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Creatures Overhaul - Workshop - On indefinite hold


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I've just tried installing the daedroth, clannfear and bear packs.

 

Repeated testing with the daedroth kept giving me motion 205, never 901. I have edited the xLoversCreature.ini. Even repeated the change in the xcreatures ini included in WappysRaper in case that made the difference, since that was what I was using for the trigger.

 

My line looks like this:

set xLoversCreatureQuest.CreatureDaedrothposes to sv_Construct "205=100,901=100"

 

Havent tried the clannfear and bear anims, but guessing there would be the same issue.

 

I've also installed the new loversidleanimpriority.esp included in the clannfear pack.

 

Btw, the new daedroth 205 looks heaps better than the old/default 205. Great work gregathit.

 

 

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Try installing the creatures from the top (bear) down and say yes to overwrites.  That should have you fixed.  Hit the "z" key to make sure the full range of animations is working.

I'm using the exact same files, so not sure what else to tell you besides that.

 

 

Edit:  Xivilai done.  Moving to scamp.  Scamp will only have two new animations, one new doggie style and one new BJ. 

 I'm skipping around a bit now as things catch my eye.  

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Try installing the creatures from the top (bear) down and say yes to overwrites.  That should have you fixed.  Hit the "z" key to make sure the full range of animations is working.

I'm using the exact same files, so not sure what else to tell you besides that.

 

 

Edit:  Xivilai done.  Moving to scamp.  Scamp will only have two new animations, one new doggie style and one new BJ. 

 I'm skipping around a bit now as things catch my eye.  

 

Odd. the z key cycles through the animations fine. However, wappys will only ever start the default motions (204 for clannfear, 205 for daedroth). So the issue lies somewhere else, whether with wappys or somewhere else, or in some weird quirk of skyrim (are oblivion call options baked into saves? I don't believe so).

 

The new clannfear 204 is heaps better than the previous version... thanks for your work.

 

Edit: It was my loverspk animation settings... I'm a dumbass.

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Scamp BJ:  http://www.naughtymachinima.com/video/13427/scamp-bj

Scamp from behind standing:  http://www.naughtymachinima.com/video/13428/scamp-from-behind-standing

Scamp from front standing:  http://www.naughtymachinima.com/video/13429/scamp-from-front-standing

 

Scamps complete.

 

I'm not sure which creature I'll tackle next.  My insperado has petered out for tonight.  Guess I'll have to watch some Tenacious D and "manufacture" some insperado.   :lol:  :lol:  :lol:  :lol:  :lol:

 

 

OP updated with creatures done, creatures to do and what creature I am currently working on.  Quite a few creatures remaining, but most will only get 1 or 2 animations (trying for 2 each - one sex and one oral).  I have a bit of free time this week......so I'm trying to knock out 4-5 creatures (or more if all goes well).  Releases will probably stop for awhile, as it is faster for me to just concentrate on animating.  Exporting, renaming, testing and packaging is a whole other ton of work that just takes too long to do in small batches.  

 

Now I am off to play some Mad Max..........need to manufacture that insperado!   ;)

 

 

Edit:  Ok,  Horses are up:

Horse from behind:  http://www.naughtymachinima.com/video/13432/horse-from-behind

Horse BJ:  http://www.naughtymachinima.com/video/13433/horse-bj

2nd Horse from behind animation - stages 1 and 2:  http://www.naughtymachinima.com/video/13438/horse-from-behind-version-2-stages-1-and-2

2nd Horse from behind animation - stages 3 and 0:  http://www.naughtymachinima.com/video/13439/horse-from-behind-version-2-stages-3-and-0

 

Horses finished.  On to Wraiths

Wraith BJ:  http://www.naughtymachinima.com/video/13441/wraith-bj

Wraith from behind:  http://www.naughtymachinima.com/video/13447/wraith-from-behind

Wraith on top:  http://www.naughtymachinima.com/video/13449/wraith-missionary

 

I'm going to clear the ghost nif and animations and just use the wraith for both.  The ghost in my opinion always looked silly with a partial body and no hands.  With this in mind, I'll create an extra animation for wraiths (giving them 3 total).  I can't see any real downside here, so if there is something I'm missing, let me know.

 

Edit:  Wraiths complete.   Moving on to the Shambles.

 

 

Edit:

Shambles BJ:  http://www.naughtymachinima.com/video/13451/shambles-bj

Shambles from behind:  http://www.naughtymachinima.com/video/13450/shambles-from-behind

Shambles now complete.

 

Moving on to the Lich.

 

Edit:

Lich BJ:  http://www.naughtymachinima.com/video/13453/lich-bj

This one kicked my ass, but it did turn out pretty nifty in my opinion.  The skirt was a bitch to animate and have it look even close to credible.  See what you think on my piss poor attempt.   :P

Lich on top:  http://www.naughtymachinima.com/video/13455/lich-on-top

Lich from behind: http://www.naughtymachinima.com/video/13462/lich-from-behind

 

Edit:  Lich complete.  Moving to Will-o-wisp.

Will-o-wisp:  http://www.naughtymachinima.com/video/13465/will-o-wisp-from-behind

 

Edit:  Will-o-wisp complete.  Moving to flesh AT

FleshAT from behind:  http://www.naughtymachinima.com/video/13463/flesh-at-from-behind

FleshAT BJ:  http://www.naughtymachinima.com/video/13464/fleshat-bj

 

Edit:  Flesh AT complete.  Moving to FrostAT

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Half the ones remaining are unique to the shivering isles.   :-/

I had a very, very, very light week at work, so progress is good.  It won't last unfortunately.  That is why I've been pushing myself to get as many done as possible.  I'll likely be back to 2-3 a week after this weekend.  I'm going to try to knock out another 5 creatures if I can.

 

FrostAT from behind: http://www.naughtymachinima.com/video/13466/frostat-from-behind

FrostAT from front:  http://www.naughtymachinima.com/video/13467/frostat-from-front

 

Edit: FrostAT now complete.  Moving to StormAT.

 

Edit:

StormAT from front:  http://www.naughtymachinima.com/video/13470/stormat-from-front

Only doing the one animation as these guys are quite rare.

 

StormAT now complete.  Moving to Mountain Lions and Mudcrabs.

Mudcrab missionary:  http://www.naughtymachinima.com/video/13472/mudcrab-missionary

Mudcrab from behind:  http://www.naughtymachinima.com/video/13473/mudcrab-from-behind

Mudcrab BJ:    http://www.naughtymachinima.com/video/13483/mudcrab-bj

 

Edit:

Mudcrabs compete......mountain lions next.

 

Mountain lion from behind:   coming soon

Mountain lion.......other?  :    coming soon

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Ok, had a brief hiatus due to work and travel, but I am back, but progress will be MUCH, MUCH slower now due to my RL workload.  

 

Currently working on mountain lion NT conversion.

 

Edit:  

Mountain Lion complete:   http://www.naughtymachinima.com/video/13565/mountain-lion-from-behind

Moving to Gatekeeper.  This one is tricky, but I think I figured out the correct size increase - looks like it is 1.5 times larger.  Working on the NT animation and will do one more.  Probably no BJ for this one, the dick is just too freaking big.   :P

 

Stage 0: http://www.naughtymachinima.com/video/13566/gatekeeper-tweaked-nt-stage-0

Stage 1: http://www.naughtymachinima.com/video/13567/gatekeeper-tweaked-nt-stage-1

 

 

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Gregathit...

 

Do you happen to have download links for the creatures you have been completing recently?  I want to start getting updates done to The Daedra Sutra, so I can upload it shortly after are finished with this.

 

Thanks,

Eric

 

Not yet.  I've been using what little free time I have to animate.  Exporting, configuring and testing animations is much faster in large batches.  I've also got to spend a couple of weeks updating the idlesAnim.esp file to recognize the new animations.  

 

Even worse, I started a new job and my free time as taken a slight hit, and to pile bad upon worse, I'm going to move in the next 30 days.  So with all of that, probably won't have any animations out there to test until after Thanksgiving.  That should be worst case (I hope).  

 

The good news is I hope to have all the creatures done by then.  However, as soon as I have something, I'll be sure to post it and drop you a PM.

Gregahit

 

I love you.

 

I am amazed that Oblivion still gets all the love, even almost a decade after its release. Words are probably not enough to express my appreciation for your work but still: Thank you.

 

I owe the community a lot for being such an awesome bunch of folks and this is about the only way I have to repay that.  Couple that with me enjoying a bit of a challenge and liking to animate and it is a perfect fit.  Hope you enjoy the new animations once they are released.

 

 

Edit:

Gatekeeper complete, moving to spider daedra.

Spider daedra kicked my ass.  I'm not sure I still have it worked out, but I "think" so, so I'm marking it complete.

Finished the NT animation tweak for the murkdweller (scallon).

Rat complete (NT and a better doggie style - using his dick and not his tail).

Moving to Grummite......

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Small update:  I've made a "tiny" bit of progress, but RL has been kicking my ass lately.  Unfortunately, this trend will not change as I have a bunch of work deadlines and personal items that are going to sideline my modding for the next couple of weeks.  Fortunately, after that, my schedule slackens off greatly so I should be back to major leaps forward then.

 

Cheers,

Greg

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  • 1 month later...
  • 2 weeks later...

Forgot if I mentioned this earlier or not but...

 

Imp flying in the face bj would be something to do? The victim in a panic standing swinging their arms around trying to swat the thing away while it is forcing a bj fluttering in front of the victim face. Kind of like struggling with an alien face hugger standing up.

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Forgot if I mentioned this earlier or not but...

 

Imp flying in the face bj would be something to do? The victim in a panic standing swinging their arms around trying to swat the thing away while it is forcing a bj fluttering in front of the victim face. Kind of like struggling with an alien face hugger standing up.

 

With the imps legs wrapped around the victims head.   

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Forgot if I mentioned this earlier or not but...

 

Imp flying in the face bj would be something to do? The victim in a panic standing swinging their arms around trying to swat the thing away while it is forcing a bj fluttering in front of the victim face. Kind of like struggling with an alien face hugger standing up.

 

With the imps legs wrapped around the victims head.   

 

 

Imps are done:  http://www.naughtymachinima.com/video/13402/imp-bj

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That's why I don't like the old Imp animations, the shit magically scaling. ( and in my game the Imp scalling during sex never works right. I use the positions key but next sex they again are out of position. No other creature has so extreme position problems. )

And the Imp scaling is extreme = double size. During sex Minotaur are smaller, Gate keeper is halved, Shambles almost halved, ....

I hoped the new animations use the in game creature sizes.

 

The vanilla creatures sizes ( all standart creatures used in level lists. Some quest creatures have different sizes)

;===Baliwog==========================================================
1.2 / 1.35 / 1.5

;===Bear=============================================================
black 1
brown 1.3

;===Boar=============================================================
1

;===Clannfear========================================================
1
runt 0.8

;===Daedroth=========================================================
1

;===Deer=============================================================
buck and doe 1

;===Dog==============================================================
dog and wolf 1
timber wolf 1.25
skinned hound 1.5 / 1.8

;===Elytra===========================================================
1.2 / 1.4 / 1.6 / 1.8 / 2

;===Flame Atronach===================================================
1

;===Flesh Atronach===================================================
1.0 / 1.1 / 1.2 / 1.25

;===Frost Atronach===================================================
1

;===Gatekeeper=======================================================
2

;===Ghost============================================================
1

;===Gnarl============================================================
0.9 / 0.95 / 1.0 / 1.1 / 1.2 / 1.25

;===Goblin===========================================================
1
worlord 1.15

;===Grummite=========================================================
0.9 / 1.0 / 1.1 / 1.2 / 1.5

;===Horse============================================================
1

;===Hunger===========================================================
0.7 / 0.8 / 1.0 / 1.1

;===Imp==============================================================
0.5

;===Jyggylag=========================================================
1.25

;===Land Dreugh======================================================
1

;===Lich=============================================================
1

;===Mehrunes Dagon===================================================
1

;===Minotaur=========================================================
1.3
Lord 1.4

;===Mountain Lion====================================================
1

;===Mudcrab==========================================================
0.5

;===Scalon===========================================================
1.0 / 1.2

;===Ogre=============================================================
1

;===Rat==============================================================
1

;===Scamp============================================================
1
Stunted 0.8

;===Shambles=========================================================
1.8

;===Sheep============================================================
male and female 1

;===Skeleton=========================================================
1

;===Slaughterfish====================================================
1

;===Spider Daedra====================================================
1

;===Spriggan=========================================================
1

;===Storm Atronach===================================================
1

;===Troll============================================================
1

;===Will O The Wisp==================================================
1

;===Wraith===========================================================
1

;===Xivilai==========================================================
1.25

;===Zombie===========================================================
1

;===Hitode===========================================================
1

;===Mushroom=========================================================
1

;===Tentacle Monster=================================================
1

So would be nice if Imp animations are for scale 0.5

Minotaur for scale 1.3

Elytra for scale 1.6 ( so small Elytra are bigger and big Elytra are smaller during sex )

Shambles for scale 1.8

...etc.

All creatures with only 0.25 difference or scales with below and above 1 are ok with scale 1

like Grummite ( 0.9 to 1.5 scale)  or Flesh Atronach ( 1 to 1.25 scale)

But creatures with smallest size above 1 ( Minotaur, Shambles, ...) should have aninations for bigger scizes. And creatures with biggest size 0.5 ( Imp and Mudcrap ) should have animations for scale 0.5.

( the 8 red marked creatures )

 

 

 

I post this only so you have something to do during christmas and New year. ;)  It's your work !  your decision ! )

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The above is the first reason why I was thinking face hugging imp anims since the imp is small how could it rape normally? So go for the face! I guess you could a knock to the ground thing for smaller creatures so they rape the victim lying down. I always though the big creatures would try to slide the player over some huge junk from behind or front and the player face would look really crazy lol.

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