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RohZima Fallout 4 Sex Animations for AAF


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Posted
11 minutes ago, lee3310 said:

his FM anims have weird hip position but you should be able to correct them somehow to some extent using SAM ?

His animations have a weird pelvic bone position. And since it's the main bone of the entire animation, it's easier to load his animations into 3DSMs and basically re-do it than to get an acceptable result using SAM.

Posted (edited)
35 minutes ago, Holylokki said:

His animations have a weird pelvic bone position. And since it's the main bone of the entire animation, it's easier to load his animations into 3DSMs and basically re-do it than to get an acceptable result using SAM.

Ah yes. If you have to rotate the COM bone then it is problematic indeed. 
PS
You can load hkx into 3ds and edit them with all the keys, annotations and whatnot ? that's very interesting.  

Edited by lee3310
Posted
4 minutes ago, lee3310 said:

You can load hkx into 3ds and edit them with all the keys, annotations and whatnot ? that's very interesting.

If only it were that easy...
I use https://www.nexusmods.com/fallout4/mods/69177
It doesn't import NSFW bones because it's made for vanilla skeleton. It doesn't always work. And you still need to transfer the animation to a rig with NSFW bones if you want to animate them. And that can be a problem.
But it's faster than doing the import manually (which is terrible).
And you can check the animation duration and see the annotation with it.
Yes, in principle, you can edit vanilla bones animation.
But an hkx file is literally a frame-by-frame animation of a skeleton. While a 3dsMax project is a keyframe animation. The gaps between which are filled in by algorithms. And you have to calculate all the keyframes and remove the unnecessary ones so that you can work with it.

Posted

It's always been a regret that I didn't animate vag/penis bones or find a solution early. I still thinking what to do about it. No, I don't use fg I use cbbe with skeleton knee fix, then I use bt. Animating the penis could be a possibility. I think the reason it doesn't cause much issues is because my animations are mainly doggy so you can hardly see the penis.

Posted (edited)
2 hours ago, RohZima said:

It's always been a regret that I didn't animate vag/penis bones or find a solution early. I still thinking what to do about it. No, I don't use fg I use cbbe with skeleton knee fix, then I use bt. Animating the penis could be a possibility. I think the reason it doesn't cause much issues is because my animations are mainly doggy so you can hardly see the penis.

If you found a solution to animated them in blender, you can do it only for new anims. Most old anim packs started with no genital bones and animated them in later updates (when they became available). Leito for exemple, only the lates SM-F anims have animated genitals (BP70 too). 
PS
The freeCam doesn't leave much room for imagination. You can always tell when something is not interlocking correctly. 

Edited by lee3310
Posted
1 hour ago, Here4SlootyMods said:

Could be an issue on LoversLab's end?

Just wait I guess. It's been saying "File not found" for me. 

Posted

@RohZima

 

Sorry for double posting but this is different from confirming that the download is working.

 

Would it be alright with you if I posted modified XMLs for your mod as well as the animationGroupData XML for staging your animations?

Posted
4 hours ago, Here4SlootyMods said:

@RohZima

 

Sorry for double posting but this is different from confirming that the download is working.

 

Would it be alright with you if I posted modified XMLs for your mod as well as the animationGroupData XML for staging your animations?

 

Hi, yeah of course. It's fine to share xml.

Posted

Thanks a bunch. Here are the XML files for 3.00 that I was talking about.

 

The animationGroupData file is new and the positionData file has been modified to add the animations in the animationGroupData XML file while also hiding any animations that are a part of a staged animation (my program seems to think all of your individual animations are meant to be a part of a staged animation).

Staged Animation XMLs: RohZima's Animations-3.00-1.zip

Posted
21 hours ago, Here4SlootyMods said:

Thanks a bunch. Here are the XML files for 3.00 that I was talking about.

Files for NAF version should differ greatly in animationData content, which is not in the archive. And positionData and animationGroupData can be the same for AAF and NAF.

Posted
2 hours ago, Holylokki said:

Files for NAF version should differ greatly in animationData content, which is not in the archive. And positionData and animationGroupData can be the same for AAF and NAF.

  1. As per my previous post, I'm only trying to stage the animations, not fix any XMLs.
  2. They are the same files. I'm lazy so I didn't split them into a separate NAF and AAF zip archives.

Not sure what in animationData needs heavy modification but that's a discussion for a different topic.

  • 2 weeks later...
Posted

I know the instructions say to treat it as a normal AAF animation file when installing, but I've been trying for hours and still can't get these animations to work. I've got several other animation mods for AAF that work just fine, but I just can't figure out what's causing my problem. I even read every page in this thread trying to find a solution lol. The problem is that the animations aren't starting. Facial expressions change from a separate mod I use, but both actors just stand still for the duration of the animation. Nothing about how I installed it was any different from those other mods.

 

Posted
4 hours ago, CoffeeSnep1453 said:

I know the instructions say to treat it as a normal AAF animation file when installing, but I've been trying for hours and still can't get these animations to work. I've got several other animation mods for AAF that work just fine, but I just can't figure out what's causing my problem. I even read every page in this thread trying to find a solution lol. The problem is that the animations aren't starting. Facial expressions change from a separate mod I use, but both actors just stand still for the duration of the animation. Nothing about how I installed it was any different from those other mods.

 

 

Check the RZSex.esp is actually enabled. If AAF plays the animation (or thinks it is) then position.xml must be there at least. If that is there it's unlikely animation xml isn't there, so the plugin itself is the only thing because that registers the anims for the game to play.

Posted
On 8/7/2025 at 7:54 AM, RohZima said:

 

Check the RZSex.esp is actually enabled. If AAF plays the animation (or thinks it is) then position.xml must be there at least. If that is there it's unlikely animation xml isn't there, so the plugin itself is the only thing because that registers the anims for the game to play.

I just did a reinstall, then checked both Vortex and my file explorer to make sure the .esp was in the correct location. Booted the game and it now works! Awesome! I installed it the same way as I did the first time, so either it was a bad download/install or Vortex screwed up with the .esp the first time. Either way works fine now, thank you!

Posted (edited)

This is such an excellent animation pack. 

I do have one question, though:

What's the difference between those three animations: BJCouchTender, Blowjob2MCouchTender & SensualBJCouchTender?

The first one I know well and it work great for M2M. 

Edited by GeekBear80

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