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RohZima Fallout 4 Sex Animations for AAF


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  • 1 month later...
Posted
5 hours ago, Frank_BR said:

Facial expressions dont work on sex rape.

 

mutaded.png.331584c85b918a7263b95d231c2c061c.png

 

Could you put that in a spoiler please.

 

I don't use expressions because I would have to bake it into the animation, I think. Which is something I definitely wouldn't want to do because it would force the user to have that expression play. Personally I use the face animation archetypes which are already in the game, but that is more of a workaround. I could do something with mfg set I suppose for a decent solution. Either way I would only do a solution that the user control. I'll look into an mfgset solution.

 

The reason lots of things seem different with my pack is because I came late to the party, 2022, and wasn't involved in the early process with dago and rufgt etc, and because I used blender, which had limitations, and because I came from making animations for Sexlab, which made me think in a certain way that was different to those first fo4 animators. :)

 

That's why it's different.

 

  • 1 month later...
Posted

For info. To show someone how to reduce the number npc participants in a scene (requested).

 

In  RZF4S_animationData.xml you will see entries like this:

 

<animation id="RZ_Mission3MGroundTender15" offset="0,0,0,180:0,0,0,90:0,0,0,315:0,0,0,0" frames="240">
		<actor gender="F" idleForm="010C46">
		</actor>
		<actor gender="M" idleForm="010C47">
		</actor>
		<actor gender="M" idleForm="010C48">
		</actor>
		<actor gender="M" idleForm="010C49">
		</actor>
	</animation>

 

You want to remove the line for the actor you want to remove, like this:

 

<animation id="RZ_Mission3MGroundTender15" offset="0,0,0,180:0,0,0,90:0,0,0,0" frames="240">
		<actor gender="F" idleForm="010C46">
		</actor>
		<actor gender="M" idleForm="010C47">
		</actor>
		<actor gender="M" idleForm="010C49">
		</actor>
	</animation>

 

I think this should work. Notice at the top you have to remove the numbers for the offset. Each set of 4 numbers between ":" is for an actor from 0 to 4.

 

Also remember that the characters alternate from who is standing and who taking part.

Posted
4 hours ago, RohZima said:

For info. To show someone how to reduce the number npc participants in a scene (requested).

 

In  RZF4S_animationData.xml you will see entries like this:

 

<animation id="RZ_Mission3MGroundTender15" offset="0,0,0,180:0,0,0,90:0,0,0,315:0,0,0,0" frames="240">
		<actor gender="F" idleForm="010C46">
		</actor>
		<actor gender="M" idleForm="010C47">
		</actor>
		<actor gender="M" idleForm="010C48">
		</actor>
		<actor gender="M" idleForm="010C49">
		</actor>
	</animation>

 

You want to remove the line for the actor you want to remove, like this:

 

<animation id="RZ_Mission3MGroundTender15" offset="0,0,0,180:0,0,0,90:0,0,0,0" frames="240">
		<actor gender="F" idleForm="010C46">
		</actor>
		<actor gender="M" idleForm="010C47">
		</actor>
		<actor gender="M" idleForm="010C49">
		</actor>
	</animation>

 

I think this should work. Notice at the top you have to remove the numbers for the offset. Each set of 4 numbers between ":" is for an actor from 0 to 4.

 

Also remember that the characters alternate from who is standing and who taking part.

No doubt, it's surely works. I use this way to ADD participants to scene. Though, mixing animations from any authors, I hade to add them to each *.esp via Fo4edit. Then start to combine gangbang scenes, adjusting poses by offsets. Works well, but during AAF_Autonomy_Enhanced, when adding or exiting npc to existing scene, AAF does not uses offset parameters. And it looks weird. However, using Stages, it distorts the first animation only, and the rest ones play ok.

       Moreover, it's possible to swap second and third lines and create new position. So parthers will swap each other in animation.

Spoiler
<animation id="RZ_Mission3MGroundTender15" offset="0,0,0,180:0,0,0,0:0,0,0,90" frames="240">
		<actor gender="F" idleForm="010C46">
		</actor>
                <actor gender="M" idleForm="010C49">
                </actor>
		<actor gender="M" idleForm="010C47">
		</actor>
	</animation>

 

Posted
On 12/2/2024 at 12:14 AM, RohZima said:

 

Could you put that in a spoiler please.

 

I don't use expressions because I would have to bake it into the animation, I think. Which is something I definitely wouldn't want to do because it would force the user to have that expression play. Personally I use the face animation archetypes which are already in the game, but that is more of a workaround. I could do something with mfg set I suppose for a decent solution. Either way I would only do a solution that the user control. I'll look into an mfgset solution.

 

The reason lots of things seem different with my pack is because I came late to the party, 2022, and wasn't involved in the early process with dago and rufgt etc, and because I used blender, which had limitations, and because I came from making animations for Sexlab, which made me think in a certain way that was different to those first fo4 animators. :)

 

That's why it's different.

 

Sorry but how do you use face animation archetypes in game? I suppose this is a way to change the expression mid scenario right?

Posted
3 hours ago, muhavaux33 said:

Sorry but how do you use face animation archetypes in game? I suppose this is a way to change the expression mid scenario right?

 

caa AnimFaceArchetypeConcerned

 

Here are a few to try:

 

Flirting

Confident

SinisterSmile

Surprised

InPain

FatherDeath

 

Then 'Player' or 'Neutral' is used to return to normal.

Posted
19 minutes ago, RohZima said:

 

caa AnimFaceArchetypeConcerned

 

Here are a few to try:

 

Flirting

Confident

SinisterSmile

Surprised

InPain

FatherDeath

 

Then 'Player' or 'Neutral' is used to return to normal.

My face expression somehow broke after trying InPain and/or FatherDeath. Right after it wouldnt reset to neutral and any other expression I tried would hit me with the message that my character is already somehow using that expression, all while being stuck in the older one

Posted
21 minutes ago, muhavaux33 said:

My face expression somehow broke after trying InPain and/or FatherDeath. Right after it wouldnt reset to neutral and any other expression I tried would hit me with the message that my character is already somehow using that expression, all while being stuck in the older one

 

Just leave it a while it will go back to normal. Try initiating dialogue with an NPC.

Posted

You can also use the mfg console command.

 

There are, according to the game, 48 face parts and a number to modify them. The "default" face is 0, so if you want to change your face back to a blank stare/normal:

 

mfg 1 0

mfg 2 0

mfg 3 0

mfg 4 0

mfg 5 0

...

mfg 48 0

 

(I'm not typing out all 48, but you'll need to and since these are in-game commands you can use a batch script)

 

Also like RohZima said you can just talk to an NPC and once your character starts moving its face that should reset it too.

Posted

Plans for more bestiality anims?

Furthermore, do your anims apply semen onto NPCs if applicable (after finishing anim)?

 

Enjoying the anims so far, glad violate also uses them. Feels like there are less aggressive anims in overall.

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