF folder atm, will take some time.

Posted
47 minutes ago, Jeffey67 said:

Thank you for not quitting your hard fancy work, RohZima. 👍

 And still waiting for some DP positions

 

There is one called DP2MCouchTender that is split over two updates

 

 

dp2.PNG

Posted (edited)

@RohZima

 

If you feel more confortable with human skeletton i think it would be a tremendous addition to bring a lot of:

 

rough/hard gang bang 

rough/hard threesome 

rough/hard dps

rough/hard blowbangs

rough/hard facefucks.

 

The savage cabbage mod that was intended to do that is not up to date anymore and a lot of users have the male cock never appear or remain flacid during animation despite installing properly all assets required.

 

Those type of animations would serve not only as a good addition but also render a more realistic use of other mods.

 

Example:

 

i use a mod called "violate" and i configure it as if i loose a fight or surrender the ennemy team is going to rape my character. But without good functionning group animations they have to wait in line and go one by one wich is most of the time way too long to enjoy....

 

I suppose it would be a great addition for nuka ride too.

 

Skyrim has a lot of it and it is great. I would like to see Fallout 4 rising up on this side and receive more love :)

 

 

Edited by leking
Posted
20 hours ago, leking said:

@RohZima

 

If you feel more confortable with human skeletton i think it would be a tremendous addition to bring a lot of:

 

rough/hard gang bang 

rough/hard threesome 

rough/hard dps

rough/hard blowbangs

rough/hard facefucks.

 

The savage cabbage mod that was intended to do that is not up to dtae anymore and a lot of users have the male cock never appear or remain flacid during animation despite installing properly all assets required.

 

***********

 

 

Agreed! More rough'n hard ! But what's dtae?

Posted
On 9/20/2025 at 4:22 PM, RohZima said:

 

There is one called DP2MCouchTender that is split over two updates

 

---cut---

Wow! Really great screenshot! Hope she'll turn around later?

      But there is only 3 animations in the bottom in *animationData.xml.  And they are not dp style. She sits on one and sucks another. What means "split over two updates"? We'll get it in the next update?

Posted (edited)
6 hours ago, Jeffey67 said:

Agreed! More rough'n hard ! But what's dtae?

Sorry i meant "up to date".

 

savage cabbage pack is old now and nobody will solve the problem of the flacid or disappering cocks.

 

If the new animation would be in 3 or 4 stages it would be good also. It would match "hardship" more easily which i think is one the most used prositution mod.

Edited by leking
Posted
17 hours ago, leking said:

Sorry i meant "up to date".

 

savage cabbage pack is old now and nobody will solve the problem of the flacid or disappering cocks.

 

If the new animation would be in 3 or 4 stages it would be good also. It would match "hardship" more easily which i think is one the most used prositution mod.

I thing you're talking about new gen game? As for me, I downgreded to old gen  and still use all legacy animations. Btw what patch (stages, overlays etc) are u using for animations?

Posted
7 hours ago, Jeffey67 said:

I thing you're talking about new gen game? As for me, I downgreded to old gen  and still use all legacy animations. Btw what patch (stages, overlays etc) are u using for animations?

nor particular one besides patch that match hardship and "fo4 animation pack" since it is the sex animation pack hardship was intended to work with in the first place. I use UAP of course.

 

I don't think the problem come from the version of the game. The system with sex animation has not received much love since a long time if you compare to the one used in skyrim....

 

I asked animators that are working on skyrim to adapt their pack to fallout 4 but they dont know how to....

 

 

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