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RohZima Fallout 4 Sex Animations for AAF


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Posted
15 minutes ago, sergafon said:

Where are "Blowjob2MCouchTender" and "DP2MCouchTender"? It has disappeared from animation list.

They're still there.

 

Spoiler

image.png

 

 

 

Thanks for the update, Rohzima! Spanking Rough, I can't wait to see it. 😈

Posted

TheBlowjob2MCouchTender」andDP2MCouchTenderanimations in version RZF4S_3_30 are not working. However, they work fine in version RZF4S_3_20.

Posted (edited)

Your animations are the best!

And I am super grateful! :)


But.. I did nottice it seems like  least fitting animations tend to play first.

 

For example annilingus seems to play most cases right away and even cunnilingus doesnt make much sense for a raider accosting a random (to him) wasteland girl, or renting  a prostitute.

 

Is there any way we can manipulate what shows up by default?

For example "aggressive missionary" seems most plausible for most situations in the wasteland.

Could it be the default start ? and then users scroll from there for those who want something different?

 

Or if it would be possible toggle some animations off?

Edited by katrina.balanchuk
Posted

Thanks for update, Rohzima!

  It's wonderful, as always)

     As far I can see in positions, there is new animation "SpankingGroundRough" ! Great. gonna add some spanking overlays as "startoverlayset"... 

Looking forward For upcoming DP animations revealed some time ago

 

Posted
On 10/22/2025 at 9:07 AM, Magnum717 said:

Are the butt slap animations supposed to have sound?

Soon...

 

15 hours ago, sergafon said:

Where are "Blowjob2MCouchTender" and "DP2MCouchTender"? It has disappeared from animation list.

I'll check...

 

3 hours ago, katrina.balanchuk said:

Your animations are the best!

And I am super grateful! :)


But.. I did nottice it seems like  least fitting animations tend to play first.

 

For example annilingus seems to play most cases right away and even cunnilingus doesnt make much sense for a raider accosting a random (to him) wasteland girl, or renting  a prostitute.

 

Is there any way we can manipulate what shows up by default?

For example "aggressive missionary" seems most plausible for most situations in the wasteland.

Could it be the default start ? and then users scroll from there for those who want something different?

 

Or if it would be possible toggle some animations off?

That is not the pack 🙃 Whatever mod you use to trigger the anims would need some patch for that or the modder could talk to me and I could refine my tags.

Posted
3 hours ago, johnuktw said:

TheBlowjob2MCouchTender」andDP2MCouchTenderanimations in version RZF4S_3_30 are not working. However, they work fine in version RZF4S_3_20.

 

I'm uploading a fixed version. Sorry for that.

Posted
7 hours ago, katrina.balanchuk said:

Your animations are the best!

And I am super grateful! :)


But.. I did nottice it seems like  least fitting animations tend to play first.

 

For example annilingus seems to play most cases right away and even cunnilingus doesnt make much sense for a raider accosting a random (to him) wasteland girl, or renting  a prostitute.

 

Is there any way we can manipulate what shows up by default?

For example "aggressive missionary" seems most plausible for most situations in the wasteland.

Could it be the default start ? and then users scroll from there for those who want something different?

 

Or if it would be possible toggle some animations off?

That part is handled in script based on tags. If the mod you are using just starts a random scene, then you will get whatever AAF chose for the current combination of actors and location (if any).

Posted
11 hours ago, RohZima said:

 

I'm uploading a fixed version. Sorry for that.

Spoiler

836317691_.jpg.067e216db45c68bc0c4eb0fea95c8a36.jpg


The positioning and angles of the male characters in "Blowjob2MCouchTender" and "DP2MCouchTender" may need further adjustment?

Posted (edited)

Hello, I have a problem. I have all AAF Animations packs installed except yours. When I try to install your pack, my AAF is stuck at 70% and when I try to load a game it says, that other animation esp files are missing. It's always random which esp file doesn't work. I know, when it is at  70% it normally means, that the xml file is being overwritten. I just have no clue why it is doing this with your file. I also changed the loadorder and it still doesn't work.

 

Small Edit: Nvm, my AAF installation is apparently broken. I can't add anything new to it, or it will break. Otherwise it works. Makes no sense. 

Edited by Dovakeks
found the cause
Posted

IDK if this has already been asked but... regarding the car and trash can animations you made, what car and trash can do they use? I tried every car and trash can that I can build in a settlement workshop but none of them seem to be the one you used for your animations?

Posted
On 11/18/2025 at 7:50 AM, Crazed-Panda-King said:

IDK if this has already been asked but... regarding the car and trash can animations you made, what car and trash can do they use? I tried every car and trash can that I can build in a settlement workshop but none of them seem to be the one you used for your animations?

 

The car is the "Station Wagon" if that helps. Probably not. Sometimes I use objects that are just static so there are out in the world. You could spawn them with the console into your settlement though.

 

You can get the id from the xml.

 

The car is 

<group id="CarWagon">
	<furniture form="001B8AA6" id="CarStationWagon01"/>
	<furniture form="001B8AA7" id="CarStationWagon02"/>
	<furniture form="001B8AA8" id="CarStationWagon03"/>
	<furniture form="001B8AA9" id="CarStationWagon04"/>
	<furniture form="001B8AAA" id="CarStationWagon05"/>
	<furniture form="001B8AAB" id="CarStationWagon06"/>
	<furniture form="001B8AAC" id="CarStationWagon07"/>
	<furniture form="001B8AAD" id="CarStationWagon08"/>
	<furniture form="001B8AAE" id="CarStationWagon09"/>
	<furniture form="001B8AAF" id="CarStationWagon10"/>
	<furniture form="001B8AB0" id="CarStationWagon11"/>
</group>

 

On 11/18/2025 at 1:07 AM, Dovakeks said:

Hello, I have a problem. I have all AAF Animations packs installed except yours. When I try to install your pack, my AAF is stuck at 70% and when I try to load a game it says, that other animation esp files are missing. It's always random which esp file doesn't work. I know, when it is at  70% it normally means, that the xml file is being overwritten. I just have no clue why it is doing this with your file. I also changed the loadorder and it still doesn't work.

 

Small Edit: Nvm, my AAF installation is apparently broken. I can't add anything new to it, or it will break. Otherwise it works. Makes no sense. 

 

Sorry I don't know. I'm not actually knowledgeable about AAF. The AAF discord would probably be the best place to ask.

  • 1 month later...
  • 4 weeks later...
  • 2 weeks later...
Posted
On 12/21/2025 at 8:32 PM, penguinromeo said:

Your spanking animations are incredible. Amazing job. It's a bit of a pity that it doesn't have sound.

 

I will add that when I get a decent sound resource from somewhere.

Posted

RZF4S_3_42(SoundFix) is a strange update.
The file list is identical to 3.31, meaning it contains no new animations.
And the XML files are from RZF4S_3_12(SoundFix), meaning they don't contain animations added in 3.20-3.31.

Posted
On 9/10/2025 at 6:22 PM, Holylokki said:

Not yet.
I currently have my own sex core system with many fixes. Its xml settings files are not compatible with the standard installation according to the ATF guide. And I don't have time to make a separate public version of the XML.

 

You can still use my files for v2.70 with v3.20. I checked them for compatibility.  Just new animations won't be grouped.

@Holylokki Not sure if your patch even works with v3.31 but I'm getting penis morph issues on a lot of these RohZima animations. I'm using the MM_MF patch with both male actors (both are erect during anims) and the passive actor is the one that is getting the stretchy penis morph issue. Anyone know if there's a fix for this or is the patch just incompatible for v3.31? 

Fallout4_2026-01-26_20-10-49.jpg

Posted (edited)
1 hour ago, Anon9OO1 said:

Not sure if your patch even works with v3.31 but I'm getting penis morph issues on a lot of these RohZima animations.

RZ animations are made for FM, and RiG with incorrect penis bones was used for F. Therefore, replacing F with M in many RZ animations causes problems.

 

Upd.

I tried cleaning up the F animations of incorrect bones using "FO4 Pose Converter 0.9" from SAM. The result was 50/50, as the penis no longer breaks, but its Penis_Offset is now incorrect. But this can be corrected using SAM ajustments.

 

Upd.

And not. Pevis Bone has an incorrect 90-degree rotation on one of the axes:

Spoiler


image.png.7a1a049fcd6d745de5e18cab12925816.pngimage.png.1ebd13c1bcac835674674ac48abc744b.png

 

RZF4S_3_31 cleaning female hkx.zip

Edited by Holylokki
Posted (edited)

Wow you fixed it. Thank you so much!! I really appreciate it. I'm going to merge your patches and see how it turns out.

Patches:
RohZima 2.70 AAF rewrite hide Stages.zip, RohZima 2.70 AAF rewrite staged MM_MF.zip & RZF4S_3_31 cleaning female hkx.zip

Edit: Everything appears to be working. Thx again!

RohZima Animations Patch v3.31.zip

Edited by Anon9OO1
Posted
On 1/27/2026 at 12:14 AM, sergafon said:

There is no "DP2MCouchTender" update. Jast 3 old animations and no information in .XML files. 

 

Hmm sorry I thought I had added everything correctly. I'll check later and upload the correct files.

Posted

I've uploaded 4.50 which is hopefully without issues. I'm going on holiday now so won't be able to check anything till next week.

Posted

Thank you! Your DP scene on the couch is incredible! I hope you will make more MMF and MMMF furniture scenes (with DP, ofcourse).

  • 2 months later...
Posted (edited)
On 11/11/2025 at 1:11 PM, RohZima said:

Soon...

 

I'll check...

 

That is not the pack 🙃 Whatever mod you use to trigger the anims would need some patch for that or the modder could talk to me and I could refine my tags.

 

First my thanksI have another idea:

 

Is it possible for a user to go into the Mods files, look for the ill fitting animations ( analingus and cunnilingues being im- plausible for the majority of erotic Situations in this modded FO4) and deleting those, without breaking anything major?

Would that foces other anins t be played?

 

My apologies to the mod auther, I rather suspect, there a lot of hard work is in those.

 

 

Or is there a way ( maybe by changing the alphabetical names of the anims in the mod file) to change in what order or likelyhood they get called?

I would like to manipulate it , in any way. (whther by name changes or deleting some others) so "aggressive missionary" is called as first choice since in my opions, it fits the vast majority of situations best.

Edited by katrina.balanchuk

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