fejeena Posted March 21, 2016 Posted March 21, 2016 Horses: all 3 animations 90 degree  ------------------------------ Troll test: no new game started, but delete all animation adjustment saves.  first test: missing/wrong texture I changed the textures path and my game crashes. (   I needed some time and 3 in game tests until I noticed that there are no NiSkinPartition in your meshes )  I tested the animations with your troll mesh without texture and my old troll mesh without ani penis. Results the same: Only stage 2 or 3 of ani 4303 is ok  Ani 239: during stage 1 or 2 a arm of the troll stretched ( sorry no picture)    Â
Guest Posted March 21, 2016 Posted March 21, 2016 Even It is not aligned properly. This looks so good Troll blowjob awesome. Â Awesome job Gregathit and thank you for showing the results Fejeena. *_*.
gregathit Posted March 23, 2016 Author Posted March 23, 2016 Ok. Â I should have a open weekend coming up and I'll figure out what the deal is with both the horses and trolls. Â The 90 degree deal will be simple to fix, it just takes time. Â Hopefully I'll have one or both done Saturday and can move exporting the next animal.
gregathit Posted March 27, 2016 Author Posted March 27, 2016 Ok, I figured out what was wrong with the trolls. Â I've now corrected both the mesh and the skeleton so they work. Â The bad news is I now have to redo all the troll side of the animations. Â No help for it unfortunately. Â Â I also need to edit the esp file to allow room for the two new troll animations. So.......going to take a bit longer than I thought to get this done. Â Sorry.
Fienyx Posted March 28, 2016 Posted March 28, 2016 Take as long as needed. Better quality is worth the wait.
dult Posted April 10, 2016 Posted April 10, 2016 How's progress coming? If you need someone to test out animations and check for bugs, I'd be glad to help. (I also have some moderate knowledge of the construction set if that helps, but anything involving blender's completely out of my sphere of knowledge)
gregathit Posted April 13, 2016 Author Posted April 13, 2016 Unfortunately it is mostly blender. Â The horses and trolls being messed up set me back quite a bit as I have to do a heavy bit of reworking. Â So it will be a bit before I have anything unfortunately. Â Will holler when I have something to test.
ahrimangame Posted May 6, 2016 Posted May 6, 2016 Hentai oblivion still live and stay on my hard drive thanks to gregathit. thanks alot for hard work and sharing bro!
D_ManXX2 Posted May 12, 2016 Posted May 12, 2016 New Baliwog W.I.P: Â Â Â Â Jyggalag: Â Hit kick: Â Fingering, breast fuck: SOON.. Â Â
TDA Posted May 20, 2016 Posted May 20, 2016 Hello, how to add a new branch of animations, eg for new animals. I I tried in the constructor, but nothing happens, how do make new animals? Â
TDA Posted May 21, 2016 Posted May 21, 2016 Hello, how to add a new branch of animations, eg for new animals. I I tried in the constructor, but nothing happens, how do make new animals? Â at last, I understood how to do it.
Fienyx Posted June 8, 2016 Posted June 8, 2016 Just saw the new bear anims in game, and had to save and exit. Great work   Â
FriendOfCrows Posted June 9, 2016 Posted June 9, 2016 Bless you, sir! I just tried this, and it's better than I hoped for. Please keep at it!
Aziz Posted July 31, 2016 Posted July 31, 2016 Just out of curiosity, are these animations and things included in this and LC2 aligned well or is it worth to get through daedasutras installation?
TDA Posted July 31, 2016 Posted July 31, 2016 are Just out of curiosity, are these animations and things included in this and LC2 aligned well or is it worth to get through daedasutras installation? are you  telling me? if is it,  just a mockery of my common sense.  I made one animation for the modified mimic (tongue). It was fun, but where to put it (in dungueons), to have been unnoticed? (And when)...
Aziz Posted July 31, 2016 Posted July 31, 2016 are Just out of curiosity, are these animations and things included in this and LC2 aligned well or is it worth to get through daedasutras installation? are you  telling me? if is it,  just a mockery of my common sense.  I made one animation for the modified mimic (tongue). It was fun, but where to put it (in dungueons), to have been unnoticed? (And when)...  eh not about that, mostly the other thing in first page. Asking it because getting those daedrasutra stuff applied takes forever
gregathit Posted July 31, 2016 Author Posted July 31, 2016 Nothing in this thread is in LC2.0. Â This thread is a WIP of overhauling LC2.0. What is in this thread "may" or may not" be in the daedra sutra. Â I don't maintain that mod, so I have no way of knowing what version of what is in it. Â The animations in LC2.0 pretty much should be dead on alignment wise, unless you are using a non-standard height race (meaning it is configured for imperials, so anything taller or shorter will be off slightly). Â However, alignment adjustment is easy to do via the 0-9 buttons at the top of your keyboard. Â LC2.0's last overhaul was done prior to me doing the LAPF so most of the animations are pretty old. Â Â LC3.0 is currently on hold. Â Between my new job and other RL stuff I have not had any time to devote to it. Â I'm hoping that will change in the fall, but no promises.
erc1971 Posted July 31, 2016 Posted July 31, 2016 I am pretty sure everything but the latest bear animations are in included in the Daedra Sutra
Fienyx Posted August 3, 2016 Posted August 3, 2016 Noticed a minor issue in motion 4604. Seems the players tail disappears for a brief second during the animation. It took 4 shots to actually catch it   Â
FriendOfCrows Posted August 23, 2016 Posted August 23, 2016 Looking forward to the completed horse anis!
tolerance Posted August 26, 2016 Posted August 26, 2016 ...horse anise? We're getting licorice flavored horses? Passing by smell-o-vision into taste-o-vision.. or should i say taste-o-blivion. Greg's the best.
fejeena Posted October 31, 2016 Posted October 31, 2016 Hey the Dogs - beta 2.7z has still the wrong dog . The mesh name is dogbody, doghead.nif but it is the colliie ! not the vanilla dog.
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